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TheDolph
Posts: 4
Registered: July 2009
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To breakthrough or not to breakthrough
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Mon, 02 January 2012 04:45
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I have some basic questions about the breakthrough format. I don't get to play Memoir a lot. I have been debating whether to get the breakthrough kit or not. My questions are:
Do I need multiples of each set to have enough terrain?
How much longer does a breakthrough game take?
Is it worth all the extra setup?
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JFKoski

Posts: 438
Registered: October 2005
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Re:To breakthrough or not to breakthrough
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Mon, 02 January 2012 08:16

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I'd first or simultaneously get the Winter Wars, since it has the Breakthrough cards, as well as a few winter Breakthrough scenarios. We played #7, The Surrender of Elster's Column, (requires Terrain Pack) with the normal deck and it was frustrating for the Germans. You probably want to wait and get this after getting a lot of the other expansions too. There's a lot of rules from them here (snipers, mobile artillery, flame-throwing tanks, etc.)
Scenario #3, Sword Beach, is the only breakthrough scenario that doesn't require more than the board and the base set.
I just got Mediterranean Theater, which isn't that new since all those scenarios are on Memoir'44 Online. But it gives us British figures to use in Breakthrough and another set of Minefields (besides Terrain Pack). So I'm looking forward to playing scenarios #1, #4, #10, and #11 now that they've "opened up" for us. Scenario #4 also requires a 2nd base set which we have.
I still don't have Eastern Front or the Overlord expansions with trucks and tiger tanks, so scenarios using those figures or factory and ruins tiles are still "closed".
Many of these are 12-medal scenarios, so they will take some time.
[Updated on: Mon, 02 January 2012 08:18]
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sam1812

Posts: 1912
Registered: August 2006
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Re:To breakthrough or not to breakthrough
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Mon, 02 January 2012 15:17

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Breakthrough games do take somewhat longer than "normal" games. Since the Breakthrough deck came out, my average Breakthrough game has been 17.3 turns, compared with 9.2 turns for my average non-Breakthrough game.
If you look in the database of Official Scenarios, you can see what expansions are required for each one.
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TheDolph
Posts: 4
Registered: July 2009
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Re:To breakthrough or not to breakthrough
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Mon, 02 January 2012 15:43

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Let me add that I have Japanese, British, Russian, Terrain pack, air pack, and winter wars. I was jet wondering if I would need to get two of each of the army packs.
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rasmussen81

Posts: 6071
Registered: July 2007
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Re:To breakthrough or not to breakthrough
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Mon, 02 January 2012 18:38

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| TheDolph wrote on Mon, 02 January 2012 18:43 | Let me add that I have Japanese, British, Russian, Terrain pack, air pack, and winter wars. I was jet wondering if I would need to get two of each of the army packs.
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You will not need two Army Packs for any of the official scenarios. For some of them you might need two base games but that's usually because of terrain.
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ad79

Posts: 773
Registered: September 2007
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Re:To breakthrough or not to breakthrough
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Mon, 02 January 2012 23:14

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| TheDolph wrote on Mon, 02 January 2012 15:43 | Let me add that I have Japanese, British, Russian, Terrain pack, air pack, and winter wars. I was jet wondering if I would need to get two of each of the army packs.
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http://boardgamegeek.com/thread/523869/list-of-required-expa nsions
This will tell You what each scenario needs regarding expansions
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Lujo

Posts: 120
Registered: December 2005
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Re:To breakthrough or not to breakthrough
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Tue, 03 January 2012 15:35

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Sam's statistical accuracy always flips me over together with the chair
As for the expansions, the more the merrier
Double Base game and double Russian pack I would always strongly recommend to any player, don't know how I would do in OL and occasionally BT format at all without it. Double British or Japanese, well... don't think that would be necessary.
And my answer on your third question would be definitely YES.
Breakthrough is for me definitely the M44 branch with the most strategical possibilities and different possible outcomes. Sometimes it can be a real journey through the landscape without knowing where's the real showdown about to happen. For my sensibility, it's the most exciting format of M44 issued so far
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50th

Posts: 1277
Registered: October 2006
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Re:To breakthrough or not to breakthrough
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Tue, 03 January 2012 20:54

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I find that most of the "Official" scenarios can be played with one base game and one of each of the army packs. The exception is Manando Landings, and Breakthrough to the Beach, which require two base games, and Mandando Landings and Noville to Foy which require the first Campaign Book. My Expansions list (http://cdn.daysofwonder.com/uploads/userpages/272628/_4142.p df) will help with this. The Breakthrough Kit is listed on page 8.
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sam1812

Posts: 1912
Registered: August 2006
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Re:To breakthrough or not to breakthrough
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Wed, 04 January 2012 00:58
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Dolph, you should be able to do most or all of the Breakthrough scenarios with the equipment you already own, if you don't mind mixing standard, desert, and snow terrain hexes together on the same map.
(I've actually played Peleliu OL with my desert board for the right half, using river hexes to represent the ocean.)
Sam
PS: Lujo, thanks. I like keeping track of my games.
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