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ad79

Posts: 778
Registered: September 2007
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Coup De Main(CB#2) question
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Thu, 19 January 2012 23:25
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Hi all.
Played a very cool game of Memoir tonight.
Started the British branch of the Break Through Normandy campaign with Coup De Main.
In this scenario the Nritish starts with 1 unit on the board, drops 9 units and can enter 3 more when full daylight is reached, for a total of 13 units, if we don't include possible reserves.
Victory conditions are 10 medals, and this raises some questions for me.
Reserve roll for the British has the possiblity of giving them 2 units, but nothing is guaranteed in Memoir.
Let's assume reserve roll brings on 1 unit, like it did for me tonight.
When I dropped my figures ONLY 5 of those landed safely.(2 tried to crowd the same hex, already occupied by an Axis unit and 2 left the board all together.)
So now I have 7 units on the board, with 3 that CAN enter when full daylight is reached for a total of 10 units. The axis now needs to elliminate all my units to win.
And here comes my questions.
1. What happens if reserve roll, paradrop and those 3 late arrivals doesn't add up to 10?
2. What happens if I don't bring on those late arrivals, and thereby keeping the British unit total at under 10?
I seriously considered this last option as having only 9 units would make it impossible for the Axis to win. THen I could have cycled the deck until I got Barrage or Air Power cards and picked of Axis units, providing they didn't get Medics & Mechanics. But I figured that was bad sportmansship and brought on all 3 latecomers.
I won the scenario 10-5, but my 5 units had a combined total of 9 figures left! (4,2,1,1,1)
This same problem can arrise in all the paradrop scenarios in the Break Through Normandy campaign and I think it needs an answer.
I think the victory condition for the Axis should be
10 medals or if there are no Allied units left on the board.
That additon to the victory condition would fix this issue.
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stevens

Posts: 2740
Registered: February 2007
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Re:Coup De Main(CB#2) question
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Thu, 19 January 2012 23:35

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Hey stig,
I played the 82nd Airborne drop myself solo the other day and had the same thing happen.
I think there must be a difference in doing a drop over or else the Axis can't win.
It would be good to get an answer from DOW on this one....
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Sgt Storm

Posts: 687
Registered: December 2006
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Phread

Posts: 1733
Registered: December 2008
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Re:Coup De Main(CB#2) question
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Fri, 20 January 2012 01:30

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If would seem sensible to grant an Axis win if the Axis eliminate every available Allied unit if there are less than 10 on the board.
Consider it a sudden death victory condition and grant the winning Axis player 10 medals.
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nemesszili

Posts: 938
Registered: June 2008
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Re:Coup De Main(CB#2) question
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Fri, 20 January 2012 08:15

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About reserves in airborne scenarios: the Allied player shouldn't be allowed to enter ANY reserves in these scenarios, as he gets resupplied and reinforced from air. It make sense I guess...
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tinsoldier

Posts: 400
Registered: December 2010
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Re:Coup De Main(CB#2) question
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Fri, 20 January 2012 11:31

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| Phread wrote on Fri, 20 January 2012 01:30 | If would seem sensible to grant an Axis win if the Axis eliminate every available Allied unit if there are less than 10 on the board.
Consider it a sudden death victory condition and grant the winning Axis player 10 medals.
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I like Phread suggestion. I prefer it to lowering down the number of medals to the number of British units, which is uncertain until the second drop.
Am going to play this Normandy campaign soon. Never played Breakthrough before. Played already the Malaya Bicycle Tour, more on it when I have time to write down a report.
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deemao

Posts: 160
Registered: March 2011
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Re:Coup De Main(CB#2) question
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Fri, 20 January 2012 14:14

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| nemesszili wrote on Fri, 20 January 2012 08:15 | About reserves in airborne scenarios: the Allied player shouldn't be allowed to enter ANY reserves in these scenarios, as he gets resupplied and reinforced from air. It make sense I guess...
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This is great thought. Very logical and about the base question - it should be done that way - simply add the sentence.
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stevens

Posts: 2740
Registered: February 2007
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Re:Coup De Main(CB#2) question
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Fri, 20 January 2012 14:26

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| deemao wrote on Fri, 20 January 2012 08:14 |
| nemesszili wrote on Fri, 20 January 2012 08:15 | About reserves in airborne scenarios: the Allied player shouldn't be allowed to enter ANY reserves in these scenarios, as he gets resupplied and reinforced from air. It make sense I guess...
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This is great thought. Very logical and about the base question - it should be done that way - simply add the sentence.
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Don't forget friends that the scenario is refllecting an actual historical incident and being reinforced at daylight is a past reality. If Memoir '44 were to drift away from it's historical narrative it would deviate from it's mission statement of purpose. And that to me would be a great loss indeed.
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nemesszili

Posts: 938
Registered: June 2008
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stevens

Posts: 2740
Registered: February 2007
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Re:Coup De Main(CB#2) question
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Fri, 20 January 2012 17:10

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I know that American and British paratroop (Airborne) units received reinforcements on the coast via gliderborne forces. I think the intent of the scenarios is to reflect this influx of reinforcements from the air versus land conveyance.
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nemesszili

Posts: 938
Registered: June 2008
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Re:Coup De Main(CB#2) question
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Fri, 20 January 2012 17:56

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OK for infantry then.
But tanks? Artillery? They were transported by air only in Market Garden, but not on D-Day...
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stevens

Posts: 2740
Registered: February 2007
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ad79

Posts: 778
Registered: September 2007
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Re:Coup De Main(CB#2) question
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Fri, 20 January 2012 20:18

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Hey boys!
No fighting over history in the forum of a game about historic fighting!
The scenario had all the ingridients we want in BT scenarios. Initial fights, regrouping, troop movements, second phase of fighting, counter-attacks and drama.
The 10-5 results doesn't show the drama.
And my reserves were combat engineers. Did they come on gliders?
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stevens

Posts: 2740
Registered: February 2007
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Re:Coup De Main(CB#2) question
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Fri, 20 January 2012 20:46

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We are not fighting, hopefully we are educating. Learning something that you had never considered before is great stuff.
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nemesszili

Posts: 938
Registered: June 2008
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deemao

Posts: 160
Registered: March 2011
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Re:Coup De Main(CB#2) question
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Fri, 20 January 2012 22:27

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Stevens, I doubt that there was any howitzer to help paratroopers on July 6th. Neither on british or american side.
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stevens

Posts: 2740
Registered: February 2007
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Re:Coup De Main(CB#2) question
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Fri, 20 January 2012 22:35

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I believe you are correct sir, but field artillery pieces of smaller calibre that could be assembled and moved were put into action.
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tank commander

Posts: 1796
Registered: October 2004
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Re:Coup De Main(CB#2) question
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Wed, 25 January 2012 01:52

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| deemao wrote on Fri, 20 January 2012 16:27 | Stevens, I doubt that there was any howitzer to help paratroopers on July 6th. Neither on british or american side.
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Ah, there was the 75mm pack howiter which had an "airborne" version:
The M8 (Airborne) was the M1 box trail design with rubber wheels for jeep transport. It could be apportioned into seven "paracrates" and dropped from the skies with paratroopers, or come in on glider and transport planes. It weighed 1,339 pounds, had a range of 9,600 yards, and the crew of four could manage a prolonged rate of fire of three rounds per minute. They were phased out at the end of WWII, replaced by the 57mm and 75mm recoilless rifles.
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Antoine

Posts: 1542
Registered: April 2007
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Re:Coup De Main(CB#2) question
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Wed, 25 January 2012 16:14

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| ad79 schrieb am Thu, 19 January 2012 23:25 | 1. What happens if reserve roll, paradrop and those 3 late arrivals doesn't add up to 10?
2. What happens if I don't bring on those late arrivals, and thereby keeping the British unit total at under 10?
| In both cases the Axis player wins the game if he eliminates all enemy units.
If you play the campaign, the Axis player receives the maximum number of points anyway (10 points for this scenario, even if he 'only' eliminated 8 units).
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deemao

Posts: 160
Registered: March 2011
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ad79

Posts: 778
Registered: September 2007
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Re:Coup De Main(CB#2) question
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Thu, 26 January 2012 08:00

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| Antoine wrote on Wed, 25 January 2012 16:14 |
| ad79 schrieb am Thu, 19 January 2012 23:25 | 1. What happens if reserve roll, paradrop and those 3 late arrivals doesn't add up to 10?
2. What happens if I don't bring on those late arrivals, and thereby keeping the British unit total at under 10?
| In both cases the Axis player wins the game if he eliminates all enemy units.
If you play the campaign, the Axis player receives the maximum number of points anyway (10 points for this scenario, even if he 'only' eliminated 8 units).
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Thanks!
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stevens

Posts: 2740
Registered: February 2007
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Re:Coup De Main(CB#2) question
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Thu, 26 January 2012 13:15

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| ad79 schrieb am Thu, 19 January 2012 23:25 |
Thanks!
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Ditto on the thanks Antoine! Merci!
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tank commander

Posts: 1796
Registered: October 2004
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Re:Coup De Main(CB#2) question
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Sat, 11 February 2012 14:46

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The Allied reinforcements (up to 3 units) can only enter when full daylight is reached and are restricted to entering only the Allied right baseline hex next to Pegasus Bridge.
Would it be reasonable to assume that any Reserve unit(s) be under the same restrictions?
Some posts above wondered about what type of units may be used with Reserve rolls in this scenario. With a double grenade roll, the Allied player could deploy two tank units or two artillery units for that matter. A lot of players may very well use a "houserule" to handle this scenario and reserve rolls when playing the Campaign.
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Achtung Panzer

Posts: 958
Registered: December 2007
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tank commander

Posts: 1796
Registered: October 2004
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Re:Coup De Main(CB#2) question
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Sat, 11 February 2012 20:20

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| Achtung Panzer wrote on Sat, 11 February 2012 12:26 | Now we move on to the Scottish Corridor scenario and a few questions about the deployment and ordering of the "up to" 3 armour and 3 elite infantry units as German reinforcements:
1. If the entry hexes are occupied I guess the units must wait for entry?
2. Is the "up to" number determined by figures previously lost in the battle?
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1. - Yes
2. - No.
The reasoning for this was I did not see any note (as was made in in the Coup de Main sceanrio) that would indicate such a thing.
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Achtung Panzer

Posts: 958
Registered: December 2007
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Re:Coup De Main(CB#2) question
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Sun, 12 February 2012 10:20

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| tank commander wrote on Sat, 11 February 2012 19:20 |
| Achtung Panzer wrote on Sat, 11 February 2012 12:26 | Now we move on to the Scottish Corridor scenario and a few questions about the deployment and ordering of the "up to" 3 armour and 3 elite infantry units as German reinforcements:
1. If the entry hexes are occupied I guess the units must wait for entry?
2. Is the "up to" number determined by figures previously lost in the battle?
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1. - Yes
2. - No.
The reasoning for this was I did not see any note (as was made in in the Coup de Main sceanrio) that would indicate such a thing.
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So the number is determined by the order card? If so, a total of 6 units may arrive over several turns. This would seem to be realistic for considerable reinforcements.
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tank commander

Posts: 1796
Registered: October 2004
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Re:Coup De Main(CB#2) question
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Sun, 12 February 2012 14:36
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| Achtung Panzer wrote on Sun, 12 February 2012 04:20 |
| tank commander wrote on Sat, 11 February 2012 19:20 |
| Achtung Panzer wrote on Sat, 11 February 2012 12:26 | Now we move on to the Scottish Corridor scenario and a few questions about the deployment and ordering of the "up to" 3 armour and 3 elite infantry units as German reinforcements:
1. If the entry hexes are occupied I guess the units must wait for entry?
2. Is the "up to" number determined by figures previously lost in the battle?
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1. - Yes
2. - No.
The reasoning for this was I did not see any note (as was made in in the Coup de Main sceanrio) that would indicate such a thing.
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So the number is determined by the order card? If so, a total of 6 units may arrive over several turns. This would seem to be realistic for considerable reinforcements.
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That is how it is most likely to happen, although a German Left Assault card could get all 6 units onto the board in one turn.
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