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wag4803055
Junior Member

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Posts: 13
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March 2004
Corregidor Scenario Fri, 27 January 2012 00:27
Hi, fellow M'44 players. I have recently completed a Pacific scenario which has been a pet project of mine since I began playing wargames, in general, and a special scenario for Memoir '44. At last the M'44 map and scenario is done. Attached are some photos of the 3D mapboard during the first playtest.

http://greenforesttradingco.com/images/597b625bb65b961284b11 216f23ea4b4.jpg

http://greenforesttradingco.com/images/eb8a7814fd73f71ddbbdd 7400495ccb3.jpg

http://greenforesttradingco.com/images/89919024e3edcc9213c53 9f2003d7c47_8648.jpg

http://greenforesttradingco.com/images/c596db81f7724fa6750b2 c0a92446281.jpg

The design included 3 or 4 layers of 2" hexes laminated on to 5mm foamcore board. The artwork was done in MS paint as a BMP file set, saved to JPG, using some copy and paste Memoir terrain images, some original images, and then printed in color at 100% of original. The hex levels were cut out, laminated and the had the edges painted dark brown, to give simulated elevations. Additional mapboards are used for units that are hidden in underground location.

This scenario uses figures from only one copy of Memoir and Pacific expansion. The first play test and review of reference material revealed some needed changes, so I feel this is ready to show to you all.

If you have any question feel free to send me an email at the address found on the website hosting the pictures.

Bill
      
Aussie_Digger
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March 2010
Re:Corregidor Scenario Fri, 27 January 2012 08:17
Looks very cool, I can only open the first file all the others can not be found.
I would like to see memoir bring out water terrian hexes that are just all water so that islands can be made on the breakthrough boards or to make larger bodies of water on the map
      
deemao
Senior Member
Captain

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March 2011
Re:Corregidor Scenario Fri, 27 January 2012 15:57
I fixed them:
http://greenforesttradingco.com/images/597b625bb65b961284b11 216f23ea4b4.jpg
http://greenforesttradingco.com/images/eb8a7814fd73f71ddbbdd 7400495ccb3.jpg
http://greenforesttradingco.com/images/89919024e3edcc9213c53 9f2003d7c47_8648.jpg
http://greenforesttradingco.com/images/c596db81f7724fa6750b2 c0a92446281.jpg
      
wag4803055
Junior Member

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Posts: 13
Registered:
March 2004
Re:Corregidor Scenario Sun, 29 January 2012 00:30
Thanks. It was my first post and I had to figure out how to include photos, then I had to post them on my website in order to do it.
      
wag4803055
Junior Member

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Posts: 13
Registered:
March 2004
Re:Corregidor Scenario - AAR Sun, 29 January 2012 00:32
Playtest – Corregidor: After Action Report

Initial fighting of the 1st and 2nd waves of paratroops on the Topside parade ground and golf course, was with defending units from Battery Wheeler and James Ravine pillbox ended with the mobile allied artillery making quick work of the defenders, but allowing the surviving figures to retreat back into their connecting caves. These would have to be dugout later.

Japanese units from James Ravine Barracks, the Road Caves, Ramsey Ravine caves formed a defensive line on the slopes over looking Bottomside and San Juan village, facing Topside.

Meanwhile, on the opposite side of Topside, Japanese troops emerged from the West Cliff barracks and caught the Americans in a cross fire, but the mobile artillery took them out as well, but only after 2 allied units were lost.

By this time the 1st wave of the amphibious landing had arrived and in a flanking move, with its tank unit, drove the line of defenders back, some into their original caves, then emerging again, the battle continued even as the 2nd wave of the amphibious landing occurred on Black Beach. Then, with the loss of the flanking tank unit, the infantry on topside advanced down the east slopes and secured the rest topside. Only the remnants in Wheeler Point cave and James Ravine Barracks remained and these would be eliminated by the allied Engineers.

Other elements of the landings penetrated around Malinta hill and met with Japanese units from Malinta Tunnel and hospital, Engineer cave and then eventually Water Tower hill. Japanese mortars were most effective against the American units on both the center and western sections of the island, and victory tokens were mounting for the allies until the remnants of 5 Japanese units were hold up in the caves and tunnels around Topside and Malinta hill.

The allies suffered many losses trying to extricate the Japanese stragglers, bringing the total victory tokens to 9 each. In hopes of eliminating the last needed enemy, the Japanese fought valiantly from their caves and tunnels, but were robbed of their victory because of a few turns of bad die rolls. Rolling tanks won’t kill infantry. Numerous turns went of inactivity, allowing the allied Engineers do the final mopping up. A victory was achieved at a very high cost. 10 to 9.

This was a harder fought battle than the first game, due to the defenders use of the tunnels and caves when they are reduced to 1 or 2 figures. If they were to remain hidden the allies would surely suffer more casualties and most likely lose.

By contrast, the allies must use their artillery, mortars and Engineers to gain the advantage against heavily defended positions.

      
    
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