Five Tribes Five Tribes

Forums

Search
Forums » Memoir '44 - English » Armored Trains and RR Stations
Show: Today's Posts 
  
AuthorTopic
tank commander
Senior Member
I Love Pineapples

User Pages
Posts: 2140
Registered:
October 2004
Armored Trains and RR Stations Thu, 02 February 2012 11:51
If only the locomotive of an Armored Train enters a RR station does this prevent the arty wagon from firing?

I suspect yes as the card states that "when a unit enters..".

Armored Trains are ordered as one unit and move together but having a 2 hex unit leads to some interesting questions.

Like how Ambush and Firefight are played (does being adjacent only to the locomotive become a non-factor and the play of either of these cards only depend on the relative location of the arty wagon and enemy units?).

I know that each train hex can be targeted by Air Power, so in this case they are treated as separate elements.
      
50th
Senior Member
Armor Specialist

User Pages
Posts: 1389
Registered:
October 2006
Re:Armored Trains and RR Stations Thu, 02 February 2012 18:02
Or how about this question,(asked kind of humorously). if an enemy places an infantry unit on the tracks, does the train have to stop, or does it "run down" the infantry unit? (according to page 12 of the terrain pack book, the train is blocked, but why should it stop just because some foolish infantry got onto the tracks?)
      
stevens
Senior Member
Advanced Historian

User Pages
Posts: 3064
Registered:
February 2007
Re:Armored Trains and RR Stations Thu, 02 February 2012 20:27
50th wrote on Thu, 02 February 2012 12:02

Or how about this question,(asked kind of humorously). if an enemy places an infantry unit on the tracks, does the train have to stop, or does it "run down" the infantry unit? (according to page 12 of the terrain pack book, the train is blocked, but why should it stop just because some foolish infantry got onto the tracks?)


An infantry unit on the rairoad track hex blocks train movement.

P. 7 Basic Rules Manual
Quote:

Two units may not occupy the same hex. When moving a unit, you may not move onto or through a hex occupied by a friendly or enemy unit.


The train and Infantry are both UNITS.

Don't think of it as a sole soldier, but as a cadre of mean, armed and dangerous fellows with explosives and a blockade.

Just ask Stig Morten about this. A group of Japanese soldiers destroyed his armor train at SLIM RIVER using just this tactic.

 http://static.memoir44.com/lang/english/images/mm_compendium_troop_7.jpg

[Updated on: Thu, 02 February 2012 20:40]

      
ad79
Senior Member
Major Howard

User Pages
Posts: 786
Registered:
September 2007
Re:Armored Trains and RR Stations Thu, 02 February 2012 21:18
stevens wrote on Thu, 02 February 2012 20:27

50th wrote on Thu, 02 February 2012 12:02

Or how about this question,(asked kind of humorously). if an enemy places an infantry unit on the tracks, does the train have to stop, or does it "run down" the infantry unit? (according to page 12 of the terrain pack book, the train is blocked, but why should it stop just because some foolish infantry got onto the tracks?)


An infantry unit on the rairoad track hex blocks train movement.

P. 7 Basic Rules Manual
Quote:

Two units may not occupy the same hex. When moving a unit, you may not move onto or through a hex occupied by a friendly or enemy unit.


The train and Infantry are both UNITS.

Don't think of it as a sole soldier, but as a cadre of mean, armed and dangerous fellows with explosives and a blockade.

Just ask Stig Morten about this. A group of Japanese soldiers destroyed his armor train at SLIM RIVER using just this tactic.

 http://static.memoir44.com/lang/english/images/mm_compendium_troop_7.jpg

Brutal treatment of my shiny new train. With a blown bridge behind me and that blasted infantry unit ahead of me, all the train could do was die.

Well played, Paul! I'll get you at Singapore.
      
stevens
Senior Member
Advanced Historian

User Pages
Posts: 3064
Registered:
February 2007
Re:Armored Trains and RR Stations Thu, 02 February 2012 22:02
tank commander wrote on Thu, 02 February 2012 05:51

If only the locomotive of an Armored Train enters a RR station does this prevent the arty wagon from firing?

I suspect yes as the card states that "when a unit enters..".


Armored Trains are ordered as one unit and move together but having a 2 hex unit leads to some interesting questions.

Like how Ambush and Firefight are played (does being adjacent only to the locomotive become a non-factor and the play of either of these cards only depend on the relative location of the arty wagon and enemy units?).

I know that each train hex can be targeted by Air Power, so in this case they are treated as separate elements.


Dear John,
I know Stig and I played it in this way. Think from the defensive perspective; if only the Engine is in the station, then only the Engine gets the benefit of the hex protection. So the wagon is out on a clear hex and doesn't benefit from being "IN" the station. So if I think offensively; the artillery has not "ENTERED" the station and may still act in accord with the terrain on which it is located. My two cents worth.

[Updated on: Thu, 02 February 2012 22:04]

      
tank commander
Senior Member
I Love Pineapples

User Pages
Posts: 2140
Registered:
October 2004
Re:Armored Trains and RR Stations Thu, 02 February 2012 22:13
stevens wrote on Thu, 02 February 2012 16:02

tank commander wrote on Thu, 02 February 2012 05:51

If only the locomotive of an Armored Train enters a RR station does this prevent the arty wagon from firing?

I suspect yes as the card states that "when a unit enters..".


Armored Trains are ordered as one unit and move together but having a 2 hex unit leads to some interesting questions.

Like how Ambush and Firefight are played (does being adjacent only to the locomotive become a non-factor and the play of either of these cards only depend on the relative location of the arty wagon and enemy units?).

I know that each train hex can be targeted by Air Power, so in this case they are treated as separate elements.


Dear John,
I know Stig and I played it in this way. Think from the defensive perspective; if only the Engine is in the station, then only the Engine gets the benefit of the hex protection. So the wagon is out on a clear hex and doesn't benefit from being "IN" the station. So if I think offensively; the artillery has not "ENTERED" the station and may still act in accord with the terrain on which it is located. My two cents worth.




A good line of logic and one which I followed in my game with Jjaz. But when that occurred I was still unsure.

Maybe a good rule of thumb with trains is treat it as one unit for ordering, movement and retreats but as separate elements when it comes to combat.

      
djedi gamer
Senior Member
Cadet

User Pages
Posts: 155
Registered:
July 2010
Re:Armored Trains and RR Stations Fri, 03 February 2012 12:58
50th wrote on Thu, 02 February 2012 18:02

Or how about this question,(asked kind of humorously). if an enemy places an infantry unit on the tracks, does the train have to stop, or does it "run down" the infantry unit? (according to page 12 of the terrain pack book, the train is blocked, but why should it stop just because some foolish infantry got onto the tracks?)


I like a special rule from "Heavy Gustav Railgun" scenario by Ryo where infantry unit on tracks can be "run down" and it counts as a medal. Tanks, however, can still block train's movement. It gives more fun and tactic planing to the game.
      
Sgt Storm
Senior Member
Lieutenant

User Pages
Posts: 899
Registered:
December 2006
Re:Armored Trains and RR Stations Fri, 03 February 2012 22:35
djedi gamer wrote on Fri, 03 February 2012 06:58

50th wrote on Thu, 02 February 2012 18:02

Or how about this question,(asked kind of humorously). if an enemy places an infantry unit on the tracks, does the train have to stop, or does it "run down" the infantry unit? (according to page 12 of the terrain pack book, the train is blocked, but why should it stop just because some foolish infantry got onto the tracks?)


I like a special rule from "Heavy Gustav Railgun" scenario by Ryo where infantry unit on tracks can be "run down" and it counts as a medal. Tanks, however, can still block train's movement. It gives more fun and tactic planing to the game.


Eliminating an entire infantry unit (if that's what you mean) is too much for my taste. I think in reality both the infantry unit and the train would take some damage from such a collision, and therefore the blocked situation is reasonable. I like to think the infantry unit got there first and disabled the tracks and hence the train cannot proceed until the enemy infantry is dealt with (and the tracks restored). This likely would required help from another friendly ground unit.
      
stevens
Senior Member
Advanced Historian

User Pages
Posts: 3064
Registered:
February 2007
Re:Armored Trains and RR Stations Fri, 03 February 2012 22:41
Sgt Storm wrote on Fri, 03 February 2012 16:35

Eliminating an entire infantry unit (if that's what you mean) is too much for my taste. I think in reality both the infantry unit and the train would take some damage from such a collision, and therefore the blocked situation is reasonable. I like to think the infantry unit got there first and disabled the tracks and hence the train cannot proceed until the enemy infantry is dealt with (and the tracks restored). This likely would required help from another friendly ground unit.


Engineers VS. Engineers Twisted Evil Rolling Eyes
      
djedi gamer
Senior Member
Cadet

User Pages
Posts: 155
Registered:
July 2010
Re:Armored Trains and RR Stations Sat, 04 February 2012 09:38
Sgt Storm wrote on Fri, 03 February 2012 22:35

I think in reality both the infantry unit and the train would take some damage from such a collision


Let's make some experiment. You will symbolize an infantry unit staying on the rail track and I will count any damage taken from the collision with train. Laughing

However "disabling" the tracks is a good idea. I was thinking about it too.
      
rasmussen81
DoW Content Provider
Designer's Oath

User Pages
Posts: 7127
Registered:
July 2007
Re:Armored Trains and RR Stations Sat, 04 February 2012 09:48
djedi gamer wrote on Sat, 04 February 2012 12:38

Sgt Storm wrote on Fri, 03 February 2012 22:35

I think in reality both the infantry unit and the train would take some damage from such a collision


Let's make some experiment. You will symbolize an infantry unit staying on the rail track and I will count any damage taken from the collision with train. Laughing

However "disabling" the tracks is a good idea. I was thinking about it too.


The idea isn't that Infantry on the tracks is like a group of men standing on the train tracks...in that case you are right and the men would lose.

Instead, think of it as troops who have set up a road block for the train. Maybe they blew the tracks, set trees across the tracks, and are ready to attack! In this case, the train would have to stop until someone can drive the enemy troops away and fix the tracks...thus the train can't move while the Infantry Unit is in the way! Cool
      
Sgt Storm
Senior Member
Lieutenant

User Pages
Posts: 899
Registered:
December 2006
Re:Armored Trains and RR Stations Mon, 13 February 2012 19:14
rasmussen81 wrote on Sat, 04 February 2012 03:48

djedi gamer wrote on Sat, 04 February 2012 12:38

Sgt Storm wrote on Fri, 03 February 2012 22:35

I think in reality both the infantry unit and the train would take some damage from such a collision


Let's make some experiment. You will symbolize an infantry unit staying on the rail track and I will count any damage taken from the collision with train. Laughing

However "disabling" the tracks is a good idea. I was thinking about it too.


The idea isn't that Infantry on the tracks is like a group of men standing on the train tracks...in that case you are right and the men would lose.

Instead, think of it as troops who have set up a road block for the train. Maybe they blew the tracks, set trees across the tracks, and are ready to attack! In this case, the train would have to stop until someone can drive the enemy troops away and fix the tracks...thus the train can't move while the Infantry Unit is in the way! Cool


Exactly. Not enough people are watching Hogan's Heroes reruns. (But they always ran away after blowing up the tracks.)

[Updated on: Mon, 13 February 2012 19:15]

      
    
Previous Topic:Placing mountains in expert missions
Next Topic:Overlord Deck
Goto Forum: