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Almilcar

Posts: 647
Registered: November 2011
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Paradrops - Any alternatives?
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Sun, 08 April 2012 21:37
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Hello,
I'd like to know if you guys use any alternative when using Paradrops rather than dropping the figures onto the board.
Thanks
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rasmussen81

Posts: 6061
Registered: July 2007
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Re:Paradrops - Any alternatives?
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Mon, 09 April 2012 04:08

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Why would you want an alternative to the Paradrops? I love the scenarios where I get to drop my troops onto the board and launch my attack from the unexpected spots!! It's one of the exciting little parts of the game that I enjoy...
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Almilcar

Posts: 647
Registered: November 2011
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Re:Paradrops - Any alternatives?
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Mon, 09 April 2012 08:11

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Hello Ras,
yea, I know. Though I do like the way it is implemented in Vassal. 1 spot to drop the paratroopers and a roll to check where they safely - or not - land.
I wondered if ppl had any other alternatives.
Regards
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rasmussen81

Posts: 6061
Registered: July 2007
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Re:Paradrops - Any alternatives?
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Mon, 09 April 2012 08:45

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| Almilcar wrote on Mon, 09 April 2012 10:11 | Hello Ras,
yea, I know. Though I do like the way it is implemented in Vassal. 1 spot to drop the paratroopers and a roll to check where they safely - or not - land.
I wondered if ppl had any other alternatives.
Regards
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Ah, I see. Well good luck in your search! The Vassal way of doing the drop sounds like an interesting one.
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Nygaard

Posts: 1002
Registered: May 2006
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Re:Paradrops - Any alternatives?
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Mon, 09 April 2012 10:24

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You could make little parachutes and have them come out of a paper plane...
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Phread

Posts: 1717
Registered: December 2008
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Re:Paradrops - Any alternatives?
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Mon, 09 April 2012 12:28

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Why not use the real aircraft? Several are still flying in New Zealand.
My son & I have been on a scenic flight on one of them.
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rasmussen81

Posts: 6061
Registered: July 2007
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Re:Paradrops - Any alternatives?
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Mon, 09 April 2012 13:20

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| Phread wrote on Mon, 09 April 2012 14:28 | Why not use the real aircraft? Several are still flying in New Zealand.
My son & I have been on a scenic flight on one of them.
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That's a brilliant idea!! Talk about making the game 'realistic'! The trick might be hitting the board with your men from 1,000 m but if you manage that, I say the units land safely.
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JJAZ

Posts: 483
Registered: May 2008
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Re:Paradrops - Any alternatives?
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Mon, 09 April 2012 14:27

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You could do it like in vassal.
Take a starting point and roll a regular 6 sided die as we use to do it on vassal(alocate each number with a direction).
I have even a special die with the winddirections written on the die itself.
I believe also this is a better way especialy for tournaments.
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Almilcar

Posts: 647
Registered: November 2011
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Re:Paradrops - Any alternatives?
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Mon, 09 April 2012 15:16

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| JJAZ wrote on Mon, 09 April 2012 14:27 | You could do it like in vassal.
Take a starting point and roll a regular 6 sided die as we use to do it on vassal(alocate each number with a direction).
I have even a special die with the winddirections written on the die itself.
I believe also this is a better way especialy for tournaments.
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Hello JJAZ, I do prefer this method rather the "dropping figures" one. I'm gonna try to work out decals for them... let's see what I do get.
Regards
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JFKoski

Posts: 428
Registered: October 2005
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Re:Paradrops - Any alternatives?
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Mon, 09 April 2012 17:42

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Make the scenario with the editor, start the game with Johnny, then use the drop results, before quitting.
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rasmussen81

Posts: 6061
Registered: July 2007
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Re:Paradrops - Any alternatives?
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Mon, 09 April 2012 17:52

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| JFKoski wrote on Mon, 09 April 2012 19:42 | Make the scenario with the editor, start the game with Johnny, then use the drop results, before quitting.
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That's an interesting way of creating a Random Drop and not something I would have thought of. It would cost a few GI each time, but would be an interesting method!
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djedi gamer

Posts: 155
Registered: July 2010
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Re:Paradrops - Any alternatives?
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Mon, 09 April 2012 23:44

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| Almilcar wrote on Sun, 08 April 2012 21:37 | Hello,
I'd like to know if you guys use any alternative when using Paradrops rather than dropping the figures onto the board.
Thanks
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Put your soldiers in the middle of the board and just firmly shake the table. Sometimes you will experience with a brand new scenario!
You know I'm kidding?
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Phread

Posts: 1717
Registered: December 2008
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Re:Paradrops - Any alternatives?
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Mon, 09 April 2012 23:54

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| rasmussen81 wrote on Mon, 09 April 2012 23:20 |
| Phread wrote on Mon, 09 April 2012 14:28 | Why not use the real aircraft? Several are still flying in New Zealand.
My son & I have been on a scenic flight on one of them.
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That's a brilliant idea!! Talk about making the game 'realistic'! The trick might be hitting the board with your men from 1,000 m but if you manage that, I say the units land safely.
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I was thinking more of you could sit on the steps of the C47/DC3 and drop the figures on the board.
Proper paratroopers would struggle to hit the board from 1000 feet.
I know I would have (struggled to hit the board) when I was jumping - and I had the benefit of a RAM air canopy.
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JFKoski

Posts: 428
Registered: October 2005
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Almilcar

Posts: 647
Registered: November 2011
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Re:Paradrops - Any alternatives?
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Tue, 10 April 2012 20:02

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| JJAZ wrote on Mon, 09 April 2012 14:27 | You could do it like in vassal.
Take a starting point and roll a regular 6 sided die as we use to do it on vassal(alocate each number with a direction).
I have even a special die with the winddirections written on the die itself.
I believe also this is a better way especialy for tournaments.
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I have to try how this fits on my blank dice:
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stevens

Posts: 2725
Registered: February 2007
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Re:Paradrops - Any alternatives?
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Tue, 10 April 2012 21:17

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| Almilcar wrote on Tue, 10 April 2012 14:02 |
| JJAZ wrote on Mon, 09 April 2012 14:27 | You could do it like in vassal.
Take a starting point and roll a regular 6 sided die as we use to do it on vassal(alocate each number with a direction).
I have even a special die with the winddirections written on the die itself.
I believe also this is a better way especialy for tournaments.
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I have to try how this fits on my blank dice:

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A HEX only has 6 sides in Memoir ' 44
So these are the only directions you need:
- NE
- NW
- E
- W
- SE
- SW
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Almilcar

Posts: 647
Registered: November 2011
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Re:Paradrops - Any alternatives?
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Tue, 10 April 2012 21:39

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I did all of them, cos I wasn't sure what cardinal points to choose. But thanks for the clarification.
Regards
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Phread

Posts: 1717
Registered: December 2008
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Re:Paradrops - Any alternatives?
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Tue, 10 April 2012 22:01

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| stevens wrote on Wed, 11 April 2012 07:17 |
| Almilcar wrote on Tue, 10 April 2012 14:02 |
| JJAZ wrote on Mon, 09 April 2012 14:27 | You could do it like in vassal.
Take a starting point and roll a regular 6 sided die as we use to do it on vassal(alocate each number with a direction).
I have even a special die with the winddirections written on the die itself.
I believe also this is a better way especialy for tournaments.
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I have to try how this fits on my blank dice:

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A HEX only has 6 sides in Memoir ' 44
So these are the only directions you need:
- NE
- NW
- E
- W
- SE
- SW
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There is a 7th option - drop on the target hex, i.e. no drift.
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stevens

Posts: 2725
Registered: February 2007
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Re:Paradrops - Any alternatives?
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Tue, 10 April 2012 23:38

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| Phread wrote on Tue, 10 April 2012 16:01 |
| stevens wrote on Wed, 11 April 2012 07:17 |
| Almilcar wrote on Tue, 10 April 2012 14:02 |
| JJAZ wrote on Mon, 09 April 2012 14:27 | You could do it like in vassal.
Take a starting point and roll a regular 6 sided die as we use to do it on vassal(alocate each number with a direction).
I have even a special die with the winddirections written on the die itself.
I believe also this is a better way especialy for tournaments.
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I have to try how this fits on my blank dice:

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A HEX only has 6 sides in Memoir ' 44
So these are the only directions you need:
- NE
- NW
- E
- W
- SE
- SW
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There is a 7th option - drop on the target hex, i.e. no drift.
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Not when you are using a dice to determine the drop point. It may be that ALL your movement puts you directly back on the drop designated hex, but you will always move first.
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JFKoski

Posts: 428
Registered: October 2005
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rasmussen81

Posts: 6061
Registered: July 2007
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Re:Paradrops - Any alternatives?
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Wed, 11 April 2012 05:45

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| JFKoski wrote on Wed, 11 April 2012 04:10 | If you're going to roll dice you may as well roll a 20-sided + a 6-sided die four times. The 20 represents the target hex #1 + 18 surrounding hexes. #20 means it flew off the board!
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This is a good point...if you're going to roll dice, you have to have some way of knowing if the unit flew off the board! Because otherwise you have 100% chance of landing, which isn't following the original rule system of dropping units.
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Antoine

Posts: 1535
Registered: April 2007
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stevens

Posts: 2725
Registered: February 2007
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Re:Paradrops - Any alternatives?
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Wed, 11 April 2012 12:18

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I think that there is some confusion for how the Paradrop rules work in Vassal.
Yes, there is a (6) sided dice generator, however, you don't just get (1) roll of the dice from the targeted drop hex but (5) rolls. So there is actually a sequence of moves that follow from the original spot. It is possible that you could end up a maximum of 5 hexes in any direction from that drop point.
EXAMPLE 1
I roll for the first unit and I get:
W-W-W-W-W
If the original target drop hex is 3 hexes from the Western side of the board, then the unit will ACTUALLY move off the board and is thus unable to make a safe drop. It will start in the target hex and move 1 hex west, then another hex west, etc. Until it has literally moved off the board.
EXAMPLE 2
I roll for the second unit and get:
W-NE-E-NE-SE
Once the unit moves these directions, one hex at a time from the target hex, it turns out it is in a another hex ALREADY OCCUPIED by another unit previously on the board. The drop is unsuccessful and the unit does not make a safe drop. No sharing hexes.
EXAMPLE 3
I roll for the third unit and get:
W-E-SE-SE-NE
The unit ends its drop movements on an empty hex. This drop succeeds.
All these units START at the same target hex but each drop is handled separately. I hope this makes what I have said previously make more sense.
[Updated on: Wed, 11 April 2012 12:31]
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rasmussen81

Posts: 6061
Registered: July 2007
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Re:Paradrops - Any alternatives?
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Wed, 11 April 2012 13:36

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| stevens wrote on Wed, 11 April 2012 14:18 | I think that there is some confusion for how the Paradrop rules work in Vassal.
-Snip-
All these units START at the same target hex but each drop is handled separately. I hope this makes what I have said previously make more sense.
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Yes, that makes much more sense! Thanks for sharing the detials of the Vassal system with me. By my thinking, that would be a quick and effective random generator for a computer but would take a lot of time for the table-top game.
Like Antoine, I would much rather play by the official rules for airdrops...but everyone likes something a little different and I think that's what makes this such a great community.
Almilcar, have you decided which method you'll try using?
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Almilcar

Posts: 647
Registered: November 2011
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50th

Posts: 1277
Registered: October 2006
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Re:Paradrops - Any alternatives?
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Wed, 11 April 2012 17:23

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I would like to add that you could do it this way;
First roll as above to find a target hex, then roll drift:

You could then roll another 6 sided die to find range of drift.
Re-roll for each figure dropped.
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Almilcar

Posts: 647
Registered: November 2011
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JJAZ

Posts: 483
Registered: May 2008
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Re:Paradrops - Any alternatives?
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Wed, 09 May 2012 07:27

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| stevens wrote on Wed, 11 April 2012 12:18 | I think that there is some confusion for how the Paradrop rules work in Vassal.
Yes, there is a (6) sided dice generator, however, you don't just get (1) roll of the dice from the targeted drop hex but (5) rolls. So there is actually a sequence of moves that follow from the original spot. It is possible that you could end up a maximum of 5 hexes in any direction from that drop point.
EXAMPLE 1
I roll for the first unit and I get:
W-W-W-W-W
If the original target drop hex is 3 hexes from the Western side of the board, then the unit will ACTUALLY move off the board and is thus unable to make a safe drop. It will start in the target hex and move 1 hex west, then another hex west, etc. Until it has literally moved off the board.
EXAMPLE 2
I roll for the second unit and get:
W-NE-E-NE-SE
Once the unit moves these directions, one hex at a time from the target hex, it turns out it is in a another hex ALREADY OCCUPIED by another unit previously on the board. The drop is unsuccessful and the unit does not make a safe drop. No sharing hexes.
EXAMPLE 3
I roll for the third unit and get:
W-E-SE-SE-NE
The unit ends its drop movements on an empty hex. This drop succeeds.
All these units START at the same target hex but each drop is handled separately. I hope this makes what I have said previously make more sense.
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I recently played some paradropscenario's from CB2 on vassal.
(Drop in the night 82nd and 101st)
My opponent landed 100% of his troops from 3 given starting points so i believe the die generator is a good system.
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Almilcar

Posts: 647
Registered: November 2011
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Re:Paradrops - Any alternatives?
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Wed, 09 May 2012 07:42

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| JJAZ wrote on Wed, 09 May 2012 07:27 |
I recently played some paradropscenario's from CB2 on vassal.
(Drop in the night 82nd and 101st)
My opponent landed 100% of his troops from 3 given starting points so i believe the die generator is a good system.
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I'm very fond in the way Vassal has implemented this feature and that is why we have built our own set of dice.
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ad79

Posts: 772
Registered: September 2007
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Re:Paradrops - Any alternatives?
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Wed, 09 May 2012 10:05

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| Almilcar wrote on Wed, 09 May 2012 07:42 |
| JJAZ wrote on Wed, 09 May 2012 07:27 |
I recently played some paradropscenario's from CB2 on vassal.
(Drop in the night 82nd and 101st)
My opponent landed 100% of his troops from 3 given starting points so i believe the die generator is a good system.
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I'm very fond in the way Vassal has implemented this feature and that is why we have built our own set of dice.
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When me and stevens played the Air Aces on vassal I only landed 4 out of 6 paratroopers in Rescue of Mussolini, so it isn't always safe to drop, even the vassal way
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sdnative

Posts: 384
Registered: February 2009
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bdgza

Posts: 173
Registered: February 2010
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Re:Paradrops - Any alternatives?
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Thu, 10 May 2012 17:05

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I'm glad people like my paradrop die . In module 8.x and before people rolled figure dice a few times, but that would skew the landing (since 2x INF). And I also felt 5x was about the right amount to roll. I see you agree.
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Ann W

Posts: 4
Registered: May 2012
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Almilcar

Posts: 647
Registered: November 2011
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Re:Paradrops - Any alternatives?
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Thu, 17 May 2012 18:55
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| bdgza wrote on Thu, 10 May 2012 17:05 | I'm glad people like my paradrop die . In module 8.x and before people rolled figure dice a few times, but that would skew the landing (since 2x INF). And I also felt 5x was about the right amount to roll. I see you agree.
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Bart, I'm eagerly awaiting for version 10.7
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