Re:Special Places and Relics (Small World Realms)
Thu, 21 June 2012 06:50
|player917386 wrote on Wed, 20 June 2012 17:11|
The only Special Place that is explained how it works is the Iron Throne. Where can I get the explanation of the effects of the other 2 places and other 3 relics?
Already received the reply from DoW:
Thank you for your request.
The 7 miscellaneous tokens are to be used in scenarios of your own creation, with rules of your own creation.
Days of Wonder
So I thought I'd take a long, hard look at the miscellaneous tokens and try and come up with a way to use them. Hoping for your feedback, this is what I came up with:
Mad Mill of Eunostus: [place]
Player who controls the Mill gets to roll the dice at the end of his turn. The Mill will yield Bonus VC equal to the number of pips rolled. The Mill will also receive extra defence equal to the number of pips rolled.
(inspiration: EUNOSTUS (Eunostos). A goddess of mills, whose image was set up in mills, and who was believed to keep watch over the just weight of flour. (Hesych. s. v.; Eustath. ad Hom. pp. 214, 1383.)
Upon discovering the Ruined Realm you receive the (immune) Defender of the Ruined Realm and move it to an adjacent region your active race occupies. You move it again in every turn in which you control the Ruined Realm. Player receives 1 bonus VC for every region the Defender is removed from the RR. When another player conquers the RR, the Defender is immediately returned to the RR and the process is repeated.
Ice Cold Pendant: [relic]
The player who discovers the Pendant controls the (immune) Yeti. The Yeti and Pendant cannot be in the same region (the Yeti would break it!). If the Yeti is placed in/adjacent to a mountainous region (the player controls), it yields 1 bonus VC. It yields 3 if the Yeti is on a peak.
(alternatively: Controlling the Yeti means the player can consider all mountain regions as adjacent and/or conquer them at a cost of -1 token.)
(inspiration: I thought it'd be fun to try and combine an immune token with a relic rather than a place, race or power)
Spirit of Olympia: [relic]
If the player who controls the Spirit has an active race occupying exactly five regions, each of a different terrain type, he receives 5 bonus VC per turn.
(inspiration: 5 regions, 5 Olympic rings)
Skull of Gold & Plenty: [relic]
Player receives VC equal to the number of tokens kept on the region the skull is placed in at the end of player's turn. (so after redeployment)