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hdescavernes
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Michael Wittmann

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October 2003
Turnabout comebacks Sat, 23 June 2012 01:00
Mimicking a french thread (here), let's talk about awesome, wondrous, unlikely, outstanding, lucky - and so on - comebacks

First one up is great skill and a tad lucky : just a few moments ago against Général Nygaard at Knightsbridge, I led 4-1 until turn 12 and lost 4-5 at turn 14

KABOOM

[Updated on: Sat, 23 June 2012 01:01]

      
crroberts70
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Colonel

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January 2012
Re:Turnabout comebacks Sun, 24 June 2012 07:26
Caretan Causeway as the Axis: I was amazed by this one, one of the few times I actually went and looked at the replay directly after playing since I could not believe that I had won.

http://www.daysofwonder.com/memoir44-online/en/battle/?id=29 967171

Turn 18: I am down 2-4 and have no cards on my left flank, leading me to finally use the Dig In card I have been carrying since the start, in an effort to protect the infantry down to his last life who is surrounded in the corner.

Turn 19: My opponent tosses down an Infantry Assault but fails to get aggressive, then rolls his worst possible outcome - two flags. By not taking ground as I retreat, he leaves clear paths to his two wounded units.

Turn 20: I come storming back and manage to kill two units with just the right rolls, including the one in Fortin Farm - suddenly, I am up 4-3.

Turn 21: My opponent fails to see that retaking Fortin Farm would lead to victory, and instead heads for the other medal hex.

Cat and mouse ensues, I manage to finally get the last kill. I think we both threw an inane number of flags.

This was actually my second time playing this map, the first time I lost as the Axis 1-5; I did not (and probably still do not) have a handle on the proper strategy for this map, but that may be what makes it fun.

And I definitely got away with one here! Rolling Eyes
      
Nygaard
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Général de brigade

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Re:Turnabout comebacks Sun, 24 June 2012 12:35
I love come-back matches - and I've been looking at the French thread a lot - so thanks for copying it here, hdescavernes!

crroberts70 wrote on Sun, 24 June 2012 07:26

(snip)

Turn 21: My opponent fails to see that retaking Fortin Farm would lead to victory, and instead heads for the other medal hex.

(snip)


Yep - this is where he lost.

You played your chances very well, congrats!

I think people often get a little scared when they play the Germans on this map - it's not as bad as it looks, as long as you don't try to play a "counter-defense" but plays an active game of your own.
      
sbchurchill
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Re:Turnabout comebacks Mon, 25 June 2012 09:22
crroberts70 écrit le Sun, 24 June 2012 07:26

Caretan Causeway as the Axis: I was amazed by this one, one of the few times I actually went and looked at the replay directly after playing since I could not believe that I had won.

http://www.daysofwonder.com/memoir44-online/en/battle/?id=29 967171




Very nice comeback. You made good decisions and took advantage of the slight mistakes of your opponent.

Well done !
      
tinsoldier
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Re:Turnabout comebacks Tue, 26 June 2012 10:08
crroberts70 écrit le Sun, 24 June 2012 07:26

...
Turn 21: My opponent fails to see that retaking Fortin Farm would lead to victory, and instead heads for the other medal hex.
...


Sometime, playing M44 is like playing chess, you just do not see the killer move, or the one that would have prevent the killer move by your opponent on the next turn.

[Updated on: Tue, 26 June 2012 10:08]

      
Phread
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Re:Turnabout comebacks Tue, 26 June 2012 10:43
tinsoldier wrote on Tue, 26 June 2012 20:08

crroberts70 écrit le Sun, 24 June 2012 07:26

...
Turn 21: My opponent fails to see that retaking Fortin Farm would lead to victory, and instead heads for the other medal hex.
...


Sometime, playing M44 is like playing chess, you just do not see the killer move, or the one that would have prevent the killer move by your opponent on the next turn.



And there are more unknowns in M44 than chess .......
Your dice rolls, your opponents dice rolls, your next card, all of your opponents cards .......

A player can anticipate cards yet to be played, but exceptionally good or bad dice are hard to plan for.
      
sam1812
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Re:Turnabout comebacks Mon, 02 July 2012 14:59
In a tournament game yesterday, at LooneyLlama's outstanding 12-medal scenario, Stalingrad North, Rattenkrieg ( http://www.daysofwonder.com/memoir44-online/en/battle/?id=30 853170 ), after turn 18 I trailed, 3-10, with few, if any, easy kills.

However, I was in the middle of a sequence of four consecutive air strikes, which was followed by BEL and Firefight. During that stretch, I finished off 3 units and thinned out some more. (It also helped that my opponent started running into card trouble.) A bit later, a Close Assault, Barrage, and TFH (4 combined kills plus an objective) gave me an 11-10 lead, and I won it on turn 39. Turning it around mostly from a distance, I won it 12-10.

[Updated on: Mon, 02 July 2012 20:01]

      
Phread
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Re:Turnabout comebacks Fri, 13 July 2012 01:53
Today's unlikely comeback.

Montelimar with me playing as Axis.

My opening hand was very average 2 recons 2 probes and Medics.
Through the whole battle I only drew 3 cards better than that, 1 Armour Assault, 1 Right Flank Attack and the Air Power.

My opponent soon raced out to a 3-0 medal lead pounding on my infantry.

Slowly I fought my way back into the battle, initially concentrating on the two Allied Armour units. Once they were eliminated the tide of the battle slowly turned.

Finally the Air Power destroyed a single figure Allied infantry lurking in the woods.

My opponent hit infantry at 61% and armour at 9%.

Despite asking to play the rematch - before we began - my worthy opponent left a couple of turns in the end, but was in the lobby looking for another opponent when the battle finished Exclamation Exclamation Exclamation Exclamation
His loss not mine. Rolling Eyes Rolling Eyes Rolling Eyes
      
sam1812
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Re:Turnabout comebacks Tue, 25 June 2013 06:26
This game was worth reviving an old thread for.

I was Axis at Moyland Wood. My opponent started the game with DHQ and 4 Assaults: Left, Center, Right, and Close. I started out holding two Recons. Early in the game, I double-flagged a 1-figure infantry into the safety of the medal town. On turn 7, with the score 2-2, the Allies Counter-Attacked my Armor Assault, killing two tanks and leaving two of my units at 1 figure each. I followed with a second Armor Assault for my two remaining tanks, but got no kills. On turn 9, the Allies Close-Assaulted, killing my 1-fig infantry on the back row and scoring 3 hits on my heavy tank, but mercifully missing against my other tank, which was already only 1 figure. Axis led 5-2, with three of my units having near-death experiences.

I played an Attack Center, and my two 1-fig tanks won the game.

http://www.daysofwonder.com/memoir44-online/en/battle/?id=36 541355

My opponent rolled 68 dice to my 50, and got more hits, 30-22.
      
tank commander
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I Love Pineapples

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Re:Turnabout comebacks Wed, 26 June 2013 02:04
tinsoldier wrote on Tue, 26 June 2012 04:08

crroberts70 écrit le Sun, 24 June 2012 07:26

...
Turn 21: My opponent fails to see that retaking Fortin Farm would lead to victory, and instead heads for the other medal hex.
...


Sometime, playing M44 is like playing chess, you just do not see the killer move, or the one that would have prevent the killer move by your opponent on the next turn.



How true.

Recently at Ponyri I played a center card and all I had to do was move a panzer and two infantry into the town and the game was won. I attacked eslewhere instead and lost on the next turn. After I went through the replay I felt ill Embarassed
      
stevens
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Re:Turnabout comebacks Mon, 05 August 2013 22:53
http://www.daysofwonder.com/memoir44-online/en/battle/?id=37 110515

Down 4-1 in medals, turn # 32 is the turning point..
Persistence pays off for the Allies, after 51 total turns, Allies win 5-4.

[Updated on: Tue, 06 August 2013 03:34]

      
    
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