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bdgza

Posts: 173
Registered: February 2010
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Memoir '44 VASSAL Update Module 10.7 + extensions
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Tue, 03 July 2012 22:30
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Many months in the making version 10.7 of the Memoir '44 module has arrived. All players should update the module and extensions.
Find it here: http://www.vassalengine.org/wiki/Module%3AMemoir_%2744
329 scenarios included at time of writing.
What's new:
* Includes new components and unit types from Campaign Book Vol. 2
* Includes new unit types from the Equipment Pack (Compendium card placeholders until expansion arrives)
* Mines are now pre-setup on the board and randomize themselves
* Overlord boards now have Field General Initiative dice
* Added new unit type graphics for Combat Engineers, Snipers, Heavy Tank, Ski Troops, Cavalry, Command Cars
* Added On The Move indicator to units (CTRL J)
* Bridges can now be blown up and repaired with right-click commands (CTRL B, CTRL R)
* The retreat flag is now attached to the units (CTRL Q). When you move a unit with a retreat flag it is not ordered
* Can now place Crosshairs directly from units (CTRL S)
* Can now place Smoke directly from units (CTRL K)
* Updated the Unit and Badges Reference in the Help menu
* Scenario Chooser now has a Pick Random Scenario button
* No more Night Chart window, the Night Chart is now created from the USE Night Chart setup piece
* Compendium cards have now been incorporated into the Module, making them standard for all to use
* Compendium cards can now be minimized to a small card icon
* The shortcut keys legend now has 3 tabs with useful commands
* Added more preset unit/badge combinations in the Units window
* More flexible Combat Decks setup
* The Charts window includes tabs with overviews for all cards in the game
* Added a type indicator for the Hobart's Funnies; Bridges can be deployed directly from the unit if type is Bridge; can keep track of Mine Digger use
* Added a Compendium cards drawer underneath each scenario to place Compendium cards
* Camouflage marker is now slightly more visible
* Minor fix to Bridge and Fords layering
* Added Desert Mountain tile
* Fixed a lot of corrupted scenarios from 10.6
* Added hidden alternative shortcut keys for Next/Previous Badge (CTRL-SHFT-U, CTRL-SHFT-I)
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stevens

Posts: 2725
Registered: February 2007
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Re:Memoir '44 VASSAL Update Module 10.7 + extensions
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Tue, 03 July 2012 22:59

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Thanks Bart for ALL your hard work.
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Guerney

Posts: 75
Registered: March 2007
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Re:Memoir '44 VASSAL Update Module 10.7 + extensions
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Wed, 04 July 2012 14:15

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Thanks a lot
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tank commander

Posts: 1788
Registered: October 2004
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Re:Memoir '44 VASSAL Update Module 10.7 + extensions
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Wed, 04 July 2012 16:34

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Add my thanks
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sam1812

Posts: 1906
Registered: August 2006
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Re:Memoir '44 VASSAL Update Module 10.7 + extensions
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Fri, 06 July 2012 00:42

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Bart, I love your attitude, and I love your innovations! Thank you!
I'll schedule an Overlord later in the summer to celebrate.
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Flemish_Havy

Posts: 443
Registered: October 2011
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Re:Memoir '44 VASSAL Update Module 10.7 + extensions
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Fri, 06 July 2012 20:01

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Asome work Bart ! ! ! Thx alot for your dedication ! ! !
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ad79

Posts: 773
Registered: September 2007
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Re:Memoir '44 VASSAL Update Module 10.7 + extensions
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Fri, 06 July 2012 22:53

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Awesome work, Bart.
A great help for us Memoir folks with a little fellow that doesn't always allow dad to play a full game. PBEM is a good thing.
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Almilcar

Posts: 649
Registered: November 2011
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Re:Memoir '44 VASSAL Update Module 10.7 + extensions
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Sat, 07 July 2012 22:06

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Countless hrs of fun thanks to your efforts/dedication Bart.
A million of thanks!
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JFKoski

Posts: 434
Registered: October 2005
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Re:Memoir '44 VASSAL Update Module 10.7 + extensions
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Sun, 08 July 2012 03:10

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Wow, that sounds like a lot of work!
Let's hope the scenarios now match the books. I think we were 0/3 or 0/4 with the ladder scenarios I played being correct. (Jungle missing here, artillery missing there, etc.)
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Almilcar

Posts: 649
Registered: November 2011
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bdgza

Posts: 173
Registered: February 2010
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Re:Memoir '44 VASSAL Update Module 10.7 + extensions
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Thu, 19 July 2012 20:21

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When you drag a compendium card on the board you can flip it.
I've pre-flipped cards in a few scenarios, forgetting that it sets the owner to me, so they probably can't be unflipped, oops.
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bdgza

Posts: 173
Registered: February 2010
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Re:Memoir '44 VASSAL Update Module 10.7 + extensions
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Sun, 19 August 2012 19:12

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Updated the 10.7 module and all extensions to fix the capture objective crash. Other minor fixes and changes. Added scenarios from the front for a total of 350.
http://www.vassalengine.org/wiki/Module%3AMemoir_%2744
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JJAZ

Posts: 483
Registered: May 2008
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Re:Memoir '44 VASSAL Update Module 10.7 + extensions
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Mon, 20 August 2012 17:43

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Nice work Bart Thank you.
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stevens

Posts: 2725
Registered: February 2007
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