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Fred the Obscure
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Run away, run away....... Mon, 01 October 2012 19:17
Greetings All,

Is there any "rule of thumb" on which way to retreat when being confronted by a flag?

The front line/base line can get pretty blurred at times - especially with a paratroop drop as they are completely surrounded.

I play mostly FTF with my son or a buddy, so we thash it out as to which direction is the most likely that the trooops would go.

I was just wondering what others do, just dropping down the board to "your side" doesn't always make the most sense.

Fred the obscure
Durban, South Africa.
      
Sgt Storm
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Re:Run away, run away....... Mon, 01 October 2012 19:51
You must always retreat backwards towards your own baseline regardless of how the units entered the board or where they started.

The base line is always the edge of the board in front of you, that has the victory medals and icons for your side. Just check the basic set rules. It is clearly articulated.
      
Fred the Obscure
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Re:Run away, run away....... Mon, 01 October 2012 19:57
Greetings Sgt Storm,

I have just taken a look at the standard rules and indeed it does say retreat towards base line of controlling player.
Pretty clear I'd say.


RTFM applies for many of these questions! Embarassed
I was just about to post - "Sorry, stupid question" and you beat me too it. Smile

Thanks for the reply anyway.

Fred the Obscure
Durban, South Africa.
      
5 star general
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Re:Run away, run away....... Tue, 02 October 2012 01:17
Hay Fred,
No question is stupid.
The only stupid question, is the one that is not asked.
      
Zalamence
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Re:Run away, run away....... Tue, 02 October 2012 14:08
I've played a few games where retreating TOWARDS the enemy units would have occured almost certainly, if we hadn't houseruled the retreatings. Escape Along Salmchâteau comes to mind. It wasn't much trouble and all went well.
      
rasmussen81
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Re:Run away, run away....... Tue, 02 October 2012 15:58
Zalamence wrote on Tue, 02 October 2012 16:08

I've played a few games where retreating TOWARDS the enemy units would have occured almost certainly, if we hadn't houseruled the retreatings. Escape Along Salmchâteau comes to mind. It wasn't much trouble and all went well.


Part of the strategy of Memoir '44, though, is cutting off those escape (retreat) paths so that Flags become hits! You would be losing that if you change the direction units retreat. Razz
      
trumpetman52
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Re:Run away, run away....... Tue, 02 October 2012 22:54
I love to read these posts. I have played with house rules, different ideas and other juggling and have determined in my mind that the game developer has pretty much covered all of the reasons why the rules are the way they are. I play with very few house rules, if any. One rule I do like I have is when firing artillery, if the target is within line of sight of a friendly unit on the second and subsequent artillery shots from the same artillery unit, add one die to the dice roll. If the sighting friendly unit loses sight of the target or if the target moves the extra die if negated.
thanks
Trumpetman52
      
50th
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Re:Run away, run away....... Wed, 03 October 2012 03:10
rasmussen81 wrote on Tue, 02 October 2012 08:58

Zalamence wrote on Tue, 02 October 2012 16:08

I've played a few games where retreating TOWARDS the enemy units would have occured almost certainly, if we hadn't houseruled the retreatings. Escape Along Salmchâteau comes to mind. It wasn't much trouble and all went well.


Part of the strategy of Memoir '44, though, is cutting off those escape (retreat) paths so that Flags become hits! You would be losing that if you change the direction units retreat. Razz


My friend likes to do this to me all the time (cut off escape routes), very frustrating!!!
      
Zalamence
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Re:Run away, run away....... Wed, 03 October 2012 10:23
rasmussen81 wrote on Tue, 02 October 2012 16:58

Zalamence wrote on Tue, 02 October 2012 16:08

I've played a few games where retreating TOWARDS the enemy units would have occured almost certainly, if we hadn't houseruled the retreatings. Escape Along Salmchâteau comes to mind. It wasn't much trouble and all went well.


Part of the strategy of Memoir '44, though, is cutting off those escape (retreat) paths so that Flags become hits! You would be losing that if you change the direction units retreat. Razz

IMO retreating towards the enemy is worse than losing the aspect of cutting off retreat paths. Think about ambushers that act behind enemy lines. (Uh oh, hope no one thinks I mean Command Cards) You wouldn't want them fleeing towards the ambushees that fire back. Rolling Eyes

Besides, the flags caused quite a few hits in that particular scenario because the units could not retreat as friendly units often blocked retreating. The direction of retreat was simply away from the attacker. If the attack took place directly from the side of the unit, we decided which way it retreated.

I agree it is best to retreat only towards your own baseline when there isn't good options on which way to go. This includes paratroopers, encircled defenders etc.
      
rasmussen81
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Re:Run away, run away....... Wed, 03 October 2012 11:10
Zalamence wrote on Wed, 03 October 2012 12:23

rasmussen81 wrote on Tue, 02 October 2012 16:58

Zalamence wrote on Tue, 02 October 2012 16:08

I've played a few games where retreating TOWARDS the enemy units would have occured almost certainly, if we hadn't houseruled the retreatings. Escape Along Salmchâteau comes to mind. It wasn't much trouble and all went well.


Part of the strategy of Memoir '44, though, is cutting off those escape (retreat) paths so that Flags become hits! You would be losing that if you change the direction units retreat. Razz

IMO retreating towards the enemy is worse than losing the aspect of cutting off retreat paths. Think about ambushers that act behind enemy lines. (Uh oh, hope no one thinks I mean Command Cards) You wouldn't want them fleeing towards the ambushees that fire back. Rolling Eyes

Besides, the flags caused quite a few hits in that particular scenario because the units could not retreat as friendly units often blocked retreating. The direction of retreat was simply away from the attacker. If the attack took place directly from the side of the unit, we decided which way it retreated.

I agree it is best to retreat only towards your own baseline when there isn't good options on which way to go. This includes paratroopers, encircled defenders etc.


It sounds like an enjoyable house rule and does make sense. Personally I like to play by the rules as outlined by Richard Borg, but not everyone agrees.

As long as you and your group realize that in a tournament the unit would have to retreat toward their base line, you can play any way you want at home. Very Happy Enjoy the game; that's the key! Cool
      
    
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