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tank commander
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I Love Pineapples

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October 2004
EE scenario - OUT of KEMI Mon, 08 October 2012 22:54
Hi all.

Well my intentions this past Sunday was to play 2 games of "Out of Kemi" at a local game shop. This I did winning as both the Allies (8 to 4) and then as the Germans (8 to 1).

Well after game 2 my opponent kept on wanting to try the Allied side and we went onto play 5 more games with me winning as the Germans in all those games too (with the closest game being the last - an 8 to 4 German win).

On a side note,a laughable hit rate on the ski units was maintained all day long by your truly (I am guessing somewhere in the 20% range) - most of my 2d attacks would be a miss and flag and my 3d attacks would be a miss and 2 flags or 2 misses and a flag. I played an Armor Assault in one game and got 1 hit on a 2 fig Ski unit with 7d. I just could not hit those buggers.

I can see this will be a tough win for the Allies. The Germans control 2 town medals (Kemi and Pudasjarvi). Cracking the defenses of Pudasjarvi will be tough - it took me several turns to do so in game 1 - and Kemi seems an even harder objective. The Allies cannot leave Tornio entirely as it is worth 2 medals for the Axis side. Once the panzers move up they can easily threaten the brittle Finn ski troop units. With 3 Axis arty on the board any allied incursion into the center may run into trouble quickly.

My opponent usually opened with an advance up his right blostered by a tank (which I countered by moving up both panzers up my left flank). He also tried moving around Pudasjarvi. He advanced his PCs from Tornio into the center to threaten Muonio and in the last game this nearly worked. But I was able to use first my trucks and then an M & M card to twice revive a 1 fig infantry in back to back turns.

In my win as the Allies I was able to kill off all four of the infantry that started in Pudasjarvi. I also killed both panzers and another infantry. I was then able to close in on Pudasjarvi and finished off a 1 fig infantry in that town and take ground for medal number 8.

My tanks got in some shots early but I had to pull them back after both were reduced to 1 fig each. My ski troops were never a factor as the panzers parked on the center hills and made an advance by the brittle ski units risky at best. A few of them had already taken hits and I tried to keep them out of the battle. I did use my PCs and lost one early to a lucky 1 hit - 1 rr grenade.

An interesting problem for the allies to try and solve.
      
Fred the Obscure
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Re:EE scenario - OUT of KEMI Tue, 09 October 2012 21:16
Greetings Tank Commander,

You piqued my interest with your post, and thought I'd give it a look-see.

I did a quick scenario search and found that it is classified.

Where did you source it?
I have most of the expansions and both campaign books, so I'm sure I have it lurking somewhere.

Ta,

Fred the Obscure,
Durban, South Africa.
      
tank commander
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Re:EE scenario - OUT of KEMI Tue, 09 October 2012 23:26
Hello good sir.

This is a scenario from the recently released Equipment Pack Expansion - scenario # 13 to be exact.

      
tank commander
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Re:EE scenario - OUT of KEMI Tue, 09 October 2012 23:41
Ah, the EE scenarios have been added - thanks for the info on that. Now I can add them - I noted someone else entered one for Kemi with a 7 to 6 Russian win listed although the game goes to 8 medals.
      
Fred the Obscure
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Re:EE scenario - OUT of KEMI Wed, 10 October 2012 07:31
Thanks Tank Commander,

EE - equipment expansion - obvious now I know.
And one expansion that I don't have!

From reading the forum posts it seems more of a "nice to have" than a "golly, I really need to get this expansion"

Missing out on some official scenarios though Sad

Fred the Obscure,
Durban, South Africa
      
rasmussen81
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Re:EE scenario - OUT of KEMI Wed, 10 October 2012 08:16
Fred the Obscure wrote on Wed, 10 October 2012 09:31

Thanks Tank Commander,

EE - equipment expansion - obvious now I know.
And one expansion that I don't have!

From reading the forum posts it seems more of a "nice to have" than a "golly, I really need to get this expansion"

Missing out on some official scenarios though Sad

Fred the Obscure,
Durban, South Africa


Technically none of the expansions are "must have" expansions...unless you want to play the scenarios that use it. Smile I really like the addition of the new units and the new rules!! I also really, really like the scenarios that come with it. Very Happy

But you're right, it's not like a "Nation" expansion that changes the system a whole lot.
      
ad79
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Major Howard

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September 2007
Re:EE scenario - OUT of KEMI Wed, 10 October 2012 20:55
Out of Kemi is a very cool scenario that is a challenge to the Allies. Lots of well dug in German defenders and 3 German artillery units with good range to the 2 main villages.
I played it on monday and got beaten badly as the Allies. My forces moved in and did their best to take out units, but low hit rates saw me use too many turns too take out units. I moved in some of my Finns to take advantage of terrain, and some of my Patrol Cars to tie up the artillery units.
I like using Patrol Cars as bait, because I am not afraid to commit them up close and parsonal on the enemy. They have the ability to withstand a huge number of dice, and my opponent looked at them as easy medals since they only have 1 figure. These cars stayed alive long into the battle, but as I failed to finish off German units it didn't go my way.
The score was 4-2 in favour of my German opponent when he played Their Finest Hour and got 2 inf, 1 tank and 2 stars on his 6 dice. His tank unit took out a Mortar unit and on the overrun scored Yahtzy against another full strenght infantry unit. A Patrol Car when to the garage in the sky and e lone artillery figure scored 2 hits with it's 2 dice attack on a 2 figure Finnish unit to make it 8-2 and a win.
Truely THEIR FINEST HOUR.

A real challenge for the Allied how to take out dug in Germans while protecting it's own units against the possibility of 3 or 4 units attacking it on the next turn. Finns are awesome, but fragile with only 3 figures. I also like the Finns better against enemies that are moving and not as well dug in as the Germans are in this one.


EQUIPMENT PACK: A must have?

I have never been opposed to using badges and I have not painted my miniatures. I just havent see the point as the game is good enough to have my complete attention during the scenario without correct and painted figures. I have never had a problem with the helmets on the British or the number of roadwheels on the Tiger, so I have to admit that my exitement for the Equipment Pack revolved around 17 new scenarios and the rules for Hobart's Funnies, COmmand Cars and Nebelverfers. Miniatures was ok, but not the selling point for me. Scenarios are king in this game.

Days of Wonder was kind enough to send me a copy early for me to use at a local convention (thank you guys) and although my plan was to organise an Overlord scenario, that plan was foiled by a 15 month old boy with severe asthma attacks and several trips to the emergency room which cut my time spent at the convention very short.
What I got in at the convention was 2 playings of "Winter fight at Kuhmo" Having the Finnish Ski Tropps in all their grey gloriousness on the map was awesome and although they managed to win against my Russians the first leg, I took a solid revenge as the Finns myself. I have also played a bunch more of the scenarios included and having all the different SWA's, Artillery units and various soldiers on the board is awesome.

I have never been opposed to badges, but the Equipment Pack is pure eyecandy and while it isn't a must have, it is certainly a EXREMELY FUN TO HAVE expansion.

The Tigers in the snow battlemap have a text on it that says:
NOT A STAND ALONE GAME! Requires one copy of Memoir '44 and the Operation Overlord expansion, or two full copies of Memoir '44.

Purists wishing to use figures all of the proper color will also need 2 copies of the Eastern Front for Tigers in the Snow, and 1 copy of the Mediterranean Theater for Operation Market Garden, though these are not required to play the game.


If that text was even within a yard of hitting the nail for you, this expansion will be a hit for you, and you will get cool scenarios too.

For all those not concerned with such things as correct figures, this expansion have a bunch of really interesting scenarios and they alone will be worth the admission price asked.

For a shorter version of this rather long post: read below!

Out of Kemi: Cool challenging scenario.
Equipment Pack: Excellent expansion.
      
    
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