| Author | Topic |
tank commander

Posts: 1796
Registered: October 2004
|
|
Equipment Pack ERRATA
|
Wed, 22 August 2012 12:22
|
 |
Hi All.
I guess I might as well start a thread for this.
I found 2 things so far.
Scenario # 7 - Le Harve under the Special Rules.
1) The German tank is listed as being in a field bunker and it refers to that terrain type but the tank is in a bunker.
2) The notes refer to SWAs 2 - Anti-Tank Gun for the German unit equipped with the Anti-Tank Gun. But it should be SWAs 5 - Anti-Tank Gun as SWAs late war are in use.
|
|
|
stevens

Posts: 2741
Registered: February 2007
|
|
Re:Equipment Pack ERRATA
|
Wed, 22 August 2012 12:35

|
 |
| stevens wrote on Sun, 29 July 2012 13:29 | p. 4 New Equipment Rules:
| Quote: | Landing Craft function as follows:
You may deploy a Landing Craft figure under any unit in the water,
situated on the last line of Ocean hexes on the board (the line of hexes
closest to the board's border). The LCT 202s are designed to represent all
types of landing craft, and may carry not only Infantry, but also Armor
and possibly Artillery units.
These Landing Craft are not a "unit" per se, in that they do not give any
medal to the opponent, and cannot be targeted directly. Instead, they act
as a vehicle that improves and supplements the movement capabilities
of the units they carry.
Movement: Landing Craft (and the unit they carry) can move up to 2
hexes, on Ocean and Shore hexes (Shore hexes are those Ocean
hexes that are closest to the beach, illustrated as part Ocean and
part Beach). Landing Craft can also retreat, even on Ocean hexes. When
a Landing Craft finishes its move on a beach or shore hex, it is
automatically removed, at no medal cost, and the unit it carried is left
on the hex where it landed.
Battle: Landing Craft have no direct battle capability, and the units
they carry may not battle while in them or during the turn in which they
land on the shore.
If the unit inside a Landing Craft is eliminated, the Landing Craft is
immediately removed from the board, but yields no Victory medal.
Line of Sight: Landing Craft block line of sight.
|
This may have been mentioned before but the phrase "or shore hex" should not have appeared in the text of the RULES.
FAQ p.27
| Quote: | Q. The rules for Landing Craft in the Air Pack rules are different than the Summary card. Which one is correct?
A. The Summary Card is correct. The Landing Craft rule in the Air Pack at the top of page 11, second column, should say:
"When Landing Craft finish their move on a beach hex, they are automatically removed, at no medal cost, and the unit they carried left on the hex they landed on". The text - "or shore hex" - is deleted. Also: They have no direct battle capability, and the units they carry may not battle while in them or during the turn in which they land on the beach. The word - "shore" - is changed to beach.
|
|
|
|
|
stevens

Posts: 2741
Registered: February 2007
|
|
Re:Equipment Pack ERRATA
|
Wed, 22 August 2012 12:37

|
 |
| stevens wrote on Sat, 18 August 2012 09:11 | Scenario #13 0n p. 16 Out of Kemi
The rules make mention of Supply Trucks

And yet the Allied Trucks are marked with badges for Long Range Patrol Cars

Probably a mis-marking with the badges.
|
|
|
|
tank commander

Posts: 1796
Registered: October 2004
|
|
|
stevens

Posts: 2741
Registered: February 2007
|
|
|
tank commander

Posts: 1796
Registered: October 2004
|
|
|
stevens

Posts: 2741
Registered: February 2007
|
|
|
tank commander

Posts: 1796
Registered: October 2004
|
|
Re:Equipment Pack ERRATA
|
Sun, 26 August 2012 02:57

|
 |
| stevens wrote on Sat, 25 August 2012 17:13 |
| tank commander wrote on Sat, 25 August 2012 15:44 |
| stevens wrote on Sat, 25 August 2012 14:41 |
| tank commander wrote on Sat, 25 August 2012 10:01 | Scenario # 16 - Twin Battles at Warnach & Bigonville
One of the Exit Markers is on a German baseline frozen river hex. The scenario notes indicate that all the Exit hexes (5) are on German baseline road hexes. but there are only 4 such hexes. There is the road on the German far left which ends on the side board 2 hexes short of the Axis baseline. I suspect that the exit hex on the river should not be there but instead on that left road hex even though it is not on the Axis baseline.
Setup list
14 villages are listed but the map shows 15.
19 Forest hexes are listed but the map shows 18.
|
I recounted and saw:
13 Villages on the map
19 Forests on the map
|
I just checked again and here is what I counted looking from the Allied side:
Forests 5 AL + 1 AL/C + 4 C + 1 C/AR + 7 AR = 18
Towns 7 AL + 3 C + 1 C / AR + 4 AR = 15
|
I count:
Forests 3 ALL + 4 ALR + 1 ACL + 4 ACR + 4 ARL + 3 ARR = 19
Towns 5 ALL + 1 ALR + 2 ACL + 2 ACR + 3 ARL + 1 ARR = 14
German with Machine Gun on the ALL is in a Forest
|
Comfirmed - 14 & 19 - I did not take a better look at that hex and that was the one I mistook for a village . I should have just looked at the villages more closely as they are all named.
Well at least I did spot the exit hex problem
|
|
|
RBorg

Posts: 226
Registered: December 2003
|
|
Re:Equipment Pack ERRATA
|
Sun, 26 August 2012 05:46

|
 |
The Axis Player has a unit of supply trucks with three figures.
The Allied Player has three units of Patrol Cars each unit with one figure.
Richard Borg
| stevens wrote on Wed, 22 August 2012 06:37 |
| stevens wrote on Sat, 18 August 2012 09:11 | Scenario #13 0n p. 16 Out of Kemi
The rules make mention of Supply Trucks

And yet the Allied Trucks are marked with badges for Long Range Patrol Cars

Probably a mis-marking with the badges.
|
|
|
|
|
RBorg

Posts: 226
Registered: December 2003
|
|
|
tank commander

Posts: 1796
Registered: October 2004
|
|
Re:Equipment Pack ERRATA
|
Sun, 26 August 2012 13:21

|
 |
| RBorg wrote on Sun, 26 August 2012 00:05 | The exit marker on the river hex is a bug, and should not be on the scenario map.
Richard Borg
| tank commander wrote on Sat, 25 August 2012 10:01 | Scenario # 16 - Twin Battles at Warnach & Bigonville
One of the Exit Markers is on a German baseline frozen river hex. The scenario notes indicate that all the Exit hexes (5) are on German baseline road hexes. but there are only 4 such hexes. There is the road on the German far left which ends on the side board 2 hexes short of the Axis baseline. I suspect that the exit hex on the river should not be there but instead on that left road hex even though it is not on the Axis baseline.
|
|
Hi Richard.
Ok - the exit marker on the river hex comes off the map.
But can you please confirm the following as I want to be sure I have this right:
1) There are only 4 exit hexes and therefore the Setup List which lists 5 is an error.
OR
2) The 5th Exit Marker is placed on the road hex on the far German left in which case the notes on the exit hexes being on the German baseline needs to be amended.
|
|
|
tank commander

Posts: 1796
Registered: October 2004
|
|
|
stevens

Posts: 2741
Registered: February 2007
|
|
Re:Equipment Pack ERRATA
|
Sun, 26 August 2012 15:02

|
 |
| RBorg wrote on Sat, 25 August 2012 23:46 | The Axis Player has a unit of supply trucks with three figures.
The Allied Player has three units of Patrol Cars each unit with one figure.
Richard Borg
| stevens wrote on Wed, 22 August 2012 06:37 |
| stevens wrote on Sat, 18 August 2012 09:11 | Scenario #13 0n p. 16 Out of Kemi
The rules make mention of Supply Trucks
And yet the Allied Trucks are marked with badges for Long Range Patrol Cars
Probably a mis-marking with the badges.
|
|
|
Thanks Richard for the quick answers. I will make the notation in my EP booklet.
|
|
|
RBorg

Posts: 226
Registered: December 2003
|
|
Re:Equipment Pack ERRATA
|
Wed, 29 August 2012 04:44

|
 |
The exit marker on the river hex is a bug, and should not be on the scenario map. Therefore the setup list is also in error and should only have 4 exit markers.
Richard Borg
| tank commander wrote on Sun, 26 August 2012 07:21 |
| RBorg wrote on Sun, 26 August 2012 00:05 | The exit marker on the river hex is a bug, and should not be on the scenario map.
Richard Borg
| tank commander wrote on Sat, 25 August 2012 10:01 | Scenario # 16 - Twin Battles at Warnach & Bigonville
One of the Exit Markers is on a German baseline frozen river hex. The scenario notes indicate that all the Exit hexes (5) are on German baseline road hexes. but there are only 4 such hexes. There is the road on the German far left which ends on the side board 2 hexes short of the Axis baseline. I suspect that the exit hex on the river should not be there but instead on that left road hex even though it is not on the Axis baseline.
|
|
Hi Richard.
Ok - the exit marker on the river hex comes off the map.
But can you please confirm the following as I want to be sure I have this right:
1) There are only 4 exit hexes and therefore the Setup List which lists 5 is an error.
OR
2) The 5th Exit Marker is placed on the road hex on the far German left in which case the notes on the exit hexes being on the German baseline needs to be amended.
|
|
|
|
tank commander

Posts: 1796
Registered: October 2004
|
|
Re:Equipment Pack ERRATA
|
Wed, 29 August 2012 11:24

|
 |
Thank you,
John
| RBorg wrote on Tue, 28 August 2012 22:44 | The exit marker on the river hex is a bug, and should not be on the scenario map. Therefore the setup list is also in error and should only have 4 exit markers.
Richard Borg
| tank commander wrote on Sun, 26 August 2012 07:21 |
| RBorg wrote on Sun, 26 August 2012 00:05 | The exit marker on the river hex is a bug, and should not be on the scenario map.
Richard Borg
| tank commander wrote on Sat, 25 August 2012 10:01 | Scenario # 16 - Twin Battles at Warnach & Bigonville
One of the Exit Markers is on a German baseline frozen river hex. The scenario notes indicate that all the Exit hexes (5) are on German baseline road hexes. but there are only 4 such hexes. There is the road on the German far left which ends on the side board 2 hexes short of the Axis baseline. I suspect that the exit hex on the river should not be there but instead on that left road hex even though it is not on the Axis baseline.
|
|
Hi Richard.
Ok - the exit marker on the river hex comes off the map.
But can you please confirm the following as I want to be sure I have this right:
1) There are only 4 exit hexes and therefore the Setup List which lists 5 is an error.
OR
2) The 5th Exit Marker is placed on the road hex on the far German left in which case the notes on the exit hexes being on the German baseline needs to be amended.
|
|
|
|
|
50th

Posts: 1280
Registered: October 2006
|
|
Re:Equipment Pack ERRATA
|
Sat, 08 September 2012 03:20

|
 |
Scenario 1 Canal De La Haute Colme
The expansions required symbols across the top left of the page show a TP, MT, and AP, but the TP is not required and the exit markers can come from the MT or the AP, both are not required.
Scenario 2 The Bourbourg Brouckerque Line
Again the required expansion symbol across the top shows a TP necessary, but according to the scenario editor and the contents list of the original boxed set, it is not.
Scenario 8 Fire Action at Singling
The required expansions list shows the Terrain Pack (TP) again, but all the required badges can be gotten from the Winter Wars (WW) or the miniatures from the EP.
Scenario 9 Battle of Celles
The required expansions list shows the Terrain Pack (TP) again, but all the required badges can be gotten from the Winter Wars (WW), and the exit markers from the MT (Mediterranean Theater) expansion. I don't see anything being required from the TP.
Scenario 13 Out of Kemi
I do not see where the Eastern Front (EF) expansion or the Terrain Pack are necessary when played with the EP expansion. The ski troops and the vehicles from the EP would take the place of badges, and any other badges would come from the WW expansion.
Abbreviations used in this post:
TP- Terrain Pack EF- Eastern Front
MT- Mediterranean Theater AP- Air Pack
WW- Winter Wars EP- Equipment Pack
[Updated on: Sat, 08 September 2012 03:23]
|
|
|
Almilcar

Posts: 667
Registered: November 2011
|
|
|
Flemish_Havy

Posts: 443
Registered: October 2011
|
|
|
Flemish_Havy

Posts: 443
Registered: October 2011
|
|
Re:Equipment Pack ERRATA
|
Sun, 04 November 2012 19:09

|
 |
Operation Epsom
On the town off Mouen there is a 'medal' markedin the book !
/-> But there is nothing mentioned in the scenario rules about this medal !
|
|
|
Almilcar

Posts: 667
Registered: November 2011
|
|
|
Flemish_Havy

Posts: 443
Registered: October 2011
|
|
|
Almilcar

Posts: 667
Registered: November 2011
|
|
Re:Equipment Pack ERRATA
|
Wed, 07 November 2012 20:04

|
 |
| Almilcar wrote on Sat, 03 November 2012 10:50 | Scenario 13 - Out of Kemi
Somebody has pointed out at BBG a possible errata when talking about the Conditions of Victory for this scenario.
Specifically, for this scenario, the town hexes of "Tornio" form a "Turn Start Temporary Majority Medal Objective" worth 2 medals.
Same is true for "Muonio".
However, in the scenario lay-out there is only 1 medal per town.
Is this a misprint?
Cheers
|
Nobody can give an answer to this question, please?
|
|
|
Quit2

Posts: 802
Registered: July 2007
|
|
Re:Equipment Pack ERRATA
|
Wed, 07 November 2012 21:16

|
 |
| Almilcar wrote on Wed, 07 November 2012 20:04 |
| Almilcar wrote on Sat, 03 November 2012 10:50 | Scenario 13 - Out of Kemi
Somebody has pointed out at BBG a possible errata when talking about the Conditions of Victory for this scenario.
Specifically, for this scenario, the town hexes of "Tornio" form a "Turn Start Temporary Majority Medal Objective" worth 2 medals.
Same is true for "Muonio".
However, in the scenario lay-out there is only 1 medal per town.
Is this a misprint?
Cheers
|
Nobody can give an answer to this question, please?
|
As far as I know, in a scenario map in a booklet, there is always only one medal on a town when it is worth 2 victory medals. The medal on the map indicates which hex is giving 1 or more victory points ... the text of the scenario says how many.
|
|
|
Almilcar

Posts: 667
Registered: November 2011
|
|
Re:Equipment Pack ERRATA
|
Wed, 07 November 2012 23:00

|
 |
| Quit2 wrote on Wed, 07 November 2012 21:16 |
As far as I know, in a scenario map in a booklet, there is always only one medal on a town when it is worth 2 victory medals. The medal on the map indicates which hex is giving 1 or more victory points ... the text of the scenario says how many.
|
You may be right. In other scenarios with similar conditions of victory like the BT Sword Beach, the layout is as you have said.
Needless to answer it.
Thanks Quit2.
|
|
|
stevens

Posts: 2741
Registered: February 2007
|
|
|
Almilcar

Posts: 667
Registered: November 2011
|
|
Re:Equipment Pack ERRATA
|
Thu, 08 November 2012 15:51

|
 |
| stevens wrote on Thu, 08 November 2012 13:22 | I believe it is just as Quit2 said. Don't get hung up on seeing the medals on the map. The rules are VERY clear about the number of medals and how they are obtained. The medals on the map just indicate which side (Axis or Allies) may obtain the medal, not the total number of medals for each objective.
|
Yes, thanks Stevens. We have checked other scenarios and they are all set in the same form.
Cheers
|
|
|
Turboheizer

Posts: 420
Registered: February 2006
|
|
Re:Equipment Pack ERRATA
|
Wed, 14 November 2012 15:06

|
 |
| Quote: | On the "Operation Epsom" map, there is a medal marker on the town of Mouen, but there is nothing mentioned about it in the scenario rules!
|
This needs to be clarified by DoW or Richard Borg. Is this medal valid, and if so, how it is earned and how much does it count?
|
|
|
RBorg

Posts: 226
Registered: December 2003
|
|
Re:Equipment Pack ERRATA
|
Sun, 18 November 2012 04:09

|
 |
| Turboheizer wrote on Wed, 14 November 2012 09:06 |
| Quote: | On the "Operation Epsom" map, there is a medal marker on the town of Mouen, but there is nothing mentioned about it in the scenario rules!
|
This needs to be clarified by DoW or Richard Borg. Is this medal valid, and if so, how it is earned and how much does it count?
|
The town of Mouen is a Start Turn Permanent Medal Objective worth 1 Medal for the Axis forces.
Richard Borg
|
|
|
RBorg

Posts: 226
Registered: December 2003
|
|
Re:Equipment Pack ERRATA
|
Sun, 18 November 2012 04:25

|
 |
| Flemish_Havy wrote on Sun, 04 November 2012 13:06 | Fire action at Singling
The online version mentions the Screeming Meemies can only use smoke shells !
The book version does not mention this !
I follow the online version, but is this a bug or not and what is officaly correct ?
http://www.daysofwonder.com/en/msg/?th=26206&start=0
|
The Fire Action at Singling scenario original design did not have a restriction on the Screaming Meemies. The unit could fire both Incendiary and Smoke Shells.
Richard Borg
|
|
|
Flemish_Havy

Posts: 443
Registered: October 2011
|
|
Re:Equipment Pack ERRATA
|
Sun, 18 November 2012 12:05

|
 |
| RBorg wrote on Sun, 18 November 2012 04:09 |
| Turboheizer wrote on Wed, 14 November 2012 09:06 |
| Quote: | On the "Operation Epsom" map, there is a medal marker on the town of Mouen, but there is nothing mentioned about it in the scenario rules!
|
This needs to be clarified by DoW or Richard Borg. Is this medal valid, and if so, how it is earned and how much does it count?
|
The town of Mouen is a Start Turn Permanent Medal Objective worth 1 Medal for the Axis forces.
Richard Borg
|
Thx for clarification Sir !
|
|
|
Flemish_Havy

Posts: 443
Registered: October 2011
|
|
Re:Equipment Pack ERRATA
|
Sun, 18 November 2012 12:06
|
 |
| RBorg wrote on Sun, 18 November 2012 04:25 |
| Flemish_Havy wrote on Sun, 04 November 2012 13:06 | Fire action at Singling
The online version mentions the Screeming Meemies can only use smoke shells !
The book version does not mention this !
I follow the online version, but is this a bug or not and what is officaly correct ?
http://www.daysofwonder.com/en/msg/?th=26206&start=0
|
The Fire Action at Singling scenario original design did not have a restriction on the Screaming Meemies. The unit could fire both Incendiary and Smoke Shells.
Richard Borg
|
Thx for clarification Sir !
|
|
|