| Author | Topic |
Fred the Obscure

Posts: 154
Registered: April 2006
|
|
Breakthrough Deck and on the move
|
Mon, 19 November 2012 20:02
|
 |
Greetings All,
A question popped up in a recent Breakthrough game - "when do I do my "on the move" moves?"
i.e player in question wanted to use "on the move" to get some units out of the way, and then "order" units behind to advance and attack.
I could see anything in particular saying "orders" first, then "on the move" movements.
We did decide to play order/on the move as the "correct" way to do it.
Just wondering what others may think.
Comments appreciated.
Thank you,
Fred the Obscure,
Durban, South Africa.
|
|
|
Quit2

Posts: 802
Registered: July 2007
|
|
Re:Breakthrough Deck and on the move
|
Mon, 19 November 2012 20:16

|
 |
I personally think they move during the same movement phase as the ordered units.
Play card
Order units (name units you will order and name units you will order on the move)
Move all your units you named in the phase above, in the order you choose
Battle with the units that received the real order
Draw a new card.
This is how I play it.
|
|
|
rasmussen81

Posts: 6071
Registered: July 2007
|
|
Re:Breakthrough Deck and on the move
|
Tue, 20 November 2012 02:54

|
 |
I agree with Quit2. On the move units would be ordered and moved just like every other unit (in any order you want); they just can't do the last action of attacking!
|
|
|
Fred the Obscure

Posts: 154
Registered: April 2006
|
|
Re:Breakthrough Deck and on the move
|
Tue, 20 November 2012 06:40

|
 |
Thank you Gentlemen,
I like your interpretation - do all the moves first, then any unit elegible for combat does its thing ( excluding those "on the move" fellows)
This follows the basic turn sequence as set out in the base game rule book, so it makes sense.
Ta,
Fred the Obscure,
Durban, South Africa.
|
|
|
Zalamence

Posts: 76
Registered: June 2010
|
|
Re:Breakthrough Deck and on the move
|
Tue, 20 November 2012 15:55

|
 |
| rasmussen81 wrote on Tue, 20 November 2012 03:54 | I agree with Quit2. On the move units would be ordered and moved just like every other unit (in any order you want); they just can't do the last action of attacking!
|
Just a note: units are ordered only to move. They may not fire, remove wire, re-supply other units, enter battlefield in some jdrommel's scenarios, ...
|
|
|
rasmussen81

Posts: 6071
Registered: July 2007
|
|
Re:Breakthrough Deck and on the move
|
Tue, 20 November 2012 15:58

|
 |
| Zalamence wrote on Tue, 20 November 2012 18:55 |
| rasmussen81 wrote on Tue, 20 November 2012 03:54 | I agree with Quit2. On the move units would be ordered and moved just like every other unit (in any order you want); they just can't do the last action of attacking!
|
Just a note: units are ordered only to move. They may not fire, remove wire, re-supply other units, enter battlefield in some jdrommel's scenarios, ...
|
Correct. Like the card indicates, these units can ONLY be moved.
|
|
|
50th

Posts: 1277
Registered: October 2006
|
|
Re:Breakthrough Deck and on the move
|
Sat, 24 November 2012 16:31

|
 |
I name and move the units that the regular card allows first, especially for combat purposes, then the on the move, then resolve combat. The thing is to do them separately so that you do not use the "on the move" units for combat.
|
|
|
tank commander

Posts: 1788
Registered: October 2004
|
|
|
Fred the Obscure

Posts: 154
Registered: April 2006
|
|
Re:Breakthrough Deck and on the move
|
Sun, 25 November 2012 06:56

|
 |
Greetings Tank Commander,
re: use of red and green counters.
Great idea, and I will be using it in future - now to raid that old Ludo game for some counters!
I like it especially for Overlord where move and fire actions can be seperated by some passage of time.
One query though - why the yellow target marker?
My understanding is that the firing unit can shoot at anything it chooses to, range, modifiers permitting.
So if one target is eleminated, the firing unit can "switch" to a different target.
Thanks,
Fred the Obscure,
Durban, South Africa.
|
|
|
rasmussen81

Posts: 6071
Registered: July 2007
|
|
Re:Breakthrough Deck and on the move
|
Sun, 25 November 2012 08:37

|
 |
| Fred the Obscure wrote on Sun, 25 November 2012 09:56 | My understanding is that the firing unit can shoot at anything it chooses to, range, modifiers permitting.
So if one target is eleminated, the firing unit can "switch" to a different target.
|
You are correct. You don't have to pick your target until you're ready to fire!
|
|
|
tank commander

Posts: 1788
Registered: October 2004
|
|
Re:Breakthrough Deck and on the move
|
Sun, 25 November 2012 11:45

|
 |
| Fred the Obscure wrote on Sun, 25 November 2012 00:56 | Greetings Tank Commander,
re: use of red and green counters.
Great idea, and I will be using it in future - now to raid that old Ludo game for some counters!
I like it especially for Overlord where move and fire actions can be seperated by some passage of time.
One query though - why the yellow target marker?
My understanding is that the firing unit can shoot at anything it chooses to, range, modifiers permitting.
So if one target is eleminated, the firing unit can "switch" to a different target.
Thanks,
Fred the Obscure,
Durban, South Africa.
|
Hello Fred.
Ah, I did not explain that well. I was not stating that all firing units would use those markers at once. I only have several of these markers so each player may have one and in fact that is all he needs as he will only mark one target unit at a time.
Too often, I have seen players point in the general direction of a group of his units saying that "that one" is firing and then wave in the general direction of several units which could be the target....
In other words, many times in the past I have had to request my opponent repeat which of his units is firing and / or at what unit it was targeting. With the markers the removal of the "Fire" marker from a unit clearly shows which unit is firing and the placemnt of the "Target" marker shows which unit it is firing at.
At one convention I could have dispensed with them entirely as my opponent at one stage of the game was telling me which how to conduct my fire combat But I let him know that I would prefer to make those decisions myself
|
|
|
Fred the Obscure

Posts: 154
Registered: April 2006
|
|
Re:Breakthrough Deck and on the move
|
Sun, 25 November 2012 12:55

|
 |
Greetings Tank Commander,
Thanks for the elaboration.
Agreed it can get a bit "hazy" when there are a bunch of units firing at a bunch of units. Correct order/target can be critical.
Especially when it comes to taking ground or an armoured over-run as the secondatry move.
Fred the Obscure,
Durban, South Africa.
|
|
|
rasmussen81

Posts: 6071
Registered: July 2007
|
|
Re:Breakthrough Deck and on the move
|
Sun, 25 November 2012 17:55

|
 |
| tank commander wrote on Sun, 25 November 2012 14:45 |
At one convention I could have dispensed with them entirely as my opponent at one stage of the game was telling me which how to conduct my fire combat But I let him know that I would prefer to make those decisions myself
|
Ooh, that could be an awkward conversation! How do you politely tell a person to let you play your own side!?
|
|
|
tank commander

Posts: 1788
Registered: October 2004
|
|
Re:Breakthrough Deck and on the move
|
Mon, 26 November 2012 00:31

|
 |
| rasmussen81 wrote on Sun, 25 November 2012 11:55 |
| tank commander wrote on Sun, 25 November 2012 14:45 |
At one convention I could have dispensed with them entirely as my opponent at one stage of the game was telling me which how to conduct my fire combat But I let him know that I would prefer to make those decisions myself
|
Ooh, that could be an awkward conversation! How do you politely tell a person to let you play your own side!?
|
Well, I cut to the chase and used the direct approach Patton would have been proud.
He was really nervous and very impatient when I was doing my turns. He would often leave his seat and pace around before returning to the table. It seems he was not happy with the pace at which I played.
I have never seen a player act that way at a convention before. I thought I was at the WSOP Main Event with millions of dollars at stake
|
|
|
Sgt Storm

Posts: 685
Registered: December 2006
|
|
Re:Breakthrough Deck and on the move
|
Mon, 26 November 2012 01:41

|
 |
| tank commander wrote on Sun, 25 November 2012 18:31 |
| rasmussen81 wrote on Sun, 25 November 2012 11:55 |
| tank commander wrote on Sun, 25 November 2012 14:45 |
At one convention I could have dispensed with them entirely as my opponent at one stage of the game was telling me which how to conduct my fire combat But I let him know that I would prefer to make those decisions myself
|
Ooh, that could be an awkward conversation! How do you politely tell a person to let you play your own side!?
|
Well, I cut to the chase and used the direct approach Patton would have been proud.
He was really nervous and very impatient when I was doing my turns. He would often leave his seat and pace around before returning to the table. It seems he was not happy with the pace at which I played.
I have never seen a player act that way at a convention before. I thought I was at the WSOP Main Event with millions of dollars at stake
|
That happened to me as well, this summer by the way. It was quite annoying.
|
|
|
5 star general

Posts: 169
Registered: July 2007
|
|
Re:Breakthrough Deck and on the move
|
Mon, 26 November 2012 04:36

|
 |
To Tank Commander and Sgt. Storm:
It sounds like your opponents were trying to use sych. warfare on you. Good thing you did not get bothered.
|
|
|
rasmussen81

Posts: 6071
Registered: July 2007
|
|
Re:Breakthrough Deck and on the move
|
Mon, 26 November 2012 06:18

|
 |
| tank commander wrote on Mon, 26 November 2012 03:31 |
| rasmussen81 wrote on Sun, 25 November 2012 11:55 |
| tank commander wrote on Sun, 25 November 2012 14:45 |
At one convention I could have dispensed with them entirely as my opponent at one stage of the game was telling me which how to conduct my fire combat But I let him know that I would prefer to make those decisions myself
|
Ooh, that could be an awkward conversation! How do you politely tell a person to let you play your own side!?
|
Well, I cut to the chase and used the direct approach Patton would have been proud.
He was really nervous and very impatient when I was doing my turns. He would often leave his seat and pace around before returning to the table. It seems he was not happy with the pace at which I played.
I have never seen a player act that way at a convention before. I thought I was at the WSOP Main Event with millions of dollars at stake
|
Strange!! Did you switch sides and play the other direction, or did you manage to change opponents?
|
|
|
tank commander

Posts: 1788
Registered: October 2004
|
|
Re:Breakthrough Deck and on the move
|
Mon, 26 November 2012 14:43
|
 |
| rasmussen81 wrote on Mon, 26 November 2012 00:18 |
| tank commander wrote on Mon, 26 November 2012 03:31 |
| rasmussen81 wrote on Sun, 25 November 2012 11:55 |
| tank commander wrote on Sun, 25 November 2012 14:45 |
At one convention I could have dispensed with them entirely as my opponent at one stage of the game was telling me which how to conduct my fire combat But I let him know that I would prefer to make those decisions myself
|
Ooh, that could be an awkward conversation! How do you politely tell a person to let you play your own side!?
|
Well, I cut to the chase and used the direct approach Patton would have been proud.
He was really nervous and very impatient when I was doing my turns. He would often leave his seat and pace around before returning to the table. It seems he was not happy with the pace at which I played.
I have never seen a player act that way at a convention before. I thought I was at the WSOP Main Event with millions of dollars at stake
|
Strange!! Did you switch sides and play the other direction, or did you manage to change opponents?
|
Well it was match play, so I played 2 games against him.
|
|
|