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Dugrim

Posts: 55
Registered: October 2011
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Dice, cards, strategy
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Tue, 11 December 2012 04:18
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Hi, those are the last 2 battles played, the first before my promotion at Major, the last immediately after against the same opponent.
http://www.daysofwonder.com/memoir44-online/en/battle/?id=33 368957#replay:turn=1
http://www.daysofwonder.com/memoir44-online/en/battle/?id=33 369253#replay:turn=1
As you can see on the first battle my hit rate was ludicrous (especially the first kill against his artillery).
On the second battle, not only my hit rate, but even my cards are out of control (2 Armor Assault, 2 infantry Assault and one Artillery Bombard... Really?).
My silly question is: what the percentage for a victory for you between dice, cards and strategy?
In my opinion 50% dice, 30% cards and 20% strategy.
This doesn't mean that you have only to be lucky to be a good player but...
What's your opinion?
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Helcat

Posts: 267
Registered: December 2008
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Phread

Posts: 1717
Registered: December 2008
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Re:Dice, cards, strategy
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Tue, 11 December 2012 05:54

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I think it is 30% strategy, 30% cards and 40% dice.
Too many times I have seen good strategy supported by good cards simply ruined by poor dice.
Often I have seen a player (myself or my opponent) unable to have a strategy because of a run of unhelpful cards.
It is the frustrating part and rewarding part of M44.
Frustrating to have had good cards that supported a strategy spoilt by below average dice.
Rewarding to win with a good strategy and just enough cards and dice to make it work, or to win against better cards and dice by using a better strategy.
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sam1812

Posts: 1904
Registered: August 2006
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Re:Dice, cards, strategy
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Tue, 11 December 2012 14:50

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They're fundamentally different.
You can control your strategy. A bad strategy will usually get you defeated -- often, even on the favored side of a scenario.
You can't control what cards you get (though you can control how you play them).
And you can't control what you roll with the dice (though you can control whether you'll roll relatively many or few, and what targets you'll roll them against, and to some extent, how many dice your opponent will be able to roll against you).
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JFKoski

Posts: 428
Registered: October 2005
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Re:Dice, cards, strategy
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Tue, 11 December 2012 18:17

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Scenario/side should be the 4th % to consider.
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Jeronimon

Posts: 602
Registered: November 2007
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Re:Dice, cards, strategy
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Tue, 11 December 2012 19:37

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| sam1812 wrote on Tue, 11 December 2012 14:50 | You can't control what cards you get (though you can control how you play them).
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if you have enough patience, you can control what cards you get (in the end). There are some players out there who take the time to save up for a good hand.
I personally do not have the patience for it, most of the time, but "working the cards" a little is part of the game I feel.
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van Voort

Posts: 427
Registered: August 2011
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Re:Dice, cards, strategy
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Tue, 11 December 2012 19:40

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If the scenario lets you do that.
Sometimes you are right under the gun from the start (a lot of the Med ones are like that)
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tank commander

Posts: 1786
Registered: October 2004
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Re:Dice, cards, strategy
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Wed, 12 December 2012 11:32

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| Jeronimon wrote on Tue, 11 December 2012 13:37 |
| sam1812 wrote on Tue, 11 December 2012 14:50 | You can't control what cards you get (though you can control how you play them).
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if you have enough patience, you can control what cards you get (in the end). There are some players out there who take the time to save up for a good hand.
I personally do not have the patience for it, most of the time, but "working the cards" a little is part of the game I feel.
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Usually one starts with a few decent cards and are fortunate enough to draw a few along the way.
But if you start with garbage and draw garbage, well...
I played a recent game where most of my forces started in the center. I only played two center cards all game long for a total of 3 orders. All my other cards were either Recons or Probes on my flanks. I played a Recon and drew another Recon and Dig In
Meanwhile my opponent played a series of card that ordered more units than I did and picked apart my mostly stationary forces. I guess we have all been there.
At any rate, yes skill certainly counts for something. As to cards and dice, I always said I will take good cards and good dice as opposed to great cards and poor dice.
I witnessed one game where a player played back to back Armor Assault and close assaulted with 4 tanks in both turns. He did not get one kill-in fact he caused very little damage with a ton of dice. His opponent then took him apart in a few turns.
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Dugrim

Posts: 55
Registered: October 2011
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Re:Dice, cards, strategy
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Wed, 12 December 2012 18:33

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Wow!
So many good answers!
Let me put my 50 cents for my "provocative" question (and first answer).
A good strategy is fundamental, but it could be hampered by the cards on your hand (as tank commander stated: "I played a recent game where most of my forces started in the center. I only played two center cards all game long for a total of 3 orders. All my other cards were either Recons or Probes on my flanks. I played a Recon and drew another Recon and Dig In").
After this, you could have very good cards that boost your strategy, but they could be hampered by poor dice...
Sure, with a lot of battles bad luck and good luck will even out, but every single battle is a battle on his own, that will be put on the cauldron of the thousand battles AFTER played it.
Luck is one of the most important things to reckon for a battle (IMHO).
Rememeber the commemorative stone put up by the 7th Bersaglieri Regiment on the road from Alexandria to El Alamein at the high-water mark for the Italian advance.
The inscription reads: Mancò la fortuna, non il valore (A failure of fortune, not of valour).
And as an Italian, I want to remember one of the most famous battle fought with valour by the Italians, on the wrong side unfortunately.
[Updated on: Wed, 12 December 2012 18:34]
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Jokull

Posts: 225
Registered: May 2008
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Re:Dice, cards, strategy
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Fri, 14 December 2012 21:34

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I used ti say 70% luck and 30% skill, but with luck being even skill is more important.
But Hellcat is correct. Luck alone never gets you to the top.
So I agree with his assessment:
50% Tactics
30% Cards
20% Dice
Cards are more important than dice for the whole game is about maximizing dice against your opponent and minimizing his. Cards are more helpful than lucky dice since it isn't about the individual roll but the total dice rolled.
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stevens

Posts: 2725
Registered: February 2007
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sdnative

Posts: 384
Registered: February 2009
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Re:Dice, cards, strategy
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Sat, 15 December 2012 04:08

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| JFKoski wrote on Tue, 11 December 2012 09:17 | Scenario/side should be the 4th % to consider.
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JFKoski is right all those numbers are fine on a 50/50 scenario but some scenarios you need MORE luck than usual.
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rasmussen81

Posts: 6061
Registered: July 2007
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Re:Dice, cards, strategy
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Sat, 15 December 2012 06:01

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| sdnative wrote on Sat, 15 December 2012 07:08 |
| JFKoski wrote on Tue, 11 December 2012 09:17 | Scenario/side should be the 4th % to consider.
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JFKoski is right all those numbers are fine on a 50/50 scenario but some scenarios you need MORE luck than usual.
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Or better strategy!
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stevens

Posts: 2725
Registered: February 2007
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Re:Dice, cards, strategy
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Sat, 15 December 2012 13:28

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| sdnative wrote on Fri, 14 December 2012 22:08 |
| JFKoski wrote on Tue, 11 December 2012 09:17 | Scenario/side should be the 4th % to consider.
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JFKoski is right all those numbers are fine on a 50/50 scenario but some scenarios you need MORE luck than usual.
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If you are talking about winning from one particular side in a single scenario, you are talking about an entirely different subject than I was addressing. I reserve my percentage remarks to match play where each side plays the scenario once from each side and the total number of medals and figures are taken into account.
I think if you start talking about winning First Assault Wave as Allies or Arnhem Bridge as Axis, you will have to admit that luck was a larger factor and that the skill variant between the opponents may also have been disproportional for the "underdog" to eke out the victory. I would say this situation was true in the cases where I saw victories either for myself or for my opponent in these particular scenarios.
This is why if I am playing a single scenario, I would like to opt for a more balanced odds in the scenario itself. Fortunately, there are quite a few to choose from:
Battle of Warsaw
Operation Cobra
Suomussalmi
Red Barricades
Ponyri
Breakout to Lisyanka
Hellfire Pass
Escape via the Coastal Road
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Phread

Posts: 1717
Registered: December 2008
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Re:Dice, cards, strategy
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Sat, 15 December 2012 19:54

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You should at Montelimar to your list of balanced scenarios.
It has every type of units, objective medals and can easily be won by either side.
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Phread

Posts: 1717
Registered: December 2008
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Re:Dice, cards, strategy
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Sun, 16 December 2012 23:53

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Back to the topic.
Playing solo against the overly aggressive AI shows that a poor strategy (especially excessive aggression) generally leads to defeat.
The AI can generally be defeated despite the odds (in most scenarios) even if the AI has better cards and dice.
So strategy is important.
Overwhelming cards and dice advantage can beat any strategy. Even the AI with its aggression will win if its opponent can't get enough hits from the combination of dice and cards.
So dice and cards are important too.
What hasn't been discussed is experience.
An experienced player knows not to panic, that the dice and cards can (and do) change. Experience helps form one's strategy. Wisdom built upon lessons learnt in previous battles is very important.
But at the end of the day (and sometimes I forget this (to my regret) and get too serious) this is a game and we should enjoy the game and the camaraderie of the game.
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Helcat

Posts: 267
Registered: December 2008
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Nygaard

Posts: 1002
Registered: May 2006
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Re:Dice, cards, strategy
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Thu, 20 December 2012 13:59

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| stevens wrote on Sat, 15 December 2012 13:28 |
This is why if I am playing a single scenario, I would like to opt for a more balanced odds in the scenario itself. Fortunately, there are quite a few to choose from:
Battle of Warsaw
Operation Cobra
Suomussalmi
Red Barricades
Ponyri
Breakout to Lisyanka
Hellfire Pass
Escape via the Coastal Road
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Interestingly enough I think there are many of the less "even" maps that give you much more control than some of the 50-50 maps.
Warsaw is a personal pet-peeve of mine - it's completely decided by the dice and cards because both sides are evenly matched and there's only 1 possible STRATEGY for both sides: Shoot-shoot-shoot.
I feel much more in control when playing maps like Wake or Meatgrinder - even though the odds are supposedly worse (30/70).
IMO there are two elements that are important for interesting (and fair) maps: Both sides need to maneuver to win, and no single starting card can completely ruin the match (such as Barrage on Sword Beach - which effectively gives the allies a 41% chance to win from the get go if they can play that first).
Just my 0.02 DKK
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clorofila

Posts: 364
Registered: April 2011
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Re:Dice, cards, strategy
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Thu, 20 December 2012 15:57

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| Nygaard wrote on Thu, 20 December 2012 12:59 |
Warsaw is a personal pet-peeve of mine - it's completely decided by the dice and cards because both sides are evenly matched and there's only 1 possible STRATEGY for both sides: Shoot-shoot-shoot.
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I agree completely. And the strangest thing is that Battle of Warsaw is rated 3 stars!
Last time I played it (when playing Allies) my opponent wrote: "I don't like the way you play" (to which I replied something like "Yes, I understand: that's how bad this scenario is.")
| Nygaard | IMO there are two elements that are important for interesting (and fair) maps: Both sides need to maneuver to win,(...)
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Very true. On the matter, see Matanikau River, which can either be played for fun (with maneuver) or for death-boredom (relying on artilleries): http://www.boardgamegeek.com/article/9929976#9929976
In my opinion, this is a scenario handicap, not something to charge a player of, just because he choses what (for him) seems to be the best strategy to win the game.
| Nygaard | (...) and no single starting card can completely ruin the match (such as Barrage on Sword Beach - which effectively gives the allies a 41% chance to win from the get go if they can play that first).
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Or killer starting card combinations, turning games into a 5 minutes slaughter at poor scenarios like 1st Armored to the Rescue or Sidi Rezegh Airfield!
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stevie02

Posts: 115
Registered: June 2010
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Re:Dice, cards, strategy
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Thu, 20 December 2012 15:57

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Interesting point about the barrage on sword. Similar to Armoured Assault in sidi rotten airfield or one or two other desert scenarios. Game breakers...... Almost
Stevie
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stevie02

Posts: 115
Registered: June 2010
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Re:Dice, cards, strategy
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Thu, 20 December 2012 15:58

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Beat me to it clorofila
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clorofila

Posts: 364
Registered: April 2011
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Re:Dice, cards, strategy
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Thu, 20 December 2012 16:04

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stevens

Posts: 2725
Registered: February 2007
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silenttimo

Posts: 1099
Registered: August 2005
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