Five Tribes Five Tribes

Forums

Search
Forums » Memoir '44 Online - English » Ambush White Line Bug
Show: Today's Posts 
  
AuthorTopic
sdnative
Senior Member
Colonel

User Pages
Posts: 448
Registered:
February 2009
Ambush White Line Bug Mon, 03 September 2012 18:43
Just want to hear what you gentlemen think about the Ambush card white line bug that pops up when your opponent has it set to manual.
Knowing that the opponent has the Ambush card is it honorable due to the game mechanics to switch your order of attacks once you find out he has the card?
And if you know he has the card and you do not want to attack with fear of losing a unit decide to cancel your attack?
      
clorofila
Senior Member
Advanced Historian

User Pages
Posts: 468
Registered:
April 2011
Re:Ambush White Line Bug Mon, 03 September 2012 19:01
Absolutely honorable, IMHO.

Knowing that your opponent has the Ambush and deciding to avoid the loss of a unit or totally avoid close combat implies a very high price, in tactical terms.
      
rasmussen81
DoW Content Provider
Designer's Oath

User Pages
Posts: 7161
Registered:
July 2007
Re:Ambush White Line Bug Mon, 03 September 2012 19:11
I don't have a problem changing my tactics. In a ftf game, I can sometimes tell that someone has the Ambush card because of the way they react to my Close Assault rolls. Smile

But that's just me. Others may feel differently. Cool
      
sam1812
Senior Member
Brigadier General

User Pages
Posts: 2292
Registered:
August 2006
Re:Ambush White Line Bug Mon, 03 September 2012 19:34
The white line isn't a bug, since they programmed it deliberately, but I do wish they would change it. My solution would be to have the defender approve all close assaults. In my opinion, this would not take much extra time, and would improve the quality of the game. (When Combat cards come to Memoir Online, approvals will be necessary to accommodate some of the defensive cards.)

In the mean time, it is what it is, and if the game shows you a white arrow, IMO, it is appropriate to consider that when making your attacks.
      
clexton27
Senior Member
Advanced Historian

User Pages
Posts: 3089
Registered:
February 2007
Re:Ambush White Line Bug Mon, 03 September 2012 19:40
Knowledge is power!

Battle on!

[Updated on: Mon, 03 September 2012 19:47]

      
Jeronimon
Senior Member
Brigadier

User Pages
Posts: 1121
Registered:
November 2007
Re:Ambush White Line Bug Mon, 03 September 2012 19:50
Definitely use the knowledge!

I played an opponent recently who managed to click so fast I really did not know he had it, and then he really surprised me with it. Kudos to him!

I have tried to do this myself a couple of times, but managed to NOT play the card where and when I really wanted to, because I clicked on the "no" button (Where my mouse was hovering in case he attacked somewhere else.) Embarassed Razz

[Updated on: Mon, 03 September 2012 19:50]

      
JFKoski
Senior Member
Advanced Historian

User Pages
Posts: 603
Registered:
October 2005
Re:Ambush White Line Bug Mon, 03 September 2012 19:53
In one of my last games my opponent after shooting with others, and discovering I had it, chose not to attack my lone-fig guy with his last lone-fig guy. I could have Ambushed any of them, but was waiting to use it on the guy I could kill. Then on his next (and final) turn he didn't come in close with his tanks, so both were pretty nasty. An opponent like that is worse than one who doesn't play the rematch.

You can't change from manual to automatic in mid-game. They should have it so you can click on the unit you want to use it on, while he's still ordering and moving his units.

[Updated on: Mon, 03 September 2012 19:57]

      
Dietrich von Kleist
Senior Member
Total Victory

User Pages
Posts: 743
Registered:
June 2005
Re:Ambush White Line Bug Mon, 03 September 2012 20:09
IMO it's logic to change your tactics when you know you are going to be ambushed. Better would be if the white line didn't show.

Strange that DOW doesn't want to use for example snowcovered hill tiles in early scenario's (a purely cosmetic adaptation) but on the other hand allows an essential difference like this one between the real boardgame and the online version . Confused
      
Quit2
Senior Member
Advanced Historian

User Pages
Posts: 1201
Registered:
July 2007
Re:Ambush White Line Bug Mon, 03 September 2012 20:15
Dietrich,

When I saw the post by you, I was expecting the image of a nice poster about the ambush white line ... but no
Sad

You've got us spoiled ... it will be very hard not to disappoint us in the future ...
Very Happy
      
Dietrich von Kleist
Senior Member
Total Victory

User Pages
Posts: 743
Registered:
June 2005
Re:Ambush White Line Bug Mon, 03 September 2012 20:33
Quit2 wrote on Mon, 03 September 2012 20:15

Dietrich,

When I saw the post by you, I was expecting the image of a nice poster about the ambush white line ... but no
Sad

You've got us spoiled ... it will be very hard not to disappoint us in the future ...
Very Happy


For once I want to make a serious contribution ... Sad
      
Dietrich von Kleist
Senior Member
Total Victory

User Pages
Posts: 743
Registered:
June 2005
Re:Ambush White Line Bug Mon, 03 September 2012 21:07
Quit2 wrote on Mon, 03 September 2012 20:15

Dietrich,

When I saw the post by you, I was expecting the image of a nice poster about the ambush white line ... but no
Sad

You've got us spoiled ... it will be very hard not to disappoint us in the future ...
Very Happy


Your wish is my command. Cool

http://i1083.photobucket.com/albums/j383/DiederC/ThinWhiteLine.jpg

[Updated on: Mon, 03 September 2012 21:07]

      
clorofila
Senior Member
Advanced Historian

User Pages
Posts: 468
Registered:
April 2011
Re:Ambush White Line Bug Tue, 04 September 2012 00:10
JFKoski wrote on Mon, 03 September 2012 18:53

I[...]An opponent like that is worse than one who doesn't play the rematch.[...]


Do you really mean this, JFKoski??
      
trentdep
Senior Member
Flags of Our Fathers

User Pages
Posts: 204
Registered:
October 2011
Re:Ambush White Line Bug Tue, 04 September 2012 12:32
Friggen classic Dietrich !

And sure - if you know, you know! Besides - if you've ever been out in the sticks "playing army", you know that it's not uncommon to sniff out an ambush ( if you're good anyway...)
      
Kelly's Hero
Senior Member
Lieutenant Colonel

User Pages
Posts: 303
Registered:
April 2011
Re:Ambush White Line Bug Tue, 04 September 2012 17:40
clorofila wrote on Mon, 03 September 2012 16:10

JFKoski wrote on Mon, 03 September 2012 18:53

I[...]An opponent like that is worse than one who doesn't play the rematch.[...]


Do you really mean this, JFKoski??


Seriously, I should attack your lone figure with my lone figure, knowing that I'm going to be ambushed? Call off the attack and make him collect the medal on his own turn. I see nothing wrong with that.
      
jfardette
Junior Member
Major

Posts: 6
Registered:
March 2012
Re:Ambush White Line Bug Thu, 25 October 2012 19:52
Sorry to be late to the party and apparently not very observant either, but could you explain what white arrow you are talking about and when it appears?

I tend to blunder about attacking random things that get in my way, and haven't noticed anything although I get ambushed frequently. I just figured that was the price of going for armor overruns every chance I get.

I have had opponents detect the ambush card when I had it, so I know they haven't fixed the problem. If you set your ambushes to automatic, will that get rid of the glitch? That seems fair to me; set your ambush automatically or risk giving away the attach to an observant foe.

Thanks,
      
tank commander
Senior Member
I Love Pineapples

User Pages
Posts: 2183
Registered:
October 2004
Re:Ambush White Line Bug Wed, 19 December 2012 23:42
I believe it appears when you click on a target unit and the firing unit is adjacent to it (you then see white arrows between the 2 units).

I do not like this feature and it should be addressed ASAP.

I had one game where my intended Ambush of a weak unit was negated by my opponent when he quickly switched attacking units and thus my Ambush was wasted on a unit in cover and I rolled 1d. Needless to say I was not too pleased.
      
gonzalan
Senior Member
Brigadier General

User Pages
Posts: 443
Registered:
May 2003
Re:Ambush White Line Bug Thu, 20 December 2012 05:26
sdnative wrote on Mon, 03 September 2012 10:43

Just want to hear what you gentlemen think about the Ambush card white line bug that pops up when your opponent has it set to manual.
Knowing that the opponent has the Ambush card is it honorable due to the game mechanics to switch your order of attacks once you find out he has the card?
And if you know he has the card and you do not want to attack with fear of losing a unit decide to cancel your attack?



By all mean's, honorable and obviously the wise course of action, no need to send a unit to it's for no reason, this the value of a coordinated attack, units can probe and as such "discover" what lies in waiting for them and save the weaker unit.

As the defender inflict damage were you can and if you are in a position to retaliate on your turn you can take advantage of the situation, with dice no sure thing of getting the single figure!

Besides, the saying is "All is fair in LOVE and WAR"!
      
gonzalan
Senior Member
Brigadier General

User Pages
Posts: 443
Registered:
May 2003
Re:Ambush White Line Bug Thu, 20 December 2012 05:30
sdnative wrote on Mon, 03 September 2012 10:43

Just want to hear what you gentlemen think about the Ambush card white line bug that pops up when your opponent has it set to manual.
Knowing that the opponent has the Ambush card is it honorable due to the game mechanics to switch your order of attacks once you find out he has the card?
And if you know he has the card and you do not want to attack with fear of losing a unit decide to cancel your attack?



By all mean's, honorable and obviously the wise course of action, no need to send a unit to it's for no reason, this the value of a coordinated attack, units can probe and as such "discover" what lies in waiting for them and save the weaker unit.

As the defender inflict damage were you can and if you are in a position to retaliate on your turn you can take advantage of the situation, with dice no sure thing of getting the single figure!

Besides, the saying is "All is fair in LOVE and WAR"!

[Updated on: Thu, 20 December 2012 05:31]

      
gheintze
Senior Member
Brigadier General

User Pages
Posts: 957
Registered:
August 2004
Re:Ambush White Line Bug Thu, 20 December 2012 05:53
I never change my attack after i see the white line. I wouldn't know in a face to face game, so I shouldn't know here. It's cost me a few games, but I wouldn't ahve it any other way.

Geoff
      
trentdep
Senior Member
Flags of Our Fathers

User Pages
Posts: 204
Registered:
October 2011
Re:Ambush White Line Bug Thu, 20 December 2012 12:46
In ~ The Real World ~ sh*t happens - ambushes are busted for various reasons...

Think of it this way - If you were to set up an ambush, and let a complete unit ( or two ) attack your position - would the portion of your unit laying in ambush not have a high probability of being discovered?

And yes - those that have played / do play the board game, it of course seems like a bug - to those of us who's experience with the game is through the online version, it does not.

Since this forum is titled " Memoir '44 Online ... " it seems to make sense to put aside discussions of ~ Were I playing at a table ~ aside and perhaps take that to the Geek forums.
      
clorofila
Senior Member
Advanced Historian

User Pages
Posts: 468
Registered:
April 2011
Re:Ambush White Line Bug Thu, 20 December 2012 13:31
trentdep wrote on Thu, 20 December 2012 11:46

In ~ The Real World ~ sh*t happens - ambushes are busted for various reasons...


You seem to contradict this argument further ahead in your comment, trentdep... After all, this Forum is titled "Memoir '44 Online", so it seems it would make sense to put aside arguments that start with "In the Real World..." Razz

trentdep

And yes - those that have played / do play the board game, it of course seems like a bug - to those of us who's experience with the game is through the online version, it does not.


What you are saying here implies that a person who has less experience than other should not be as demanding, even if the more experience one will share the knowledge that would allow the first one to enhance her experience.
In other words, and pardon the exaggerate, "We are better off as ignorants, because that way problems simply do not exist".

trentdep

Since this forum is titled " Memoir '44 Online ... " it seems to make sense to put aside discussions of ~ Were I playing at a table ~ aside and perhaps take that to the Geek forums.


The "problem", or "bug", or "feature" (or whatever people wish to call it) that is being discussed here pertains to Memoir 44 Online, not the board game. In the board game there is no "problem" with Ambush. In M44O, there is such an issue, as many people seem to agree in this topic.
      
gonzalan
Senior Member
Brigadier General

User Pages
Posts: 443
Registered:
May 2003
Re:Ambush White Line Bug Thu, 20 December 2012 16:15
Well, each argument has it's merits, but I think online, as it is set up, an AMBUSH is simply that, an AMBUSH and not a selective AMBUSH.

Once targeted and attacker makes known their intentions and defender has an AMBUSH waiting and chooses not to use it and then as a result misses out due to attacker changing tactics, so be it.

Once targeted and attacked, defending unit no longer "hidden" so to speak, though we all know that is never the case, then position revealed and if other units are attacking since position is now known, tactics most likely to change on attackers part!!!

As Trent stated, in the "real world" stuff happens, you only get one shot at an AMBUSH and then it is no longer the case and the stuff starts flying!!! Either it works to great effect or it doesn't and then your position is revealed and then your tactics must change!!!

In the game, we each have choices, we make them and then we either live or die with our choices!!! Knowing some of my questionable choices, lucky for me it is only a game!!

PS

As a side note, don't think I have ever changed my attack when AMBUSH has been revealed, I carry through with my choice and suffer the consequences, sometimes for the best, sometimes not.

[Updated on: Thu, 20 December 2012 16:19]

      
clexton27
Senior Member
Advanced Historian

User Pages
Posts: 3089
Registered:
February 2007
Re:Ambush White Line Bug Thu, 20 December 2012 16:27
The problem resides in the desire of the players and maybe even DOW to have the ONLINE game be as much like the "Real Life" boardgame as possible.

Because of the nature of the Internet connection and Real Time COMPUTER AUTOMATED Play this one aspect of the game is different. The work arounds have been helpful, yet not to the satisfaction of those who want a more realistic FTF experience.

I don't like the early warning signal, but until DOW finds a way to remedy it, I will like others accept the fact that the Online game is DIFFERENT than both the board game or even the FTF Chat play on Vassal (which is not automated and hence allows "REAL LIFE" to be simulated more accurately).

So accept the imperfect and enjoy the more frequent play and opportunity for fun. That is what I do.
      
Jeronimon
Senior Member
Brigadier

User Pages
Posts: 1121
Registered:
November 2007
Re:Ambush White Line Bug Thu, 20 December 2012 18:06
There are some players out there whom I cannot detect the ambush against. Apparently they have found a way to either be very quick about it or a technical trick that allows them to turn it on and of at will. Or they may simply have it set on automatic. Razz
      
clorofila
Senior Member
Advanced Historian

User Pages
Posts: 468
Registered:
April 2011
Re:Ambush White Line Bug Thu, 20 December 2012 19:02
I would bet on the later, but that just gave me an idea...
Twisted Evil
      
clexton27
Senior Member
Advanced Historian

User Pages
Posts: 3089
Registered:
February 2007
Re:Ambush White Line Bug Thu, 20 December 2012 20:21
clorofila wrote on Thu, 20 December 2012 13:02

I would bet on the later, but that just gave me an idea...
Twisted Evil


If it is a good (meaning workable) idea, then you might want to let the folks at DOW know about it. It may enable them to FIX the "White Line Fever". Twisted Evil Laughing
      
tank commander
Senior Member
I Love Pineapples

User Pages
Posts: 2183
Registered:
October 2004
Re:Ambush White Line Bug Thu, 20 December 2012 23:13
stevens wrote on Thu, 20 December 2012 14:21

clorofila wrote on Thu, 20 December 2012 13:02

I would bet on the later, but that just gave me an idea...
Twisted Evil


If it is a good (meaning workable) idea, then you might want to let the folks at DOW know about it. It may enable them to FIX the "White Line Fever". Twisted Evil Laughing


How about after a player selects an attacking unit and then clicks on the target when an Ambush comes into play, the attacking player cannot back out of that combat declaration.
      
trentdep
Senior Member
Flags of Our Fathers

User Pages
Posts: 204
Registered:
October 2011
Re:Ambush White Line Bug Fri, 21 December 2012 00:51
clorofila wrote on Thu, 20 December 2012 07:31

trentdep wrote on Thu, 20 December 2012 11:46

In ~ The Real World ~ sh*t happens - ambushes are busted for various reasons...


You seem to contradict this argument further ahead in your comment, trentdep... After all, this Forum is titled "Memoir '44 Online", so it seems it would make sense to put aside arguments that start with "In the Real World..." Razz


There is no contradiction here - I stand behind my statement that comparing the Online game to the board game - here, in this forum, makes no sense. We are not talking about the board game. And since we are talking about Memoir Online, I have no desire to compare it to the board game - I prefer that it reflect ~ The Real World ~, and as relates to the White Line issue, I am of the opinion that it does reflect the real world - for reasons previously discussed.

Did you catch the difference there - this time?...


trentdep

And yes - those that have played / do play the board game, it of course seems like a bug - to those of us who's experience with the game is through the online version, it does not.


clorofila

What you are saying here implies that a person who has less experience than other should not be as demanding, even if the more experience one will share the knowledge that would allow the first one to enhance her experience.
In other words, and pardon the exaggerate, "We are better off as ignorants, because that way problems simply do not exist".



You might have translated it to imply that, but I do not. There is nothing "ignorant" about recognizing that a function of the Online game reflects the ~ Real World ~, and I therefor reject your argument that there is any "knowledge" to be gained from those that assume that they are more enlightened, solely based on the fact that they have played the board game.

It is unfortunate that some members here would even presume such an ostentatiously turgid, bumptious position, but you are not the first, and while not rare - some of you hide it a little better than others.


trentdep

Since this forum is titled " Memoir '44 Online ... " it seems to make sense to put aside discussions of ~ Were I playing at a table ~ aside and perhaps take that to the Geek forums.


clorofila

The "problem", or "bug", or "feature" (or whatever people wish to call it) that is being discussed here pertains to Memoir 44 Online, not the board game. In the board game there is no "problem" with Ambush. In M44O, there is such an issue, as many people seem to agree in this topic.


Right - that's kind of what I said... As the discussion pertains to the Online game, it belongs here, but there is really only an issue among the board gamers. To a new player - once they discover the function, it probably makes sense .. . " Oh - yeah - I get it - I chose not to use my ambush on the first attack and it was discovered"...

For those newer players that discover the issue and forums ( in either order ) and stumble across the ~ White Line ~ thread, I prefer that the message that we send is : "Yeah - it makes sense because..."
      
trentdep
Senior Member
Flags of Our Fathers

User Pages
Posts: 204
Registered:
October 2011
Re:Ambush White Line Bug Fri, 21 December 2012 01:07
stevens wrote on Thu, 20 December 2012 10:27

The problem resides in the desire of the players and maybe even DOW to have the ONLINE game be as much like the "Real Life" boardgame as possible.



Good point, but we are of course talking about the desire of *some* of the players, and I don't think the fact that they have a lot of experience with the board game should elevate them to a position of dictating that there is a problem...

On a bit of a side note / question : " Why is the Ambush card even played as it is on the board game? It's the only card in the original deck that can be played mid turn - why have just one to confuse matters?

Hell - let's rewrite the Board Game rules - Clorofila - take this down : The Ambush card can not be played by any unit which has been under close assault while the card is in hand, unless the card is declared, and assigned to that unit to be used on a future attack of the player's choice.

Hmmm... Perhaps we have discovered something here - even though it makes sense and reflects ~ The Real World ~, it's a bit messy and difficult to enforce. Perhaps that explains why it is played as it is played on the Board Game. Hell - maybe the White Line is intentional since: it makes more sense; reflects ~ The Real World ~ ; and is easily implemented !
      
sdnative
Senior Member
Colonel

User Pages
Posts: 448
Registered:
February 2009
Re:Ambush White Line Bug Fri, 21 December 2012 07:07
I remember one game where I discovered my opponent was waiting to Ambush me and so for the rest of the game I could/would not go into close combat for fear of getting Ambushed. This played against me psychologically and tactically as I did not get in any full dice attacks so it was actually better for my opponent.

[Updated on: Fri, 21 December 2012 07:09]

      
clexton27
Senior Member
Advanced Historian

User Pages
Posts: 3089
Registered:
February 2007
Re:Ambush White Line Bug Fri, 21 December 2012 13:30
It's a bug because it reveals a card in the opponents hand, something the game is not intended to do.

[Updated on: Fri, 21 December 2012 13:31]

      
gheintze
Senior Member
Brigadier General

User Pages
Posts: 957
Registered:
August 2004
Re:Ambush White Line Bug Fri, 21 December 2012 13:36
stevens wrote on Fri, 21 December 2012 07:30

It's a bug because it reveals a card in the opponents hand, something the game is not intended to do.


Exactly...the online game is designed to mirror the board game; thus, anything that is different is incorrect.

It's not that I'm offended if people play differently when they know the ambush is there; it's just that I wouldn't feel right playing that way.

Geoff
      
Quit2
Senior Member
Advanced Historian

User Pages
Posts: 1201
Registered:
July 2007
Re:Ambush White Line Bug Fri, 21 December 2012 14:48
I have set it to automatic, and the game does not reveal when I have it.
The computer is quite good at choosing the right target for the ambush. Only in about 1 in 20 uses does the computer use it differently than I would. That combined with the fact that I can steer it a bit by activating or deactivating the card, is more than enough for me.

That said, you can sometimes tell when an opponent has the ambush card when you're playing around the real board as well. Some players have some tells, like paying much more attention to the order of attacks when you get in close assault, by looking more often at their hand, and one specific card in it, and many more ...

So this "bug" does not bother me.
What would bother me, though, is if DoW would solve this bug by making every oponent confirm each close assault, even if the defender does not have ambush. If that would be the only solution, I'd rather have it unsolved.

      
clorofila
Senior Member
Advanced Historian

User Pages
Posts: 468
Registered:
April 2011
Re:Ambush White Line Bug Fri, 21 December 2012 14:49
trentdep, judging from the tone of your comments, it seems that I have offended you. I'm sincerely sorry about this, that was not my intention at all.
Anyway, I've expressed my point of view about this matter and I have nothing further to add.
      
trentdep
Senior Member
Flags of Our Fathers

User Pages
Posts: 204
Registered:
October 2011
Re:Ambush White Line Bug Fri, 21 December 2012 18:40
Stevens : Who says?

Gheintze : Again, who says it is designed to mirror the board game, and - as I proposed, perhaps the white line is meant as an improvement - something that would be difficult to enact on the Board Game, but simple for the Online version?



Personally, if I am playing someone below a Major and play the Ambush card, I'll ask them if they are familiar with the White Line thing before I answer as to whether or not I am going to use the Ambush for a particular Close Assault.

In that way I can give them a chance to see the white lines whether or not I use the card. I never comment on the Board Game, but merely explain how / why it looks different than the normal lines.

My intended purpose is of course to not have an unfair advantage over my opponent. Unlike some of the more obscure movement / combat restrictions ( did we ever solve the issue of the two different bridge cards? ) this function is not something that one can discover through careful reading of the rules or card.

The only way I discovered it ( as a Major I believe ) was by stumbling over it here - in the forums, which in my opinion, heavily suggests that it is something that we should probably strive to publicize to the extent that we can.

And yeah - that would include the Arty Bombard "issue" as well as those damned frozen rivers...

      
gheintze
Senior Member
Brigadier General

User Pages
Posts: 957
Registered:
August 2004
Re:Ambush White Line Bug Fri, 21 December 2012 19:49
trentdep wrote on Fri, 21 December 2012 12:40



Gheintze : Again, who says it is designed to mirror the board game, and - as I proposed, perhaps the white line is meant as an improvement - something that would be difficult to enact on the Board Game, but simple for the Online version?




Well, since the board game came first and this from the M' 44 online page: Memoir '44 Online is a computer adaptation of the award-winning, two-player historical board game that invites you to play against live opponents in dozens of WWII battle scenarios. It includes all the original elements (cards, dice, little plastic soldiers, and scenarios) that made the game so much fun...

As I said above, I'm not going to criticize anyone who uses this information and changes their tactics. As you said, it is an adaptation and won't be perfect. However, I wouldn't feel right changing my moves because I gained that information, so I stick to my planned attacks. That is just my personal preference and how I approach the game... to each his own.

Geoff
      
tank commander
Senior Member
I Love Pineapples

User Pages
Posts: 2183
Registered:
October 2004
Re:Ambush White Line Bug Fri, 21 December 2012 20:02
I am sorry Trentdep but I think you are way off base or am I missing something here?

Memoir '44 is Memoir '44 is Memoir '44 no matter if I play it on DOW Online or Vassal Online or ftf as far as how it is played as the rules go and how the cards are played including the Ambush card.

In what other regard does DOW Online play of Memoir '44 play differently than the board game (other than known bugs) other than Ambush? Please note that I am talking about official scenarios here.

I know you can set that the Ambush card to Auto but wanting to play the card yourself as an option certainly is the lesser option in most cases.

To state that this may be intentional and perhaps an improvement over the board game and that players should not compare the two - well, let me state that I disagree with you (and any others with follow that logic) strongly.
      
trentdep
Senior Member
Flags of Our Fathers

User Pages
Posts: 204
Registered:
October 2011
Re:Ambush White Line Bug Sat, 22 December 2012 00:48
Wow - You veterans of the board game are acting as if I pis*sed all over Richard Borg's boots, changed the game pieces to 2d, & deemed that a spinning wheel would be used instead of dice - henceforth.

GH - It's an adaptation, sure... Meant to mirror the game in every way? Probably, although "adaptation" leaves a lot of room for an opinion otherwise.

Is " I wouldn't feel right changing my moves because I gained that information, so I stick to my planned attacks " a better approach to the White Line issue than that which I have? Clearly, not in my opinion, but I'm not offended by it.

TC - The obvious other issue is the Arty Bombard - you can call it a bug, and I would probably agree because it makes no sense - and therein is one of the differences - the White Line thing does make a lot of sense in my opinion.

So yes - I think it is an improvement. As to whether or not it is an intentional improvement - who's to say, but some of you might want to take a glance at this :

http://tinyurl.com/4quwkp
      
Phread
Senior Member
Stiff Upper Lip

User Pages
Posts: 1778
Registered:
December 2008
Re:Ambush White Line Bug Sat, 22 December 2012 00:56
Trent,

I accept that you view the "white line feature" as an enhancement. However most do not, particularly those who play the M44 board game. Please accept that both points are view are valid, your's is no more or less valid and repeating it doesn't make it more valid.

Personally I view this as a bug and I reported it a long time ago.
It arose when DoW fixed another issue - the lack of user control over where/when the ambush card is played. We went one step forward and one step backwards as often happens in software development.

The computer controlled movement on frozen rivers is another bug that many have reported that has yet to be fixed. This annoys me everytime I forget and let the computer do my moves near frozen rivers.

M44 online isn't bug free (and no real world software is 100% bug free) so we have to accept the imperfections and wait for the fixes. (Are you listening/reading DoW?)

Thanks for be such an active participant in the online community.
      
Jeronimon
Senior Member
Brigadier

User Pages
Posts: 1121
Registered:
November 2007
Re:Ambush White Line Bug Sat, 22 December 2012 08:14
@Phread
I would say implementing self control of the Ambush card is two steps forward and then one back (white line issue) Razz

This because I still like the possibility of choosing myself where to play it.
      
Pages (2): [1  2  >  » ]     
Previous Topic:Merry X-mas & Happy NY
Next Topic:Memoir 44 Editor - Logged out
Goto Forum: