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marcosten
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Artillery Question Mon, 14 January 2013 02:29
Is there ever a situation when an artillery unit fires with fewer dice as a result of the target being in a protected terrain?
      
stevens
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Re:Artillery Question Mon, 14 January 2013 03:21
Yes if the unit is in a WADI, one less die.

http://static.memoir44.com/lang/english/images/mm_compendium_terrain_44.jpg

[Updated on: Mon, 14 January 2013 03:24]

      
marcosten
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Re:Artillery Question Mon, 14 January 2013 13:09
wow..no protection from bunkers, towns, etc.

It just doesn't seem realistic. Even though the basic rules state certain things to keep the game simple, which I totally understand, it still seems like this issue could be changed with a house rule and it wouldn't be unrealistic. Thoughts?
      
deemao
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Re:Artillery Question Mon, 14 January 2013 13:45
Well, as was discussed a lot of times here and as you said, this isnt realistic simulation of war. House rule - definitely why not. If you and your mates will be happier with it, then definitely use it. Or you can always try some deeper wargame. This rule will definitely not change in terms of official ruling, so actually there isnt any other way then house rule.

[Updated on: Mon, 14 January 2013 13:46]

      
stevens
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Re:Artillery Question Mon, 14 January 2013 17:13
marcosten wrote on Mon, 14 January 2013 07:09

wow..no protection from bunkers, towns, etc.

It just doesn't seem realistic. Even though the basic rules state certain things to keep the game simple, which I totally understand, it still seems like this issue could be changed with a house rule and it wouldn't be unrealistic. Thoughts?


You will find a WHOLE lot of rules that are not "Realistic" in Memoir '44. You can go ahead and play by whatever rules you want at home, but the fact is if you go changing all those things about Memoir '44 you eventually end up with a different game. For those of us who enjoy the major FUN value of Memoir '44 and the fast rate of play and excitement, well it just wouldn't be the same.

To each his own.
      
marcosten
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Re:Artillery Question Mon, 14 January 2013 19:45
Fun is definitely why I play.
      
50th
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Re:Artillery Question Tue, 15 January 2013 13:58
marcosten wrote on Mon, 14 January 2013 06:09

wow..no protection from bunkers, towns, etc.

It just doesn't seem realistic. Even though the basic rules state certain things to keep the game simple, which I totally understand, it still seems like this issue could be changed with a house rule and it wouldn't be unrealistic. Thoughts?


One thing though, Artillery falls where it may and it doesn't care if it falls on a town, bunker, ect.
I can see that in a hardened bunker you would have some protection, but I think you really wouldn't want to be in a bunker that is being hit by artillery. I think the concussion alone would cause some causalities. Maybe I'm wrong.
I have a rule in my air rules that bombs dropped on a bunker do half damage unless a grenade is rolled (which means a lucky hit that damages the bunker enough to render it useless).
Also in my rules, when bombing Japanese infantry in caves, only grenades count as hits. (they bombed the heck out of Iwo Jima and didn't inflict many causalities).
Maybe you cold modify some of these rules for your artillery home rules.

[Updated on: Tue, 15 January 2013 14:00]

      
sdnative
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Re:Artillery Question Tue, 15 January 2013 15:55
Like your House Rules 50th!
One House Rule I was thinking about is to give Arty an "extra" die when attacking infantry or arty units in woods because of shells exploding in tree tops sending tree fragments raining down unless the units are entrenched.
Also units attacking Arty in Close Combat receive an extra die in attack since Arty was very vulnerable up close.

[Updated on: Tue, 15 January 2013 15:57]

      
    
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