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Turboheizer
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Turbos new Expert scenario: Koblenz Thu, 28 February 2013 17:08
After several months of rotating my scenarios, I finally decided to release another one that had been completed for a considerable time but was unplayable because of the pontoon bridge. The bridge now plays as a fordable stream.

As always, test it, enjoy it and let me know your comments and suggestions!
      
van Voort
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Re:Turbos new Expert scenario: Koblenz Thu, 28 February 2013 23:43
This is interesting once you get your head around the idea that you have no way to cross the rivers except the Pontoon bridge
      
clorofila
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Re:Turbos new Expert scenario: Koblenz Fri, 01 March 2013 02:26
I'm not really very fond of scenarios where one of the sections will be (or will most likely be) ignored throughout the match - which is what happens here with axis right flank.
Also, because of the impassible rivers, a player will risk having to spend some turns just throwing cards away because there is nothing useful to do.

Not my kind of scenario - I prefer them more complex and with all-sections action - but I most appreciate diversification, because that's what makes a set of available scenarios so strong. And Turboheizer's scenarios are very different from the usual, no doubt.
Congratulations for your work, Turboheizer!
      
Turboheizer
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Re:Turbos new Expert scenario: Koblenz Fri, 01 March 2013 08:14
In my original concept, the Allied player was able to build one additional pontoon bridge across the Rhine north of Koblenz. As this doesn't work in M44O so far, I only had the choice between omitting the bridge or placing it there from the start, but the latter choice would have favored the Allied player too much in my opinion.
      
Jeronimon
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Re:Turbos new Expert scenario: Koblenz Fri, 01 March 2013 08:18
I have only played it once so far. But in my game the Germans did use their right flank and tried to kill those two infantries that have a chance at taking the objective. If they would have succeeded in doing that it would have been hard for the Allies to get their last point.

It definitely plays different from other scenarios though and I can see that it is possible to "get stuck" on one side of the river or other. In my first game that did not happen and There was enough to do.

I will play it some more and then give a more informed verdict.
      
Turboheizer
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Re:Turbos new Expert scenario: Koblenz Fri, 01 March 2013 18:48
As all bridges over the Rhine and Mosel rivers had been demolished, the separation of the map into three parts (north of the Mosel, south of the Mosel and east of the Rhine) is historically correct. What I would like to know is whether the German player has a realistic chance of success or if he needs to be strenghtened.
      
Jeronimon
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Re:Turbos new Expert scenario: Koblenz Fri, 01 March 2013 19:46
I won with the Germans today (6-3) I feel I was a little lucky on the rolls, and Hermann is not the best player. What helped me very much, in my opinion, was the Dig In card. I think it's gold for the Germans in this scenario.

The problem/challenge with the three different sections is hat you cannot strengthen a section with units from another section.


I think (based on three games now) that the allied player definitely has an edge. He will come forward from the baseline on the left and rigt and start plinging away at the units on that side of the Rhine. The Germans must stay put and try to kill as many as possible before getting shot themselves. If they leave cover the allies can shred them with their tanks. The only exception being the German artillery. Try to move that forward as fast as possible to give the boys in Koblenz some cover.

In the section where the objective is, the best thing for he Germans is to get the two infantries together and wait for the allies to come to them. But as Clorofila said then you can't do anything with right section cards. The allies have to move carefully here because they need two infantries to survive and take he objective. In he game I won against Hermann however, I moved one infantry towards the allied infantries and with luck managed to kill one of them over a number of turns with my unit being reduced to be man, and subsequently killed.


I feel the Gemans do have it difficult in this scenario, but I am not sure yet if they need help, after playing only three games.

If you want to help them however I do have some ideas about that. Here they are, more or less from light to heavy:
- put more Germans in sandbags, ignoring flags helps the guys in he woods and is even better for he units with heir backs to e baseline or the Rhine
- put another bridge in the scenario from the church over the Mosel river, that will give the Germans more (albeit slow) possibilities to help each other out (as I said not historically correct Smile )
- give the Germans another infantry on their baseline next to the Lahn river, it will take some time to get it into action (and you will often decide to give the action to a unit more in the thick of things, but at your own peril)
- take away the allied artillery, it does not play a very big role (in my games so far) but it does weaken the allied attack a little
- start the German artillery not on the baseline but In Oberlahnstein, that will scare the allies of a bit! Razz

For heavier meddling:
- instead of the infantry mentioned above next to the Lahn river put an armor unit there or an artillery.


I am not sure yet how I will rate this scenario. At the moment I really like it because it is very different with the separated sections on ten battlefield. But it could "get old" and it could really nag at me that units from one side cannot help units in another section. Will keep you posted.
      
clorofila
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Re:Turbos new Expert scenario: Koblenz Fri, 01 March 2013 20:38
Brilliant analysis, Jeroen, as usual! Couldn't have put it better.

The fact that you can't move units around from one section to the other (as axis) diminishes the strategy role and brings luck (dice related) to a higher level. As Jeroen stated, Sandbags are gold for the Germans here.
But I have only played once, so I do not wish to lecture anyone.
      
Turboheizer
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Re:Turbos new Expert scenario: Koblenz Fri, 01 March 2013 22:30
After test-playing the game against Lucky Duck, I changed several things, mainly in an effort to strengthen the Axis player:

1.) I added a second pontoon bridge across the Rhine to the north (but made it impassable to armor and artillery by an adjacent hedeghog)

2.) I made it more difficult for the Allied armor to approach Koblenz by another couple of hedgehogs

3.) I added a German sniper south of the Lahn

4.) I moved the German gun nearer to the Rhine

What do you think? I'm very interested in human vs. human results as the bots are not that intelligent.
      
Jeronimon
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Re:Turbos new Expert scenario: Koblenz Fri, 01 March 2013 23:35
Wow that's a lot of help the Germans got there. Smile

I would also be interested in playing it against a human.
Hermann/Johnny cannot do this scenario justice.

I will probably be playing saturday and sunday morning, if you (Turbo or anyone who wants to try Smile ) are also, let me know. Then we can set a time.
      
Jeronimon
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Re:Turbos new Expert scenario: Koblenz Sat, 02 March 2013 13:17
I just played it against Johnny/Hermann from both sides.

Johnny plays ok as the Allied forces, a tad too aggressive but not bad (for testing). I won, but only 6-5 and if some dice-rolls had gone Johnnies way, he would have had me. Very nice battle.
As Hermann being the Axis he is terrible, he leaves all cover and comes for you. As Allies you just sit there and slaughter everything that comes at you.

The modifications
1.) I added a second pontoon bridge across the Rhine to the north (but made it impassable to armor and artillery by an adjacent hedeghog)
The pontoon bridge wasn't used ,but there is the implied threat of more units coming to the rescue if the Germans decide to fight it out on the right section.

2.) I made it more difficult for the Allied armor to approach Koblenz by another couple of hedgehogs
This is an improvement indeed for as the tanks make their way around the forest they get under fire of the artillery

3.) I added a German sniper south of the Lahn
This guy, I feel, does not see a lot of action, the allied infantries move behind or through the forest and the tanks drive along the bank of the Rhine impervious to the sniper. Maybe he can cover the troops guarding the objective, but the Allies seldom get that far.

4.) I moved the German gun nearer to the Rhine
Definite advantage for the Germans, in my game the tanks kept flagging it back out of the town which was a pain, but to be expected.

5.) Not mentioned by Turbo, but he also added some sandbags
These are worth their weight in gold for the Germans, the occasional ignored flag keeps your unit alive just that much longer to fight.

6.) Not mentioned by Turbo, but he also added an infantry unit next to the Lahn
I moved it along to the right slowly as a deterrent to the Allies coming in. In my games it did not see any action. But it is nice to have it. More troops more fun. Wink


After only two games I do feel the scenario seems to play out a bit longer, which makes it more interesting. The Germans still have a hard time of it, and usually their right flank gets emptied by the Allies pretty quickly. They then need to find time to discard right section cards to get better ones, which is a real pain with only four cards.

That being said the scenario plays out nicely now and you have some more things to choose from to do as the Germans instead of sitting there being slaughtered. For me it plays out OK now but for some people the dependance on only four cards and the Germans having to work within very strict boundaries might not be appealing.

The scenario is different, as discussed before, for having the different sections you have work in and think of. That is what gives it a very special "flavor" if you will. I do not know if that novelty will wear of in time or not. I think I will play it when it "rotates" on line.

I give it a solid 7 out of 10 SFTF points.

Thanks to Turboheizer for creating this one.
      
    
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