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stevens

Posts: 2725
Registered: February 2007
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General stevens Rules Quiz No.9
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Sun, 10 March 2013 11:35
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The idea for the ensuing quiz was provided to me by Tinsoldier. I appreciate the help of the community in not only finding the answers but also in helping to think up the questions. So thanks again Tinsoldier for your ideas. Merci mon ami!
Field artillery is sometimes called the 'King of Battlefield". In fact, in the 20th century field artillery became exponentially more effective as indirect fire methods were introduced immediately prior to World War I. During World War I and World War II, field artillery was the single highest casualty-producing weapons system on any battlefield.

With this thought in mind, lets look at how artillery is represented in Memoir ' 44.
The standard rules and range for artillery are laid out as follows:
Memoir '44 Basic Rules p.9
| Quote: | An ordered Artillery unit may battle any enemy target unit 6 or fewer hexes away. It combats at 3,3,2,2,1,1.
To battle, an Infantry or Armor unit must be able to "see" the enemy unit it wants to target. This is known as having "line of sight". An Artillery unit does not require line of sight to target an enemy unit.
Ignore terrain protections.
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When we start off playing Memoir '44 we get comfortable with this ARTILLERY STANDARD. So herein lies the question.
Provide or describe a situation in Memoir'44 where the artillery used does not follow the standard as it relates to either Range, Combat Strength, Line of Sight or Terrain protection.
[Updated on: Tue, 12 March 2013 13:22]
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Antoi

Posts: 232
Registered: March 2005
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Re:General stevens Rules Quiz No.9
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Sun, 10 March 2013 12:46

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don't know if I understand your question, but playing a fire fight increases the fire power of artillery with +1 die
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Quit2

Posts: 802
Registered: July 2007
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rasmussen81

Posts: 6071
Registered: July 2007
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Re:General stevens Rules Quiz No.9
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Sun, 10 March 2013 15:44

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| Quit2 wrote on Sun, 10 March 2013 16:42 | De hills in Saverne gap do block line of sight for artillery
Are we limited to one answer only? Or one per day? Or can we just go ahead?
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Usually it's just one answer only! Let the other guys have a chance.
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Quit2

Posts: 802
Registered: July 2007
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Re:General stevens Rules Quiz No.9
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Sun, 10 March 2013 16:03

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| rasmussen81 wrote on Sun, 10 March 2013 15:44 |
| Quit2 wrote on Sun, 10 March 2013 16:42 | De hills in Saverne gap do block line of sight for artillery
Are we limited to one answer only? Or one per day? Or can we just go ahead?
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Usually it's just one answer only! Let the other guys have a chance.
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Actually I wanted to open the suggestion to "one per day". That gives everyone a chance, but allows players to give multiple answers if a certain answer does not get found by other players.
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--JP

Posts: 258
Registered: December 2004
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Re:General stevens Rules Quiz No.9
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Sun, 10 March 2013 18:29

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Attacking a unit in a Balka with Arty is -1 die.
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Zalamence

Posts: 76
Registered: June 2010
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Re:General stevens Rules Quiz No.9
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Sun, 10 March 2013 19:40

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Artillery firing from a mountain has an extended range over seven hexes: 3,3,2,2,1,1,1
I remember the rule but I'm unaware of any official scenarios utilizing it. Is there any?
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nemesszili

Posts: 938
Registered: June 2008
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Re:General stevens Rules Quiz No.9
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Sun, 10 March 2013 22:02

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| Zalamence wrote on Sun, 10 March 2013 20:40 | Artillery firing from a mountain has an extended range over seven hexes: 3,3,2,2,1,1,1
I remember the rule but I'm unaware of any official scenarios utilizing it. Is there any?
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Gurun, The Bicycle Blitzkrieg, CB2...
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rasmussen81

Posts: 6071
Registered: July 2007
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Re:General stevens Rules Quiz No.9
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Mon, 11 March 2013 08:23

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If you play Their Finest Hour (TFH) and roll a Star, you can order Artillery and attack with +1 die. So your attacks will now be 4,4,3,3,2,2 and everyone better watch out!
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50th

Posts: 1277
Registered: October 2006
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Re:General stevens Rules Quiz No.9
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Mon, 11 March 2013 08:44

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Big Guns Artillery (Troops card #3)
Changes artillery to 3 3 2 2 1 1 1 1
and gives a targeting bonus once a unit is hit,
if it does not move, from all BG artillery!
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rasmussen81

Posts: 6071
Registered: July 2007
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Re:General stevens Rules Quiz No.9
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Mon, 11 March 2013 08:52

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| 50th wrote on Mon, 11 March 2013 11:44 | Big Guns Artillery (Troops card #3)
Changes artillery to 3 3 2 2 1 1 1 1
and gives a targeting bonus once a unit is hit,
if it does not move, from all BG artillery!
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I'm not sure if this works...reading the first post it looks like Stevens is looking for ways that Standard Artillery is changed. Big Guns are their own unit, and therefore might not qualify.
But as the judge and creator of the quiz, Steves gets to decide if he'll take it. Maybe if you send him a few painted figures of Big Guns he'll be more likely to agree!!
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50th

Posts: 1277
Registered: October 2006
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rasmussen81

Posts: 6071
Registered: July 2007
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Re:General stevens Rules Quiz No.9
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Mon, 11 March 2013 09:05

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| 50th wrote on Mon, 11 March 2013 11:59 | oops, misunderstood!
how about when using Forward Spotting (Actions Card #4)
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Nice! I think that one would work...explain how it works and what the changes are for new players who aren't familiar with the action.
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stevens

Posts: 2725
Registered: February 2007
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Re:General stevens Rules Quiz No.9
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Mon, 11 March 2013 13:53

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| Antoi wrote on Sun, 10 March 2013 07:46 | don't know if I understand your question, but playing a fire fight increases the fire power of artillery with +1 die
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Yes, I think you have it. The question is just a matter of thinking about when the standards of artillery are changed. Yours is a correct answer because the standard die roll in FIREFIGHT is now increased by one dice.
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stevens

Posts: 2725
Registered: February 2007
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Re:General stevens Rules Quiz No.9
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Mon, 11 March 2013 13:59

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| Quit2 wrote on Sun, 10 March 2013 11:03 |
| rasmussen81 wrote on Sun, 10 March 2013 15:44 |
| Quit2 wrote on Sun, 10 March 2013 16:42 | De hills in Saverne gap do block line of sight for artillery
Are we limited to one answer only? Or one per day? Or can we just go ahead?
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Usually it's just one answer only! Let the other guys have a chance.
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Actually I wanted to open the suggestion to "one per day". That gives everyone a chance, but allows players to give multiple answers if a certain answer does not get found by other players.
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Yes, Quit2, I think one answer a day is okay as I think there will be a whole lot of answers. However, if there is a flood of answers, I have a real job and will not be able to respond as quickly. But let's do it.
Saverne Gap is a good example of a specific scenario rule changing the standard for artillery LOS. Congrats on your answer.
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stevens

Posts: 2725
Registered: February 2007
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Re:General stevens Rules Quiz No.9
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Mon, 11 March 2013 15:10

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| Zalamence wrote on Sun, 10 March 2013 14:40 | Artillery firing from a mountain has an extended range over seven hexes: 3,3,2,2,1,1,1
I remember the rule but I'm unaware of any official scenarios utilizing it. Is there any?
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Bravo sir, yes extended range is a variation from the standard.
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stevens

Posts: 2725
Registered: February 2007
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Re:General stevens Rules Quiz No.9
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Mon, 11 March 2013 15:12

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| rasmussen81 wrote on Mon, 11 March 2013 03:23 | If you play Their Finest Hour (TFH) and roll a Star, you can order Artillery and attack with +1 die. So your attacks will now be 4,4,3,3,2,2 and everyone better watch out!
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Yes more dice with TFH Card ... fun to have but not fun to be on the receiving end of.
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stevens

Posts: 2725
Registered: February 2007
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Re:General stevens Rules Quiz No.9
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Mon, 11 March 2013 15:15

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| 50th wrote on Mon, 11 March 2013 03:59 | oops, misunderstood!
how about when using Forward Spotting (Actions Card #4)
When using this rule, players in scenario specific areas
(like on mountain or other high place) can use their
artillery like big guns firing 3 3 2 2 1 1 1 1 and using
targeting rule on Troops Card #3
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Yes, again an ACTION rule that gives artillery a change from the standard play.
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stevens

Posts: 2725
Registered: February 2007
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Re:General stevens Rules Quiz No.9
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Mon, 11 March 2013 15:18

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| rasmussen81 wrote on Mon, 11 March 2013 03:52 | I'm not sure if this works...reading the first post it looks like Stevens is looking for ways that Standard Artillery is changed. Big Guns are their own unit, and therefore might not qualify.
But as the judge and creator of the quiz, Steves gets to decide if he'll take it. Maybe if you send him a few painted figures of Big Guns he'll be more likely to agree!!
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Actually,if the artillery unit is a variant, IT ALSO DIFFERS FROM THE STANDARD, so no problem with Big Guns.
And yes I do like pictures.
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Zalamence

Posts: 76
Registered: June 2010
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Re:General stevens Rules Quiz No.9
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Tue, 12 March 2013 09:44

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| nemesszili wrote on Sun, 10 March 2013 23:02 |
| Zalamence wrote on Sun, 10 March 2013 20:40 | Artillery firing from a mountain has an extended range over seven hexes: 3,3,2,2,1,1,1
I remember the rule but I'm unaware of any official scenarios utilizing it. Is there any?
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Gurun, The Bicycle Blitzkrieg, CB2...
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Thanks! I've even played this one I recall I didn't remember the extended range back then...
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Antoi

Posts: 232
Registered: March 2005
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stevens

Posts: 2725
Registered: February 2007
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rasmussen81

Posts: 6071
Registered: July 2007
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Re:General stevens Rules Quiz No.9
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Tue, 12 March 2013 12:34

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| stevens wrote on Tue, 12 March 2013 14:54 |
| Antoi wrote on Tue, 12 March 2013 05:52 |

well, it explains itself
Urban combat denk #13
Winter combat denk #13
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Good answer. Sometimes the range is extended because of a special scenario rule and sometimes it is extended by the play of a SPOTTER Combat Card.
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Except in this case it's not extending the range...these cards both increase the firepower of Artillery for the turn. It could be extremely dangerous if you played one of these cards on the same turn as TFH or Firepower! Up close, you could blast a unit with 5 dice!!
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stevens

Posts: 2725
Registered: February 2007
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Re:General stevens Rules Quiz No.9
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Tue, 12 March 2013 13:19

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See above edit.........
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rasmussen81

Posts: 6071
Registered: July 2007
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Re:General stevens Rules Quiz No.9
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Tue, 12 March 2013 13:21

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| stevens wrote on Tue, 12 March 2013 16:19 | See above edit.........
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No problem.
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JJAZ

Posts: 483
Registered: May 2008
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Re:General stevens Rules Quiz No.9
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Tue, 12 March 2013 16:43

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Artillerie on a train can move with the train and battle so a bigger range is possible!
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stevens

Posts: 2725
Registered: February 2007
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Re:General stevens Rules Quiz No.9
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Tue, 12 March 2013 18:16

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So Artillery on a train actually has the ability to move farther and faster than other Artillery and increase it's range. Good one!
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50th

Posts: 1277
Registered: October 2006
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Re:General stevens Rules Quiz No.9
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Wed, 13 March 2013 16:50

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Although not strictly artillery, Destroyers (Troops Card #12) act like Big Guns, except that they also move two.
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stevens

Posts: 2725
Registered: February 2007
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Re:General stevens Rules Quiz No.9
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Wed, 13 March 2013 19:52

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| 50th wrote on Wed, 13 March 2013 11:50 | Although not strictly artillery, Destroyers (Troops Card #12) act like Big Guns, except that they also move two.
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The fact is that DESTROYERS are not considered artillery, and for that reason they are not considered in this question.
FAQ
| Quote: | Q. For the purposes of the Artillery Bombard card, is a Destroyer considered Artillery?
A. No. A Destroyer, however, may be ordered with the Firefight Tactic card.
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But, yes, you are correct in the fact that they behave in a similar manner.
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Flemish_Havy

Posts: 443
Registered: October 2011
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Re:General stevens Rules Quiz No.9
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Wed, 13 March 2013 20:30

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If winter combat cards are in consideration, Artillery can 'run out of ammo'
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stevens

Posts: 2725
Registered: February 2007
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tinsoldier

Posts: 380
Registered: December 2010
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Re:General stevens Rules Quiz No.9
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Fri, 15 March 2013 17:12

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| rasmussen81 wrote on Tue, 12 March 2013 12:34 |
| stevens wrote on Tue, 12 March 2013 14:54 |
| Antoi wrote on Tue, 12 March 2013 05:52 |

well, it explains itself
Urban combat denk #13
Winter combat denk #13
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Good answer. Sometimes the range is extended because of a special scenario rule and sometimes it is extended by the play of a SPOTTER Combat Card.
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Except in this case it's not extending the range...these cards both increase the firepower of Artillery for the turn. It could be extremely dangerous if you played one of these cards on the same turn as TFH or Firepower! Up close, you could blast a unit with 5 dice!!
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If it is a Big Gun firing at a crossed-haired target, +1 die, for a total of 6.
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stevens

Posts: 2725
Registered: February 2007
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Re:General stevens Rules Quiz No.9
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Fri, 15 March 2013 17:36

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| tinsoldier wrote on Fri, 15 March 2013 12:12 |
| rasmussen81 wrote on Tue, 12 March 2013 12:34 |
| stevens wrote on Tue, 12 March 2013 14:54 |
| Antoi wrote on Tue, 12 March 2013 05:52 |

well, it explains itself
Urban combat denk #13
Winter combat denk #13
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Good answer. Sometimes the range is extended because of a special scenario rule and sometimes it is extended by the play of a SPOTTER Combat Card.
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Except in this case it's not extending the range...these cards both increase the firepower of Artillery for the turn. It could be extremely dangerous if you played one of these cards on the same turn as TFH or Firepower! Up close, you could blast a unit with 5 dice!!
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If it is a Big Gun firing at a crossed-haired target, +1 die, for a total of 6.
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A TRIPLE BONUS,
TFH, Spotter Combat Card and Crosshairs marker......OUCH!!!!!
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Quit2

Posts: 802
Registered: July 2007
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Re:General stevens Rules Quiz No.9
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Sat, 16 March 2013 13:48

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The 88 has a different range and a different number of dice for certain ranges compared to normal artillery.
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stevens

Posts: 2725
Registered: February 2007
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Re:General stevens Rules Quiz No.9
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Sat, 16 March 2013 17:03

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| Quit2 wrote on Sat, 16 March 2013 08:48 | The 88 has a different range and a different number of dice for certain ranges compared to normal artillery.
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Correct sir. Yes, the 88 is artillery with a different set of limits
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Quit2

Posts: 802
Registered: July 2007
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Re:General stevens Rules Quiz No.9
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Sun, 17 March 2013 09:12

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| equipment pack rules wrote | Smoke Shell hexes also block line of sight for Artillery units.
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These Smoke shells reduce the range of the artillery by blocking it's line of sight.
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stevens

Posts: 2725
Registered: February 2007
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sam1812

Posts: 1912
Registered: August 2006
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stevens

Posts: 2725
Registered: February 2007
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Quit2

Posts: 802
Registered: July 2007
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Re:General stevens Rules Quiz No.9
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Wed, 20 March 2013 14:10

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screaming meemies:
The target cannot ignore flags when incendiary shells are fired.
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