Five Tribes Five Tribes

Forums

Search
Forums » Memoir '44 - English » Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station
Show: Today's Posts 
  
AuthorTopic
sam1812
Senior Member
Brigadier General

User Pages
Posts: 2269
Registered:
August 2006
Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Mon, 09 December 2013 04:22
Since only 2 people signed up for the Overthrough scenario, we'll change.

Our scenario will be jdrommel's Tchepovitchi Station, which has its 70th anniversary next week. There's snow on the ground, Tigers among the tanks, and no Commissars to worry about. See it at http://www.daysofwonder.com/memoir44/en/editor/view/?id=8981

(If you're interested in learning this multi-player Overlord version of Memoir, sign up here, and I'll come online earlier to teach you. Also, if you haven't played Overlord before, download the rules from the Memoir website's Rules & Goodies page.)

Overlord -- Tchepovitchi Station -- Sunday, DECEMBER 15.

> 06:00 in California
> 09:00 in New York
> 14:00 in London
> 15:00 in France, Germany, Belgium, etc.
> Other countries, you know where you are.

Post a message here if you want to be in it.

We will be using version 10.8 of the Memoir module. Download the latest version of the module and extensions from the Modules page at http://www.vassalengine.org . Also, Vassal is currently at version 3.2.8. Click the Download link on the Vassal page. Please download your files before game time, so we don't delay the start.

I'll be online at least 30 minutes beforehand, to help anybody who has questions or technical problems, or who wants a refresher on units.

Who wants to play? And who would like to be a Commander-in-Chief?

DEFINITE:
Buidheo
Gonzalan
JFKoski*
Quit2*
sam1812
Zalamence*
Tank Commander
PROBABLE:
LooneyLlama
(Almilcar)

POSSIBLE:

If Zalamence and JFKoski are there at game time, they'll be the CinCs.

ryo and Almilcar are 9th and 10th player. If somebody cancels in advance or isn't there by a reasonable time, he'll be in. Gonzoj may also be there.

If enough people show up, maybe we'll have two boards.

[Updated on: Sat, 14 December 2013 18:16]

      
Quit2
Senior Member
Advanced Historian

User Pages
Posts: 1160
Registered:
July 2007
Re:Let's Play OVERLORD -- in fact, OVERTHROUGH -- Sunday, December 15, on Vassal! Mon, 09 December 2013 09:31
I'm in.

I prefer field general, but if no other experienced player can be commander in chief, I'll be that.

[Updated on: Mon, 09 December 2013 09:32]

      
Almilcar
Senior Member
Letters From Iwo Jima

User Pages
Posts: 892
Registered:
November 2011
Re:Let's Play OVERLORD -- in fact, OVERTHROUGH -- Sunday, December 15, on Vassal! Mon, 09 December 2013 10:51
Sam,

How long may take an Overthrough game?

Cheers
      
Quit2
Senior Member
Advanced Historian

User Pages
Posts: 1160
Registered:
July 2007
Re:Let's Play OVERLORD -- in fact, OVERTHROUGH -- Sunday, December 15, on Vassal! Mon, 09 December 2013 11:31
approximately 1,5 times a regular overlord game.
      
sam1812
Senior Member
Brigadier General

User Pages
Posts: 2269
Registered:
August 2006
Re:Let's Play OVERLORD -- in fact, OVERTHROUGH -- Sunday, December 15, on Vassal! Mon, 09 December 2013 13:53
I suspect that there may be more comings and goings than the usual Overlord game, and that's okay.
      
Zalamence
Senior Member
Bring Boys Back Home

User Pages
Posts: 110
Registered:
June 2010
Re:Let's Play OVERLORD -- in fact, OVERTHROUGH -- Sunday, December 15, on Vassal! Mon, 09 December 2013 14:17
I've waited so long for another Overlord, but Overthrough makes me hesitate a little...

Too bad the game wasn't scheduled for yesterday as I would've had all the time in the world and a great internet connection, both fine for playing as a C-in-C.

Hmm... I'm in. It is unlikely that I could play 3 or more hours.
      
Zalamence
Senior Member
Bring Boys Back Home

User Pages
Posts: 110
Registered:
June 2010
Re:Let's Play a NORMAL OVERLORD -- Sunday, December 15, on Vassal! (I'll change the scenario.) Tue, 10 December 2013 20:18
Cool, a regular overlord. Since I haven't played as the C-in-C online, I guess I should give it a go. I'm just hoping it won't go on for awfully long, and cellphone internet connection doesn't get quirky.
      
Quit2
Senior Member
Advanced Historian

User Pages
Posts: 1160
Registered:
July 2007
Re:Let's Play a NORMAL OVERLORD -- Sunday, December 15, on Vassal! (I'll change the scenario.) Tue, 10 December 2013 22:12
I'm still in.
Even for a normal overlord.

Today I saw Sauron enter on Vassal. He had just installed it, and was discovering some features.
Unfortunately, I didn't have time to play an intro game with him. I hope I (or better, someone with more Vassal knowledge) can teach him some more about the application soon. He's such a good player: I want him on my team in any overlord we play. Very Happy
      
LooneyLlama
Senior Member
Lucky Bastard

User Pages
Posts: 731
Registered:
March 2008
Re:Let's Play a NORMAL OVERLORD -- Sunday, December 15, on Vassal! (I'll change the scenario.) Tue, 10 December 2013 23:39
Sam,

I'm going to try to play also. I'm having trouble with vassal since the last update. I keep getting error messages when downloading games. Some of the hexagons aren't downloaded, and I have to manually put them in to play. Let's see if I can join Saturday.

Eric
      
sam1812
Senior Member
Brigadier General

User Pages
Posts: 2269
Registered:
August 2006
Re:Let's Play a NORMAL OVERLORD -- Sunday, December 15, on Vassal! (I'll change the scenario.) Wed, 11 December 2013 01:40
Eric, come online a hale hour before game time, and we'll figure it out.

Sam
      
sam1812
Senior Member
Brigadier General

User Pages
Posts: 2269
Registered:
August 2006
Re:Let's Play a NORMAL OVERLORD -- Sunday, December 15, on Vassal! (I'll change the scenario.) Wed, 11 December 2013 02:32
Our scenario will be Tchepovitchi station, by jdrommel. http://www.daysofwonder.com/memoir44/en/editor/view/?id=8981
      
Buidheo
Member
Brigadier

User Pages
Posts: 37
Registered:
March 2007
Re:Let's Play a NORMAL OVERLORD -- Sunday, December 15, on Vassal! (I'll change the scenario.) Wed, 11 December 2013 02:40
I could give it a try...
      
gonzalan
Senior Member
Brigadier General

User Pages
Posts: 416
Registered:
May 2003
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Wed, 11 December 2013 02:52
Sam,

I would like to be in on it as well, still have at least one vacation day to burn or plenty of sick time as well!! War often makes me sick to my stomach!!
      
JFKoski
Senior Member
Advanced Historian

User Pages
Posts: 603
Registered:
October 2005
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Wed, 11 December 2013 05:16
I'll go for this scenario. I'm more interested in OL than Over-Through. I'll be up for CiC so I can get credit in my service record.

I thought I got my 1000th win last Sunday according to my service record. This doesn't count games without my AAR, such as: any Johnny won for me after a disconnect, test games, OL where I wasn't CiC-so my name wasn't on it, and SFTF that may have been deleted.). It turns out there were a couple duplicate AARs, so I pulled mine.
      
tank commander
Senior Member
I Love Pineapples

User Pages
Posts: 2140
Registered:
October 2004
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Wed, 11 December 2013 11:25
If you do not have a full table yet, I would like to be a FG.
      
ryo60000
Senior Member
Lieutenant-colonel

User Pages
Posts: 241
Registered:
August 2005
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Wed, 11 December 2013 12:31
i'll try to be here

Ryo60
      
Almilcar
Senior Member
Letters From Iwo Jima

User Pages
Posts: 892
Registered:
November 2011
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Wed, 11 December 2013 22:07
Join me as probable, if there is any spot yet Very Happy Shocked
      
Zalamence
Senior Member
Bring Boys Back Home

User Pages
Posts: 110
Registered:
June 2010
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Fri, 13 December 2013 12:28
As I mentioned before, my internet connection will be relying on cell phone connected to a table computer. This is because I won't be home next Sunday. Needless to say it isn't the optimal router (and possibly causes issues) and C-in-C should be present all the way through the match. I think it should be necessary to nominate somebody as my second-in-command in advance so the game could proceed swiftly even if my connection fails.
      
sam1812
Senior Member
Brigadier General

User Pages
Posts: 2269
Registered:
August 2006
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Fri, 13 December 2013 12:35
Zalamence, we've had problems in the past because of CinCs being disconnected, leaving the rest of his side unable to access his cards.

If you don't trust your connection for this Sunday, maybe you should wait until next time to be CinC.
      
Zalamence
Senior Member
Bring Boys Back Home

User Pages
Posts: 110
Registered:
June 2010
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Fri, 13 December 2013 22:18
I spoke with my brother and he convinced me that this connection method is as reliable as any landline. So I'll the phone a try Smile
After all, it could be anyone of us who loses internet connection, and we've got around connection issues before. I trust my connection will do fine.
      
ryo60000
Senior Member
Lieutenant-colonel

User Pages
Posts: 241
Registered:
August 2005
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Sat, 14 December 2013 10:37
Hi

Sorry but i really forgot that i have a concert this sunday at 4pm (paris hour)
i can't play with you my vassal friends, hope next time

have a good play
      
sam1812
Senior Member
Brigadier General

User Pages
Posts: 2269
Registered:
August 2006
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Sun, 15 December 2013 19:39
Game over.

Allies: JFKoski, supported by Tank Commander, Gonzoj, and sam1812.

Axis: Zalamence, supported by Gonzalan, Quit2, and LooneyLlama.

Luck was with the Germans today. They Barraged our Right artillery off the board before the first unit was ordered, did successful Ambushes on 2 consecutive turns, and played 7 cards with the word Assault, versus 0 for us.

11 turns, Axis won 15-10, 55-44.
      
gonzalan
Senior Member
Brigadier General

User Pages
Posts: 416
Registered:
May 2003
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Mon, 16 December 2013 00:30
sam1812 wrote on Sun, 15 December 2013 11:39

Game over.

Allies: JFKoski, supported by Tank Commander, Gonzoj, and sam1812.

Axis: Zalamence, supported by Gonzalan, Quit2, and LooneyLlama.

Luck was with the Germans today. They Barraged our Right artillery off the board before the first unit was ordered, did successful Ambushes on 2 consecutive turns, and played 7 cards with the word Assault, versus 0 for us.

11 turns, Axis won 15-10, 55-44.



Sam,

A vacation day well spent away from work for me!!! Throughly enjoyed my 1st OL experience in a team format, had only played 1-1 and the 2-2 of a few weeks back

Thanks again for putting it together and pleasure playing against you on the one flank.

Hope I can join in on the next one.
      
Quit2
Senior Member
Advanced Historian

User Pages
Posts: 1160
Registered:
July 2007
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Mon, 16 December 2013 09:20
Yes, thank you, Sam
I had great fun. I loved how the game went from one flank to the other:
First the Axis left made a push. When that attack was done, the Allies gathered some armour on their left to mount an attack there, which was answered by a decent counter offensive on the Axis right.
Those overlords are always multiple little scenarios in one game. What's not to love?

[Updated on: Mon, 16 December 2013 09:20]

      
Zalamence
Senior Member
Bring Boys Back Home

User Pages
Posts: 110
Registered:
June 2010
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Mon, 16 December 2013 10:41
One thing I found amusing was that even though Allied left/Axis right had no objective to defend/go for, the major tank battle took place just there. I am also glad that Tigers didn't play a big role; it is always frustrating how they can get killed in the first encounter or just withstand countless dice.

The cards were totally on my side, and the dice often, too. Funny how game-deciding the initial Barrage was... My plan was, indeed, to go according to historical background: first assault the station, then turn towards Korosten. Seeing guns disappear next to the church changed my focus, and Eric did a fine job crumbling Allied defences. Did someone count how many times TC complained about having so few units? Laughing
      
JFKoski
Senior Member
Advanced Historian

User Pages
Posts: 603
Registered:
October 2005
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Mon, 16 December 2013 15:19
It's sometimes difficult to play CiC. Your field generals want to know what they might get next turn, and you are not supposed to tell them what cards you have. For instance, I had two Firefights, so saying "stay put in defensive terrain" or "don't go close" was about all I could do, and I don't think I ever got a turn where a FG could order 4 for Firefight. This is an important reason why I didn't take over for CFG when there were only 3 of us and had Sam and John operate it as they saw fit. Knowing my cards would be an advantage over the Axis CFG, so I didn't do it.

Similarly when we had 4, my CFG wanted to know whether to send tanks to RFG. If he moved it in the open I knew it might get shot-up, and it was unlikely to be ordered again while action was happening in section 6 (counting Leftmost as 1 and Rightmost as 6). I had said to keep one on the C/R hex in case RFG rolled a tank in initiative, but he got impatient with that and sent it leftward(!?). Once he was replaced they sent it back to that hex and would use it to go after a wounded unit, which only resulted in a 1-1 medal exchange.

Likewise, once my hand was full of Lefts (after all those turns not giving Sam a card), I suggested he advance in both sections. Normally, a FG should advance in only one at a time, which is a serious limitation in OL. Unfortunately, LFG and CFG loaded up tanks in section 2, so there was no point in giving him my two Attack-L cards for the followup, so this limited our advance on that front.

As he said, I didn't get any cards with the words "Assault" in them.

[Updated on: Mon, 16 December 2013 15:30]

      
LooneyLlama
Senior Member
Lucky Bastard

User Pages
Posts: 731
Registered:
March 2008
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Mon, 16 December 2013 16:01
I just want to say I had a great time playing Overlord with such fine players. JFK's problem of getting his commanders to coordinate an attack while being restricted by his cards is pretty much a given in Overlord. I thought they did quite well for this scenario. They got a lot closer to victory than the score indicated. Zalamence, my commander, did not leave me hanging. When he had his PM with me, I was confident that I would not leave my troops exposed on following turns. Great job Zalamence.

Anyway, I think this scenario is very frustrating for the Allies. They really can't do much but hope that the Axis is overaggressive. They can't really come out to counterattack as the Axis has some good cover, and if they stay back they get picked apart. Maybe next time we can come up with an Overlord scenario that utilizes the skills of all 8 players.

I look forward to playing another Overlord on Vassal. I finally got it to work properly. I think I'll be going on there more often.

LooneyLlama
      
tank commander
Senior Member
I Love Pineapples

User Pages
Posts: 2140
Registered:
October 2004
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Mon, 16 December 2013 22:33
When I first saw this scenario I thought the Russians would probably have a hard time. Both the Russian left and right seemed weak in units and cover.

To tell you the truth, I hoped I would end up on the German side.

I am sure with better cards, the Russians may do well. But if the Germans hang back and use their arty and armor superiority, it will be lights out. If not for some very poor German shooting my flank would have collapsed sooner than it did. I am surprised that I had 2 units left and held onto the objective medal.

      
Quit2
Senior Member
Advanced Historian

User Pages
Posts: 1160
Registered:
July 2007
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Tue, 17 December 2013 02:00
Armor superiority?
Both sides have 9 armour units. Only difference is that Axis have 2 of them as Tigers and 2 are elite.
Artillery superiority? 4 vs 3 units. But the 3 allied artilleries are protected with sandbags. And the Allies have one artillery that starts on the third line from their side, which means it can reach the last row of the Axis.
On infantry: it's 16 vs 14, again in favour of the Axis, but here as well, all Allied infantry starts in cover, while many axis units are out in the open, especially in the two extreme corners.

I believe indeed that if the allies get better cards, and if they play a bit more aggressive with their tanks, they can group their tanks and assault the Axis with their backs against the baseline. An initial barrage and two well timed ambushes just were too much.
      
sam1812
Senior Member
Brigadier General

User Pages
Posts: 2269
Registered:
August 2006
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Tue, 17 December 2013 02:51
FYI, here's how I chose the scenario.

I felt like trying a scenario we hadn't used before, rather than doing a repeat. This one is by jdrommel, who has composed a lot of excellent scenarios. It has five ratings -- all 3-stars, including multiple from good players I know. Even though Axis had won 5 games out of 7, the average medal scores were very close. A couple of the other scenarios I considered had things like pre-game bombardments that could have crippled one side. (Little did I know...) And the map looked more interesting than several others I considered.

Next time, I'll try to balance the cards, too. Smile

      
LooneyLlama
Senior Member
Lucky Bastard

User Pages
Posts: 731
Registered:
March 2008
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Tue, 17 December 2013 05:13
Sam,
I have no complaints about this scenario. I really appreciate you coming on early and helping everyone get ready. jdrommel writes great scenarios.

Quit2, I still don't think the Allies can win it very often. They would need really good cards and dice. Would you really want to be aggressive against those Tigers and the elite armor? I just don't think that would play out well. The Axis have some nice cover also. I thought they played it perfectly. They had bad cards pretty much throughout and waited until the end before venturing out with their armor. They didn't face the Tigers and it still didn't work. The Allies are stuck in position as there is no other cover other than where the units start the game. No place to maneuver. If they had some cover to go to nearer the Axis baseline, then I think an aggressive game plan would work.

Anyway, like I said before, I really enjoyed playing Overlord with everyone.
      
Quit2
Senior Member
Advanced Historian

User Pages
Posts: 1160
Registered:
July 2007
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Tue, 17 December 2013 10:05
The biggest disadvantage of the Allies in this scenario is that their troops are scattered from the 5th to the first line. And because they are all in good defensive position (terrain with sandbags), the are inclined to sit back. The consequence is that the Axis can move very slowly forward with artillery and armour taking out one town at a time from a distance. With such a strategy (Allies staying in cover, troops scattered + Axis advancing with caution), Allies will not win this one very often. So some other strategy should be taken by the Allies.

So my suggestion for the Allies would be: regroup your troops in those sections you want to mount an attack. Then attack. Exploit the fact that axis start with their backs against the wall.
My guess would be: regroup in sections 2 and 5. Attack towards sections 1 and 6 (where axis weakest troops/cover is).
In the centre, you just sit back, and send your best troops (tanks) to the flanks.
Of course, your cards will have to determine your final plan. And "assaulting" your opponent is always better than "attacking" or "probing" him.

Actually, this is a bit what Axis did in our game in sections 5 and 6: The heavy armour from section 4 moved to 5 to attack, while the left flank player advanced in 6. This forced the right flank Allied player to make a choice: reply to the armour from the centre or to the infantry assault in the other section.

Now, I'm not saying I would have a better result as Allies than the one from our game, but at least I'm proposing another option that waiting to be pinged to death one die at a time and saying that the Allies can't win.

It's a bit like in Red Barricades factory. My feeling is that the most successful strategy for the Allies there is to first make an initial assault with the most forward troops, trying to take 2 medals, if you're lucky even 3 and weaken some units. Then pull back and take the objectives.
This gives you 2 medals from the killed Axis and 4 objectives for a score of 6, where your opponent mostly only have 3 from the units you sent forward and couldn't retreat afterwards. With that head start, you're in a good position to start firing from a distance. It also put the Axis player in the responsive seat, which makes it much more difficult to organise the troops to make the most from good cards.
If on the other had, you sit back with the Allies, and go for the objectives first, you quickly get 4 objective medals, but you'll loose your forward troops to the Axis initial assault, depriving you from those troops to take the 2-3 medals I spoke about before.
Of course it sometimes backfires, if your opponent has much better cards/dice.

      
gonzalan
Senior Member
Brigadier General

User Pages
Posts: 416
Registered:
May 2003
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Tue, 17 December 2013 14:53
As for me and my thoughts, the obligatory one cent, to me each scenario is always 50/50 and of course that view come with rose-colored glasses!!

Never know what the card and dice will give, can always limit the opponents dice by use cover and use the cards as best you can.

I tend to go the agressive route, tends to cost me at time, rather die fighting and attack and try to get the upper hand. As Quit2 mentioned OL a battle made of mini-battles and as Sam also mentioned, can't win the battle in only one section, though ALLIES right can be a costly loss in this scenario.

As I said, I tend to be aggressive (foolhardy?) and when faced by Sam in the same flank, then I cower in the corner, ask if he would like to play checkers and then come out to play when he decides to play nice! LOL!

Was fun and enjoyed it and got to play with some people I don't encounter all that often and as a bonus was on the victorious side, all in all, couldn't ask for more. And discovered in checkers, as in M'44, Sam got the better of me once again!😜
      
LooneyLlama
Senior Member
Lucky Bastard

User Pages
Posts: 731
Registered:
March 2008
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Wed, 18 December 2013 02:18
Quit2,

I do agree with your synopsis of how the Allies could win. Sitting back is certain doom. However, I'll bet the victories that the Allies did win were when the Axis attacked aggressively.
      
Quit2
Senior Member
Advanced Historian

User Pages
Posts: 1160
Registered:
July 2007
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Wed, 18 December 2013 09:21
Eric,

You're probably right. But hoping that your opponent plays badly is not a strategy I like to bet on.
      
gonzalan
Senior Member
Brigadier General

User Pages
Posts: 416
Registered:
May 2003
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Wed, 18 December 2013 23:47
Quit2 wrote on Wed, 18 December 2013 01:21

Eric,

You're probably right. But hoping that your opponent plays badly is not a strategy I like to bet on.


Strategy? You mean I have been "attacking" this the wrong way? LOL! Closing ones eyes and shooting blindly doesn't count? Does anyone have a drawing board I can use since I have to go back to it?

Different players, different strategies, in the end hopefully results in a victory no matter the route taken!! And even then I sometimes take a wrong turn and still win!!
      
Quit2
Senior Member
Advanced Historian

User Pages
Posts: 1160
Registered:
July 2007
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Thu, 19 December 2013 01:07
Now much more important than strategy:
When is the next overlord on Vassal?

How does January 12 or January 19 look for everybody?
      
tank commander
Senior Member
I Love Pineapples

User Pages
Posts: 2140
Registered:
October 2004
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Thu, 19 December 2013 01:33
sam1812 wrote on Mon, 16 December 2013 20:51

FYI, here's how I chose the scenario.

I felt like trying a scenario we hadn't used before, rather than doing a repeat. This one is by jdrommel, who has composed a lot of excellent scenarios. It has five ratings -- all 3-stars, including multiple from good players I know. Even though Axis had won 5 games out of 7, the average medal scores were very close. A couple of the other scenarios I considered had things like pre-game bombardments that could have crippled one side. (Little did I know...) And the map looked more interesting than several others I considered.

Next time, I'll try to balance the cards, too. Smile




Sam, no worries on the scenario selection. I am sure, with all things being equal, a more competitive contest can occur.
      
tank commander
Senior Member
I Love Pineapples

User Pages
Posts: 2140
Registered:
October 2004
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Thu, 19 December 2013 02:03
Quit2 wrote on Mon, 16 December 2013 20:00

Armor superiority?
Both sides have 9 armour units. Only difference is that Axis have 2 of them as Tigers and 2 are elite.
Artillery superiority? 4 vs 3 units. But the 3 allied artilleries are protected with sandbags. And the Allies have one artillery that starts on the third line from their side, which means it can reach the last row of the Axis.
On infantry: it's 16 vs 14, again in favour of the Axis, but here as well, all Allied infantry starts in cover, while many axis units are out in the open, especially in the two extreme corners.

I believe indeed that if the allies get better cards, and if they play a bit more aggressive with their tanks, they can group their tanks and assault the Axis with their backs against the baseline. An initial barrage and two well timed ambushes just were too much.


Superiority was the wrong word. Shall we say definite edge?

Armor:

Yes both sides have 9 units but the staying power of the Elite panzers (with M & M in mind) and the Tigers more than makes up for the few extra armor figs the Russians have.

Artillery:

You forgot to mention that the Germans have a Mobile Arty, a clear cut advantage. As to the Russian sandbags, sure they allow a flag to be ignored (from non AP or Barrage attacks) but only serve to make it difficult to dislodge those units from the hex they start in. As to the Russian arty that can fire on the German back row (that would be one 1d attack a turn), well I am sure those German units in range and on the baseline will move off it soon enough.

Infantry:

Four of the German infantry and Elites and two of the Russians are cavalry. The Cav, while having extra mobility and perhaps an OR attack, suffer from lack of hitting power and range.

Cover:

While it is true the Russians have more cover and they have several dug in units, the center German position has good cover. As to the German left, the lack of cover is not much of a concern as I do not see the much of a chance of a Russian advance here. A Dig In card on the German right would certainly be helpful if a Russian advance occured there.

Also, there are the two Temp medals the Germans can possibly capture. The center hex is probably too difficult to take as two arty cover this hex well, but the Russian right would have problems holding the medal hex there.

Overall, I certainly think the Germans have the advantage in this scenario, probably to the turn of at least 67 / 33.
      
tank commander
Senior Member
I Love Pineapples

User Pages
Posts: 2140
Registered:
October 2004
Re:Let's Play OVERLORD -- Sunday, December 15, on Vassal! Tchepovitchi Station Thu, 19 December 2013 02:16
Quit2 wrote on Tue, 17 December 2013 04:05


So my suggestion for the Allies would be: regroup your troops in those sections you want to mount an attack. Then attack.


No plan survives first contact with the enemy.....

Alright, I do agree that the Russians must hit back somewhere, but where?

The German left is out as any Russian attack there can be countered easily. The Russians cannot get enough forces there fast enough to take advantage of the German units starting positions.

The center is out also as once again, the Germans can stand in the woods and then hit from their left.

So that leaves the German right to attack. This offers up the best chances for a successful attack(or at least one that might worry the Germans). Of course they must still take time getting into positions with the RR tracks blocking a safer path to get their and then the mine field actually inhibits such Russian movement. So the approach for any Russian advance is thus channeled by the terrain on their left. So their are problems here too. But, I think, it is the best possible choice to attack from. Of course, if the cards allow, the Germans will not be sitting on their hands while this is going on.

[Updated on: Thu, 19 December 2013 02:26]

      
Pages (2): [1  2  >  » ]     
Previous Topic:NEW BREAKTHROUGH SCENARIO
Next Topic:Scenarios from the Front Volume 2 is now available!
Goto Forum: