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Posts: 13
Registered: July 2004
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More on luck in the game...
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Wed, 22 June 2005 20:43
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Yes, there is a lot of luck involved with the game, and that doesn't really bother me. When I feel like playing a game with less of the "luck factor" I play something else.
Now I find it somewhat unfair when a single infantry can singlehandedly destroy 3 tanks simply because of the luck factor. You would think that not only that single infantry is prone to being destroyed (and therefore a sure score for your opponent), it should also be "weaker" when attacking.
Has anyone tried using the indicated number of dice as dictated by the rules depending on the distance from the target, but limiting the number of actual "hits" to the total number of units in your attacking army? In the example above, the infantry would roll 3 die for close combat, but can only score a max hit of one tank....even if he rolls all tanks. Anyone tried that? Does it work? (I think this is actually how it works with Battle Cry.... don't know cause I don't have it).
Thanks
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Posts: 755
Registered: June 2004
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Re:More on luck in the game...
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Thu, 23 June 2005 13:21

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| rcube wrote on Wed, 22 June 2005 20:43 | Now I find it somewhat unfair when a single infantry can singlehandedly destroy 3 tanks simply because of the luck factor.
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A single unit is not a simply a 'single unit'. It still represents the entire division (or whichever size the scenario has defined), but the single unit represents it's vulnerability. This doesn't mean that the entire division cannot use its full firepower to knock off the tanks!
Mik
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Posts: 74
Registered: July 2004
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Re:More on luck in the game...
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Thu, 23 June 2005 14:05

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That's how we do it (also in our miniature variants for Battle Cry, Colonial & Medieval). It works very well indeed!
http://www.tsoa.be/html/fuseliers.html
Rudi
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Posts: 13
Registered: July 2004
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Re:More on luck in the game...
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Thu, 23 June 2005 14:48

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Yes yes I understand that Mik, but I can't help but feel that it is unfair/unreasonable that the "attack value" or "firepower" of one infantry in a unit (representing one soldier or a hundred) is EXACTLY THE SAME as a 4 infantry or armror unit (ok ok, 4 soldiers or 400). The way it is set up right now, only a unit's "defense" is affected by the reduced numbers because you roll the same number of dice no matter how small your unit is.
If you play the way Rudi (thanks for your comments!) plays, the defender will feel more threat from a full 4 infantry/armor unit than a single infantry/armor unit coming his way. Plus the attacker will be more willing to protect this single infantry unit, not only because it will be easier to kill and will give the defender a score, but because it is a weaker unit when attacking.
I'll give this a spin the next time I play.
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Posts: 75
Registered: April 2005
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Re:More on luck in the game...
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Thu, 23 June 2005 15:49

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Hmmm...it all depends on what you want the game to be. If you're looking for a realistic simulation of WWII then yes, it seems odd 1 tinny infantry unit can wipe out 3 tanks in one lucky hit. I have a more "abstract" view of the game and it doesn't bother me one bit that stokes of incredible luck may happen. It doesn't happen that often as to require rethinking of the system...and as usual with a game that leaves so much room for imagination, you can always come up with a good excuse for your/opponet's fortune.
"...realising he's trapped, Hans stuffs his pockets with antitank mines, wires himself with 10 packs of TNT, takes one panzerfaust in each hand and charges the 3 aproaching Shermans" 
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Posts: 1044
Registered: June 2004
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Posts: 819
Registered: March 2005
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Re:More on luck in the game...
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Thu, 23 June 2005 18:47

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during the battle of Kursk, a lone german tank ace was cut off from his unit, and was stuck behind enemy lines, from the cover they where hiding in they spotted a line of Russian tanks filling up a road about 2oo yards away... they aimed at the rear tank and started firing as fast as they could, each hit in the flat side of the T34's and each killing the tank they aimed at... after picking off over 20 tanks in 5 mins they ran out of ammo and abandoned their tank to make it back to their own lines on foot...
Strange things happen in war....
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Posts: 13
Registered: July 2004
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Re:More on luck in the game...
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Thu, 23 June 2005 20:16

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LOL. "No further questions your honor "
Ok, it may have been possible as witnessed by rare cases in history. And I realize this is a lite wargame which is meant not to have all the complex rules regular Wargames have.... that is exactly the reason why I fell for this game. I'm an avid Columbia games Wargame buff (on my way to moving on to GMT wargames), but do have the need for a lite wargame once in a while. This is exactly where M44 comes in.
Now I just need that extra dash of realism by adding that variation. That's it...that's all I need. Not too much to ask. The rest is just perfect.
Thanks all for your opinions. You have reignited my interest for this game. I bought it last year and since hearing about the upcoming expansions, I've felt compelled to come back to the forums.
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Posts: 23
Registered: June 2004
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Re:More on luck in the game...
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Fri, 24 June 2005 13:13

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I prefer to play Memoir straight. The luck factor doesn't bother me - fog of war. I have found that smart play still wins out far more often than dumb luck.
Neverthless, one of the good things about Memoir 44 (and the Command & Colors series in general) is that it is relatively easy to add additional rules. To each his own.
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Posts: 755
Registered: June 2004
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Re:More on luck in the game...
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Sat, 25 June 2005 13:24
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| Fixpix wrote on Thu, 23 June 2005 15:49 | Hmmm...it all depends on what you want the game to be. If you're looking for a realistic simulation of WWII then yes, it seems odd 1 tinny infantry unit can wipe out 3 tanks in one lucky hit. I have a more "abstract" view of the game and it doesn't bother me one bit that stokes of incredible luck may happen.
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While I enjoy the game as it is, it would have been easier for people to see how it worked if the miniatures had been small groups on a permanent plate with a 'Heroclix' stand to show remaining hit points.
Mik
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