Five Tribes Five Tribes

Forums

Search
Forums » Memoir '44 - English » D-Day Landings: An Inside Look!
Show: Today's Posts 
  
AuthorTopic
Antoi
Senior Member
Bring Boys Back Home

User Pages
Posts: 654
Registered:
March 2005
Re:D-Day Landings: An Inside Look! Tue, 15 April 2014 20:51
None taken ! just had to laugh about it Smile
      
RBorg
Game Designer
Cadet

User Pages
Posts: 238
Registered:
December 2003
Re:D-Day Landings: An Inside Look! Wed, 16 April 2014 05:36
Speculating is always fun!
Knowing the answer and not sharing is not.

Sorry all, we just need to wait a little bit longer and all will be told in detail.
I am sure most will not be disappointed.

Richard Borg
      
red_zebra
Senior Member
Lieutenant

User Pages
Posts: 324
Registered:
February 2005
  Re:D-Day Landings: An Inside Look! Wed, 16 April 2014 05:41
Smile
      
Achtung Panzer
Senior Member
Leutnant

User Pages
Posts: 1069
Registered:
December 2007
Re:D-Day Landings: An Inside Look! Wed, 16 April 2014 10:12
RBorg wrote on Wed, 16 April 2014 04:36

Sorry all, we just need to wait a little bit longer and all will be told in detail.
I am sure most will not be disappointed.

Richard Borg


But will we have it by 6th June - that is the question for most speculation Wink
      
rasmussen81
DoW Content Provider
Designer's Oath

User Pages
Posts: 7099
Registered:
July 2007
Re:D-Day Landings: An Inside Look! Wed, 16 April 2014 19:12
Achtung Panzer wrote on Wed, 16 April 2014 01:12

RBorg wrote on Wed, 16 April 2014 04:36

Sorry all, we just need to wait a little bit longer and all will be told in detail.
I am sure most will not be disappointed.

Richard Borg


But will we have it by 6th June - that is the question for most speculation Wink


I'll all depend on the weather... Rolling Eyes Very Happy
      
Jeronimon
Senior Member
Brigadier

User Pages
Posts: 1028
Registered:
November 2007
Re:D-Day Landings: An Inside Look! Thu, 17 April 2014 07:50
Dutch playing date for this is set on the 12th of july. See the dutch forum for details.

I am looking forward to it. Smile
      
general7star
Junior Member
Iron tank

User Pages
Posts: 5
Registered:
January 2014
Re:D-Day Landings: An Inside Look! Tue, 22 April 2014 22:29
If you want to know how much things you need to, I read all posts, so you need 2 base games all extensions + (im sure you've) a RISK game. With that, you don't need more things. It all I'll have, and I'll be okay I'm sure of that. Very Happy
      
Antoi
Senior Member
Bring Boys Back Home

User Pages
Posts: 654
Registered:
March 2005
Re:D-Day Landings: An Inside Look! Wed, 14 May 2014 13:00
Is here a reason why there are two types of bridges used on the maps? could it be possible that you can blow up one type of bridge? or that we can bow up any bridge at all Rolling Eyes

It would also be historical accurate, as British paratroopers had to destroy five bridges over the Dives. Smile
      
stevens
Senior Member
Advanced Historian

User Pages
Posts: 3045
Registered:
February 2007
Re:D-Day Landings: An Inside Look! Wed, 14 May 2014 18:28
Antoi wrote on Wed, 14 May 2014 07:00


It would also be historical accurate, as British paratroopers had to destroy five bridges over the Dives. Smile

I think if there is no German reinforcement allowed on that flank of SWORD beach, it will in effect create the same limitation without actually having to have British paratroopers destroying bridges to prevent it.

[Updated on: Wed, 14 May 2014 18:42]

      
Antoi
Senior Member
Bring Boys Back Home

User Pages
Posts: 654
Registered:
March 2005
Re:D-Day Landings: An Inside Look! Wed, 14 May 2014 18:39
hmmm, you could be right.
Although I thought that the green markers on the roads are entry markers.
      
stevens
Senior Member
Advanced Historian

User Pages
Posts: 3045
Registered:
February 2007
Re:D-Day Landings: An Inside Look! Wed, 14 May 2014 18:41
EDIT
However, after looking at the map online, it looks like the paras will have their hands full that morning. Good thing is, they are the ones massed for that opportunity.

http://boardgamegeek.com/image/1965064/memoir-44-d-day-landi ngs?size=original

[Updated on: Wed, 14 May 2014 18:42]

      
Antoi
Senior Member
Bring Boys Back Home

User Pages
Posts: 654
Registered:
March 2005
Re:D-Day Landings: An Inside Look! Thu, 15 May 2014 23:14
I see only one solution in order to answer our questions, they have to bring up the rules online Cool

[Updated on: Thu, 15 May 2014 23:43]

      
rasmussen81
DoW Content Provider
Designer's Oath

User Pages
Posts: 7099
Registered:
July 2007
Re:D-Day Landings: An Inside Look! Thu, 15 May 2014 23:19
Antoi wrote on Thu, 15 May 2014 14:14

I see only one solution in order to answer our questions, they have to give bring up the rules online Cool


Soon. Cool
      
Antoi
Senior Member
Bring Boys Back Home

User Pages
Posts: 654
Registered:
March 2005
Re:D-Day Landings: An Inside Look! Fri, 16 May 2014 15:42
You where right!!!!

http://cdn1.daysofwonder.com/memoir44/en/img/mm_dd_rules_en. pdf

and thanks Jesse for the nice PDF with requirements Smile

http://cdn1.daysofwonder.com/memoir44/en/img/mm_dd_requireme nts_en.pdf

[Updated on: Fri, 16 May 2014 15:43]

      
bdgza
Senior Member
Captain

User Pages
Posts: 242
Registered:
February 2010
Re:D-Day Landings: An Inside Look! Fri, 16 May 2014 16:29
As I understand it the updated Terrain Rules for Coastline, Cliffs, Sea Bluffs and Bridges will apply to all scenarios and not just D-Day Landings? River Mouth explicitly says it only applies to D-Day Landings.

To get my head around it: Supported Infantry is a 5 figure unit which will go down in strength:
5: INF+INF+INF+INF+ARM(*)
4: INF+INF+INF+ARM(*)
3: INF+INF+ARM(*)
2: INF+INF
1: INF

As long as it still has the ARM figure it can use M&M to heal, keep the ARM figure and 'reset' the number of hits until the ARM is lost? Example:
A Support Infantry figure that had previously taken 2 hits, uses M&M to recover 2 figures, will again require 3 hits to lose the ARM(*) figure and token?

And similar for the Supported Armor:
4: ARM+ARM+ARM+INF(*)
3: ARM+ARM+INF(*)
2: ARM+INF(*)
1: ARM

[Updated on: Fri, 16 May 2014 16:32]

      
Antoi
Senior Member
Bring Boys Back Home

User Pages
Posts: 654
Registered:
March 2005
Re:D-Day Landings: An Inside Look! Fri, 16 May 2014 16:32
Antoi wrote on Wed, 14 May 2014 13:00

Is here a reason why there are two types of bridges used on the maps? could it be possible that you can blow up one type of bridge? or that we can bow up any bridge at all Rolling Eyes

It would also be historical accurate, as British paratroopers had to destroy five bridges over the Dives. Smile


too bad no bridges to blow Crying or Very Sad Rolling Eyes

Other new rules look great though!
supported infantry and armor will come in handy (seems to miss some text with the last supported armor picture though, where they fire 3-1-1, Is this when shooting out of a village or other building?)

Can't wait to use the reinforcement rules to! nice touch with the landing crafts and beach control so allied reinforcements can run into the fight more easily.

oh and allied para's can retreat in any direction Very Happy Shocked

only concern is about the off board artillery. If the allied player get to many of those he can easily wipe out the artillery and other vital German units. especially because you can hit any place on the map, not just the same section of the recon-1 card.

Can't wait to play Cool
      
Zalamence
Senior Member
Bring Boys Back Home

User Pages
Posts: 109
Registered:
June 2010
Re:D-Day Landings: An Inside Look! Fri, 16 May 2014 17:59
Quite something!

Like Antoi, I'm also a little concerned about the off-map artillery (for same reason)

I wonder if the para's awesome retreat ability is only available in the last scenario? And if taking multiple flags, can they retreat only in relatively straight lines?
      
Antoi
Senior Member
Bring Boys Back Home

User Pages
Posts: 654
Registered:
March 2005
Re:D-Day Landings: An Inside Look! Sat, 17 May 2014 00:30
Zalamence wrote on Fri, 16 May 2014 17:59

Quite something!

Like Antoi, I'm also a little concerned about the off-map artillery (for same reason)

I wonder if the para's awesome retreat ability is only available in the last scenario? And if taking multiple flags, can they retreat only in relatively straight lines?


on the sword map, they can also retreat in every direction.

I also did some research on the offboard artillery (just a little bit Cool ) and there are only 6 recon-1 of a total of 80 cards in the breakthrough deck. So maybe it is not so bad as it seemes.... Still you can knock out those artillery units a little better ofcourse, but with six cards extra it seems not to powerfull.
You can also use a recon-1 to throw more reinforcement dice, so that's also a good option Smile
      
questioneer
Member
Major

User Pages
Posts: 46
Registered:
July 2012
Re:D-Day Landings: An Inside Look! Mon, 19 May 2014 15:18
Two questions:

1. Are there any entry markers that come with this pack or are they all printed on the map as the instructions seem to indicate?

2. On a reinforcement roll, if you roll ANY flags then that nullifies any reinforcement combinations you may have rolled with the other dice correct?

Other rules look interesting and fun to play. We are already gearing up the materials needed to play Neptune Smile
      
Antoine
-= Crew =-
Historian

User Pages
Posts: 1663
Registered:
April 2007
Re:D-Day Landings: An Inside Look! Mon, 19 May 2014 15:33
questioneer schrieb am Mon, 19 May 2014 15:18

1. Are there any entry markers that come with this pack [...] ?

Yes.

questioneer schrieb am Mon, 19 May 2014 15:18

2. On a reinforcement roll, if you roll ANY flags then that nullifies any reinforcement combinations you may have rolled with the other dice correct?

No, not correct. It says "No Reinforcement given for this result". The other results are not impacted.
      
questioneer
Member
Major

User Pages
Posts: 46
Registered:
July 2012
Re:D-Day Landings: An Inside Look! Mon, 19 May 2014 17:20
Ah thanks, that clears that up and its good that we do get extra entry markers.

More questions:

1. How many tokens of each type will we get? What kinds of tokens? Any extra bridges, landing craft etc?

2. For reinforcement if I have 6 dice (maybe bc I just played a recon card or something) and I rolled 4 stars and 2 infantry, then I could pick a unit of my choice AND a standard infantry unit by using the "extra star" twice to count for both combinations right? I assume this is how one "can get lucky and receive several reinforcements" in one roll right?

3. In the rules they explain the Air Superiority Rules (whoever has air superiority rolls 2 dice and the opponent rolls only 1 on Air Power cards.)

Then they state that in the Dday scenarios that Allies always have air superiority by not allowing the Axis to roll for reinforcements after an Air Power card is played by the Allied player.

Does the Axis roll one die or two dice on Air Power cards in the Dday scenarios (which is all of them I assume)?

This part of the rulebook is a little confusing.

[Updated on: Mon, 19 May 2014 17:23]

      
Turboheizer
Senior Member
Generalmajor

User Pages
Posts: 464
Registered:
February 2006
Re:D-Day Landings: An Inside Look! Mon, 19 May 2014 17:23
But "this result" (i.e. one single flag) is impossible, because all players always have more than one command card. In fact, several possible results (for example three stars and two infantry symbols, or three infantry symbols alone) are not covered in the table on page 4 of the Neptune rulebook.
      
rasmussen81
DoW Content Provider
Designer's Oath

User Pages
Posts: 7099
Registered:
July 2007
Re:D-Day Landings: An Inside Look! Mon, 19 May 2014 17:36
Turboheizer wrote on Mon, 19 May 2014 08:23

But "this result" (i.e. one single flag) is impossible, because all players always have more than one command card. In fact, several possible results (for example three stars and two infantry symbols, or three infantry symbols alone) are not covered in the table on page 4 of the Neptune rulebook.


There is not a special reinforcement for every combination of rolls. This means that sometimes you won't get any reinforcements (or results that you can use).

If you roll a Flag, it counts as a Flag (and an On The Move order). All of the other dice can still be used for reinforcements, if they combine in a way to give you reinforcements. The Flag does NOT cancel all the other dice.

I hope this helps. Smile
      
rasmussen81
DoW Content Provider
Designer's Oath

User Pages
Posts: 7099
Registered:
July 2007
Re:D-Day Landings: An Inside Look! Mon, 19 May 2014 17:47
questioneer wrote on Mon, 19 May 2014 08:20


1. How many tokens of each type will we get? What kinds of tokens? Any extra bridges, landing craft etc?


We'll see about making this information available.

questioneer wrote on Mon, 19 May 2014 08:20

2. For reinforcement if I have 6 dice (maybe bc I just played a recon card or something) and I rolled 4 stars and 2 infantry, then I could pick a unit of my choice AND a standard infantry unit by using the "extra star" twice to count for both combinations right? I assume this is how one "can get lucky and receive several reinforcements" in one roll right?


I'm not clear on your example...you can never have a die do 'double duty' and apply it to two different combinations, but if you have results that allow you to make two separate results (without reusing any die) then you could bring in two units. But of course, you still need empty spots to bring them in!

questioneer wrote on Mon, 19 May 2014 08:20

3. In the rules they explain the Air Superiority Rules (whoever has air superiority rolls 2 dice and the opponent rolls only 1 on Air Power cards.)

Then they state that in the Dday scenarios that Allies always have air superiority by not allowing the Axis to roll for reinforcements after an Air Power card is played by the Allied player.

Does the Axis roll one die or two dice on Air Power cards in the Dday scenarios (which is all of them I assume)?

This part of the rulebook is a little confusing.


Both are true. Axis roll 1 die and Allies roll 2. The scenario-specific rule is also in effect, preventing reinforcements.

I hope this helps. Smile
      
questioneer
Member
Major

User Pages
Posts: 46
Registered:
July 2012
Re:D-Day Landings: An Inside Look! Mon, 19 May 2014 18:14
Ok, that clears it up, thanks.

Air Power cards and Off-map bombardment may prove to be a crippling edge for the Axis. Historical, but not very fun in game play if your the Axis I suppose. Interesting.
      
rasmussen81
DoW Content Provider
Designer's Oath

User Pages
Posts: 7099
Registered:
July 2007
Re:D-Day Landings: An Inside Look! Mon, 19 May 2014 18:45
questioneer wrote on Mon, 19 May 2014 09:14

Ok, that clears it up, thanks.

Air Power cards and Off-map bombardment may prove to be a crippling edge for the Axis. Historical, but not very fun in game play if your the Axis I suppose. Interesting.


Don't assume too much until you've given the game a try. Both of the things you're worried about don't come up too often in a game...so it may not be as big a problem as you think.
      
questioneer
Member
Major

User Pages
Posts: 46
Registered:
July 2012
Re:D-Day Landings: An Inside Look! Mon, 19 May 2014 19:17
rasmussen81 wrote on Mon, 19 May 2014 12:45

questioneer wrote on Mon, 19 May 2014 09:14

Ok, that clears it up, thanks.

Air Power cards and Off-map bombardment may prove to be a crippling edge for the Axis. Historical, but not very fun in game play if your the Axis I suppose. Interesting.


Don't assume too much until you've given the game a try. Both of the things you're worried about don't come up too often in a game...so it may not be as big a problem as you think.


I'm not, its just first glance, speaking of which, looking at the map and the setup from what I can see, many of the objectives seem to be within decent reach of the Allies, whereas Axis really have to mobilize a great distance to fight for these objectives.

Just from first glance, considering the setup, objectives and space it seems that Axis have a fighting chance in Sword and Omaha but the rest seem to lean Allies advantage a bit...that's if they breakthrough the beaches I suppose.

But yes, this is all first impression...gotta play the thing.

On a better note I love:

1. The reinforcement rules as I could apply these to other scenarios also.
2. Entry markers- glad that these come with the set to use in other scenarios as well.
3. Map combos- 6 Breakthroughs, 5 Overthroughs (doubles), 2 Triples and Neptune- 14 combos with 2-12 players.- this alone is worth the $30 to get this- its almost a steal!
4. New troops and terrain control- I'm not too crazy about these but its nice to have options and it adds to the flavor of these scenarios nicely.

***One thing to note, players are definitely want to use a Breakthrough deck. This game would really slog without the "on the move" orders and I think gauging from the setup, the Axis would depend on those "on the move" orders a little more than the Allies because they really have some ground to cover especially when it comes to reinforcement deployment and movement to the front.
      
Burdie Smith
Senior Member
Major

User Pages
Posts: 108
Registered:
July 2004
Re:D-Day Landings: An Inside Look! Tue, 20 May 2014 09:32
[quote title=Antoi wrote on Fri, 16 May 2014 16:32]
Antoi wrote on Wed, 14 May 2014 13:00



Other new rules look great though!
supported infantry and armor will come in handy (seems to miss some text with the last supported armor picture though, where they fire 3-1-1, Is this when shooting out of a village or other building?)


I have the same question as Antoi. What happens with supported armor shooting from a village. The rules say; treat supported armor as armor for all purposes. Does this mean that it shoots with 1-1-1 from a village or is it 3-1-1 like we think it's on the last picture of the supported armor paragraph?
      
Antoine
-= Crew =-
Historian

User Pages
Posts: 1663
Registered:
April 2007
Re:D-Day Landings: An Inside Look! Tue, 20 May 2014 10:57
This example looks better in HD / on a printed booklet. What you can see here is low resolution.

Indeed the Armor unit fires from a town hex BUT since it is Supported Armor it does not suffer the normal Armor penalty. In Close Assault, a Supported Armor unit battles like Infantry, so here we have 3,1,1.
      
RBorg
Game Designer
Cadet

User Pages
Posts: 238
Registered:
December 2003
Re:D-Day Landings: An Inside Look! Tue, 20 May 2014 22:02
D-Day Landings Q & A
When a British or American Airborne unit must retreat, it may retreat in any direction on the Sword Beach map and the American Airborne map. The direction of the units first hex it retreats onto, will also determine which edge of the map any additional retreat movement must be made.

Richard Borg
      
Antoi
Senior Member
Bring Boys Back Home

User Pages
Posts: 654
Registered:
March 2005
Re:D-Day Landings: An Inside Look! Wed, 04 June 2014 10:39
bdgza wrote on Fri, 16 May 2014 16:29

As I understand it the updated Terrain Rules for Coastline, Cliffs, Sea Bluffs and Bridges will apply to all scenarios and not just D-Day Landings? River Mouth explicitly says it only applies to D-Day Landings.

To get my head around it: Supported Infantry is a 5 figure unit which will go down in strength:
5: INF+INF+INF+INF+ARM(*)
4: INF+INF+INF+ARM(*)
3: INF+INF+ARM(*)
2: INF+INF
1: INF

As long as it still has the ARM figure it can use M&M to heal, keep the ARM figure and 'reset' the number of hits until the ARM is lost? Example:
A Support Infantry figure that had previously taken 2 hits, uses M&M to recover 2 figures, will again require 3 hits to lose the ARM(*) figure and token?

And similar for the Supported Armor:
4: ARM+ARM+ARM+INF(*)
3: ARM+ARM+INF(*)
2: ARM+INF(*)
1: ARM



I still hoping for an answer for this one. Is a supported unit a 5 figure unit for infantry and 4 figure for tanks? I thinks so as the third hit on supported armor removes the infantry and one tank remains.

And why do you need a battle star if you need to remove at a certain amount of hits the extra figure (tank for supported infantry and infantry for supported tank unit) and its stays a normal unit?
      
stevens
Senior Member
Advanced Historian

User Pages
Posts: 3045
Registered:
February 2007
Re:D-Day Landings: An Inside Look! Wed, 04 June 2014 12:04
Antoi wrote on Wed, 04 June 2014 04:39


why do you need a battle star if you need to remove at a certain amount of hits the extra figure (tank for supported infantry and infantry for supported tank unit) and its stays a normal unit?


Because most of us old codgers can't remember where our shoes are in the morning and any help to remind us about anything on a map with hundreds of units is helpful.
      
Antoi
Senior Member
Bring Boys Back Home

User Pages
Posts: 654
Registered:
March 2005
Re:D-Day Landings: An Inside Look! Wed, 04 June 2014 12:24
Laughing Laughing

But there is already an extra tank or infantry unit to remember you that it is a supported unit? Rolling Eyes
      
Antoine
-= Crew =-
Historian

User Pages
Posts: 1663
Registered:
April 2007
Re:D-Day Landings: An Inside Look! Wed, 04 June 2014 12:55
Your game, your rules!
You may play without the battle star if you don't like it. It simply helps to remember the particular status / rules of this unit (like the Second Close Assault for Supported Infantry for instance).
      
Antoi
Senior Member
Bring Boys Back Home

User Pages
Posts: 654
Registered:
March 2005
Re:D-Day Landings: An Inside Look! Wed, 04 June 2014 13:22
Antoine wrote on Wed, 04 June 2014 12:55

Your game, your rules!
You may play without the battle star if you don't like it. It simply helps to remember the particular status / rules of this unit (like the Second Close Assault for Supported Infantry for instance).


Thanks for your answer Antoine.
So its correct to say that you don't necessarily need the battlestar to remember its a supported unit.
      
rasmussen81
DoW Content Provider
Designer's Oath

User Pages
Posts: 7099
Registered:
July 2007
Re:D-Day Landings: An Inside Look! Wed, 04 June 2014 16:03
Antoi wrote on Wed, 04 June 2014 04:22


So its correct to say that you don't necessarily need the battlestar to remember its a supported unit.


You can play any way you want, and you only need the Battle Star to keep track of the unit. Just like you need a Badge to keep track of: Snipers, Engineers, Elite Tanks, Elite Infantry, etc. If you have another way to remember what kind of unit it is then you can use it without any judgement from anyone.

We promise that the DoW Police won't come get you in trouble! Very Happy
      
Antoine
-= Crew =-
Historian

User Pages
Posts: 1663
Registered:
April 2007
Re:D-Day Landings: An Inside Look! Wed, 04 June 2014 17:08
AFAIC I didn't promise anything. Smug
      
rasmussen81
DoW Content Provider
Designer's Oath

User Pages
Posts: 7099
Registered:
July 2007
Re:D-Day Landings: An Inside Look! Wed, 04 June 2014 18:22
Antoine wrote on Wed, 04 June 2014 08:08

AFAIC I didn't promise anything. Smug


Ah, correction! I promise I won't come get you in trouble...but you might have to watch out for the Secret Agent known as Antoine!! Laughing
      
Antoi
Senior Member
Bring Boys Back Home

User Pages
Posts: 654
Registered:
March 2005
Re:D-Day Landings: An Inside Look! Wed, 04 June 2014 19:40
I actually neet him last weekend at the French open. He seemed nice Smile
So maybe that will give me some credit Very Happy
      
rasmussen81
DoW Content Provider
Designer's Oath

User Pages
Posts: 7099
Registered:
July 2007
Re:D-Day Landings: An Inside Look! Wed, 04 June 2014 20:18
Antoi wrote on Wed, 04 June 2014 10:40

I actually neet him last weekend at the French open. He seemed nice Smile
So maybe that will give me some credit Very Happy


Laughing Looks can be deceiving! Rolling Eyes Razz
      
Pages (6): [ «  <  1  2  3  4  5  6  >  » ]     
Previous Topic:DoW, open an updated editor for all of us!
Next Topic:70th Anniversary of D-Day
Goto Forum: