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blackomatic
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wire... Thu, 14 July 2011 20:26
i see the little wire cutters but what do i do if i want my infantry unit to cut the wire?
      
gheintze
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Re:wire... Thu, 14 July 2011 21:02
blackomatic wrote on Thu, 14 July 2011 14:26

i see the little wire cutters but what do i do if i want my infantry unit to cut the wire?


Instead of battling, click on the wirecutters.

The only tricky part is with engineers. With engineers, make sure you battle first and then cut the wire.

Hope this helps.

Geoff
      
Jonny Tenebrous
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Re:wire... Fri, 15 July 2011 16:15
[quote title=gheintze wrote on Thu, 14 July 2011 20:02]
blackomatic wrote on Thu, 14 July 2011 14:26


The only tricky part is with engineers. With engineers, make sure you battle first and then cut the wire.

Hope this helps.

Geoff


Yep... completely missed that part in the rulebook (is it even in the rulebook?) Not taking into account the dice I would've rolled, I probably lost a game last night because of this. Don't let this happen to you Wink.
      
blackomatic
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Sat, 16 July 2011 10:24
can i blow up a bridge in the online game?
      
Nygaard
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Sat, 16 July 2011 12:09
blackomatic wrote on Sat, 16 July 2011 10:24

can i blow up a bridge in the online game?


Not yet. Sabotage missions haven't been implemented in the expert version.
      
Smarf
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Fri, 22 July 2011 17:42
Is there a list somewhere of "Things to Come", meaning items they plan to implement in the future?

Are they working on adding Overlord multiplayer type scenarios? Are there planning on doing the Air Pack or any other expansions that haven't been implemented?
      
Nygaard
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Fri, 22 July 2011 18:07
Smarf wrote on Fri, 22 July 2011 17:42

Is there a list somewhere of "Things to Come", meaning items they plan to implement in the future?

Are they working on adding Overlord multiplayer type scenarios? Are there planning on doing the Air Pack or any other expansions that haven't been implemented?


Ooh - that would be cool!
      
Quit2
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Fri, 22 July 2011 21:54
Nygaard wrote on Fri, 22 July 2011 18:07

Smarf wrote on Fri, 22 July 2011 17:42

Is there a list somewhere of "Things to Come", meaning items they plan to implement in the future?

Are they working on adding Overlord multiplayer type scenarios? Are there planning on doing the Air Pack or any other expansions that haven't been implemented?


Ooh - that would be cool!

Or breakthrough!
      
Nygaard
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Sat, 30 July 2011 19:08
Lot's of people have asked about how to post their own scenarios on the SFTF (Scenarios From The Front) online.
Here's a 1/2/3

1) Open the Editor. Make sure you have saved your map as a "Public" map and not a "Private" map - it's on the Battle Info page of your map.

2) Then pick "Open From DoW Online" in the Files section.

3) Once you do that a new window will open with your online maps showing. Your map should have a little arrow icon in the "Actions" column. Push that one. It should now be online for all the world to play.

See you on the virtual battlefield.

Magnus
      
blitz414
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Sat, 06 August 2011 11:48
I'm sorry if this has already been answered, but I need some clarification on the subject. How do I:
a) contact someone in private without disturbing everyone in the lobbby?
b) respond to someones private comment?

I got the impression I had to use a browser to go to the account page on daysofwonder.com and go from there, and it seems like such a roundabout way...
Thank you in advance from a new, but enthousiastic player!
      
Nygaard
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Sat, 06 August 2011 12:53
blitz414 wrote on Sat, 06 August 2011 11:48

I'm sorry if this has already been answered, but I need some clarification on the subject. How do I:
a) contact someone in private without disturbing everyone in the lobbby?
b) respond to someones private comment?

I got the impression I had to use a browser to go to the account page on daysofwonder.com and go from there, and it seems like such a roundabout way...
Thank you in advance from a new, but enthousiastic player!


Hi and welcome to Mem44 online.

a) I don't think you can. The only way to contact someone is to "ding" them with the little bell symbol.
b) Same thing, though sometimes you do get private messages from "buddies" - but I don't know how or why.

Magnus
      
Nygaard
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Thu, 13 October 2011 17:22
Hey Steam Cadets,
Let me know if you have questions I need to add to this post.
      
clorofila
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Wed, 19 October 2011 12:41
Good idea to move this one up, Nygaard. Nice work too!

[Updated on: Wed, 19 October 2011 12:43]

      
Nygaard
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Fri, 21 October 2011 19:07
Updated.
      
Ookla
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Sat, 22 October 2011 01:12
Here's something new and old players alike should know. Please don't make a 20 turn match last 45 minutes. Think about your turn while the other guy is playing. Don't make him wait 3-4 minutes every turn. Especially if he agrees to play both sides and feels honor bound to play the 2nd game even though the first one lasted an hour and was like sitting in the waiting room at a dentists office.
      
SYN A_Canadian_eh
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Sat, 22 October 2011 04:05
They said no question was too dumb, so I will test that....where can I find the breakdown of how many of each card there are in the deck? I have downloaded the rules, FAQ, etc. in pdf....it MUST be in there somewhere, but I'll be hanged if I can find it!
      
Nygaard
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Sat, 22 October 2011 10:26
A_Canadian_eh wrote on Sat, 22 October 2011 04:05

They said no question was too dumb, so I will test that....where can I find the breakdown of how many of each card there are in the deck? I have downloaded the rules, FAQ, etc. in pdf....it MUST be in there somewhere, but I'll be hanged if I can find it!


That's not even a stupid question Smile
Stevens made this PDF of all the cards in the game. Remember that the deck is reshuffled when TFH is played.
http://cdn.daysofwonder.com/uploads/userpages/320854/_4617.p df
      
SYN A_Canadian_eh
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Sat, 22 October 2011 21:24
Nygaard wrote on Sat, 22 October 2011 02:26

A_Canadian_eh wrote on Sat, 22 October 2011 04:05

They said no question was too dumb, so I will test that....where can I find the breakdown of how many of each card there are in the deck? I have downloaded the rules, FAQ, etc. in pdf....it MUST be in there somewhere, but I'll be hanged if I can find it!


That's not even a stupid question Smile
Stevens made this PDF of all the cards in the game. Remember that the deck is reshuffled when TFH is played.
http://cdn.daysofwonder.com/uploads/userpages/320854/_4617.p df


That is great...thanks!
      
SYN A_Canadian_eh
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Wed, 09 November 2011 02:30
No Message Body

[Updated on: Wed, 09 November 2011 02:44]

      
JFKoski
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Wed, 09 November 2011 19:56
blitz414 wrote on Sat, 06 August 2011 05:48

I'm sorry if this has already been answered, but I need some clarification on the subject. How do I:
a) contact someone in private without disturbing everyone in the lobbby?
b) respond to someones private comment?

I got the impression I had to use a browser to go to the account page on daysofwonder.com and go from there, and it seems like such a roundabout way....

NEW FEATURE:
/pm @Joe your_message
and your_message in red will be sent to Joe privately.

You may use auto-complete to type his name: press the CTRL and SPACE keys simultaneously. The rest of that person's screen name will appear automatically. Pressing CTRL-SPACE again to cycle through all the possible matches for the entered prefix. Example:
/pm @Jo CTRL-SPACE gives: /pm @JohnnyBeGood123

Quote:

>I'll [bip]
>What does [bip] mean?
>[bip] is the way the system censors bad words
>What did you say?
>I just wrote, "I'll b-i-t-e."


My Question: How do you delete your post in the forum?

[Updated on: Wed, 09 November 2011 20:03]

      
JFKoski
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Thu, 10 November 2011 06:47
A_Canadian_eh wrote on Fri, 21 October 2011 22:05

Where can I find the breakdown of how many of each card there are in the deck?

Tactics Card:

2 Armor Assaults (4)
2 Counter-Attacks
2 Direct From HQs (4)
2 Move Outs! (4)
2 Infantry Assaults (all)

1 Air Power (4)
1 Ambush
1 Artillery Bombard (all)
1 Barrage
1 Behind Enemy Lines
1 Close Assault (all)
1 Dig-In (4)
1 Firefight (4)
1 Medics & Mechanics
1 Their Finest Hour -shuffles deck

Section Cards:

2L 2C 2R Recon (1)
4L 5C 4R Probe (2)
3L 4C 3R Attack (3)
2L 2C 2R Assault (all)
3 Recon in Force (1-1-1)
1 Pincer (2-2)
1 General Advance (2-2-2)
      
Nygaard
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Thu, 10 November 2011 12:36
Some general good advice from Randwulf I thought would be fun to have here as well:
Randwulf wrote on Mon, 07 November 2011 18:35

The United States Armed Forces use the following nine principles of war:

* Objective
* Offensive
* Mass
* Economy of Force
* Maneuver
* Unity of Command
* Security
* Surprise
* Simple

Learn them and you will win more.
Here are a few of mine and how they translate to the game.

Maintenance of Morale

Morale is a positive state of mind, It is not over until it is over, you can still win even if you are down 4-0 I know, I have done it.

Offensive Action

Offensive action is the practical way in which a commander seeks to gain advantage, sustain momentum and seize the initiative. So group your cards, if you have a couple of move ones and twos, try to move them into the section you have the move 3 and move all cards.

Security

As to how does this pertain to M44??? think POKER... you have a hand of cards, don't tip your hand, don't show your cards, don't give a tell that you just drew a great card or a useless one.

Surprise

Surprise is the consequence of shock and confusion induced by the deliberate or incidental introduction of the unexpected. Ambush the weakest units if you can. Barrage or Air Power a weak unit he has withdrawn out of combat range.

Maneuver

You have to close to fight, but beware of how far away a target is and if he can rush out to hit you first? Take advantage of terrain if you can, but look at it this way, staying in cover may keep your unit alive longer, but the more dice you throw at him, takes away the number of dice he can throw at you. Sometimes you have to leave that nice comfy woods to throw more dice. Try to hug the section lines, move into a section you have cards for next turn. Don't just stay and hope you get another card for that side. Tanks are not a static unit, they need to move. A one fig tank has as many dice as a 4 fig unit, but don't get stupid trying to over run unless the ambush cards are in the discard. Move the one fig tank units to max range to help kill a unit, but not get hit with a battle back or ambush.

Concentration of Force

Concentration of force involves the decisive, synchronized application of multiple units targeting a single unit. Kill it... it takes an average of 8 dice to kill a full infantry unit. There is no such thing as overkill until after the unit is dead. Until that last die roll takes that last fig, that unit is a threat.

Economy of Effort

Economy of effort is the judicious exploitation of manpower, materiel and time in relation to the achievement of objectives. This go's hand in hand with Concentration of force. Use infantry to attack units in cover, use tanks to flank and follow up if they retreat from that cover. Dice timing is critical.

Flexibility

Flexibility, the ability to change readily to meet new circumstances, comprises agility, responsiveness, resilience, acuity and adaptability. Try to leave a little space to move, cutting off the enemy is fine, but you could be cut off in return.

Dumb Luck

Or lack there of... Sometimes no matter how good you are The other guy is gonna have better cards and better dice. Sometimes you will throw 3 tanks and a star against that single infantry fig and still not kill it. Sometimes you will roll over your opponent like he was not even there... Sometimes you get the Bear, sometimes the Bear gets you... All of us have seen a car wreck right in front of you. That few seconds of lag or not and that may have been you? Random chance. Don't be bitter if you get beat by better dice. And don't rub it in if your dice are hot and never miss, we all have feelings, and even the best of us have bad streaks.

      
Nygaard
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Thu, 10 November 2011 12:40
jfkoski wrote on Wed, 09 November 2011 19:56


My Question: How do you delete your post in the forum?


I don't know this one? Can anybody help?

I know you can "edit" the content out of a message, but can you delete it completely?
      
Flemish_Havy
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Sat, 12 November 2011 10:26
Nygaard wrote on Thu, 10 November 2011 12:40

jfkoski wrote on Wed, 09 November 2011 19:56


My Question: How do you delete your post in the forum?


I don't know this one? Can anybody help?

I know you can "edit" the content out of a message, but can you delete it completely?


In a forum an admin or forum administrator can set up the rules for every forum member. He makes de choice if you can delete a post or not.
Forums can be set up in groups and every group can have diffrent 'priviledges' where they can read, post, delete etc ... .
Also channels can be set up this way.

As exemple on a 'clan' forum you could get groups like administrators, admins, officers, clanmembers, forum members.
Each group with its own part off priveleges.
So every forum member is put into a group, meaning everyone is set up individualy.

ex. Admins can read all, group people, ...
Officers (active veteran members with responcibilities) can have there own channels others can t see and/or read or post in, and channel priviledges as for ex. locking treads, deleting posts off others ... .
Clanmembers could see the can section off that forum.
All other forum members have access to the public section/channels, not the clanmember and/or admin channels.

Nevertheless this can only be done manualy and that takes time and effort !


On a comon forum like this, with so many people visiting, it is mostly not done and there wil be only few groups like administrators and members and in this case all go automaticly into forum members group. Setting up every single individual is not done.

An idea for DoW could be, adding an ' admins ' group with little more priviledges to overlook and keep things clean ! Rolling Eyes

Those could take the task out off there hands, saving time and effort by creating an admin group.

On an active forum like this, i would suggest asking for candidate able admins, who they can trust and rely on, senior members off the forum or people who have done the job elsewere (advisers).
These admins have to be very mature to take there responcibility extremely serious and should not be short fused !
Rolling Eyes
Mostly there will be set up a policy to clean up forums, delete old posts etc. to keep it easy to work and search in for everyone.


Another idea is to give everyone the 'delete post' priviledge, but mostly this will end up with a forum full off gaps in treads so not recommended.


... I could go on but you gone have to book a private session. Razz

p.s. If you want to delete without that priviledge, you could edit, blank it and post back marking it as *no longer relivant* Rolling Eyes

[Updated on: Sat, 12 November 2011 10:43]

      
Rictor G
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Major

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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Mon, 02 January 2012 07:54
Great thread that needs a bump to the top. I was struggling to figure out the PM system for a bit now.
      
Nygaard
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Thu, 26 January 2012 21:46
rasmussen81 wrote on Thu, 26 January 2012 20:32

bswindle71 wrote on Thu, 26 January 2012 22:30

How do I invite someone to play a scenario? When I click on scenario and then the player I do not see the invite button popping up.


As long as you have selected a player who isn't already playing a battle (as seen by the little icon next to their name) and as long as you have selected the battle you want to play, the "Invite" button will be available. Cool

Good luck! Smile

      
M44Fan
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Sun, 29 January 2012 22:44
"WTF = I don't understand how that's possible!"
Now that's funny i don't care who you are.
Smile
      
trentdep
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Flags of Our Fathers

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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Wed, 20 June 2012 10:13
Uncovered this thread looking for ~ Stuff ~...

Seems like it needs to be bumped again - good stuff here...
      
Nygaard
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Fri, 22 June 2012 15:34
trentdep wrote on Wed, 20 June 2012 10:13

Uncovered this thread looking for ~ Stuff ~...

Seems like it needs to be bumped again - good stuff here...

Thanks Smile
      
tank commander
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Fri, 02 May 2014 11:57
Ookla wrote on Fri, 21 October 2011 19:12

Here's something new and old players alike should know. Please don't make a 20 turn match last 45 minutes. Think about your turn while the other guy is playing. Don't make him wait 3-4 minutes every turn. Especially if he agrees to play both sides and feels honor bound to play the 2nd game even though the first one lasted an hour and was like sitting in the waiting room at a dentists office.


I have to mention the other side of the coin here.

Memoir '44 is a wonderful game which sometimes can be ruined by an opponent who tries to bull rush another player through a scenario. Although I agree that it is one of the faster playing games I have ever seen, sometimes games can take a bit longer than expected and can turn into real "chess matches".

I have seen a few players who expect to be done with a scenario in 15 mins or less. I am not trying to set a new land speed record here, but to try and enjoy a game or two.

Also, different players play at different paces. Not everyone thinks at the same speed and I do not hold that against them. in addition, a player may be new to the game and a bit dazzled by the many choices he can make.

I am an in between player that plays at a moderate pace. Luckily only a few opponents have made comments on my "slow play" but some continue through a game. Fewer still type in the super annoying "zzzzzzz". That earns them a spot on my ignore list.

I think a reasonable time to play a game is 20 to 30 mins so a full match should be competed in an hour or less. Some scenarios may take longer and turn length may vary depending on what your opponent did in his last turn. I often have a card in mind for my next turn, but this can be altered by the unexpected and make for a more difficult choice which take more time.
      
sdnative
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Re:The "Hi-I'm-New-What-Should-I-Know?"-thread Fri, 02 May 2014 17:45
I am a speed player and am already thinking about my next move on my opponents turn but understand some players like to think and rethink but to me it is like having a penalty during a football game it just slows down the momentum..

I have suggested before that DoW could design a separate room with a timer say 20 seconds for each player before the bot picks a card for you and just call it caffeine mode.
      
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