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cihant
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December 2012
  Possible bugs in the new iOS version (2.5) Wed, 11 June 2014 20:45
Hi all,

I've played a few games with the AI using the new iOS version (2.5) of the game and found a few possible bugs. I'm gonna report them after verifying that they're indeed bugs.

1- The fast forward feature doesn't work correctly. When I tap it after an AI player makes some moves, it cancels one of its moves (or maybe it reverts everything I'm not sure) and the end result I see is different than the one I would have gotten if I hadn't pressed the fast forward button. I've seen the following occur multiple times in the given order:

- The AI conquers a region
- I tap the fast forward button
- The region AI had conquered reverts back to its original "un-conquered" state
- The vertical bar passes over the screen to indicate that the animations are being skipped
- In the final state of the board, the region AI should have conquered stays still in its original, un-conquered state.


For the rest, please refer to http://imgur.com/RcmD826

2- In the stats screen, it shows that the AI has used Commando Tritons for 7 turns, while it did use it for 3 turns at most. Since those turn counts supposed to show the number of turns a player used a combo as active, they all should add up to 10 for a single player right? As you can see from my screenshot, this is not the case here. Also the order of them seems to be wrong as well, assuming that the combo that was used the most should be listed first.

3- This one is also related to the broken fast forward issue. As you can see from the screenshot, I've chosen wealthy Barbarians in my last turn. The problem here is that it only shows the coins I earned due to the special power, and not the ones I earned from the regions I had conquered. That number should have been larger than 7. This bug had already happened during the game and is not related to the stats screen. I don't know if I would have earned the correct amount had I not tapped the fast forward button during my last turn but I probably would have.

So in short, the fast forward feature seems to be really buggy right now and it should be checked.

[Updated on: Wed, 11 June 2014 20:49]

      
rasmussen81
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Re:Possible bugs in the new iOS version (2.5) Wed, 11 June 2014 21:29
cihant wrote on Wed, 11 June 2014 11:45


For the rest, please refer to http://imgur.com/RcmD826

2- In the stats screen, it shows that the AI has used Commando Tritons for 7 turns, while it did use it for 3 turns at most. Since those turn counts supposed to show the number of turns a player used a combo as active, they all should add up to 10 for a single player right? As you can see from my screenshot, this is not the case here. Also the order of them seems to be wrong as well, assuming that the combo that was used the most should be listed first.


I don't believe this is a bug. The final screen shows the number of turns you got coins with that race, not the active turns. So even if you just had one race token on the board in decline, it'll count that as a turn when you got coins...but once the race is wiped off the board or you send a second race in decline, it stops counting the turns.

I hope that makes more sense.
      
cihant
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Re:Possible bugs in the new iOS version (2.5) Wed, 11 June 2014 21:45
rasmussen81 wrote on Wed, 11 June 2014 22:29


I don't believe this is a bug. The final screen shows the number of turns you got coins with that race, not the active turns. So even if you just had one race token on the board in decline, it'll count that as a turn when you got coins...but once the race is wiped off the board or you send a second race in decline, it stops counting the turns.

I hope that makes more sense.


I thought about that but, it says the opposite in the following post:

http://www.daysofwonder.com/en/msg/?th=29076&start=0

See the first sentence after the 2nd pic

"The top two items tell you how long this combo was used while active, in both number of turns and Game Clock time lapsed during that play."

If they later changed it the way you say then it's ok.

[Updated on: Wed, 11 June 2014 23:27]

      
rasmussen81
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Re:Possible bugs in the new iOS version (2.5) Wed, 11 June 2014 22:13
[quote title=cihant wrote on Wed, 11 June 2014 12:45]
rasmussen81 wrote on Wed, 11 June 2014 22:29

cihant wrote on Wed, 11 June 2014 11:45


I don't believe this is a bug. The final screen shows the number of turns you got coins with that race, not the active turns. So even if you just had one race token on the board in decline, it'll count that as a turn when you got coins...but once the race is wiped off the board or you send a second race in decline, it stops counting the turns.

I hope that makes more sense.


I thought about that but, it says the opposite in the following post:

http://www.daysofwonder.com/en/msg/?th=29076&start=0

See the first sentence after the 2nd pic

"The top two items tell you how long this combo was used while active, in both number of turns and Game Clock time lapsed during that play."

If they later changed it the way you say then it's ok.



Indeed, you are correct. I forgot about that post. Based on the games I've looked at, the number seems to be how long the race has given money, but we'll need to get clarification on what it should be showing.
      
cihant
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Re:Possible bugs in the new iOS version (2.5) Wed, 11 June 2014 23:27
rasmussen81 wrote on Wed, 11 June 2014 23:13


Based on the games I've looked at, the number seems to be how long the race has given money, but we'll need to get clarification on what it should be showing.


I think that's the case. The "min" numbers are way too low to be showing only the active cases, so this is probably the intended behaviour. Their order is probably wrong though.


(1) and (3) are very difficult to confirm, because one needs to be able to undo a turn in order to compare the end results of waiting for the animations to finish or tapping the fast forward button.

[Updated on: Wed, 11 June 2014 23:28]

      
cihant
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Re:Possible bugs in the new iOS version (2.5) Thu, 12 June 2014 16:51
I've finished another game and seen incorrect results again in the stats screen. I earned 17 coins in one of my turns but max number of coins I earned got displayed as 12 in the stats screen.

Something is definitely wrong in the stats keeping logic.

[Updated on: Thu, 12 June 2014 16:52]

      
The_Peasant
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Re:Possible bugs in the new iOS version (2.5) Sat, 14 June 2014 18:08
The English word "bite", i.e., "The fish would not bite the hook", has been marked as profanity when it is not.
      
rasmussen81
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Re:Possible bugs in the new iOS version (2.5) Sun, 15 June 2014 16:50
The_Peasant wrote on Sat, 14 June 2014 09:08

The English word "bite", i.e., "The fish would not bite the hook", has been marked as profanity when it is not.


Interesting. How do you know it is marked as profanity?
      
AngryMarine
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Re:Possible bugs in the new iOS version (2.5) Sun, 15 June 2014 22:17
Quote:

I've finished another game and seen incorrect results again in the stats screen. I earned 17 coins in one of my turns but max number of coins I earned got displayed as 12 in the stats screen.

Something is definitely wrong in the stats keeping logic.


Did you earn 17 coins in one of your turns with one combo, or was there another race in decline? Because the stats are shown separately for each combo.
      
cihant
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Re:Possible bugs in the new iOS version (2.5) Mon, 16 June 2014 12:17
AngryMarine wrote on Sun, 15 June 2014 23:17


Did you earn 17 coins in one of your turns with one combo, or was there another race in decline? Because the stats are shown separately for each combo.


17 was active + decline. I figured this might be the case but the numbers are still wrong either way because I earned 14 with my active race and 3 with the one in decline yet it showed it as 12. And there's the other bug I've seen in my last turn (3).

[Updated on: Mon, 16 June 2014 12:18]

      
Yann
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Re:Possible bugs in the new iOS version (2.5) Tue, 17 June 2014 17:08
Hello everyone,

Some information about the stats screen:

  • The turn counter indicates the number of turns during which the combo brought points, whether it was active or in-decline.
  • The number of coins that you spent or gathered when picking a combo will be included in this combo. This includes the coins at the very first turn, e.g. if you pick the first combo, it is considered that you got 5 extra coins (since you did not spend them) for that combo.
  • Be careful of extra coins that you may get or lose in some special cases. For example, with Leprechauns or with the Corrupt power, the Ransacking power, or the Mercenary one. These can make things more complicated to compute.

Have fun!

Yann @ DOW

[Updated on: Tue, 17 June 2014 17:08]

      
rasmussen81
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Re:Possible bugs in the new iOS version (2.5) Tue, 17 June 2014 17:58
Yann wrote on Tue, 17 June 2014 08:08

Hello everyone,

Some information about the stats screen:

  • The turn counter indicates the number of turns during which the combo brought points, whether it was active or in-decline.
  • The number of coins that you spent or gathered when picking a combo will be included in this combo. This includes the coins at the very first turn, e.g. if you pick the first combo, it is considered that you got 5 extra coins (since you did not spend them) for that combo.
  • Be careful of extra coins that you may get or lose in some special cases. For example, with Leprechauns or with the Corrupt power, the Ransacking power, or the Mercenary one. These can make things more complicated to compute.

Have fun!

Yann @ DOW


And this is why it's nice to have the computer version to do all of the complicated math for us...it can keep all of this and tell us how many points we earned.

Thanks for the insight, Yann! Very Happy
      
cihant
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Re:Possible bugs in the new iOS version (2.5) Thu, 19 June 2014 15:47
Yann wrote on Tue, 17 June 2014 18:08


  • The number of coins that you spent or gathered when picking a combo will be included in this combo. This includes the coins at the very first turn, e.g. if you pick the first combo, it is considered that you got 5 extra coins (since you did not spend them) for that combo.


  • Ah, so this is the source of the inconsistencies between the min/max numbers. Thanks for the clarification.

    But taking the 5 coins we have at the start into account didn't make any sense to me. After all, those stats are there to give an idea about which combinations earned us the most coins. The first combo doesn't really makes us earn those 5 coins, we already have them. So currently you're giving an advantage to our first combo in the stats.

    [Updated on: Thu, 19 June 2014 18:37]

          
    DAC cazaron
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    Re:Possible bugs in the new iOS version (2.5) Fri, 20 June 2014 07:54
    What about having another different stat for 'How many coins have been spent on combos'? That way you can determine accurately how many coins a race combo is scoring and still keep track of the minus points from buying lower combos.
    Just my two cents.
          
        
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