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Baron Von Schmidt original
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  Ticket Lists 1910 Thu, 09 November 2006 04:56
First there are 4 changes to the old tickets.

SSM - Ok City is now 8 as it should have always been
La - Miami is now 19
La - Ny is now 20
Sea - Ny is now 20 also



Only use those changes when you play The Mega Game and 3 of the 4 for the Big Cities version. As far as Baron can tell the values for the regular US game have not been changed.

1910 version tickets.

Use NONE of the original 30 tickets.
NO longest train bonus
+15 for most tickets completed, if tie both get it.
Everything else is per standard rules

4 Washington - Atlanta
5 Chicago - New York (BC)
5 Chicago - Atlanta (BC)
6 Denver - Saint Louis
6 Toronto - Charleston
6 Nashville - New York (BC)
7 SLC - Kansas City
7 Montreal - Raleigh
7 Chicago - Boston (BC)
7 Duluth - Dallas (BC)
8 Omaha - New Orleans
8 Pitts - New Orleans
8 Saint Louis - Miami (BC)
9 LA - Ok City (BC)
10 Winn - Sante Fe
10 New York - Miami (BC)
10 Sea - Las Vegas (BC)
10 Houston - Washington (BC)
11 Kansas City - Boston
11 Van - Denver
11 SLC - Chicago (BC)
12 SSM - Miami (BC)
12 La - Calgary (BC)
13 Van - Duluth
13 Mont - Dalla (BC)
14 Calgary - Nash
14 Seattle - Ok City (BC)
15 La - Atl (BC)
16 Port - Houston (BC)
17 San Fran - SSM
19 Phoenix - Boston
19 Port - Pitts
19 Las Vegas - New York (BC)
21 San Fran - Wash
21 Las Vegas - Miami (BC)

35 tickets used. (BC means used in Big Cities version)


MEGA GAME

Use the 30 from original (with 4 new values)plus 35 from 1910 PLUS 4 from Mystery Train expansion.

Deal 5 FIVE tickets to start, keep at least 3 THREE. Subsequent draws are draw 4 FOUR and keep at least 1 ONE.

BOTH Bonus cards in play, Longest road AND Globetrotter (most tickets completed)

Here are the 4 Mystery Train cards

2 Van - Port (yes you are reading that right Twisted Evil)
4 Boston - Washington
6 Winn - Omaha
7 Montreal - Chicago (BC).



THE BIG CITIES

No mention of standard rules or using longest road or globetrotter bonus. (so assume you do not use either?) Hopefully DOW will fix this in the printed rules sent out with 1910 expansion cards.

Initial draw is 4 must keep 2, thereafter 4 and keep 1. Discarded tickets go on bottom of draw pile (so could be re-used again later theoretically)

Use the 20 tickets from 1910 game that have (BC)
Use the 1 ticket from Mystery Train that has (BC)
Use 15 tickets from original that have one of the big cities included.

ok really this is 23 tickets from 1910 since there were 3 changes to the originals and 12 from original. Big cites are Chicago, Dallas, Houston, Los Angeles, Miami, New York , and Seattle.

So the other 12 tickets you use are these

5 Kansas City - Houston
6 New York - Atl
7 Chicago - New Orleans
8 Helena - LA
8 Duluth - Houston
9 Chicago - Sante Fe
9 Seattle - Los Angeles
10 Toronto - Miami
11 Dallas - New York (am still going to hate this ticket)
12 Boston - Miami (and this one also)
12 Winnipeg - Houston
16 LA - Chi


5 Chicago - New York (BC)
5 Chicago - Atlanta (BC)
6 Nashville - New York (BC)
7 Chicago - Boston (BC)
7 Duluth - Dallas (BC)
7 Montreal - Chicago (BC) From Mystery Train
8 Saint Louis - Miami (BC)
9 LA - Ok City (BC)
10 Winn - Sante Fe (BC)
10 New York - Miami (BC)
10 Sea - Las Vegas (BC)
10 Houston - Washington (BC)
11 SLC - Chicago (BC)
12 SSM - Miami (BC)
12 La - Calgary (BC)
13 Mont - Dalla (BC)
14 Seattle - Ok City (BC)
15 La - Atl (BC)
16 Port - Houston (BC)
19 Las Vegas - New York (BC)
21 Las Vegas - Miami (BC)


Whew, that took longer than Baron thought. Was going to put them into an excel spreadsheet but will let someone else use these to do that. Hopefully cut and paste will cut down time.

So now you know folks

Sincerely,

Baron Von Schmidt

p.s. can you make this sticky and also post on the ticket to ride English boards if you think those would be good ideas.

[Updated on: Thu, 16 November 2006 00:54]

      
f0uyaya - Pic-St-Loup
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  Re:Ticket Lists 1910 Thu, 09 November 2006 09:32
The Baron is too kind to share his work will all his folks here. We gratefuly thanks him ! Very Happy

Good idea to put this here Wink

[Updated on: Thu, 09 November 2006 09:35]

      
erps
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Re:Ticket Lists 1910 Thu, 09 November 2006 10:38
Hi

They corrected all values of the old cards to the correct value and la mia is 19 (go via the 6 black, 4 red, 1 grey, 2 grey and 6 red).

BUT! Funny Smile

I checked them all yesterday and AGAIN one ticket is mistaken:

Las Vegas to Miami is a 20 not a 21! Sorry DoW, time for a reprint Twisted Evil Rolling Eyes

bye, erps
      
OLE Masimo
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Re:Ticket Lists 1910 Thu, 09 November 2006 11:35
erps schrieb am Thu, 09 November 2006 10:38

Hi

la mia is 19 (go via the 6 black, 4 red, 1 grey, 2 grey and 6 red).

Las Vegas to Miami is a 20 not a 21! Sorry DoW, time for a reprint Twisted Evil Rolling Eyes





Well - it seems, counting is a german specialty Twisted Evil Twisted Evil Twisted Evil

      
erps
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Re:Ticket Lists 1910 Thu, 09 November 2006 13:21
Hi

As usual:

USA 1910:

http://www.informatik.uni-frankfurt.de/~erps/zugumzugbilder/usa1910_map_ticks.jpg

Hope it helps Smile

bye, erps

[Updated on: Thu, 09 November 2006 13:21]

      
RFAD - Saint-Emilion
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Re:Ticket Lists 1910 Thu, 09 November 2006 14:22
Shocked very good job baron !

I translate you're post in french forum Smile
      
Dandy
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Re:Ticket Lists 1910 Thu, 09 November 2006 20:31
Requiem For A Dream wrote on Thu, 09 November 2006 05:22

Shocked very good job baron !

I translate you're post in french forum Smile



Quite agree - at the same time have to comment:

Baron Von Schmidt wrote on Wed, 08 November 2006 19:56


SSM - Ok City is now 8 as it should have always been
La - Miami is now 19 for some odd reason (20 is shortest path there it seems)
La - Ny is now 20 (again who knows why)
Sea - Ny is now 20 also (see above)


I know why -

LA-MI = 19 : LA-EP-DA-HU-MIA
LA-NY = 20 : LA-PH-STF-OKL-LRK-NAS-PIT-NY
SE-NY = 20 : SE-HE-OM-CH-PIT-NY

So there is nothing odd in these changes Razz

Dandy
      
ElSoyokaze
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Re:Ticket Lists 1910 Thu, 09 November 2006 22:26
erps wrote on Thu, 09 November 2006 03:38

They corrected all values of the old cards to the correct value and la mia is 19 (go via the 6 black, 4 red, 1 grey, 2 grey and 6 red).


LA-Chicago is still 16, so they must not have gotten them all! (LA-Phoenix-Santa Fe-OKC-KC-St. Louis-Chicago = 3+3+3+2+2+2 = 15)

I always wondered how they got 9 for SSM-OKC. All the others you can get their printed lengths somehow, but it's actually impossible to connect Sault Ste. Marie and Oklahoma City with nine trains!

--ElSoy

[Updated on: Thu, 09 November 2006 22:27]

      
Caboose
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Re:Ticket Lists 1910 Thu, 09 November 2006 22:51
Actualy there are some reasons.

first, for the OK - STm..I believe duluth to StM was 4 length then changed to 3 length. Thus why the card was different. An oops.

And yes I did tell the DoW there was 2 oops..the LA-Chicago card and one NEW one (cannot think of it at this time), dont think it was the LV-Miami one since I did the usual "oops" of following the LA-Mia path and just adding 2.

So I gather then there are 3 oops then.

And it's not DoW fault, believe it or not. It's Alan Moon's fault, since he made the tickets and DoW just follows. Smile

Cab

      
ATN Drake
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Re:Ticket Lists 1910 Fri, 10 November 2006 00:59
Looking at the tickets, I would say Alan Moon is a complete idiot, and has no idea what makes this game competitive.

Sure us die hard Online 2 player USA Map players are a very small minority in the overall scheme of things, but still.

What is the stupidest combo of tickets in TTR? Van-Mon + Sea-NY.

So now what is there if you add all the tickets?

LA-Mia + LV-Mia
or
LA-NY + LV-NY
or
SF-Atl + LA-ATl

That's just looking at the tickets for a few seconds, I'm sure there are some other dumb combinations.

At least Van-Mon + Sea-NY takes 2 track lays not just one, and you have a chance of blocking. Who is going to randomly block out LV?

I guess it doesn't matter, with the Mega Game it seems its just going to be a ticket fiending game (get to draw 4 instead of 3 and only keep 1).

[Updated on: Fri, 10 November 2006 01:07]

      
SKMorefield
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Re:Ticket Lists 1910 Fri, 10 November 2006 04:49
Just on reading this I would say the luck factor has gone considerably up up up in these new versions. Eliminate the dynamics of the blocking strategy and you take much away from the 'competitive' nature of the game. It just comes down to what tickets you draw. Don't expect the same player(s) to remain at the top of those particular variants once the rankings settle, (but I could be wrong).

I wouldn't call Mr. Moon stupid. Smile He is playing to the majority of people who just want a fun game laying track and counting points. There is certainly a market for that and I'm sure he'll be counting his trains all the way to the bank. I may even get the mega game so that my kids can play when they are old enough.

For the competitor, however, the 2 player USA version will always be his masterpiece.


SKM
      
dee2
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Re:Ticket Lists 1910 Fri, 10 November 2006 09:31
I think 1910 is very effective for blocking, if you take the big tickets you have to go to boston or las vegas, it's harder than La or Ny I think. And whith a bonus for more tix done, playing fast and blocking can be very effective.

The mega game is for tickets lover, sure and like you I don't like it.
      
erps
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Re:Ticket Lists 1910 Fri, 10 November 2006 10:59
Hi

The new games (besides Big Cities) are crap in terms of tactic and strategy. It's a random game, the starting ticks are even MORE important as in USA, the colors for your key tracks are important. (e.g. you have Las Vegas, after three rounds another player lays down the 2 track and the 3 orange and you are dead!). You don't have a longest road but +15 for most ticks, so the player with many initial ticks near together has a nearly sure win and better chances for drawing. Long ticks are bad, really bad, because you need to play as in US but without +10 for longest, you are blockable and you need a lot of wagons, so no chance for ticket drawing.

Only Big Cities offers some real good blocking moves because you know the key cities and nothing counts! Not even longest and THIS is an advantage for blockers!

BUT: I like them, especially the MEGAGAME! It's pure fun to play them and get the weirdest ticket combos of old and new ticks (or van port for 2!!).

And yes, Drake, i think that the Design of the tickets is not exactly the thing i am awaiting from such a master designer. If you look at my map you see the distribution for 1910 and there are a lot of blind spots on the map, tracks and cities nobody will connect (most west). And much to many east-west tickets again. I hoped for more north-south tickets.

As usual, add-ons are not as good as the original and the USA map is the only masterpiece (but even in this version there should be 2 more east tickets of good value!).

bye, erps




      
thekid
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Re:Ticket Lists 1910 Fri, 10 November 2006 15:39
I played the mega last night, a 3 player with 2 very good players. It seems silly to me but I played the usual way, lots of 6's and made a long track and won. I think with their extra tix, they forgot to lock me. In a regular 3 player game I never would have made it. I too think the big cities will be the most interesting of the versions. We'll see.
      
erps
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Re:Ticket Lists 1910 Wed, 15 November 2006 11:36
Hi

Map of Big Cities: (Updated and now correct)

http://www.informatik.uni-frankfurt.de/~erps/zugumzugbilder/usa1910BC_ticks.jpg

Edit: I have 35 ticks in this map, Baron wrote 36 but i think 35 is now correct.

Again, these ticks are easy to learn and to block BUT the distribution is crap. This time it's only east tickets and please tell me a reason why i have to visit VANCOUVER? It will never be connected in a 2 player game (maybe in a multi because someone is desperately in need for Seattle).

For tactic: I think, that the Chicago Ticks are the winning ticks, hard to block, good values and central.

erps, shaking the head

[Updated on: Thu, 16 November 2006 15:16]

      
OLE rudi
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Re:Ticket Lists 1910 Wed, 15 November 2006 14:42
Hi,

erps schrieb am Wed, 15 November 2006 11:36

Hi

Sorry but i miss 3 ticks in the list, Baron. And i made the Tick WINNIPEG - SANTA FE yellow. Is this really in, because it is for sure no big city involved????




I think you miss the 3 big ones

LA-Mi
Se-NY
LA-NY

which the baron mentioned at the beginning
you also miss
Chi-NY

and I think Wi-SF is not in BC as it should be 35 tix as stated in the rules.

Rudi

      
Baron Von Schmidt original
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Re:Ticket Lists 1910 Thu, 16 November 2006 01:07
erps wrote on Wed, 15 November 2006 03:36

Hi

Map of Big Cities:

http://www.informatik.uni-frankfurt.de/~erps/zugumzugbilder/usa1910BC_ticks_winni.jpg

Sorry but i miss 3 ticks in the list, Baron. And i made the Tick WINNIPEG - SANTA FE yellow. Is this really in, because it is for sure no big city involved????

Again, these ticks are easy to learn and to block BUT the distribution is crap. This time it's only east tickets and please tell me a reason why i have to visit VANCOUVER? It will never be connected in a 2 player game (maybe in a multi because someone is desperately in need for Seattle).

For tactic: I think, that the Chicago Ticks are the winning ticks, hard to block, good values and central.

erps, shaking the head


Yes Baron made mistake on Winnipeg - Sante Fe, it is not in big cities.

The ones you missed are the ones Rudi mentioned

Tx for the Graphic Erps. Can you update it?

Baron updated list above.

      
erps
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Re:Ticket Lists 1910 Mon, 20 November 2006 11:16
Hi

Now i have to write something regarding Big Cities!

And the reason is not that i have a 29:3 record or like the map or was number 1 yesterday Smile. No the reason is: This map is very good!

I think, it's even better than the original US game because it offers more winning options but the same tactical depth.

1. Ticket choosing: At least 2 out of 4 (out of 35 possible ticks)
4 tickets minimizes the chance to get 2 crappy ticks. No east vs west. You can hold all 4 if you want with a good chance.

2. No longest and no ticket fiend bonus: Really good. Now you can choose a west and an east ticket, fulfill both and having a good chance. The advantage of beginning a game (BIG advantage for longest) is gone!

3. Blocking: No hardcore blocking necessary but if you know the seven big cities you often know early the destination of your opponent. You can hinder him a lot in this way. Of course low ranked players you can block dead!

4. A lot of winning strategies: Connect the big cities offers you a lot of ticket drawing options (drawing is at least 1 out of 4). With little ticks do a quick ending making only one or none of your ticks. With big ticks it's the usual anti-blocking as in US.

After a while i will try 1910 and MEGA but i doubt they have the same tactical depth...

bye, erps
      
ATN Drake
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Re:Ticket Lists 1910 Tue, 21 November 2006 01:19
erps wrote on Mon, 20 November 2006 02:16

Hi

I think, it's even better than the original US game because it offers more winning options but the same tactical depth.




I think the BigCities game is good against guests and such because its harder to get lucky, or at least feels that way. Maybe once guests get used to the game like the normal USA map, then it will be the same.

You have to be careful, if you get small tickets and you let them connect from west-east you could lose bad if they ticket fiend and get lucky.

I think against 2 good players, alot will come down to tickets, who goes first, locos, etc. Just like normal USA.

1910 is more luck becuase you need to ticket fiend to get the most tickets to get the +15 bonus alot of the time.

Mega, I don't really know because haven't played much 2player, but might be better than 1910 because even if you don't get most ticket bonus, you can get longest bonus to offset it.
      
stemayf
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Re:Ticket Lists 1910 Tue, 21 November 2006 23:32
Hello everybody.

I'm sure many of us use Erps' standard USA map all the time, and I especially like it because it also has the very helpful ticket values. Big Cities seems to be taking off somewhat, but the values are missing from Erps' latest map:

http://www.informatik.uni-frankfurt.de/~erps/zugumzugbilder/usa1910BC_ticks.jpg

So rather than defacing it, I had a quick go myself, with the values at the end of each route:

http://files.photojerk.com/stemayf/BigCities.jpg

Erps, I hope you don't mind. I'm not trying to do you out of a job!

Regards.
      
erps
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Re:Ticket Lists 1910 Wed, 22 November 2006 12:52
Hi

Oh the shame, the shame Shocked

Someone has done a better work than me!

It's okay, go on, i consider all my work for this community Freeware or Open Source (more Creative Commons) Smile

Nice work. The reason why i was not adding the numbers is the possibility to count the tracks and the distribution of tickets is more useful than the points. However i will add this map on my portal if this allowed Wink

bye, erps
      
stemayf
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Re:Ticket Lists 1910 Wed, 22 November 2006 13:45
By all means. Smile
      
Black Baron
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Re:Ticket Lists 1910 Tue, 14 April 2009 22:57
Figured I would bump this up to the first page now that most everyone can play the variants.

Enjoy.

Strange to think I wrote that 2 1/2 years ago!

Baron_

p.s. I am sure I have converstion points for the Baron Von Schmidt Original account but I have forgotten my password! And the e-mail address I used (probably a throwaway one) to open the account. I wonder if there is anyone to contact that could reset a password without me knowing that info......
      
    
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