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oddball

Posts: 38
Registered: March 2005
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jt0015

Posts: 18
Registered: May 2006
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Re:New Scenarios - Anglo-Iraq War 1941, Habbaniya & Fallujah
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Thu, 04 January 2007 02:45

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In all honesty, I'm not a fan of unofficial scenarios and I have never played one before. Your Fallujah map is the first unofficial scenario I have played and I truly loved it. The battle was very close and the whole reinforcement thing gave it a little more excitement. Keep up the good work.
I do have one quick question though. In the Fallujah scenario, on the 3rd turn when the Iraqi forces get their reinforcements; do these new reinforcements get to battle on the 3rd turn, or must they wait until turn 4?
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oddball

Posts: 38
Registered: March 2005
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Re:New Scenarios - Anglo-Iraq War 1941, Habbaniya & Fallujah
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Fri, 05 January 2007 03:05

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Thanks for the nice words! I'm glad you enjoyed the scenario.
Your question is a good one and it should have been covered in the special rules but was inadvertently left out. My son and I played the scenario several times, and we felt that allowing the Iraqi player to play a command card to activate the reinforcements on the third turn simply put him in too strong a position, so the reinforcements had to wait until turn 4 to battle.
But I'd be interested to know how you played it and what your thoughts are before I update the scenario.
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jt0015

Posts: 18
Registered: May 2006
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Re:New Scenarios - Anglo-Iraq War 1941, Habbaniya & Fallujah
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Fri, 05 January 2007 06:03

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When my brother and I played Fallujah, I gave him the benefit of the doubt and let him order his units on the third turn. He did win the battle, but I felt that it was rather equal. One option you could do is allow those units to fire, but not move on the third turn; very similar to the official scenario Sea of Azov (the German player may call in tank reinforcements that can fire on their appearence but not move.)
The only other thing I can point out is in Habbaniya. 3 out of 4 infantry units have 3 troops instead of 4. Though this does help make it even; however, there is nothing to tell the 4-troop unit from the 3-troops units. This was not a problem when we played, but if the British player were to mix up the infantry units from moving them around in the battle, he might forget which one was the 4-troop infantry. This would only pose a problem if the British player had a 'Medics and Engineers' where a unit is aloud to recover as many troops as it originally had. Like I said, I didn't find a problem with it because I never moved the 4-troop infantry, but it could simply be fixed with a badge or some sort of symbol that the unit could carry around.
Other then that, the scenarios were very fun and I plan to play them again. I don't know much about this theatre of the war, but are there other battles that occured in Iraq during WW2? If so I would certainly try them out if you made them.
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raistlin_majere

Posts: 159
Registered: January 2005
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Re:New Scenarios - Anglo-Iraq War 1941, Habbaniya & Fallujah
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Fri, 05 January 2007 08:57

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Of course the scenario creator has the last word, but currently the special rules say that the reinforcements are placed at the start of iraq players third turn so they are in place when card is played. I see no reason why they could not be commanded immediately unless it is especially prohibited in the scenario rules.
Easy way to prohibit the use, if necessary, is to change rules so that the reinforcements are placed in the end of third turn.
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oddball

Posts: 38
Registered: March 2005
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Re:New Scenarios - Anglo-Iraq War 1941, Habbaniya & Fallujah
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Sun, 07 January 2007 00:01

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Thanks for the feedback. I've updated Habbaniya to include a battle token with the lone 4 figure British infantry unit. As for Fallujah, the Iraqi player now places his reinforcements after his second turn, and can order them as normal on his third turn. This change also gives the British player the option of battling against those reinforcements on his third turn. I hope this clears up any ambiguities.
As for the war in Iraq itself, Doug Porch at the Centre for Contemporary Conflict wrote an interesting paper on the subject. (http://www.ccc.nps.navy.mil/rsepResources/si/dec02/middleEas t.asp).
In short, the British reacted quickly and aggressively, which caught the Germans without a clear policy regarding the Arabs. British troops seized Basra early on (without a fight it seems), and after Fallujah, advanced on Baghdad. The British and Iraqis did skirmish on the outskirts of Baghdad, but British ground forces were incredibly outnumbered. To avoid the prospect of a costly house-to-house street battle, the British instead opted for bluff: an interpreter phoned Rashid Ali's headquarters with exaggerated reports of British strength. The Iraqi leader, demoralized by the absence of Axis support, panicked and fled to present-day Iran with a number of his supporters. The British signed a lenient armistice that allowed the Iraqi army to retain its arms and return to its peacetime garrisons. The pro-British Regent regained the throne on 1 June.
A great story, but not much material for additional scenarios I'm afraid
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klamertje

Posts: 2
Registered: April 2005
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Re:New Scenarios - Anglo-Iraq War 1941, Habbaniya & Fallujah
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Wed, 24 January 2007 18:14
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Although I've only played the Habbaniya scenario once, I would like to give my reaction after playing it.
The balance between a strong Iraqi ground force and air support for the British is great, though perhaps a little too effective in the starting position, with the flag being a sure hit as well.
A drawback on the scenario is that the action was too quick when we played it. It was confined to the top 3 rows of the board, which are basically clear terrain. Maybe it would be interesting to move the british back a little to allow for tactical manouvering.
Anyway, thanks for the nice scenario and I'm very curious about the Falluya one!
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