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larry2903
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  Memoir '14 ? Sun, 11 March 2007 20:49
What do you think about Ist WW expansion pack? Cavalry figures, few new hexes... in my opinion that isn't difficult to make. With expansion pack like that we can play every battle of XX century.

[Updated on: Sun, 11 March 2007 20:51]

      
coyote58
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Re:Memoir '14 ? Mon, 12 March 2007 09:07
I'm not an WWI expert (not a war expert at all in fact...), but I'm not sure it will fit correctly with the M44 systeme that we know. For a lot of battle it would be possible, but WWI was known to be a "trench war"(guerre de tranchée en français)in a very little scale. So that really depend of each battle. For the big one involving all arms, it could be, but for others I'm not sure.
      
Randwulf
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Re:Memoir '14 ? Mon, 12 March 2007 10:50
Only the later part of WW1 devolved into trench warfare. The early war was quite fluid. And the weapons developed during the war added to the need for trenches, and then the need to breach the trenches, thus Tanks were built... Different tactics and much different strategy, but the system would lend it's self to the war easy. Now you would have to change quite a bit, but the basics still work well.

Just have to figure out how to work the details...
      
neil1967
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Re:Memoir '14 ? Mon, 12 March 2007 15:03
Quote:

Just have to figure out how to work the details...


You'd need some kind of ZOC rule for a start. WWI battles are about lines, holding them and breaking through them.

Not insurmountable, I'm sure. ZOC's could is some way be linked to trench hexes, with it being impossible to move into a trench hex from a hex adjacent to an enemy occupied trench hex. Which looks a lot worse in print than it is in practice. The effect, with a line of trenches running across the board, is that a unit every second hex forms an impenetrable line till it is broken somewhere.

Everything else is probably already in M44 somewhere, except for poison gas and off board artillery barages. Now, to think of some rules for them...
      
Randwulf
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Re:Memoir '14 ? Mon, 12 March 2007 15:56
ZOC is easy... any unit that moves next to a unit of the enemy must stop and can move no further. Unit may take ground if enemy is forced to retreat or eliminated. If enemy unit is hidden, moving unit must stop and enemy unit is no longer hidden. just like damn near every wargame ever made. And ZOC can and I hope will be used in any advanced rules for M44.

      
Sniper
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Re:Memoir '14 ? Mon, 12 March 2007 17:11
These ideas are interesting; the arty from M'44 could be replaced by Machine Gun crews. The mini's would probably just need to consist of Inf and MG crews, with off board arty of course.
      
yangtze
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Re:Memoir '14 ? Mon, 12 March 2007 17:51
Hey guys, I posted 2 Cambrai scenarios a while back with special rules for handling trenches, no-man's-land, WW1 tanks, stormtroopers, etc..

The versions are the same apart from a slightly different method of handling no-man's-land. Personally, I prefer the 'single hex' version. Have a look and let me know what you think.

http://memoir44.com/index.php?t=editor&sub=view&id=1 784&returnto=editor&game=&rid=124149&S=f7d1e ad1d94d8fdb6e8c181595636297

http://memoir44.com/index.php?t=editor&sub=view&id=1 787&returnto=editor&game=&rid=124149&S=f7d1e ad1d94d8fdb6e8c181595636297

Don Smile
      
Wee Sodjer
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Re:Memoir '14 ? Sun, 18 March 2007 14:59
Sniper wrote on Mon, 12 March 2007 16:11

These ideas are interesting; the arty from M'44 could be replaced by Machine Gun crews. The mini's would probably just need to consist of Inf and MG crews, with off board arty of course.



Good idea, Sniper, but I would love the tanks just for the shear pleasure of having the little models.
      
RonB
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Re:Memoir '14 ? Mon, 19 March 2007 14:02
I think this has come up before, and at first thought it sounds great.

Unfortunately, it just wouldn't be fun. Something like 95% of all casualties in this war were caused by artillery. The game would consist of a player using a string of bombardment cards to decimate his opponent in his trenches, then his opponent using his bombardment cards to mow down the attackers. Not much fun.

I know the early war was more one of movement, but that was at the operational level, not the tactical. Tactically, it was almost the same beginning to end. The defenders hunker down, the attackers march forward and get shot up. And I know the extensive trench system was not there in '14/'15, but believe me, all involved sure wished it was. The original BEF was essentially all dead by the end of First Ypres and the German army was using half trained child volunteers at Loos in '15 and lost them all. That's why that batttle is called "The Massacre of the Innocents".

And even if you do the very late battles, such as Meuse-Argonne or Amiens, in the former the US took terrible casualties and moved little and in the later, the Germans broke and ran as their morale was just gone.

I guess you could try it. Who knows, maybe I'm wrong, but I don't think so. To be a good game, tt couldn't be true to the real situation or if it was, it would be a boring game.
      
yangtze
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Re:Memoir '14 ? Mon, 19 March 2007 14:06
Did anyone try Cambrai? Smile
      
Wee Sodjer
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Re:Memoir '14 ? Mon, 19 March 2007 19:53
yangtze wrote on Mon, 19 March 2007 13:06

Did anyone try Cambrai? Smile


Sorry Yangtze, haven't had time yet.

Jim
      
yangtze
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Re:Memoir '14 ? Mon, 19 March 2007 23:28
Happy to play via Vassal if anyone wants to try it.
      
The Red Goblin
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Re:Memoir '14 ? Sun, 01 April 2007 16:26
yangtze wrote on Mon, 19 March 2007 09:06

Did anyone try Cambrai? Smile


Looks real cool yangtze. My best Comrade and I are slowly working our way through all the scenarios. I'll see if I can talk him into playing this one our next session!
      
yangtze
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Re:Memoir '14 ? Mon, 02 April 2007 08:42
Great - looking forward to your AAR Smile
      
    
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