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ISOisNo1
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June 2006
Is lvl 3 plus lvl 3 the way to go? Tue, 27 March 2007 00:06
In the lore games I have played the combination of a level 3 commander and a level 3 loremaster has never been beaten by a more diverse war council (assuming the standard 6 level war council).
It just seems that the advantage of a 6 command card hand and the ability to hold 4 lore cards is too much to beat.
Even though you can only comfortably play one out of four types of lore cards you do have a good chance of accumulating your desired type because you can hold up to four cards at a time. Then when you get to play your cards they have maximum firepower because you're level 3.
Going commander#3 and loremaster#3 you have also made sure you're not feeding extra cards into the lore deck for a more powerful opponent loremaster.
Having 6 command cards has obvious advantages, you will hardly ever be caught with your pants down in any given sector and you get potential benefits when you play the "equal to command" cards.

So, does anyone think differently regarding war council allocation?
      
céro
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Re:Is lvl 3 plus lvl 3 the way to go? Tue, 27 March 2007 15:33
As I played several epic scenarios I had the same thought: 6 command cards and 1 Lore-Masterat Level 3 - must be the best way to play - just for the gusto I'd add 1 Level for a creature....
      
Black Barney
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February 2007
Re:Is lvl 3 plus lvl 3 the way to go? Tue, 27 March 2007 15:34
Good question.

I suffer from terrible analysis paralysis so I try to limit my options and take a level 1 commander and 2 level 2 loremasters with a level 1 loremaster.

However, if it were serious competitive play (tournament), I would definately not take that mix. I originally thought that a level 3 commander with a level 3 cleric would easily be the best combo (cleric has the best level-reliant spells), but I dislike the Stronghold and dislike the Healing pool. I still think that's probably the best combo out there BUT I MIGHT try out a Level 2 Commander with Level 2 Cleric and Level 2 Rogue. MAYBE.

One of those two seems to me to be the strongest. I just hope I don't take too long on my turns Sad
      
toddrew
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October 2006
Re:Is lvl 3 plus lvl 3 the way to go? Tue, 27 March 2007 19:39
I think the only serious drawback to the 3&3 is if one's opponent does not also select the lore master that one has maxed out. If that's the case then the need to pay 3 extra lore to play the majority of the cards will become a hinderance. I've been tinkering a lot with wc's based around a lvl 3 wizard, as having that pentacle to generate an extra lore really does seem to make a difference. I've played mostly with the wc of l3 wizard, l1 rogue, l1 warrior and l1 commander, and felt that having all those lore options available really compensated for the constriction of only 4 cc's. I've played successfully with no commander and either a full lore master council, or the aforementioned rogue, warrior, and wizard configuration if fielding a creature, as well, though mostly in a defensive strategy of relying on my opponent's attacks to generate attack opportunities while waiting for the right combination of cc's and lore cards to arise.

I think having a l3 lore master is more important than having a l3 commander, as beginning the game with 3 lore tokens and 3 lore cards in general (in my experience anyway) allows one to gain the upper hand quicker than having 6 command cards and only 1 lt and 1 lc.

One of the last games I played used a l3 commander and a l3 warrior on the adventure with 2 bridges (12, I think?) against a l2 commander, l3 cleric, and l1 rogue. I only got two warrior lore cards the whole game (fearless, which I used right off the bat in an ill-fated attempt to lure the cav on the left side of the board into overextending and attacking a seemingly unboldened blue banner foot soldier - the lure worked, but couldn't roll enough blues to take out the cav before losing the initial blue unit and taking some other heavy losses in the infantry there. Disregarded my own cardinal rule of attacking full strength mounted units with foot soldiers. Rarely turns out well. And field command, which worked great as it allowed me to adequately address three spots on the battlefield even more efficiently than the forward card I wasn't holding Laughing ), but the difference in the game was being able to upgrade a blue cav to a red and then take advantage of the flexibility offered by my abundance of cc's. The only other lore card I played was the cleric hold, to pin down the last fleeing victory point. So it should be pointed out that another plus of the level 3 lore master is keeping the good cards for the opponent out of his/her hand Very Happy

[Updated on: Tue, 27 March 2007 19:58]

      
Black Barney
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February 2007
Re:Is lvl 3 plus lvl 3 the way to go? Tue, 27 March 2007 21:20
I wonder how much of a difference the landmarks tend to make. If they are significant, then much consideration needs to be given to those as well.

Is the Stronghold worth its weight in gold? Is the healing pool any good? Strategic placement of these two is SO important. I love it when my opponent has a Hill Giant because I easily put the healing pool as many hexes in front of the hill giant as I can. So when a unit gets demolished and is the recipient of the Giant Pushback, he gets thrown right into the healing pool. Haha! Swing again you dumb ape!

I definately think the Pentagram (Wizard) is the best landmark in the game but the wizard is my 3rd favourite lore master. So that hurts having to give him level 3.

      
PaperHero
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February 2007
Re:Is lvl 3 plus lvl 3 the way to go? Wed, 28 March 2007 00:11
I agree. I think the two level 3's is the best combo. I think to balance this you should not to be able to play a lore card unless you have a matching lore master.

The way I like to play is to save my lore and only use it on the most powerful lore cards. I think the main advantage of the lore masters is using the more powerful lore cards. e.g.: if you use the assault lore card that cost 13 lore, paying 3 more lore for not having the Warrior is not that much of a handicap.

[Updated on: Wed, 28 March 2007 00:13]

      
    
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