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G0BL1NK1NG
Junior Member

Posts: 14
Registered:
February 2007
Dwarves-overpowered Tue, 19 June 2007 15:02
It seems that keeping your units bold seems to be a good way to win. Basically, you get free attacks during your opponent's turn when they attack you. Goblins get a movement bonus, albeit with a frightened penalty. I am wondering, where is the balancing penalty to dwarves?
      
tom-le-termite
Senior Member

Posts: 1795
Registered:
May 2003
Re:Dwarves-overpowered Tue, 19 June 2007 15:14
none.

if you win with the goblins, you get double satisfaction. Very Happy
      
toddrew
Senior Member
Cadet

Posts: 830
Registered:
October 2006
Re:Dwarves-overpowered Tue, 19 June 2007 16:26
G0BL1NK1NG wrote on Tue, 19 June 2007 06:02

I am wondering, where is the balancing penalty to dwarves?


Usually it's in number of units, and the misplays attributed to the overconfidence of the player using them Wink
      
Zeal
Senior Member
Second Lieutenant

Posts: 214
Registered:
December 2006
Re:Dwarves-overpowered Tue, 19 June 2007 18:42

tom-le-termite wrote on Tue, 19 June 2007 07:14

none.

if you win with the goblins, you get double satisfaction. Very Happy


It actually should be satisfation3 as it is a difficult task.
      
Black Barney
Member

Posts: 39
Registered:
February 2007
Re:Dwarves-overpowered Tue, 19 June 2007 20:01
G0BL1NK1NG wrote on Tue, 19 June 2007 09:02

It seems that keeping your units bold seems to be a good way to win. Basically, you get free attacks during your opponent's turn when they attack you. Goblins get a movement bonus, albeit with a frightened penalty. I am wondering, where is the balancing penalty to dwarves?


There is none. Dwarves are elite fighting units.

Goblins get a movement bonus (which is a MUCH better bonus than simply being bold), but get nailed with the frightened status (easily countered by keeping your goblins supported in formation).

I suppose you could say that Dwarves are balanced against the goblins by being slow as molasses and having less range with their ranged weapons.

I also think Dwarves are better but the funny thing is, I always win with goblins and rarely win with dwarves. I think the movement bonus of the goblins is very unappreciated and underestimated.
      
mvettemagred
Senior Member

Posts: 266
Registered:
August 2005
Re:Dwarves-overpowered Tue, 19 June 2007 20:30
I think Dwarves appear better because they're low risk. You don't have to worry about them losing bold status because a supporting unit was eliminated/forced to retreat.

I agree the Goblin Rush is underappreciated. However, it only seems to come into play once or twice per game. Once the goblins are engaged, they rarely need to move two spaces to engage another enemy. At least, that's been my experience.

In my last two games, the Gobbos got mauled by the Dwarves. We were playing scenario Epic 2. my buddy and I concluded that that scenario is unbalanced on the dwarven/goblin flank. Epic 3, by contrast, seems much better balanced on that flank.
      
Black Barney
Member

Posts: 39
Registered:
February 2007
Re:Dwarves-overpowered Tue, 19 June 2007 21:43
yeah, I haven't tried the Epic battles yet (I just got my 2nd board a few weeks ago). I think that dwarves straight up against goblins is definately in the favour of the dwarves. However, the goblins will be much faster to react to a broken line or a stray unit. My favourite thing about the goblins is using the cavalry to mop up escaping units (using a Mounted Charge, preferably) or using the hobgoblins as a quick smash.
      
G0BL1NK1NG
Junior Member

Posts: 14
Registered:
February 2007
Re:Dwarves-overpowered Tue, 19 June 2007 22:04
I was actually attempting to compare dwarves to humans. I only meant to use goblins as an example. I was trying to say that the goblins had an advantage and disadvantage, whereas the dwarves only had an advantage. Who, in their right mind, would prefer to play humans over dwarves. With dwarves, there is no downside to counteract perpetual BOLD.
      
Black Barney
Member

Posts: 39
Registered:
February 2007
Re:Dwarves-overpowered Tue, 19 June 2007 22:13
yeah, like I said, Dwarves are basically elite humans (although their crossbowmen are like powered-down archers but with more probability to hit).

There is no downside to taking dwarves over humans. That's why you actually have to use one of those special deployment cards in Call to Arms to get more dwarves on the field.
      
G0BL1NK1NG
Junior Member

Posts: 14
Registered:
February 2007
Re:Dwarves-overpowered Wed, 20 June 2007 01:04
In your opinion, though, are the cards balanced with respect to the number of dwarven forces?
      
mvettemagred
Senior Member

Posts: 266
Registered:
August 2005
Re:Dwarves-overpowered Wed, 20 June 2007 03:56
I've only played about 7 games of CtA, but so far the cards seen very balanced w.r.t. mercenaries. Imbalance can occur if you don't draw any cards with mercenaries and your opponent gets several. But you can still use the Specialist cards to try and balance things out.

Also, the expanded use of CtA in Epic seems like it will allow more specific placement of units via the Scout Guard and full Reserves. So, you should be able to place some Dwarves where you need some strength. I can't wait to try Epic+CtA!
      
Black Barney
Member

Posts: 39
Registered:
February 2007
Re:Dwarves-overpowered Wed, 20 June 2007 16:12
So far I really hate Call to Arms but really like Epic. That reluctant allies variant sounds awful.
      
cebalrai
Senior Member

Posts: 232
Registered:
August 2005
Re:Dwarves-overpowered Thu, 21 June 2007 22:36
.

[Updated on: Thu, 21 June 2007 22:38]

      
cebalrai
Senior Member

Posts: 232
Registered:
August 2005
Re:Dwarves-overpowered Thu, 21 June 2007 22:38
GOBL1N, why should there be balance between units?

And yeah I agree that CtA isn't much fun. It's a random unit generator, not really an army customizer. I think the current scenarios are fine the way they are, so I'm not seeing a reason to draw random units.
      
Zeal
Senior Member
Second Lieutenant

Posts: 214
Registered:
December 2006
Re:Dwarves-overpowered Thu, 21 June 2007 22:41
cebalrai wrote on Thu, 21 June 2007 14:38

GOBL1N, why should there be balance between units?

And yeah I agree that CtA isn't much fun. It's a random unit generator, not really an army customizer. I think the current scenarios are fine the way they are, so I'm not seeing a reason to draw random units.


I too envisioned something a little diff for CTA, but I like the randomizer piece. Feels more challenging, and I have already played most scenarios, get bored.
      
    
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