Five Tribes Five Tribes

Forums

Search
Forums » Colosseum - English » Colosseum: Opening Thoughts and Updated Thoughts
Show: Today's Posts 
  
AuthorTopic
Ryan43
Member

User Pages
Posts: 81
Registered:
March 2004
Colosseum: Opening Thoughts and Updated Thoughts Tue, 30 January 2007 01:54
And with one fell swoop, Days of Wonder has me immensely interested in them again. Just when I thought that Days of Wonder was going more and more into a deeper "gamer's type game format"... along comes a surprise.

Nothing makes me more delighted than to be proven wrong. Especially with Days of Wonder. And I think this game may do just that.

Negotiation! I love it. Plus, this game has a very, very interesting theme. I am so happy it went beyond the tried and true but "limitedly themed" gladiator combat scenario. The premise presented is something that I think male OR females will enjoy and the fact that it gives the inital appearance of not being too deep is something that I think a more broad-based "wine and cheese", "beer and pretzels" audience can get behind.

The more I hear, the more I warm to it... and so far this looks like a game I can buy.... without any reservations. We now look to the board and components....

[Updated on: Sun, 26 August 2007 18:00]

      
Kenntak
Member

User Pages
Posts: 63
Registered:
May 2006
Re:A Colossal Colosseum Thumbs Up Tue, 30 January 2007 14:35
I am looking forward to this one as I really like the theme. It should be well-designed with the excellent production quality for which Days of Wonder is known.
      
bgmv
Junior Member

Posts: 1
Registered:
December 2006
Re:A Colossal Colosseum Thumbs Up Tue, 30 January 2007 23:16
I would like to see some pictures of it...

Days of Wonder editions are simply amazing !

The Theme has got me interested also, cant wait to check it out.
      
ekted
Member

User Pages
Posts: 52
Registered:
July 2004
Re:A Colossal Colosseum Thumbs Up Tue, 30 January 2007 23:36
Ryan37 wrote on Mon, 29 January 2007 19:54

Just when I thought that Days of Wonder was going more and more into a deeper "gamer's type game format"... along comes a surprise.


You sure you have the right company? Name one deeper gamer's type game by DoW? I was hoping Colosseum would be a heavier game.
      
Ryan43
Member

User Pages
Posts: 81
Registered:
March 2004
Re:A Colossal Colosseum Thumbs Up Wed, 31 January 2007 03:46
Hi Ekted,

I can't because they haven't designed one yet... maybe BattleLore...perhaps? (DISCLAIMER: Please note that I have never played Battlelore.) But I do know DOW had been moving in that direction. This looks to be a step back the other way...without giving the appearance of becoming too simplistic. In fact, I would say far from it. And that is great news in my opinion. There was a great quote on Boardgame News about the description of Colosseum.

"It is above all a game for players who like demanding family games but who are not so fond of complex strategic games."

From the pictures I have seen (and the description), this looks like a game that can appeal to everyone, has good player interaction and is fun. Yesterday, I asked for pictures (figuratively) and I got them (luck of the draw). Smile

http://www.boardgamenews.com/index.php/boardgamenews/comment s/game_preview_colosseum/

All in all? Very affirming.

But until we can play the game... for all of us, "it sounds like it will be this_______" is about the best expression we can give to it at this point.

My hope is this will be a "boardgame delight" for many... in the same way Ticket to Ride was. Maybe just a touch deeper... but with the promise of high player interaction, that is more than OK. The only way we can know more at this point... is to play.

April never looked so far away. Razz

[Updated on: Wed, 31 January 2007 03:57]

      
ekted
Member

User Pages
Posts: 52
Registered:
July 2004
Re:A Colossal Colosseum Thumbs Up Wed, 31 January 2007 04:05
Ryan37 wrote on Tue, 30 January 2007 21:46

Hi Ekted,

I can't because they haven't designed one yet. But I do know DOW had been moving in that direction.


That was my point. I don't think they have been moving in that direction. They haven't designed a single game that I would not characterize as light. I was hoping Colosseum would be a heavier game until I saw the same quote you did.
      
Caboose
Senior Member
First Lieutenant

User Pages
Posts: 1597
Registered:
May 2004
Re:A Colossal Colosseum Thumbs Up Wed, 31 January 2007 16:48
I don't recall seeing this anywhere, but anyone know the size / dimension of the board ? I did look at those pics but alas they have nothing to compare to (i.e. background is totally white)

Cab
      
ekted
Member

User Pages
Posts: 52
Registered:
July 2004
Re:A Colossal Colosseum Thumbs Up Wed, 31 January 2007 18:11
From that one image of the game all setup: If the square resource tiles are 1" on a side, then the board is 27"x18". Judging from the relative size of the 1 coin (a littler more than 1/2"), I doubt DoW would make them any smaller than that.
      
Franck
-= Crew =-

User Pages
Posts: 1082
Registered:
February 2003
Re:A Colossal Colosseum Thumbs Up Wed, 31 January 2007 18:28
I cant help you regarding dimensions as I only know metrics Wink

But if this can help, the board is the same size as Ticket 2 ride's one...

      
ColtsFan76
Senior Member

User Pages
Posts: 3326
Registered:
February 2006
Re:A Colossal Colosseum Thumbs Up Wed, 31 January 2007 21:48
Kenntak wrote on Tue, 30 January 2007 07:35

I am looking forward to this one as I really like the theme. It should be well-designed with the excellent production quality for which Days of Wonder is known.

It's not quite grasping my attention just yet. I guess I expected something more on par with Cleopatra. Game seems a bit expensive for what is included in it (from what I can see).

I'll probably reserve judgement until the rules are posted. But this may be the first DOW game since I discovered them that I will have to take a pass on.
      
AK_Aramis
Senior Member

User Pages
Posts: 399
Registered:
January 2006
Re:A Colossal Colosseum Thumbs Up Thu, 01 February 2007 06:59
1 inch is roughly 2.5cm
1 foot is 12 inches
3 feet 3 inches (39.24 inches) is about 1m

That help, Franck?
      
Angelo
Senior Member
Maggiore

User Pages
Posts: 194
Registered:
June 2005
Re:A Colossal Colosseum Thumbs Up Thu, 01 February 2007 16:09
i just gave a look to the pictures. It seems really good... since i love the theme and come from Italy i think i'm going to preorder it... the problem is that i need 2 players..... I've already some problems to find just one! anyway really beautiful
      
freeman74
Junior Member
Cadet

Posts: 24
Registered:
September 2004
Re:A Colossal Colosseum Thumbs Up Sun, 04 February 2007 19:41
angelo wrote on Thu, 01 February 2007 10:09

i just gave a look to the pictures. It seems really good... since i love the theme and come from Italy i think i'm going to preorder it... the problem is that i need 2 players..... I've already some problems to find just one! anyway really beautiful


angelo,
you will happy to know that the game will be printed in italian Wink
      
Ryan43
Member

User Pages
Posts: 81
Registered:
March 2004
Re:A Colossal Colosseum Thumbs Up Thu, 15 February 2007 06:54
After looking at Part II... wow, this really is looking better and better with each new detail that comes out. Will definitely plop down my USD for this one and will look to do a full review. The negotiation elements seems most intriguing to me.

I always love the conversation that goes around putting together deals. The best ones are the win/win scenarios. Razz

Spring is soon in the air and hope... in the form of printed cardboard from Days of Wonder, beckons a smile to one's face. Rolling Eyes I have high hopes.

[Updated on: Thu, 01 March 2007 02:24]

      
Ryan43
Member

User Pages
Posts: 81
Registered:
March 2004
Re:A Colossal Colosseum Thumbs Up! Thu, 01 March 2007 02:23
Finally the rules. Smile

I'm still dissecting them after coming home from the office this evening. Overall it seems very, very interesting. Promising.

I still see some very limited similarities in minor structure points to the "Shakesphere: The Bard" boardgame. Two different games, however. But this game concept, in terms of mechanics, seems to be much tighter and there is no "trivia" element to it. Which is very nice.

The negotiation element seems to play out very well but seems somewhat constrained... which for a game like this, is probably a better fit than a free for all.

A lot of cardboard to think about? I'll have to re-read the rules a bit and will discuss my thoughts a little more at length on BGN (www.boardgamenews.com)next week.

All in all, I think this is a game that will have to be played to find out just how much fun it is.

Promising? Interesting? April can't come soon enough for a full sit down with this one.
Very Happy

Ryan B.

[Updated on: Thu, 01 March 2007 02:35]

      
ColtsFan76
Senior Member

User Pages
Posts: 3326
Registered:
February 2006
Re:A Colossal Colosseum Thumbs Up? Thu, 01 March 2007 03:23
Rules seem prety tight. Only the Auction mechanism seems a bit loose and is the only spot I have questions so far. I think it will be a decent addition to my DOW collection and I will probably pick it up. However, the demand doesn't seem to be as high as BL and even though it must weigh a ton with all the chits it comes with, I still don't see the sense in the $50 pre-order price. I think I will save some money and get it at an online retailer for a discount.

Never played the Bard but i like how this game seems tocome together. I am not too fond of auction type games but the trading and donations seem like they will work well. Also, it is interesting that your points from round to round are not cummulative but instead score the maximum event only.

The game appears to be structured pretty well. I think it will be good for those who like TTR and CatSoA. Kind of seems like a betweener for those two games.
      
Angelo
Senior Member
Maggiore

User Pages
Posts: 194
Registered:
June 2005
Re:A Colossal Colosseum Thumbs Up? Thu, 01 March 2007 12:50
i gave a look to the rules. I like it & I like it, i think i'm going to put my preorder, it could be wonderful if the authors could find a variant for a 2 players game, like what happened for Cleopatra.
As for the 50$ topic... how i wish here in Italy colosseum has a price like that.. but anyway, we're in a free market world so DoW has the right to ask, we can eventually pass on (demand and supply system Smile ).
Sincerly said, it doesn't seem too much above all if u think to the quality of DOW games. Personally, I'm ready to pay in order to have a good product (beautiful design, well written rules and so on), such as Colosseum.
      
Kenntak
Member

User Pages
Posts: 63
Registered:
May 2006
Re:A Colossal Colosseum Thumbs Up? Fri, 02 March 2007 23:28
Well said Angelo, quality is worth paying for.
      
Ryan43
Member

User Pages
Posts: 81
Registered:
March 2004
Re:A Colossal Colosseum Thumbs Up? Tue, 06 March 2007 16:27
*Edited & Removed*

Updated commentary on next thread.

[Updated on: Sun, 26 August 2007 17:36]

      
Ryan43
Member

User Pages
Posts: 81
Registered:
March 2004
Re: A Colossal Colosseum Thumbs Up? Sun, 26 August 2007 17:53
Wow. I looked at my very first comments on this game back in February... and how my thoughts have changed! I did wind up playing this game but in the end I don't have a strong justification for purchasing Colosseum.

The game was OK... even good in some aspects. I do think there is a segment of the game community who will enjoy this game. It neither struck me as terrible or great. Originally, I was very big on the theme but has time passed, it seemed more serious, more mundane. There were some things I enjoyed about the mechanics of the game but the negotiation aspects of the game never fully came to fruition. It seems like almost everyone can get all the resources they need to produce their biggest play at the end of the game. So in the end it becomes about the modifiers to the score... too many modifiers to keep the casual game player fully engaged, IMO.

Days of Wonder now has too many games out there were the ending is designed to be disguised until the very end. This isn't bad in and of itself. But it is starting to cause a lack of differentiation between their games.

Add up the victory points, basically.

I love Days of Wonder. But they have lost some of the campiness and theme elements which make their games a delight to play. When I think of Days of Wonder now, I think: Historical, Serious, Euro. There is a decided pattern in their games now... my hope is that they start to change things up a bit. And that they lighten up the themes a bit too!

Come Labor Day....we'll see.

[Updated on: Sun, 26 August 2007 18:00]

      
AK_Aramis
Senior Member

User Pages
Posts: 399
Registered:
January 2006
Re:Colosseum: Opening Thoughts and Updated Thoughts Sat, 15 September 2007 14:08
Looking back, having played a dozen+ 3 & 4 player games (at about 1.75 hours each on average)...

I think I've gotten my money's worth. Call it $5 per play, and more than 10 plays, given $1/player/hour... (heck, in the last three weeks, 4 plays with 4 players at 1.5 hours each... half the value right there...)

But I'm burning out on it. I'm not enjoying it anymore, as it's too much work now.

It isn't like TTR, that I can play two in a row and be up for a third, nor like SoC, that once is enough in an evening, but it fills the evening and all are satified that, indeed, a good game has been played. Nor is it even as charming as CatSoA... nor as tactile nor pretty.

Nor, unlike BL, M44, SoC, or TTR/TTRE/TTRM, does it give much promise of adding anything of merit in an expansion.

Time to dig out Dune... Or TTRE.
      
    
Previous Topic:Duh duh duh dice
Next Topic:Optional Phases
Goto Forum: