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Roobarb

Posts: 1003
Registered: May 2007
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Re:Napoleonic Rules for Battlelore
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Fri, 08 February 2008 17:25

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hay silverwings
when are the British Artillery comeing
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The New Romance
Posts: 122
Registered: March 2007
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Roobarb

Posts: 1003
Registered: May 2007
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Re:Napoleonic Rules for Battlelore
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Fri, 08 February 2008 19:00

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dont worry mate im so much of a git on this subject as i am about M44 how about some black brunswickers
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Silverwings
Posts: 161
Registered: August 2007
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Re:Napoleonic Rules for Battlelore
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Mon, 11 February 2008 09:08

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Hi guys,
Roobarb, specially for you, I will introduce British artillery next. They will have light, medium and rocket artillery
The Brits will also have some nice cavalry, marines, a couple of good generals and the Kings German Legion...
The Prussians are ready also and will be introduced step by step.
They have a nice National counter ability that allows them to have bigger units (5 figures). We are now testing Blücher and his generals before release.
The 'minor' countries will be introduced after we have finished with the major countries. A list of which country can have which allies will also be provided. So: Wurtemberg, Saxony, Hesse, Hanover, Poland, Naples and so on...they will be provided for.
The Turkish army list now also is available in pdf format. No generals there yet, but some interesting system that allows them to 'gang up' on a unit. Turkish armies will tend to be large, but fragile in morale (with a notable exception of the Janissaries.
Best regards,
Silverwings
www.battlelorecamp.page.tl
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Silverwings
Posts: 161
Registered: August 2007
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Re:Napoleonic Rules for Battlelore
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Mon, 11 February 2008 15:20

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Hi all,
A new general has been added to the site today:
French infantry general Friant.
ATTENTION: this general is completely new. Even the players that received the pdf files don't have this card yet.
Although expensive for a level 1 general, his abilities more than make up for this. His total PV is 30 (double that of a normal level 1 infantry general) but with an additional National token and some abilities to make the best use of the French Infantry, he is totally worth his cost.
Next up: British artillery (as promised Roobarb )
Have fun,
Silverwings
www.battlelorecamp.page.tl
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Roobarb

Posts: 1003
Registered: May 2007
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Re:Napoleonic Rules for Battlelore
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Mon, 11 February 2008 17:05

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HAZAR
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The New Romance
Posts: 122
Registered: March 2007
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Re:Napoleonic Rules for Battlelore
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Tue, 12 February 2008 00:38

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Huhu, Hessians are coming Thank you very much! I hope they'll be good... I read some article recently, that they were of equal quality as the Prussians, which surprised me. The general argument for that was that Hessian soldiers learned a lot from the American Independence War I hope this'll be represented!
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Silverwings
Posts: 161
Registered: August 2007
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Re:Napoleonic Rules for Battlelore
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Tue, 12 February 2008 13:37

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Hi all,
As promised, British light artillery was just released on the site.
Medium artillery is to follow shortly and finally: rocket artillery.
Best regards,
Silverwings
www.battlelorecamp.page.tl
PS: New Romance: The Hessinians were indeed are fine quality of troops, roughly equal to Prussians. Although it is hard to speak about 'Prussians' in general terms, as they had a lot of Landwehr and their system of rotation provided a lot of 'reserve' infantry. But rest assured: the Hessinians will have good quality and the Prussian have a broad range of infantry to choose from. I am still looking for a Hessinian General or 2 though...
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The New Romance
Posts: 122
Registered: March 2007
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Re:Napoleonic Rules for Battlelore
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Tue, 12 February 2008 15:23

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| Silverwings schrieb am Tue, 12 February 2008 13:37 |
PS: New Romance: The Hessinians were indeed are fine quality of troops, roughly equal to Prussians. Although it is hard to speak about 'Prussians' in general terms, as they had a lot of Landwehr and their system of rotation provided a lot of 'reserve' infantry. But rest assured: the Hessinians will have good quality and the Prussian have a broad range of infantry to choose from. I am still looking for a Hessinian General or 2 though...
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Huuu Now I'll get excited! Of course it's very difficult to compare such things and to closely define terms such as 'Prussian', but I think you're doing very well
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Silverwings
Posts: 161
Registered: August 2007
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Silverwings
Posts: 161
Registered: August 2007
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Re:Napoleonic Rules for Battlelore
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Fri, 22 February 2008 09:16

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Hi all,
I've just added British Rocket Artillery to the site.
Rocket artillery costs 25PV and is move or shoot with a range of up to 5. It has a special way of rolling attack dice that usually end in either a very good or a very bad result. Risky, but worth 25 PV.
Note that The rocket artillery will be limited to 1 in 3 artillery units.
Next up is the Russian special Grenadier regiment: the Litovski Regiment.
Have fun,
Silverwings
www.battlelorecamp.page.tl
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Maimed1

Posts: 112
Registered: November 2007
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Re:Napoleonic Rules for Battlelore
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Sun, 02 March 2008 13:20

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There are really fantastic rules! thank you silverwings!
cheers
mi
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Silverwings
Posts: 161
Registered: August 2007
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Re:Napoleonic Rules for Battlelore
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Fri, 14 March 2008 13:52

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Hi everyone,
Today we have added a large chunck to the British Cavalry.
British Lifeguards - elite heavy cavalry
Grey Scots - Cavalry that fires like infantry + charge like cav
Lt. Dragoons - Using our light cavalry rules!
Hope you all like them. Next up: Rocket artillery, French imperial guard artillery, the first Prussian unit.
Have fun,
Silverwings
www.battlelorecamp.page.tl
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cutter
Posts: 24
Registered: August 2004
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Re:Napoleonic Rules for Battlelore
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Mon, 17 March 2008 02:04

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Silverwings,i was just wondering if you're gonna make activation and special action cards such as activate 3 units on the left flank etc and special actions such as artillery bombard -all artillery units get to fire twice etc.I think that would look awesome and give a better feel of the napoleonic period if you made up special actions specific to the period.
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Silverwings
Posts: 161
Registered: August 2007
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Re:Napoleonic Rules for Battlelore
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Mon, 17 March 2008 08:51

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Cutter,
The command card that allows missile units to fire twice (darkening the sky, or what's it called again) in Battlelore, allows for the 'artillery bombardement' that you suggested.
In Napoleon wars, this card allows you to activate up to your the number of command cards you hold of artillery units. These unis may fire 2x. I think this is what you are asking about.
Also, cards like 'activate 3 cards on your left falnk' are fully covered by the Battlelore command deck, which holds various cards like that. We use the normal Battlelore command deck, with as little as changes as possible. We did change the 'darkening the sky' card to allow for artillery bombardements. Other cards like mounted charge for cavalry charges, leadership, foot onslaught,...we use as standard for the Battlelore game.
We figured that this seemed to work well, and saw no reason to change it. The 'special action' cards that give the feel of the Napoleonic age are the tactical cards that we provide. They allow reserve moves, cannister, grand charges, squares and so on.
Also, the special abilities of certain units and specially the commanders add to this 'Napoleonic' feeling.
I hope this clarifies your questions.
Have fun,
Silverwings
www.battlelorecamp.page.tl
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cutter
Posts: 24
Registered: August 2004
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Re:Napoleonic Rules for Battlelore
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Tue, 18 March 2008 08:02

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Yes, thanks for the reply silverwings it makes sense,i guess i was hoping you were gonna redo them with napoleonic pictures on them to give you that full feel for the game.I know its not necessary but i figured since you have done so much you might as well finish it off with the activation cards as well.
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Silverwings
Posts: 161
Registered: August 2007
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Re:Napoleonic Rules for Battlelore
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Tue, 18 March 2008 08:46

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Cutter,
You might have a point there. We could do this.
I wonder if other players would also like that. Ofcourse, you would need to print them and this is expensive in full color.
I'll consider it though. It would make the game more complete and you could then even play it when you own any of the Richard Borg games, as all you need is the dice and gameboard.
You are right, we should do it. Make it complete
Maybe send it to Richard Borg/Days of Wonder/GMT and see what they think of it
Have fun,
Silverwings
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cutter
Posts: 24
Registered: August 2004
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Re:Napoleonic Rules for Battlelore
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Tue, 18 March 2008 11:57

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Also just to let you know Silverwings,i found this upcoming napoleonic miniatures boardgame on boardgame geek that sounds very promising.Apparently its sort of similar to tide of iron but with a napoleonic setting,It comes with hundreds of italeri miniatures already in the game and has some great looking art work as well,as far as the game engine,it hasnt been revealed as yet.The game is called battles of napoleon-the eagle and the lion and its by the same designers that made war of the ring and its gonna be released by fantasy flight games.heres a link
www.boardgamegeek.com/game/22420
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Silverwings
Posts: 161
Registered: August 2007
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Re:Napoleonic Rules for Battlelore
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Thu, 27 March 2008 14:02

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Hi all,
I've added the British 95th Rifle Regiment to the site.
This regiment became famous through novels like 'Waterloo'.
You can have only 1 of these in your army, but they do pack a punch with their rifles enabling them to fire over a larger distance. They get to act like light cavalry for purposes of avoiding battles. PV: 35.
The Prussians are now coming up as I'm finishing the work on these.
Have fun,
Silverwings
www.battlelorecamp.page.tl
PS: for all those interested, we've also created a forum for Command and Colors. http://candc.yourbb2.com
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Silverwings
Posts: 161
Registered: August 2007
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Silverwings
Posts: 161
Registered: August 2007
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Re:Napoleonic Rules for Battlelore
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Wed, 02 April 2008 14:10

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Hi all,
The next release is online: Prussian Reserve infantry.
After loosing (a couple of times) to the armies of Napoleon, Prussia nearly stopped to exist. They lost a lot of territory and people and were under limitations concerning the maximum size of their armies.
In order to prepare for a future fast mobilization, Prussia came up with a rotation system. They would train their maximum allowed troops, then place them 'in reserve' while training the next batch.
This allowed them to quickly mobilize a large army when they re-joined the coalition forces.
The quality of these troops, at the start, varied to some degree. They suffered from low morale and bad equipment. In time, they got battlehardened and equipment poored in from captured French supplies and homeland production (financed by England).
The next releases planned: Landwehr infantry, French old guard.
Have fun,
Silverwings
www.battlelorecamp.page.tl (our fansite)
www.candc.yourbb2.com (forum for C&C )
[Updated on: Fri, 11 April 2008 10:31]
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Maimed

Posts: 304
Registered: November 2007
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Re:Napoleonic Rules for Battlelore
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Tue, 08 April 2008 08:07

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HI Silverwing
Hellllllpp please
When I click on
www.candc.yourbb.com (forum for C&C )
I end up on this page
http://www.yourbb.eu/
I did used to go directly to the forum by clicking on it.
how do I get to the forum now?
thank you
Mike
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Silverwings
Posts: 161
Registered: August 2007
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Re:Napoleonic Rules for Battlelore
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Tue, 08 April 2008 09:56

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Hi Mike,
It seems that the forum did not get enough hits and got removed (!). A somewhat predictable action from yourbb but also an anooying one.
I will try to fix it as soon as possible.
Cheers,
Silverwings
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Maimed

Posts: 304
Registered: November 2007
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Re:Napoleonic Rules for Battlelore
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Tue, 08 April 2008 10:13

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| Silverwings schrieb am Tue, 08 April 2008 09:56 | Hi Mike,
It seems that the forum did not get enough hits and got removed (!). A somewhat predictable action from yourbb but also an anooying one.
I will try to fix it as soon as possible.
Cheers,
Silverwings
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Thank you,,, not enough hits , I hope that GMT gets us going
Cheers
Mike
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Silverwings
Posts: 161
Registered: August 2007
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Silverwings
Posts: 161
Registered: August 2007
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Re:Napoleonic Rules for Battlelore
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Mon, 21 April 2008 15:11

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Hi all,
New additions to Napoleon Wars site today:
-A new Infantry tactic: COLUMN ATTACK: this will allow pursue attacks by infantry.Very powerful in combination with elite infantry (an image of the Old Guard charging in column pops to mind!)
-A new Prussian unit: Landwehr. These units were fielded with variable succes. The rules allow for that.
Have a look,
cheers,
Silverwings
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Silverwings
Posts: 161
Registered: August 2007
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cutter
Posts: 24
Registered: August 2004
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Re:Napoleonic Rules for Battlelore
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Tue, 22 April 2008 15:01

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Now it'll really have that total napoleonic feel to it.The cards look absolutely fantastic ,cant wait to see the others.Just wandering if youre gonna change any of the commands on the cards and replace them with commands that are more suitable for the era or keep them exactly the same as the battlelore ones,either way is cool by me ,im just curious.Keep up the good work guys.
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Maimed

Posts: 304
Registered: November 2007
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Re:Napoleonic Rules for Battlelore
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Tue, 22 April 2008 17:27

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| Silverwings wrote on Tue, 22 April 2008 11:16 | Hi all,
Today we took the next important step in the design of our Napoleonic Wars addaption of Battlelore.
After releasing French, Russian, English and Prussian armies, and adding tactical cards (replacing the lore cards) we now also replace the command cards of Battlelore with a 'Napoleonic' version.
The design of these cards is done by Pantao, an Italian Battlelore gamer and enthousiast that also posts on this forum. We thank him for his help and for allowing us to post the cads on the site.
Take a look at the first releases: Charge! and High Command.
The rest of the cards will follow this week.
Cheers,
Silverwings
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When I click on Napoleonic-Command-cards I dont find the page
the same witht he link to colomns,, I find no page 
Cheers
Mike
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Silverwings
Posts: 161
Registered: August 2007
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Re:Napoleonic Rules for Battlelore
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Wed, 23 April 2008 09:05

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Hi all,
The links are fixed (some weird editor problem it appeared).
Here they are again:
-Napoleon Wars Command cards: first samples.
-New Infantry Tactics Card: Column.
Some commands have been adapted a little but as yet, we did not make 'new' ones. Cutter, if you have any ideas, let us know. Until now, we have tried to cover all the specials (like squares, columns, cannister,...) by using the tactical cards instead.
Cheers,
Silverwings
Napoleon Wars Site
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Silverwings
Posts: 161
Registered: August 2007
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Re:Napoleonic Rules for Battlelore
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Wed, 23 April 2008 10:23

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Hi all,
I've added the next command card to the Napoleon Wars site:
Artillery fire : 2 cards have been provided, different only in the picture that is used.
I've also added 2 charge! cards that offer a different picture than the first one that we put on.
Take a look and enjoy.
Silverwings
Napoleon Wars Site
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cutter
Posts: 24
Registered: August 2004
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Re:Napoleonic Rules for Battlelore
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Wed, 23 April 2008 12:44

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Hi Silverwings ,battlecry had some command cards that i thought would fit perfectly with the napoloenic cards.The cards i had in mind were-
FIRE AND HOLD POSITION- all infantry and artillery units in one section of the battle field may fire but may not move
DIG IN-issue an order to an infantry or artillery unit to build field works in the hex they are in.They may not move or battle this turn.(field works i gues could be similar to archers stakes)
RALLY TROOPS-pick a unit that has suffered casualties and roll 4 dice.For every figure rolled that matches that unit replace a lost figure from the unit.The unit cannot replace more figures than it started with and any excess figures rolled are discarded.
REIFORCEMENTS ARRIVE-roll 1 die and if red blue or green is rolled you receive 1 infantry unit of that color
FORCED MARCH-issue an order to all infantry units in 1 section of the battlefield.They may move 2 hexes and battle regardless of their color.Terrain restrictions still apply.
SHORT OF SUPPLIES-issue an order to one of yours or your enemies units to fall back to any hex on their edge of the battlefield due to a shortage of supplies.That unit cannot move or battle this turn.
Im going just by memory on the wording on the actual cards but it was pretty close to what i wrote.Anyway i hope theres some there that may help.
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Silverwings
Posts: 161
Registered: August 2007
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Re:Napoleonic Rules for Battlelore
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Wed, 23 April 2008 16:29

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Cutter,
Although some of these cards may fit in, most are already there (check out the tactic cards):
-There is a reinforcement Tactical card for each of the armies components (infantry/cavalry/artillery).
-There are multiple ways to force march infantry (tactical cards, leader abilities and unit abilities).
-Out of ammo and Ammo resuply Tactical cards are also already available.
Fire and hold + Dig in are not yet available. We will look into making cards to allow for it.
Thanks for the suggestions. They will be on our to-do list.
Cheers,
Silverwings
Napoleon Wars Site
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cutter
Posts: 24
Registered: August 2004
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Re:Napoleonic Rules for Battlelore
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Thu, 24 April 2008 07:07

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Sorry siverwings i forgot about the tactical cards as to be honest i havent used them but will give them a go.I havent even played battlelore with the lore cards yet either so i might give them a go as well.
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Silverwings
Posts: 161
Registered: August 2007
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Silverwings
Posts: 161
Registered: August 2007
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Silverwings
Posts: 161
Registered: August 2007
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Re:Napoleonic Rules for Battlelore
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Thu, 15 May 2008 15:31

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Hi all,
Finally, the artillery of France is joined by its own
artillery corps.
As the Napoleonic Wars progresses, both France and also (to a lesser extend) Russia, organised their hevy artillery in proper corps, concentrating their fire.
This new unit allows for this on the Battlelore: Napoleon Wars battlefields.
We've also added the Leadership card to the growing list of Napoleon Wars command cards to replace the original Battlelore cards.
Next up: A Russian Commander card.
Cheers,
Silverwings
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Silverwings
Posts: 161
Registered: August 2007
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Re:Napoleonic Rules for Battlelore
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Fri, 23 May 2008 13:50

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Hi all,
I've added a Russian veteran unit of Greadiers: The Litovski regiment to the site today.
This is a unique regiment which has 2 special abilities and a points value to match it.
Check out the army card at our site.
Have fun,
Silverwings
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inquisitor
Posts: 43
Registered: June 2004
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Re:Napoleonic Rules for Battlelore
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Thu, 24 July 2008 17:52

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Silverwings,
Are you still working on this system. I have not seen anything new or heard from you for some time now.
My gaming group and I have been using your system, having created a set of command and tactic cards with a Napoleonic flavor. We find that games to date have been won or lost quite close, never more than 1 or 2 flags over the opponent.
I have a 16 by 21 hex table, and play using the overlord rules from C&C: Ancients. With the way this system has expanded, My group doesn't care whether Richard brings out his version or not. We have got what we were looking for. I am in the process of creating a tactic card mix that I feel IMHO will be more suited towards each separate army (ie. French Infantry deck would have more Column attack, with the French allowed to pick the Column Attack from the deck at the start of the game). The decks are keep separated, so that one may draw an Artillery card, Infantry Card, or Cavalry Card rather than drawing from a mixed deck.
I will have pictures from our games posted soon.
You have done a great job, just a shame to not have it finished. My group has decided that we will continue, if you do decide to or cannot finish this project.
Best Regards,
Inquistor (JohnnyD)
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Silverwings
Posts: 161
Registered: August 2007
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Re:Napoleonic Rules for Battlelore
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Fri, 25 July 2008 11:32

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Hi all,
We are continuing our efforts in this field.
Our groupmembers are taking turn going o holiday, however, which slows down our progress.
Also, we're working on somerules that will allow for varying battle situations. It should feel like a 'campaign in progress', without having to do any bookkeeping.
We're playtesting these rules as we speak. t is important for us that these rules fit in nicely and don't unbalance things, although they will come close to 'real-live' situations that might favour one side a little in 1 field and hnder it in another.
Lots of our units have not yet been released. We have an Austrian army and a Turkish army for example.
You will see things come to live again after the holiday season (end of august).
AS this is a non-profit organisation with volunteers, things take more time than they would for normal companies that have entire days to work on projects like this.
Good holidays to everyone and you'll hear more of us soon,
Silverwings
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