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FelixPhantasm
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Re:What would you LIKE to see in Battlelore in the coming months Tue, 22 January 2008 19:23
Old Dwarf wrote on Tue, 25 December 2007 09:40

Ok..De Dwarf is a broken record BUT How about
giving us a Campaign World for this promised alternative Europe.

I would also 2nd the call for Elves,Undead & of course
a Tavern Tile Cool

Allow me to lend my voice to the choir!

All great ideas. In addition to playing Battlelore as designed I want to use it as a TTG paired with FF's War of the Ring to create a Tolkien war game campaign. So to make it short and sweet I need Elves!
      
Matthias_K
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Re:What would you LIKE to see in Battlelore in the coming months Wed, 23 January 2008 10:54
constant-whiner wrote on Tue, 22 January 2008 10:34



No they aren't. The "pinched" unit, if supported, gets multiple battle-backs and so the total dice rolled against either side are exactly the same as if the attacks had occurred against multiple units presenting a unified front. Pinching is definitely not accounted except, maybe, in the most abstracted way. I can understand wanting to avoid orientation mechanics but pinching was a very easy to implement concept even on un-oriented units. No pinching, orientation or flanking rules make formations and, by extension, the board almost irrelevant. It is just individual hexes and units around which a fragmented battle composed of individual skirmishes occurs. Throw into the mix Lore and monsters with all their chaotic effects, rules and exceptions and you get a very disconnected feeling if you know what I mean. Not to mention that I am afraid heroes will take us further down that road.


I'm not going into the debate about if a 'pinching' rule is necessary, but you could implement it simply like:
"A pinched unit loses one level of morale (a Bold unit would become a normal unit and a normal unit would become frightened)".

Sometimes less is more.

Like I said, BattleLore feels like a relatively simple game to which layers of difficulty and complexity can be added at will. At least that's the way I experience it. I personally would not like it if BattleLore had lots of these 'extra' rules, because I'm not looking for a simulation, but a fast-playing, easy to explain, 'light' wargame. I also think it's marketed as such, just because there are already a lot of more 'advanced' wargames around.

I hope that DoW keeps going in this direction, but you could propose a set of advanced rules that add more realism to the game in this thread (coming up with new ideas is the reason this thread was started for anyway). The least you get out of it is a nice set of advanced rules you can use in your games and its possible that more people would like them if you share it here in this thread. Smile
      
Caboose
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Re:What would you LIKE to see in Battlelore in the coming months Fri, 01 February 2008 20:54
Sorry for not keeping up with this thread, which I started. But I seem to recall (it could be in the other thread "What do you want in battlelore in 2008" - if so, I apologize) that someone had mentioned about being able to modify lore cards.

Well I was going through some of the plder reviews/posts on OTHER boards and I ran across this from Eric on Board Game News - Nov 2007. First I know that this was the plan back at the time and it might have changed since then - more comments later on that. Also, the source for this is from here :
http://www.boardgamenews.com/index.php/boardgamenews/comment s/patrick_korner_battlelore_discussion_with_eric_hautemont_d ow/

Quote:


In general, players can expect a couple of blister pack releases a month - sometimes these releases will be new creatures with their lair (the promotional Hill Giant and Earth Elemental figures are a good example), sometimes a new type of unit, sometimes new Lore cards with different spell options, even ones that will give players the option to play as one of the traditional D&D-style subclasses such as a Necromancer. In other words - lots of little things that can add up to big changes in gameplay.


First, I know the blister pack option is no longer in play due to retailers outcry about the idea. But alas, it would have been a great idea. I'm not sure if the possibility of small boxed like Star Wars Minatures by WOC is feasible or not. (Note - I'm not saying the "randomness" of the game, but of that size of box for deploying the various new items). My guess is not but would be interesting to see if DoW did explore that route as well. Since their initial premise would be nice/worthwhile, as well as avoid the "duplicate" units in current expansions. Plus would allow people to have as many as they want of a particular unit. I suspect if they did that, I think the adventures & rules would have to be online since the box would be very small to place full compliment of rules in them - probably the one "negative" going that route. But I digress.

But what I find interesting is the fact about Lore cards with different spell options. It could be interpreted as either NEW Lore cards or maybe new Lore cards that change the nature of future lore card plays. Or maybe even a combination of both - new lore cards as well as new lore cards that affect the cost of future lore cards.

Obviously I'm not "up" on what the D&D subclass Necromancer can do, so alas I cannot comment/speculate what that is about. Hopefully someone else can.

Cab

[Updated on: Fri, 01 February 2008 20:57]

      
The New Romance
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Re:What would you LIKE to see in Battlelore in the coming months Sat, 02 February 2008 02:07
Well, the Necromancer is very skilled in Necromancy spells, of course, and as a specialist mage, he may have more spells available than a usual standard mage would have.
According to the D&D rules at the moment; since D&D 4th edition is on the way, I don't quite know whether things will change Wink

Okay, seriously now, I think what Eric means is that one would be able to select creatures, units and especially the lore deck (maybe similar to MtG deckbuilding) to fit one's strategy, and to have characteristic strengths and weaknesses. In the Necromancer's case, this could be compromised of abilities such as commanding death-and-disease-bringing spells as well as raising fallen enemy (and own) soldiers from the dead to have them fight as zombies, as well as perhaps having a decreased leadership ability (since a Necromancer is not necessarily a wise commander on the battlefield) and not being able to use heal spells. Kind of a trade-off, I presume.

[Updated on: Mon, 04 February 2008 13:09]

      
Matthias_K
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Re:What would you LIKE to see in Battlelore in the coming months Mon, 04 February 2008 10:59
After reading the text Caboose linked to, I also feel that the original solution would've been nice. Since it's never going to happen and now there is a lot of time between releases, I personally would like to see the following:

- a big expansion every 6-8 months. This could either be an army box for a race or a game system expansion like 'Heroes'.
- a small expansion between the big expansions. This could either be a blister with a creature or a blister with some special units (similar to the non-random Star Wars boosters like Cabooose proposed).

The small expansions would contain a small rules insert and the appropiate summary cards, but not an entire booklet with scenarios like in the specialist packs.

The big expansion will be the 'brother' to the small expansion before it. The big expansion will contain some scenarios with the units of the small expansion, will also feature the rules of the small expansion and has a space in the box where the small expansion could be fitted.

This way, we won't have to wait too long before we get new creatures or units, we can play with them immediately and any faq's about them could immediately be answered in the rules of the big expansion. Because the big expansion has the scenarios, the rules and the storage space for the smaller expansion, it will also notify the buyer of the smaller expansion and gives the buyer the opportunity to determine if he will like the smaller expansion.

This solution would make it easier for DoW to develop the expansions on a regular basis and a quick pace, without making the rules a jumbled mess.

I think this solution would also suit almost every type of player:

- The 'addict' doesn't have to wait long before something new comes out.
- The 'completist' would buy all expansions anyway, but now also has a more compact storage solution.
- The 'customizer' can buy only the expansions that appeal to him and can now make a more educated guess as to wich small expansions to buy.
- The 'budget player' could buy only the smaller expansions.

[Updated on: Mon, 04 February 2008 11:03]

      
cricwarez
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Re:What would you LIKE to see in Battlelore in the coming months Thu, 21 February 2008 19:37
my two cents:

War machines:

Ballista (intermediate-range attack)
- Line of sight necessary.
- Hits all units in the line of attack including friendly ones
- Range 2 to 4 hexes

Catapult (intermediate-range attack)
- No line of sight necessary
- Range 2 to 4 hexes

Trebuchet (long-range attack)
- No line of sight necessary
- Range 3 to 6 hexes

Flying units not affected by terrain when moving.
Hits all enemy units in the line of movement.
      
grutax the dwarf
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  Re:What would you LIKE to see in Battlelore in the coming months Sun, 24 February 2008 20:09
I personlly would like to see some more races (but not elves) such as orcs which could be like a gobliniod subrace? Also a new loremaster and corresponding lore cards could also be nice.
      
Roobarb
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Re:What would you LIKE to see in Battlelore in the coming months Mon, 25 February 2008 01:49
grutax the dwarf wrote on Sun, 24 February 2008 19:09

I personlly would like to see some more races (but not elves) such as orcs which could be like a gobliniod subrace? Also a new loremaster and corresponding lore cards could also be nice.



snigger no elfs eh Rolling Eyes i guess that your beloved skirt whearing bar stools fear the mighty sylvan host Wink
      
grutax the dwarf
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Re:What would you LIKE to see in Battlelore in the coming months Wed, 27 February 2008 17:16
No its just they would be a bit fantasy cliche but somthing like eastern goblins is really inovitive.
      
Magic Man
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Re:What would you LIKE to see in Battlelore in the coming months Thu, 28 February 2008 09:06
Are orcs and goblins not a fantasy cliche, then? I think fantasy probably means all of the races we have been talking about are up for grabs. However, I think BL presents them in an interesting and original way. I look forward to whatever is coming, elves or no!
      
Caboose
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Re:What would you LIKE to see in Battlelore in the coming months Thu, 28 February 2008 13:10
Also while reading one of my many fantasy books, I had realized that we have spearmen, but no javelin type people. Maybe a combo type unit that could attack at range as well as melee (with a limited # of javelins to throw / unit). Hopefully that might be a possibility someday perhaps ?!

In addition, it seems we are missing various type of terrain, like castle walls and short walls.

And if we ever do get some castle tiles, we'll need the mother of all weapons - the ever popular "Drop the oil on the attackers" person (of course, with some matches/torches <G>) as well as siege walls and ladders. Of course we'll need some moats, gates, etc etc. In other words, basically an expansion just there in regards to castle tiles/units (hint hint!). Of course, no siege of the castle would be complete without the famed guy/damsel in distress <smirk>. Obviously more hidden trapdoors/exit tiles would be needed, in addition to the one for the rogue's level 3 power.

In regards to the attacking the castle type scenario, I would think that the current creature units would maybe some ability to like move over/up a castle wall, due to size, etc. Juat a thought, since we know the creatures are definitely bigger than the humanoid units, in regards to height.

well back to doing some more fun stuff...Cab
      
Matthias_K
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Re:What would you LIKE to see in Battlelore in the coming months Fri, 29 February 2008 12:38
Caboose wrote on Thu, 28 February 2008 13:10

Also while reading one of my many fantasy books, I had realized that we have spearmen, but no javelin type people. Maybe a combo type unit that could attack at range as well as melee (with a limited # of javelins to throw / unit). Hopefully that might be a possibility someday perhaps ?!


Interesting, but any ideas on how to implement the limit of the ranged attacks? I could envision a unit that starts out as a spear unit, but has the option to throw the spear once, after which you have to replace the flag to turn the unit into a sword unit.

Caboose wrote on Thu, 28 February 2008 13:10


In addition, it seems we are missing various type of terrain, like castle walls and short walls.

And if we ever do get some castle tiles, we'll need the mother of all weapons - the ever popular "Drop the oil on the attackers" person (of course, with some matches/torches <G>) as well as siege walls and ladders. Of course we'll need some moats, gates, etc etc. In other words, basically an expansion just there in regards to castle tiles/units (hint hint!). Of course, no siege of the castle would be complete without the famed guy/damsel in distress <smirk>. Obviously more hidden trapdoors/exit tiles would be needed, in addition to the one for the rogue's level 3 power.

In regards to the attacking the castle type scenario, I would think that the current creature units would maybe some ability to like move over/up a castle wall, due to size, etc. Juat a thought, since we know the creatures are definitely bigger than the humanoid units, in regards to height.

well back to doing some more fun stuff...Cab



In my mind, this would basically be best implemented as a 'Siege Pack' expansion. This expansion would include:

- Tiles for the castle. The other side of each tile could show the same piece as a ruin.
- Special castle defender units. Like the 'oil dropping guy' you talked about.
- Siege units that can effectively attack uints in the castle (ballistae) and/or the castle itself (catapults).

BTW: I really like your idea of secret escape routes.
      
Maimed1
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Re:What would you LIKE to see in Battlelore in the coming months Fri, 29 February 2008 14:46
I would like to see all the fantasy races.
Orks, Elks , undead, etc etc Smile

Cheers
Mike
      
felkor
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Re:What would you LIKE to see in Battlelore in the coming months Fri, 29 February 2008 15:44
Elks?

That's an AWESOME idea. I'd love to see an elk race in Battlelore.

Might make Mounted Charge a bit overpowered though... (although I suppose they might not technically be mounted.)
      
Matthias_K
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Re:What would you LIKE to see in Battlelore in the coming months Fri, 29 February 2008 16:06
felkor wrote on Fri, 29 February 2008 15:44

Elks?

That's an AWESOME idea. I'd love to see an elk race in Battlelore.

Might make Mounted Charge a bit overpowered though... (although I suppose they might not technically be mounted.)


If they are, that would be downright nasty.
Laughing
      
bwcMD
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Re:What would you LIKE to see in Battlelore in the coming months Sat, 01 March 2008 01:42
Matthias_K wrote on Fri, 29 February 2008 10:06

felkor wrote on Fri, 29 February 2008 15:44

Elks?

That's an AWESOME idea. I'd love to see an elk race in Battlelore.

Might make Mounted Charge a bit overpowered though... (although I suppose they might not technically be mounted.)


If they are, that would be downright nasty.
Laughing


There's got to be some sort of bonus for those antlers. Come on, no other unit has a single weapon that can hit multiple targets at once. Fear the Wapiti!
      
Magic Man
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Re:What would you LIKE to see in Battlelore in the coming months Sat, 01 March 2008 10:29
Now you're making fun. You know he meant to say "orfs and elks" Very Happy
      
Maimed1
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Re:What would you LIKE to see in Battlelore in the coming months Sat, 01 March 2008 13:10
Magic Man schrieb am Sat, 01 March 2008 10:29

Now you're making fun. You know he meant to say "orfs and elks" Very Happy


thanks Magic for setting them straight, uff uff,
I don't have my glasses with me , and I cant type either,, ( this is nice with s spell check, I don't know why I don't have this offered at home) ,,


Cheers
Mi my last typo was worse ,, I wanted different rules for foot and hores ,
      
Roobarb
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Re:What would you LIKE to see in Battlelore in the coming months Sat, 01 March 2008 21:37
Laughing how about TEAMEN Laughing Laughing
      
Magic Man
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Re:What would you LIKE to see in Battlelore in the coming months Sun, 02 March 2008 09:35
Now we're getting silly. I think, for now, I'll just be happy playing with my Dwarbs and Groblets.
      
Roobarb
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Re:What would you LIKE to see in Battlelore in the coming months Sun, 02 March 2008 11:09
okay seriously how about giant beagels Laughing
      
Matthias_K
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Re:What would you LIKE to see in Battlelore in the coming months Mon, 03 March 2008 11:16
Roobarb wrote on Sun, 02 March 2008 11:09

okay seriously how about giant beagels Laughing


Bunnies! We need more bunnies! Laughing
      
Maimed1
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Re:What would you LIKE to see in Battlelore in the coming months Mon, 03 March 2008 13:49
Matthias_K schrieb am Mon, 03 March 2008 11:16

Roobarb wrote on Sun, 02 March 2008 11:09

okay seriously how about giant beagels Laughing


Bunnies! We need more bunnies! Laughing


Killer Bunnies please Twisted Evil
      
Matthias_K
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Re:What would you LIKE to see in Battlelore in the coming months Mon, 03 March 2008 14:54
Gast397806 wrote on Mon, 03 March 2008 13:49

Matthias_K schrieb am Mon, 03 March 2008 11:16

Roobarb wrote on Sun, 02 March 2008 11:09

okay seriously how about giant beagels Laughing


Bunnies! We need more bunnies! Laughing


Killer Bunnies please Twisted Evil


I thought that goes without saying? I mean, is there any other kind? Shocked
      
gheintze
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Re:What would you LIKE to see in Battlelore in the coming months Mon, 03 March 2008 22:21
Roobarb wrote on Sun, 02 March 2008 05:09

okay seriously how about giant beagels Laughing


Giant Bagels are a great idea. They could even be ridden by the dwarven chefs. Very Happy

Imagine the flattened goblin hordes...

      
Magic Man
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Re:What would you LIKE to see in Battlelore in the coming months Tue, 04 March 2008 14:38
I don't think giant bagels would make up a whole army. You would have to include hot dogs and donuts.

I am English, so you have no idea how it pains me to spell doughnuts that way.
      
grutax the dwarf
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Re:What would you LIKE to see in Battlelore in the coming months Tue, 04 March 2008 17:35
Bagals aside that troll from battlelore master looks intresting but his clothes look very wrong Sad
      
DamonWilder
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Re:What would you LIKE to see in Battlelore in the coming months Tue, 04 March 2008 20:52
I would like to HEAR something in the coming month... Rolling Eyes
      
Zeal
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Re:What would you LIKE to see in Battlelore in the coming months Wed, 05 March 2008 01:15
DamonWilder wrote on Tue, 04 March 2008 12:52

I would like to HEAR something in the coming month... Rolling Eyes


I concur. It's been a bit.
      
Magic Man
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Re:What would you LIKE to see in Battlelore in the coming months Wed, 05 March 2008 08:54
Me too. I'm about to open a shop and I'd love to sell DoW stuff, but every time I list anything it's out of stock/out of priny/currently unavailable, etc. Also, I would like to have the knowledge and information to pass on to my customers.

It almost looks as if DoW is winding down. I'm sure that's not true. A company with a product like theirs must be strong, surely...
      
Matthias_K
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Re:What would you LIKE to see in Battlelore in the coming months Wed, 05 March 2008 08:58
DamonWilder wrote on Tue, 04 March 2008 20:52

I would like to HEAR something in the coming month... Rolling Eyes


Me too. I know DoW doesn't like to give out early release dates and such, but there has to be some information available?

Even a teaser picture of the sculpt of a unit might be interesting. I don't even have to know when or how it will be released, because guessing this could be part of the fun. You can say what you want about trading card games and the companies that make them, but they do know how to keep me interested by releasing pictures of the art, snippets of text that tell you about the world they're building, etc. If they don't have the time to write up some teaser information, they hire a freelance writer to do it. A fan might even do it for free (I'd do it, but I'm not a very good writer).

I'm thinking about things like the text for Scottish Wars and the troll pictures on BattleLoremaster here, and please don't let the initial response you got about the troll stop you, because I've seen it happen all the time in CCG's. There are always vocal group of people demanding release information or telling you they don't like the direction you're taking. I know you like to listen to your customers, but there have to be limits, because you just can't satisfy everyone...

You just have to satisfy my hunger for information, and I'll shut up. Razz

[Updated on: Wed, 05 March 2008 09:05]

      
Matthias_K
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Re:What would you LIKE to see in Battlelore in the coming months Wed, 05 March 2008 09:00
SNIP. (double post)

[Updated on: Wed, 05 March 2008 09:05]

      
Roobarb
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Re:What would you LIKE to see in Battlelore in the coming months Wed, 05 March 2008 12:50
Magic Man wrote on Wed, 05 March 2008 07:54

Me too. I'm about to open a shop and I'd love to sell DoW stuff, but every time I list anything it's out of stock/out of priny/currently unavailable, etc. Also, I would like to have the knowledge and information to pass on to my customers.

It almost looks as if DoW is winding down. I'm sure that's not true. A company with a product like theirs must be strong, surely...


sounds about time for a plug
if im ever im Kidderminster unlikely but id give you a shout Very Happy
      
Magic Man
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Re:What would you LIKE to see in Battlelore in the coming months Wed, 05 March 2008 14:19
I wasn't going to use this forum to advertise, and our website (www.barreloffun.biz) won't be on line for another month, but thanks for your interest, Roobarb. Our lawyers are currently squabbling over little premises details. Who know, we might actually be open in May when they said we could, but things always take so long! I'll let you know.
      
Roobarb
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Re:What would you LIKE to see in Battlelore in the coming months Wed, 05 March 2008 16:44
i think its important to surport your local hobby shops Very Happy
lots of luck in your indever
      
Old Dwarf
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Re:What would you LIKE to see in Battlelore in the coming months Fri, 07 March 2008 00:51
Well this thread is moving into its 3 month Rolling Eyes
and nothing from DoW.It is very hard to stay positive
on BL at this point.

I hope to at least get some idea from DoW on where they plan to
go with BL & when by the end of this month.

      
Zeal
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Re:What would you LIKE to see in Battlelore in the coming months Mon, 10 March 2008 21:36


Yeah, hard to get or stay excited about future products when you don't really know what that product is.

Z
      
Roobarb
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Re:What would you LIKE to see in Battlelore in the coming months Mon, 10 March 2008 21:56
how about a bumper senerio book campain generater
      
mwalbion
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Re:What would you LIKE to see in Battlelore in the coming months Mon, 10 March 2008 22:05
Even a short 'teaser' about heroes would be good !

I'm with Old Dwarf on this one these days - my gaming budget has gone on other games (did someone say C&C A..Wink ) recently. Although, I still am painting my way slowly through 2 base sets and all the expansions, so I can 'enjoy' tyhe lack of BattleLore products in a strange way.

Roob - how about Terrain cards - similar to the CtA deployment cards for generating terrain ?

[Updated on: Mon, 10 March 2008 22:06]

      
Roobarb
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Re:What would you LIKE to see in Battlelore in the coming months Mon, 10 March 2008 22:37
mwalbion wrote on Mon, 10 March 2008 21:05

Even a short 'teaser' about heroes would be good !

I'm with Old Dwarf on this one these days - my gaming budget has gone on other games (did someone say C&C A..Wink ) recently. Although, I still am painting my way slowly through 2 base sets and all the expansions, so I can 'enjoy' tyhe lack of BattleLore products in a strange way.

Roob - how about Terrain cards - similar to the CtA deployment cards for generating terrain ?




the only problem i see with Terrain cards is geting the rivers to match up
      
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