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Dadof8
Junior Member
Cadet

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Posts: 16
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January 2008
Game thoughts Sun, 04 January 2009 07:45
Got this over the holidays and have played probably 6 or 7 games. Having a great time, if not having much success. Our initial games have been without the traitor in order to get a handle on things. Most of our games have been 4 or 5 player games and we've won one. I think we'll have more success as we've worked out some bugs in our strategy.

Our latest game was a 6 player game using the loyalty cards. The game didn't go well but not because of the traitor. This was another game where the darned Vivien card (not allowing any Merlin card play) came into affect just before the Mists of Avalon. The Avalon card really should have a negation through completing a quest, like the dark forest or vivien card. But anyhow, we weren't able to negate it so it got bleak at that point.

What was really interesting about this game is that with 6 players, first time playing with loyalty cards, the suspicians and second guessing was crazy. There was one false accusation and general mayhem with the knights. And, to top it all off, no one was a traitor. Crazy.

Anyhow, we're going to go at it again tomorrow. We've been playing SOC and Colosseum for the last couple days. Bummer gotta work on Monday...

      
Nordiskanc
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December 2004
Re:Game thoughts Sun, 04 January 2009 21:00
FYI, the Avalon card or any special black card can be "dispelled" with the 'dispel' card from the Merlin's Company expansion. If you are enjoying SoC then I would recommend you pick that up also. Welcome to the community, SoC is one of my gaming groups favorite games.

My group has found that being the traitor is very hard, after you play a 20+ games with someone you begin to see their playstyles. It is had to mask your playstyle while being the traitor. i.e. hard to play like a fool when you aren't.
      
travisjhall
Senior Member

Posts: 358
Registered:
November 2004
Re:Game thoughts Sun, 08 March 2009 06:07
Eh, you don't generally need to negate Mists of Avalon. I prefer to just let it come out, and save the Merlins for making sure we win quests. If you never lose a quest, Mists of Avalon never hurts you. Smile

Okay, so not losing any quests at all is pretty hard (though not too hard with six good players). However, losing only one quest during a game isn't hard, and then Mists of Avalon gives you an extra sword on the Round Table to help you finish the game before Camelot is overrun by siege engines.
      
rdhight
Junior Member

Posts: 27
Registered:
October 2007
Re:Game thoughts Thu, 14 October 2010 05:28
Nordiskanc wrote on Sun, 04 January 2009 12:00

FYI, the Avalon card or any special black card can be "dispelled" with the 'dispel' card from the Merlin's Company expansion. If you are enjoying SoC then I would recommend you pick that up also. Welcome to the community, SoC is one of my gaming groups favorite games.

My group has found that being the traitor is very hard, after you play a 20+ games with someone you begin to see their playstyles. It is had to mask your playstyle while being the traitor. i.e. hard to play like a fool when you aren't.


The other thing that makes it harder is that people usually don't understand how much they play/act differently when they're the traitor. Whenever a traitor is unmasked in my group, he always says the same thing: "But I wasn't doing anything different! I just did this one little traitorous thing that no one could have known about!" People like me who don't play poker and the like don't always realize how readable we are.
      
hockeydays123
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March 2010
Re:Game thoughts Tue, 30 November 2010 02:27
Dadof8 wrote on Sun, 04 January 2009 01:45



This was another game where the darned Vivien card (not allowing any Merlin card play) came into affect just before the Mists of Avalon. The Avalon card really should have a negation through completing a quest, like the dark forest or vivien card. But anyhow, we weren't able to negate it so it got bleak at that point.



I usually curse the Mists of Avalon, but I usually save my Merlins until the Morgan where you all lose a life point.

Additionally, I just have to share this story. I was playing 2 player with only three Merlins between us. So the 3rd Morgan (draw and play 3) comes up. Knowing that we were at only one life point apiece, we risk not canceling it and the 1st Morgan (lose 1 life point) comes up within the 3 cards. Now we can't cancel and Camelot falls to the forces of evil, as we are now all dead. Just thought I would share that story. Sometimes the game just hates you!!!
      
    
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