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Amaterasu
Junior Member

Posts: 10
Registered:
January 2010
  Different Game Modes Tue, 12 March 2013 15:23
Our group play SmallWorld for years every week, and to make the game more spicy, we added a few game MODES.

I hope these will get into the digital SmallWorld 2.
Until then, I wish everyone would try them.

1. The Races and Powers are divided between the players (and concealed from other players), and every time a player starts with a new race, he CHOOSES a combination of Race and Power from the personal pile he has.

2. The same, but every time a player starts with a new race, the player to his right chooses a combination for him.

3. All the Races and Powers are concealed, and every time a player starts with a new race, he gets a random combination.

4. The same, but every time a player starts he gets a Race and TWO Special Powers. To calculate the number of race tokens, use the lower one of the two Powers.
      
rasmussen81
DoW Content Provider
Major Howard

User Pages
Posts: 6063
Registered:
July 2007
Re:Different Game Modes Tue, 12 March 2013 16:16
Personally, I like the standard way of playing! These sound like some interesting House Rules but I'm not very big on using house rules for my favorite games (Memoir '44 and Small World).

You could pledge at the $600 level in the Kickstarter to have a chance to create these modes for yourself and your group. Smile
      
Erik Uitdebroeck
Senior Member
Lieutenant Colonel

User Pages
Posts: 734
Registered:
December 2006
Re:Different Game Modes Fri, 15 March 2013 07:43
Amaterasu wrote on Tue, 12 March 2013 15:23

Our group play SmallWorld for years every week, and to make the game more spicy, we added a few game MODES.

I hope these will get into the digital SmallWorld 2.
Until then, I wish everyone would try them.

1. The Races and Powers are divided between the players (and concealed from other players), and every time a player starts with a new race, he CHOOSES a combination of Race and Power from the personal pile he has.

2. The same, but every time a player starts with a new race, the player to his right chooses a combination for him.

3. All the Races and Powers are concealed, and every time a player starts with a new race, he gets a random combination.

4. The same, but every time a player starts he gets a Race and TWO Special Powers. To calculate the number of race tokens, use the lower one of the two Powers.


This looks very interesting.
Especially option 1. I think we'll try it this weekend.
      
    
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