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Lawrence303
Junior Member
KS Backer - Skeleton

Posts: 29
Registered:
December 2012
Supercombos Wed, 09 October 2013 08:34
Whenever I win a game with a single race/power combo, I call it a "supercombo." Here are the supercombos I've discovered since the SW2 app came out. What supercombos have you found?

Pillaging Fauns
Dragon Master Igors
Diplomat Amazons (simply unfair)
Pillaging Ratmen
Barricade Pygmies
Forest Igors
Flying Skeletons

[Updated on: Wed, 09 October 2013 08:34]

      
player691683
Junior Member

Posts: 17
Registered:
January 2011
Re:Supercombos Thu, 10 October 2013 10:39
Ratmen with just about anything. Really, Ratmen are just never weak are they?


Pillaging orcs are also VERY fun. If you have a good in-decline race (say 4 troll regions), you use your orcs to constantly get 9 VP's every turn. And you just pull everything out and attack again every turn. That's 13 VP's points each turn, while pounding your enemies.


Peaceloving elves can also be extremely good and annoying. That can give you 8-10 VP's guaranteed, since nobody really want to attack you that much. With a good in-decline race behind, you can whoop in over 14 VP's/turn if things turn out right.

And then the obvious: stout ghouls. You go in, attack, go in decline and BAM, two active races turn 2 :S

      
Mavado
Member
Designer's Oath

Posts: 45
Registered:
April 2013
Re:Supercombos Thu, 10 October 2013 17:38
Skeletons with almost anything works like a charm.

I've gotten commando skeletons twice this week, both times they ripped through just about everything.

Igors are really powerful in 2-player, almost impossible to finish off and with a good power they'll replicate like crazy.
      
    
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