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rasmussen81
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  D-Day Landings: Rules and Requirements Fri, 16 May 2014 17:23
Hi Memoir '44 fans!

As June 6th continues to draw closer, and as High Command keeps an eye on the weather forecast, DoW has released the rules for the upcoming D-Day Landings expansion!

Along with the rules, you can find a comprehensive document that outlines all of the gear you will need for this epic invasion! Here are a few things to keep in mind when looking at the "Requirements" document:

1) The large number next to each figure type shows how many units will be required. The small number shows how many figures are required.

2) You'll notice that many of the numbers for figures are not multiples of 4! This is because many maps contain Supported Armor and Supported Infantry, which require individual figures.

3) The single map setups show what expansions are officially required. All of the larger setups leave this information off. The reason for this is because every player has a different collection of Memoir '44 gear or 'after market' equipment, so there were too many possible combinations to list. Just use the list of required equipment and figure out how you and your friends can set up the battles.

4) Just a reminder, this expansion is designed with 'community' in mind and building great memories with your friends. It isn't expected that you will have to field all the units and tokens for a 6-map invasion (or even a 2-map setup) by yourself. Even though some people can pull it off, find friends and make some amazing memories as you invade or defend Normandy!

Enjoy! Cool
      
acwmini
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Re:D-Day Landings: Rules and Requirements Fri, 16 May 2014 22:43
Why are the bunkers on Omaha and Utah considered optional?
      
rasmussen81
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Re:D-Day Landings: Rules and Requirements Fri, 16 May 2014 23:23
acwmini wrote on Fri, 16 May 2014 13:43

Why are the bunkers on Omaha and Utah considered optional?


Because they're already printed on the map...in the British maps, though, the Allied player can equip tanks to eliminate the protection!! So you need to have them on the map to show if the Bunker is still there or not.

I hope that makes sense. Smile
      
blagmasterg
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Re:D-Day Landings: Rules and Requirements Sat, 17 May 2014 01:40
Thanks for this Jesse, it's really helpful. Smile

Looks like I need to get an Equipment Pack...
      
JJAZ
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Re:D-Day Landings: Rules and Requirements Sat, 17 May 2014 08:41
Thanks Sir for all your work on this.
J.
      
Turboheizer
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Re:D-Day Landings: Rules and Requirements Sat, 17 May 2014 12:06
My only concern is that - as the scenario "briefings" are now nearly as extensive as "War and Peace" - the players could frequently overlook some of the rules while playing. Even when playing a standard size map, I sometimes forget things like activating an additional marine unit or fighting back with a stiff upper lip. Maybe when playing with a team, unemployed members could act as umpires.
      
rasmussen81
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Re:D-Day Landings: Rules and Requirements Sat, 17 May 2014 17:46
Turboheizer wrote on Sat, 17 May 2014 03:06

My only concern is that - as the scenario "briefings" are now nearly as extensive as "War and Peace" - the players could frequently overlook some of the rules while playing. Even when playing a standard size map, I sometimes forget things like activating an additional marine unit or fighting back with a stiff upper lip. Maybe when playing with a team, unemployed members could act as umpires.


That's a great idea! A lot of the rules are pretty simple, though, because they are simply drawing attention to unit rules like Big Guns, SWAs, or Hobart's Funnies. There are, of course, some rules that could be forgotten.
      
bdgza
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Re:D-Day Landings: Rules and Requirements Sun, 18 May 2014 10:12
Can you confirm if the updated Terrain rules for Coastlines, Cliffs, Sea Bluffs, and Bridges in the D-Day Landing PDF update the previous terrain rules for all scenarios, or do they only apply to D-Day Landings?
River Mouth states that the fordability of the terrain only applies to D-Day Landings contrary to 'normal' rules.
Coastlines says that this new rule replaces the rule from MT expansion.
The other ones don't say either way.
      
Almilcar
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Re:D-Day Landings: Rules and Requirements Sun, 18 May 2014 19:52
bdgza wrote on Sun, 18 May 2014 10:12

Can you confirm if the updated Terrain rules for Coastlines, Cliffs, Sea Bluffs, and Bridges in the D-Day Landing PDF update the previous terrain rules for all scenarios, or do they only apply to D-Day Landings?
River Mouth states that the fordability of the terrain only applies to D-Day Landings contrary to 'normal' rules.
Coastlines says that this new rule replaces the rule from MT expansion.
The other ones don't say either way.



Yea, reading the manual I don't know whether all these amended set of rules override previous ones in all the scenarios, including the Bridges and the road bonus movement.

By the way, do we get Summary cards for the new or amended rules and units included in the this new expansion?

Does DoW plan to sell an updated set of Summary Cards in the near future?
      
Sgt Storm
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Re:D-Day Landings: Rules and Requirements Mon, 19 May 2014 07:45
Almilcar wrote on Sun, 18 May 2014 13:52

bdgza wrote on Sun, 18 May 2014 10:12

Can you confirm if the updated Terrain rules for Coastlines, Cliffs, Sea Bluffs, and Bridges in the D-Day Landing PDF update the previous terrain rules for all scenarios, or do they only apply to D-Day Landings?
River Mouth states that the fordability of the terrain only applies to D-Day Landings contrary to 'normal' rules.
Coastlines says that this new rule replaces the rule from MT expansion.
The other ones don't say either way.



Yea, reading the manual I don't know whether all these amended set of rules override previous ones in all the scenarios, including the Bridges and the road bonus movement.

By the way, do we get Summary cards for the new or amended rules and units included in the this new expansion?

Does DoW plan to sell an updated set of Summary Cards in the near future?



Why assume or even consider that rules specifically written for D-Day landings apply to other scenarios? Its in the D-Day rule book so it applies to D-Day landings. Every other scenario to date has been designed with rules before D-Day landings came out, hence new rules would not apply.
      
bdgza
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Re:D-Day Landings: Rules and Requirements Mon, 19 May 2014 09:16
Sgt Storm wrote on Mon, 19 May 2014 07:45

Almilcar wrote on Sun, 18 May 2014 13:52

bdgza wrote on Sun, 18 May 2014 10:12

Can you confirm if the updated Terrain rules for Coastlines, Cliffs, Sea Bluffs, and Bridges in the D-Day Landing PDF update the previous terrain rules for all scenarios, or do they only apply to D-Day Landings?
River Mouth states that the fordability of the terrain only applies to D-Day Landings contrary to 'normal' rules.
Coastlines says that this new rule replaces the rule from MT expansion.
The other ones don't say either way.



Yea, reading the manual I don't know whether all these amended set of rules override previous ones in all the scenarios, including the Bridges and the road bonus movement.

By the way, do we get Summary cards for the new or amended rules and units included in the this new expansion?

Does DoW plan to sell an updated set of Summary Cards in the near future?



Why assume or even consider that rules specifically written for D-Day landings apply to other scenarios? Its in the D-Day rule book so it applies to D-Day landings.



Why consider? Because so far every expansion has expanded and/or updated everything that came before in the system. Because in Memoir '44 you combine all expansions into one giant ruleset and apply everything to a massive combination of possible scenarios. In Memoir '44 we are not used to using rules that only apply to one expansion and can't be used elsewhere.

Why assume? Because the orange icon "This icon indicates that we slightly updated already existing rules." normally means rules get updated in the system, and makes no mention of them only applying to D-Day Landings.

Sgt Storm wrote on Mon, 19 May 2014 07:45


Every other scenario to date has been designed with rules before D-Day landings came out, hence new rules would not apply.



So you are saying here that new scenarios that come out after D-Day Landings will use the new rules – which has been the case with previous expansions. How will we know which version of Terrain 9 to use?

--

If it's such a stupid question than why is it so difficult to get an answer to it? People ask stupid questions all the time and get answers.

Q: Do these rules definitely only apply to D-Day Landings and no other scenarios?
A: Yes?/No?.

[Updated on: Mon, 19 May 2014 09:17]

      
holcombsv
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Re:D-Day Landings: Rules and Requirements Mon, 19 May 2014 16:04
What badges and tokens and their quantity come with the maps?
      
littleidiot
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Re:D-Day Landings: Rules and Requirements Mon, 19 May 2014 17:18
I've been excited about getting a list of materiel needed for D-Day. And then as soon as it arrives I was immediately thinking 'So what comes with the pack? How much does it address my missing materiel?'

I am so needy on this topic!

If and when that info comes out there is going to be a void in my life.
      
stevens
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Re:D-Day Landings: Rules and Requirements Tue, 20 May 2014 03:44
bdgza wrote on Mon, 19 May 2014 03:16


Q: Do these rules definitely only apply to D-Day Landings and no other scenarios?
A: Yes?/No?.


Good question! I have been wondering the same thing.
Smile
      
red_zebra
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Re:D-Day Landings: Rules and Requirements Tue, 20 May 2014 13:52
Can the Germans target the empty landing crafts?
      
rasmussen81
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Re:D-Day Landings: Rules and Requirements Tue, 20 May 2014 15:40
stevens wrote on Mon, 19 May 2014 18:44

bdgza wrote on Mon, 19 May 2014 03:16


Q: Do these rules definitely only apply to D-Day Landings and no other scenarios?
A: Yes?/No?.


Good question! I have been wondering the same thing.
Smile


Any rule that has the Red Icon next to it updates existing rules and replaces them with the new ones. These are usually only slight updates but they apply to all scenarios. That means that Bridges can now be moved across without slowing down troops. Also, Hills next to Ocean hexes are now impassible.

I will be updating the FAQ in a future release to reflect these new rules.

The only exception is if the D-Day Landings rule book specifies that a rule is only updated for this expansion.
      
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Re:D-Day Landings: Rules and Requirements Tue, 20 May 2014 16:01
red_zebra wrote on Tue, 20 May 2014 04:52

Can the Germans target the empty landing crafts?


Lcs are not really units in their own right; when targeting them a hit is only counted for the unit on board. Technically you could say that Grenades will hit an empty LC but there's no point!

If you sink an empty LC on it's starting location it gives the Germans no medal and a new one appears right away. So it would be an exercise in futility!! Rolling Eyes Wait till they have units in them and then send them to the bottom.
      
Turboheizer
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Re:D-Day Landings: Rules and Requirements Tue, 20 May 2014 23:17
As all scenarios were designed using the rules available at the time, a retroactive update could change the gameplay considerably, probably to the worse. For example, in "Escape along the Coastal Road", the British units were intentionally backed against the ocean. If coastal hexes are now changed from ocean to beach, the Allied player will be inevitably strengthened.
      
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Re:D-Day Landings: Rules and Requirements Wed, 21 May 2014 01:46
Turboheizer wrote on Tue, 20 May 2014 14:17

As all scenarios were designed using the rules available at the time, a retroactive update could change the gameplay considerably, probably to the worse. For example, in "Escape along the Coastal Road", the British units were intentionally backed against the ocean. If coastal hexes are now changed from ocean to beach, the Allied player will be inevitably strengthened.


In Med. Theater scenarios there isn't any ambiguity in the D-Day Landings rule book. It has a special note about how Coastlines are changed. You'll have to try the scenarios with the updated rules to see how they affect play, but I'm not sure I would say that it's "probably to the worse". Time will tell. Razz
      
red_zebra
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Re:D-Day Landings: Rules and Requirements Wed, 21 May 2014 01:53
rasmussen81 wrote on Tue, 20 May 2014 09:31

red_zebra wrote on Tue, 20 May 2014 04:52

Can the Germans target the empty landing crafts?


Lcs are not really units in their own right; when targeting them a hit is only counted for the unit on board. Technically you could say that Grenades will hit an empty LC but there's no point!

If you sink an empty LC on it's starting location it gives the Germans no medal and a new one appears right away. So it would be an exercise in futility!! Rolling Eyes Wait till they have units in them and then send them to the bottom.


If a transported unit is destroyed, the landing craft survives and goes back to any empty hex marked on the map with a Landing Craft icon ?
      
rasmussen81
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Re:D-Day Landings: Rules and Requirements Wed, 21 May 2014 01:58
red_zebra wrote on Tue, 20 May 2014 16:53

rasmussen81 wrote on Tue, 20 May 2014 09:31

red_zebra wrote on Tue, 20 May 2014 04:52

Can the Germans target the empty landing crafts?


Lcs are not really units in their own right; when targeting them a hit is only counted for the unit on board. Technically you could say that Grenades will hit an empty LC but there's no point!

If you sink an empty LC on it's starting location it gives the Germans no medal and a new one appears right away. So it would be an exercise in futility!! Rolling Eyes Wait till they have units in them and then send them to the bottom.


If a transported unit is destroyed, the landing craft survives and goes back to any empty hex marked on the map with a Landing Craft icon ?


Yes, and they keep delivering reinforcements throughout the game.

NOTE: The rule is outlined on page 4 and 5 of the D-Day Landings rule book, under the heading "Allied Reinforcement Unit Placement".

[Updated on: Wed, 21 May 2014 02:47]

      
rasmussen81
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Re:D-Day Landings: Rules and Requirements Wed, 21 May 2014 02:07
littleidiot wrote on Mon, 19 May 2014 08:18

I've been excited about getting a list of materiel needed for D-Day. And then as soon as it arrives I was immediately thinking 'So what comes with the pack? How much does it address my missing materiel?'

I am so needy on this topic!

If and when that info comes out there is going to be a void in my life.


DoW really packed in the goodies for this expansion. There's a punch board that has double-sided markers with the following items:

Round Markers
8 Battle Stars
4 Entry Markers
4 British Medals

New Markers
19 Control Markers (Axis on one side, Allied on the other)

Unit Badges
6 Big Guns
6 US 101st Airborne
2 Rangers
2 Machine Gun (SWA)
4 Anti Tank (SWA)
2 Mortar (SWA)
2 US Engineer
3 88's
2 Pegasus
2 French Resistance
2 Mobile Artillery
2 Flame Thrower
3 British Special Forces

Rectangular Tokens
12 Landing Craft (LC)
2 Destroyers
4 Fords
4 Bridges
1 Broken Bridge
2 Field Bunkers
2 Aircraft Carriers
1 Pontoon Bridge

EDIT: Made two small mistakes that are now fixed.


[Updated on: Wed, 21 May 2014 16:07]

      
Turboheizer
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Re:D-Day Landings: Rules and Requirements Wed, 21 May 2014 09:06
Quote:

2 Battle Ships

I guess these are destroyers again? Smile

Quote:

4 Entry Markers
19 Control Markers
1 Pier

These are the new tokens, if I am right. Is the pier just like the pier hex from the PT?
      
Antoi
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Re:D-Day Landings: Rules and Requirements Wed, 21 May 2014 09:58
Thanks Rasmussen,

It seems they put in a lot of badges and tokens!
These will come in handy for setting up the boards, especially the landingscrafts Smile

Only thing I miss are the destroyed bunkers after they have been hit by petard shels
      
sam1812
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Re:D-Day Landings: Rules and Requirements Wed, 21 May 2014 14:29
For a destroyed bunker, just put down a hex of the underlying terrain. For open ground, I'd use a high ground hex from Terrain Pack.
      
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Re:D-Day Landings: Rules and Requirements Wed, 21 May 2014 15:24
sam1812 wrote on Wed, 21 May 2014 05:29

For a destroyed bunker, just put down a hex of the underlying terrain. For open ground, I'd use a high ground hex from Terrain Pack.


The original idea was that for the British maps you would put a Bunker token on the hexes with Bunkers. Then when you destroy the Bunker the token is removed.

But putting a hex over the image could work as well. Smile
      
rasmussen81
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Re:D-Day Landings: Rules and Requirements Wed, 21 May 2014 16:06
Turboheizer wrote on Wed, 21 May 2014 00:06

Quote:

2 Battle Ships

I guess these are destroyers again? Smile


Yes. I have fixed my post. Smile

Turboheizer wrote on Wed, 21 May 2014 00:06

Quote:

4 Entry Markers
19 Control Markers
1 Pier

These are the new tokens, if I am right. Is the pier just like the pier hex from the PT?



Yes, these are new tokens but I discovered a mistake. I wrote down that it was a Pier and when I looked back at the token it's actually a Pontoon Bridge! Oops. I have fixed my post. Razz
      
littleidiot
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Re:D-Day Landings: Rules and Requirements Wed, 21 May 2014 17:15
Outstanding. Based on this list I am short the following:

5 Landing Craft
10 long tom minis (probably proxy soviet artillery)
2 88s minis (probably proxy japanese artillery)
4 wire
8 range tokens (although I'm sure I should have more than that. I may have to do a recount) edit - I do, once I shuffle around star tokens and British medals I have enough

So another Equipment pack would solve most of the above. OH NO! Rolling Eyes

[Updated on: Wed, 21 May 2014 20:15]

      
littleidiot
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Re:D-Day Landings: Rules and Requirements Wed, 21 May 2014 17:19
rasmussen81 wrote on Wed, 21 May 2014 09:24

sam1812 wrote on Wed, 21 May 2014 05:29

For a destroyed bunker, just put down a hex of the underlying terrain. For open ground, I'd use a high ground hex from Terrain Pack.


The original idea was that for the British maps you would put a Bunker token on the hexes with Bunkers. Then when you destroy the Bunker the token is removed.

But putting a hex over the image could work as well. Smile


A far more elegant solution. I like it. Bravo!
      
littleidiot
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Re:D-Day Landings: Rules and Requirements Wed, 21 May 2014 20:25
My thoughts now turn to re-enforcements.

Whenever I play Memoir '44 at our monthly board game night I try to limit the amount of stuff I take by sorting out the materiel for the scenario I'm going to run. You know what always trips me up? Dig-in! I forget to bring extra sandbags.

I need to start analysing the probably no. of extra figures each map needs. It think armour and artillery is well within my figures on hand but infantry?

British: I have 189 for 158 on the board figures. So 31 extras, 7 units
US: 225 for 138 on the board figures. So 87 extras, 21 units
Axis: 285 for 259 on the board figures. So 26 extras, 6 units.

I see some more Caesar German Army packs in my future.

      
rasmussen81
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Re:D-Day Landings: Rules and Requirements Wed, 21 May 2014 23:14
littleidiot wrote on Wed, 21 May 2014 11:25

My thoughts now turn to re-enforcements.

Whenever I play Memoir '44 at our monthly board game night I try to limit the amount of stuff I take by sorting out the materiel for the scenario I'm going to run. You know what always trips me up? Dig-in! I forget to bring extra sandbags.

I need to start analysing the probably no. of extra figures each map needs. It think armour and artillery is well within my figures on hand but infantry?

British: I have 189 for 158 on the board figures. So 31 extras, 7 units
US: 225 for 138 on the board figures. So 87 extras, 21 units
Axis: 285 for 259 on the board figures. So 26 extras, 6 units.

I see some more Caesar German Army packs in my future.


Don't forget that the recommended limit for Reinforcements are two base games worth of troops for each map. That gives plenty of Troops for Reinforcements, but it's not an unlimited number...
      
littleidiot
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Re:D-Day Landings: Rules and Requirements Thu, 22 May 2014 00:02
Is this in the rules? I didn't find it.
      
rasmussen81
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Re:D-Day Landings: Rules and Requirements Thu, 22 May 2014 02:54
littleidiot wrote on Wed, 21 May 2014 15:02

Is this in the rules? I didn't find it.


Check page 4 (and the post below). We also included it in the Requirement Document to make Richard Borg's 'official' desires clear. Cool

[Updated on: Thu, 22 May 2014 14:57]

      
Antoi
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Re:D-Day Landings: Rules and Requirements Thu, 22 May 2014 08:26
littleidiot wrote on Thu, 22 May 2014 00:02

Is this in the rules? I didn't find it.



Rulebook page 4


Your reinforcement figure pool, for a single map battle, is
limited to the number of figures you own, the normal maximum
being the contents of two Memoir '44 core games and one
Equipment Pack
. British figures from two Mediterranean Theater
expansions may be used on the Gold, Juno and Sword beach
maps. Additional badges and markers may also be required from
other expansions.


But is takes another 5 weeks before your reinforcements will land Razz

[Updated on: Thu, 22 May 2014 08:26]

      
Burdie Smith
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Re:D-Day Landings: Rules and Requirements Thu, 22 May 2014 10:04
One other question regarding reinforcements.
The rules say you can use 1 equipment pack but on the reinforcements table the famous Jeep 'Willys' is missing? I think the jeeps were certainly there on the beaches or am I mistaken? Is it something which was forgotten or is it meant to be like this?
      
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Re:D-Day Landings: Rules and Requirements Thu, 22 May 2014 14:34
rasmussen81 wrote on Wed, 21 May 2014 02:07



DoW really packed in the goodies for this expansion. There's a punch board that has double-sided markers with the following items:

Rectangular Tokens
12 Landing Craft (LC)
2 Destroyers
4 Fords
4 Bridges
1 Broken Bridge
2 Field Bunkers
2 Aircraft Carriers
1 Pontoon Bridge




So my "blowing up a brigde on sword beach map" could have been reality. A broken brigde token is included in the expansion. Too bad there are no official rules for it..... Sad
      
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Re:D-Day Landings: Rules and Requirements Thu, 22 May 2014 14:56
Antoi wrote on Wed, 21 May 2014 23:26

littleidiot wrote on Thu, 22 May 2014 00:02

Is this in the rules? I didn't find it.



Rulebook page 4


Your reinforcement figure pool, for a single map battle, is
limited to the number of figures you own, the normal maximum
being the contents of two Memoir '44 core games and one
Equipment Pack
. British figures from two Mediterranean Theater
expansions may be used on the Gold, Juno and Sword beach
maps. Additional badges and markers may also be required from
other expansions.


But is takes another 5 weeks before your reinforcements will land Razz


Great find! I thought we put it in the rules but couldn't find it either when I looked quickly yesterday. Thanks for posting this! I'll fix my reply to point toward page 4. Smile
      
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Re:D-Day Landings: Rules and Requirements Thu, 22 May 2014 14:59
Burdie Smith wrote on Thu, 22 May 2014 01:04

One other question regarding reinforcements.
The rules say you can use 1 equipment pack but on the reinforcements table the famous Jeep 'Willys' is missing? I think the jeeps were certainly there on the beaches or am I mistaken? Is it something which was forgotten or is it meant to be like this?


We have to assume it was intentional. In all of our discussions about Reinforcements, Richard never talked about including any Jeeps. They are not official Reinforcements available to anyone, but you could add them is as a house rule. Razz
      
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Re:D-Day Landings: Rules and Requirements Thu, 22 May 2014 15:03
Antoi wrote on Thu, 22 May 2014 05:34

So my "blowing up a brigde on sword beach map" could have been reality. A broken brigde token is included in the expansion. Too bad there are no official rules for it..... Sad


I would be interested in learning more about these bridges that they blew up because I'm not familiar with that aspect of their mission.
      
JJAZ
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Re:D-Day Landings: Rules and Requirements Thu, 22 May 2014 18:52
littleidiot wrote on Wed, 21 May 2014 17:19

rasmussen81 wrote on Wed, 21 May 2014 09:24

sam1812 wrote on Wed, 21 May 2014 05:29

For a destroyed bunker, just put down a hex of the underlying terrain. For open ground, I'd use a high ground hex from Terrain Pack.


The original idea was that for the British maps you would put a Bunker token on the hexes with Bunkers. Then when you destroy the Bunker the token is removed.

But putting a hex over the image could work as well. Smile


A far more elegant solution. I like it. Bravo!




A ruins hex would be a status quo Laughing
      
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