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Rhuaglar
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Posts: 3
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September 2006
Questions after a couple of games Fri, 08 September 2006 02:05
I've only played a couple of games, but similar 'problems' occurred in both of them and I'm not sure if I'm missing something or not.

1) It appears that the last round is fairly pointless. Since the rules state that only treasure that's been dropped off at treasure island counts for the final score, we end out with everyone ignoring the final round of cards and heading to treasure island to drop off treasure. More to the point, if you don't have treasure by that point, there's just not much you can do to catch up at that point. Note that in both games, we had a strong leader. Why not count what's on board the ship towards the score after the last round?

2) When someone falls behind in the game there's not much that they can do to catch up. So much of the early game comes down to luck, I've only played the five player game and whoever gets hammered in the first fight is at such a disadvantage that they never seem to recover - they also had the disadvantage of not steering clear of fights in subsequent rounds and so they get pasted again. Since you can only heal the first point of damage at the repair island, you are still easy pickings until you get to a real (sail, hull, etc.) island. Once you've lost two sequential fights you are still struggling to get gold to repair and everyone else is off solidly gaining.

3) A corollary of the previous point, once someone gets ahead, it's real hard to bring them down. They can avoid the legendary pirate pretty handily, but it's hard to gang up on them given the completely random nature of the encounters. Throwing the Navy at them just gained them a ton of fame Sad

For all that, we had a lot of fun - neat game.

Thoughts, am I missing something?
      
ColtsFan76
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February 2006
Re:Questions after a couple of games Fri, 08 September 2006 03:52
Sounds like you are playing it right. but with what you listed, I am unsure if you are missing things or not.

Funny that you mentioned that the last round is a waste because everyone is dumping treasure. Most complaints I have heard are because people think the last round is a waste because everyone avoids Treasure Island so they don't have to fight the Legendary Pirates.

The one thing if you are stuck on Pirate's Cove is getting the Treasure cards. They seem to be the great balancer in the game. you have the opportunity to screw other players with events and moving yourself away from danger.

If someone gets ahead, you can all agree to gang up on that one that has gotten away with the lead. You can also try to avoid other pirates by having a sense of where people need to go. You can also see how other players play. if they know you need sails, and they want a fight, they are going to hunt you down in Sail Island - so don't go there. And if you are unlucky in battles, escape after the first round. no need to get battered to death if you don't have a chance.
      
Rhuaglar
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September 2006
Re:Questions after a couple of games Fri, 08 September 2006 07:00
Well as far as treasure island is concerned we were under the impression that there was no fighting there, and though that that applied to the Legendary Pirates as well. If that's not the case then I can see how that might change things a bit.

As for the avoiding aspect of the game, that might just be harder to manage in the 5 player version. There simply aren't that many empty spots and if you are behind when you meet someone then you either give up fame and risk a mutiny or you take damage that you then have to recover from. I can see how in a smaller game it might be far less of a problem.
      
ColtsFan76
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February 2006
Re:Questions after a couple of games Fri, 08 September 2006 07:38
All Outer Islands (1-5) - everyone can fight
Treasure Island (6) - only the Legendary Pirate can fight with other Pirates; Royal Navy is banned from the island
Pirate's Cove - no fighting at all (Legendary Pirates and Royal Navy banned)

5 Player gets a bit crowded. The most I have had as far as actually people playing is 4. But we played a 2 player game with 2 ships each and 2 legendary pirates out. And it did get a bit crowded.

Off the top of my head, i forget the flee rules. If you flee before combat, you have a 1/6th chance of mutiny. If you get hit once and flee, no mutiny. What I don't remember is if you don't get hit but flee after some dice have been rolled. So you have to weigh that into consideration.

I would suggest going back through the rules and rereading. I missed quite a bit the first game even though I thought I had a grasp of it. Completely missed the part where everyone can make upgrades in the beginning. That made quite a difference as ships started developing some unique chracterisitics. Also, you can go to Treasure island (again no fighting) and upgrade for double the cost. An option when you need canon and so does everyone else.

There are ways to be creative and get around fighting. I have also seen the strongest ship come in 2nd while the weakest come in first. I think it will all balance out with more games played.
      
Rhuaglar
Junior Member

Posts: 3
Registered:
September 2006
Re:Questions after a couple of games Sun, 10 September 2006 08:05
OK, so we were making two mistakes.

We missed the bit about upgrading the ships before the first turn, you're right it makes a huge difference to how resilient ships are in the first few rounds.

We also missed the part about fighting the Legendary Pirates at Treasure Island, that changes round 12 quite nicely :0

The end result was a much better, much more even game.

Thanks for all the help.

[Updated on: Sun, 10 September 2006 08:06]

      
ghostbusterbob
Junior Member

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February 2008
Re:Questions after a couple of games Tue, 12 February 2008 17:52
if you flee without getting disabled, then you stand the chance of Mutiny. It doesn't matter if you were hit or not. That is the penalty for fleeing.
      
Taylor
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January 2004
Re:Questions after a couple of games Tue, 12 February 2008 19:21
Agree with Ghostbusterbob. If you flee you run the risk of mutiny.
The rules state
"If a ship flees to Pirate’s Cove without having been crippled
(that is, without having one of its strength marker’s pushed off
its lowest level), its captain runs the risk of a mutiny."

The only difference being hit makes is that a ship was hit before it flees everyone left on the island gets a fame point.

L8R's
T
      
Hugin
Junior Member
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January 2009
Re:Questions after a couple of games Thu, 30 April 2009 20:04
Taylor wrote on Tue, 12 February 2008 13:21

Agree with Ghostbusterbob. If you flee you run the risk of mutiny.
The rules state
"If a ship flees to Pirate’s Cove without having been crippled
(that is, without having one of its strength marker’s pushed off
its lowest level), its captain runs the risk of a mutiny."

The only difference being hit makes is that a ship was hit before it flees everyone left on the island gets a fame point.

L8R's
T

I agree that this is the rules as presented in the rule book but it just feels wrong to me. I think I'd like to test playing where fleeing would result in:
- Without being hit - Possibility of Mutiny and 1 point of fame to each remaining pirate.
- After taking a hit but not crippled - 1 point of fame to each remaining pirate.
- Crippled - 2 point of fame to each remaining pirate.
      
    
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