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Forum: Memoir '44 Online - English
 Topic: Johnny can't handle general advance
waltero
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January 2008
Re:Johnny can't handle general advance Thu, 03 September 2015 02:15
Jaykay2010 wrote on Mon, 31 August 2015 05:51

I CAN also confirm ... Johnny refuses to move 6 units on a General Advance!!


Just played him at Arracourt, where he played Gen Adv, but only activated 5 units, even though there were plenty of options to activate 6.

Heres the link .. Turn 16 of 19 was his play... 2 units on either flank, just one unit in the middle (his Arty) .

http://www.daysofwonder.com/memoir44-online/en/battle/?id=48 341724#replay:turn=16


Looks like Johnny took pity on you...he let you win.
      
 Topic: Outperformed
JAParker
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Re:Outperformed Thu, 03 September 2015 03:32
docsteve wrote on Wed, 02 September 2015 17:04

Does outperformed mean anything in online rankings?


I do not think so, as that has been one of the many complaints voiced about the current online ranking system (in various other threads).
      
sam1812
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Re:Outperformed Thu, 03 September 2015 03:50
The number of medals scored by the loser is a minor factor in the number of rating points. A 6-0 loss will cost you a few points more than a 6-5 loss.
      
Forum: Small World - English
 Topic: Companion App
Rensta
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Posts: 4
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July 2015
Re:Companion App Thu, 03 September 2015 05:43
Yes, It should work. Am I aloud to post the link to it here or do I need to PM you the link?
      
rasmussen81
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Re:Companion App Thu, 03 September 2015 06:17
Rensta wrote on Wed, 02 September 2015 20:43

Yes, It should work. Am I aloud to post the link to it here or do I need to PM you the link?


I think you can probably post the link here. Smile
      
Forum: Ticket to Ride - the Digital Game - English
 Topic: iOS version - Can't connect Nashville to Atlanta
player1857720
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Posts: 1
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September 2015
  iOS version - Can't connect Nashville to Atlanta Thu, 03 September 2015 17:46
Hi
Just started playing - great game ! But I can't seem to connect the Nashville to Atlanta route. I've tried with every color but the two stations never highlight - all of the surrounding ones seem to work... that's somewhat of a critical station so if someone could tell me what I'm doing wrong (or if I've found a bug) that would be very helpful.

Thanks !
Brad
      
Forum: T2R World Championship - Multilingual
 Topic: CASA ITALIA
Giuseppe_Milo
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July 2005
Re:CASA ITALIA Thu, 03 September 2015 09:42
Oggi 3 Settembre: è il compleanno della nostra indiscussa Regina. Invito tutti a fare gli auguri a Queen Barbarà King
Buon compleanno, Barbararnaud! 65 anni ma non li dimostri!! Laughing


Love
Giuseppe
      
ITA barbarnaud
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December 2005
Re:CASA ITALIA Thu, 03 September 2015 15:19
Giuseppe sei un birbante !!!

Baci affettuosi

Barbara
      
Giuseppe_Milo
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Cercasi Capitano ITY Thu, 03 September 2015 17:58
Ciao Marco,
Grazie per la divertente attribuzione di Mammo Chioccia! Christmas
Dispostissimo a fare il capitano della nidiata di giovani pulcini, però il mio dubbio è lo stesso che mi ha fatto iscrivere alla NC con riserva: la quasi assoluta mancanza di tempo che temo possa ripercuotersi più che sulla possibilità di programmare e giocare le partite, su quella di assolvere ai compiti spettanti al capitano (giocatore e non-giocatore). Sad
Chiedo perciò a te, ormai leader organizzativo oltre che ludico, quali sarebbero i compiti che mi spetterebbero quale capitano, e agli altri componenti del team ITY se c'è qualcuno più affidabile (e meno giovane!! Very Happy ) di me per accollarseli.
Abbracci paterni a tutti!
Giuseppe

(riproduco questo post su CasaItalia)
      
Forum: Mémoire 44 - Français
 Topic: Fin de la seconde guerre mondiale
jdrommel
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Fin de la seconde guerre mondiale Thu, 03 September 2015 07:10
Bonjour,

Ce message simplement pour rappeler que le 2 septembre 1945, il y a 70 ans, la cérémonie de reddition du Japon à bord du navire USS Missouri, mettait fin officiellement à la seconde guerre mondiale.

Cet évènement semble passer inaperçu aujourd'hui et pourtant c'était la fin d'une immense tragédie.

Juste pour la mémoire.

Amicalement,
Jdrommel.
      
ericleal
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Total Victory

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March 2015
Re:Fin de la seconde guerre mondiale Thu, 03 September 2015 08:09
Merci jdrommel,

C'est vrai qu'on a tendance à penser aujourd'hui que le 8 mai 45 correspond à la fin de la 2ème guerre mondiale alors qu'il ne s'agit "que" de la victoire contre l'Allemagne nazie. Après le 8 mai, l'atrocité de cette guerre continua jusqu'au 2 septembre 45 avec au passage les 2 bombes atomiques...

[Updated on: Thu, 03 September 2015 08:12]

      
Bulldoz44
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Colonel

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Re:Fin de la seconde guerre mondiale Thu, 03 September 2015 19:35
Merci pour ce rappel Jacques, effectivement notre vision d'européen se limite bien souvent au 8 mai...
      
ironkastel
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I was there

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June 2013
Re:Fin de la seconde guerre mondiale Thu, 03 September 2015 19:49
Merci de nous le rappeler et bizarrement je n'ai rien vu en Tv hier ou alors j'ai loupé quelque chose Confused
      
 Topic: Team du Sud à Angers
Dukik-Team du Sud
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December 2006
Team du Sud à Angers Thu, 03 September 2015 16:25
Bonjour aux angevins !
Si certains d'entre vous participerez à l'open, je recherche un moyen de transport pour descendre sur Angers car à l'issue de notre tournoi préfèré j'attaque un stage dans votre ville....
Alors je suis à votre écoute !
A très bientôt
      
Ker-Gamell
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Lucky Bastard

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January 2013
Re:Team du Sud à Angers Thu, 03 September 2015 16:50
Sauf erreur, il me semble me rappeller que nos amis Angevins font l'aller/retour en train ! Confused
      
RG49
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January 2012
Re:Team du Sud à Angers Thu, 03 September 2015 17:48
Hélas,

C'est effectivement le cas.

RG49
      
Dukik-Team du Sud
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Commando Specialist - Armor

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Re:Team du Sud à Angers Thu, 03 September 2015 19:58
Bien,
A quelle heure vous rentrez ?
Autant être en bonne compagnie !
A bientôt
      
Forum: Discussion - English
 Topic: Chrome disables Java plugins
CIA Truckerteller
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October 2007
Re:Chrome disables Java plugins Thu, 03 September 2015 21:26
I know what's happening here.
A lot of cursing.
      
Forum: Memoir '44 - English
 Topic: Breakthrough on Overlord maps
rasmussen81
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Re:Breakthrough on Overlord maps Thu, 03 September 2015 05:45
Major Duncan wrote on Wed, 02 September 2015 14:52

PlanBee wrote on Mon, 31 August 2015 15:31

Has anyone tried using the breakthrough rules on the pre printed Overlord maps (eg Tigers in the Snow?)

I like not having to set up the terrain, and like the overlord subject matter, but rarely have enough players to play overlord.




I understand what you are saying. I only play solitaire and occasionally ftf with my brother. I have not played any overlord yet, but have enjoyed breakthrough. I have been wondering for a while that as OL is basically a double sized normal scenario in terms of number of units and medals, then maybe just use a normal deck but double all the orders e.g. Probe = 4 units etc.



There are Official rules for Overlord, so you can always play with your own version, but in the Official rules you play multiple cards. The OP is asking if anyone has tried it with the special Breakthrough Deck which gives some more options for movement and such.

I haven't tried it but it sounds like it could be fun! It would certainly speed things up with so many On-The-Move orders flying around.
      
 Topic: paying the game
waltero
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January 2008
Re:paying the game Thu, 03 September 2015 02:05
Thanks days of wonder for hooking me up for another year. Your the best!
      
rasmussen81
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Re:paying the game Thu, 03 September 2015 05:41
waltero wrote on Wed, 02 September 2015 17:05

Thanks days of wonder for hooking me up for another year. Your the best!


What happened!? Sounds like a good story that you could share with the rest of us... Rolling Eyes
      
waltero
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January 2008
Re:paying the game Thu, 03 September 2015 08:15
rasmussen81 wrote on Wed, 02 September 2015 19:41

waltero wrote on Wed, 02 September 2015 17:05

Thanks days of wonder for hooking me up for another year. Your the best!


What happened!? Sounds like a good story that you could share with the rest of us... Rolling Eyes


Well, Either DoW knows that I am a cheap penny pinching Bastage, or they understand that I am the greatest M44 player the world has ever seen (ya, ya that's it)!
I had given up on this site (cheap bastage that I am) due to the fact that my $30 coupon had expired (unbeknownst to me).
I had logged out, changed my password and threw it away and then logged out again...thinking I was done with DoW M44 site.
But of course; after creating hardship for myself I got the great Idea to simply ask DoW if I could use my expired coupon for my next purchase...presto, I received one coupon for my purchase and got another coupon once I made that same purchase.

SO I am stuck playing this game for the rest of my life. Once you think you are out they suck you right back in! Shocked

I play this game way, way too much, I need out.

P.S. It was not as easy as it might seem; for me to simply hit "forgot password", did not work so easy...problem with my account.

[Updated on: Thu, 03 September 2015 08:27]

      
 Topic: End of WW2
jdrommel
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End of WW2 Thu, 03 September 2015 07:03
Hello all,

70 years ago, on the 2nd of September 1945, the Japanese surrender ceremony on USS Missouri, was the official end of World War 2. The end of a tragedy.

Just remember !

Jdrommel.
      
50th
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Armor Specialist

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October 2006
Re:End of WW2 Thu, 03 September 2015 15:10
Well said! I have a sister that lives in Hawaii and has seen the Missouri. I hope to be able to go visit someday and visit Pearl Harbor for myself. I live in the state the ship was named for, and would love to see it.
      
 Topic: "Yanks are coming" !!
docsteve
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Omaha Victory

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September 2007
"Yanks are coming" !! Thu, 03 September 2015 18:16
Just got my inscription and paid for Belgium Open!! Yee-Haa!
Looking forward to meeting some of my online friends and making new ones. Also, signed up for the superfantastic pasta dinner on saturday night- "main reason I'm going!!"" Haha!

"The Yanks are Coming, Over There" !!

Have to start getting my troops in shape and playing M44 as much as possible!! Troops to embark on Nov 9th for Paris, Recon the area, then take Bullet train to Brussels on Friday, 13 Nov.
      
Antoi
Senior Member
Bring Boys Back Home

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March 2005
Re:"Yanks are coming" !! Thu, 03 September 2015 18:43
Looking forward to meet you there Smile

[Updated on: Thu, 03 September 2015 18:43]

      
 Topic: Engineers, minefields, zero counter and battling
sam1812
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Re:Engineers, minefields, zero counter and battling Thu, 03 September 2015 00:12
The engineers are still checking the suspected minefield to make sure there is no danger. They don't know for sure until they've checked.

You're free to play by any house rule you like, but the standard rule here is totally logical.
      
Major Duncan
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July 2004
Re:Engineers, minefields, zero counter and battling Thu, 03 September 2015 00:16
sam1812 wrote on Wed, 02 September 2015 23:12

The engineers are still checking the suspected minefield to make sure there is no danger. They don't know for sure until they've checked.

You're free to play by any house rule you like, but the standard rule here is totally logical.


The problem is that the standard rule is not clear. An engineer in a minefield eligible to battle must clear said minefield, but if it's a zero, there is no minefield and the engineer is therefore free to attack.
      
sam1812
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Re:Engineers, minefields, zero counter and battling Thu, 03 September 2015 00:42
The minefield token is a minefield, and may be removed by the engineer, even if the number on the token is 0.
      
Antoi
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Re:Engineers, minefields, zero counter and battling Thu, 03 September 2015 08:18
YankeeAP wrote on Wed, 21 April 2010 00:24

Except that the rules don't support that interpretation.

From page 9 of the Mediterranean rules: When entering a Minefield, a unit must stop and may not move any further on that turn. If the unit entering the Minefield is an enemy unit, turn the Minefield piece over to reveal its strength number. If the Minefield is a decoy ("0" strength), remove it from the board.



funny this came up Smile
We played an overlord last Saturday and came up with the same question (well I did Laughing )
I got confused because of the rules who are mentioned in the quote.
If a unit enters the minefield the minefield is revealed en if its a 0 the minefield/decoy is removed. according to the rules (see quote) you are still in the movement phase. So as soon as you are in the battle phase there is no minefield anymore and you can still battle as an engineer unit.

Luckily someone had the FAQ brought with him, and there it states clear that de engineer unit cannot battle. Looking at the rules I understand why people play / think that an engineer unit can still battle it the minefield turns out to be an decoy.
      
Major Duncan
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Re:Engineers, minefields, zero counter and battling Thu, 03 September 2015 12:03
sam1812 wrote on Wed, 02 September 2015 23:42

The minefield token is a minefield, and may be removed by the engineer, even if the number on the token is 0.


When is a minefield not a minefield? The point is I understand your argument, but it is just your interpretation of the RAW. My version is also an interpretation of the RAW. RB only reiterated the RAW and therefore left the problem hanging.

Just read the next post and then the FAQ. No attack from the Dummy minefield. I'd only read under Combat Engineers. I don't agree with it. but there it is. I guess my rule is now in da house.

[Updated on: Thu, 03 September 2015 12:14]

      
50th
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Re:Engineers, minefields, zero counter and battling Thu, 03 September 2015 15:07
Even if it is a zero, it is a minefield counter, and therefore a minefield, it's just that the minefield did no damage (or would have done no damage if the unit hadn't used it's engineering specialty to check). I think the rules in this game are about as clear as you can get them, plus there is the FAQ. This is one of the reasons this is my favorite game.

      
tank commander
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Re:Engineers, minefields, zero counter and battling Thu, 03 September 2015 15:51
50th wrote on Thu, 03 September 2015 09:07

Even if it is a zero, it is a minefield counter, and therefore a minefield, it's just that the minefield did no damage (or would have done no damage if the unit hadn't used it's engineering specialty to check). I think the rules in this game are about as clear as you can get them, plus there is the FAQ. This is one of the reasons this is my favorite game.




I agree.

As Richard Burton said in "Where Eagles Dare " --"A hole is a hole is a hole"

[Updated on: Thu, 03 September 2015 15:54]

      
ericleal
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Re:Engineers, minefields, zero counter and battling Thu, 03 September 2015 16:30
50th écrit le Thu, 03 September 2015 15:07

Even if it is a zero, it is a minefield counter, and therefore a minefield, it's just that the minefield did no damage (or would have done no damage if the unit hadn't used it's engineering specialty to check). I think the rules in this game are about as clear as you can get them, plus there is the FAQ. This is one of the reasons this is my favorite game.





+1
      
Major Duncan
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Re:Engineers, minefields, zero counter and battling Thu, 03 September 2015 17:03
Yes, it is a minefield counter.
Yes, the official ruling is that an engineer entering a hex with a zero minefield counter must 'clear' it, if it could attack.
I fully accept all the above.
But a field with absolutely no mines in it is not a minefield. It is even called a "dummy" minefield. It is not that it causes no damage, it is zero because there are no mines in it.

[Updated on: Thu, 03 September 2015 17:05]

      
Zalamence
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Mayor

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Re:Engineers, minefields, zero counter and battling Thu, 03 September 2015 17:05
Just a random thought. (Not entirely off-topic.)

I'll use just regular infantry units. One moves into minefield. Yikes, a "4" is revealed. 4 dice are rolled, all hits. I had bad luck, but I still have to move to that hex (for some reason, maybe I can win a game by moving there and shooting). I move another troop there and another 4 dice will be targeting the ill-fated men.
Everything correct?

Why this is important? It's because mines detonate in the movement phase (or so I have understood) and they may affect how you move units other than those moving into mines. Normally units have finished their movement (excluding Take Ground) before any dice are rolled (ie. battle phase has started).

When I first played mines, I flipped the markers at the beginning of the battle phase. I think it made better sense to me. Nowadays I try to follow the official rules. I don't like the way retrating into mines is played, though.
      
JJAZ
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Re:Engineers, minefields, zero counter and battling Thu, 03 September 2015 19:33
Major Duncan wrote on Thu, 03 September 2015 17:03

Yes, it is a minefield counter.
Yes, the official ruling is that an engineer entering a hex with a zero minefield counter must 'clear' it, if it could attack.
I fully accept all the above.
But a field with absolutely no mines in it is not a minefield. It is even called a "dummy" minefield. It is not that it causes no damage, it is zero because there are no mines in it.



It could be zero because the mine had a malfunction and did not detonate.
Mind you where I live even 100 years after WW1 they assemble every year many tons of bombs and other stuff that sometimes is harmless, but most of the time still very dangerous.

So I would see it as a bad placed mine but still you only know it after the engineer had a look at it, then because its harmless he moves it without danger, and that ends his turn.
J.
      
 Topic: Firefight Question
sam1812
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Re:Firefight Question Thu, 03 September 2015 02:25
The great thing about board games is that people can use any house rules they wish.

Just be aware, if you play it differently from the official way, that if you ever do play it against anybody other than your brother, it's simpler to play the official way than to negotiate over every house rule.
      
Major Duncan
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July 2004
Re:Firefight Question Thu, 03 September 2015 12:32
sam1812 wrote on Thu, 03 September 2015 01:25

The great thing about board games is that people can use any house rules they wish.

Just be aware, if you play it differently from the official way, that if you ever do play it against anybody other than your brother, it's simpler to play the official way than to negotiate over every house rule.


Indeed. My problem is that I don't believe that the card makes it clear that you can't be adjacent when ordered. The FAQ makes an assumption that this is what the card says:
"all the rule stipulates is that an ordered unit may not be adjacent to an enemy unit at the time of ordering."
Unfortunately the card does not specify this. It only stipulates that firefighting units can't attack if they are adjacent to the enemy. That instance could be in place when the unit is ordered, or occur during the order. Either would prohibit the ordered unit firing, but it does not say units adjacent to the enemy may not be given a firefight order, only that firefighting units i.e. units that have been given the firefight order, may not fire if adjacent to the enemy.
      
sam1812
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Re:Firefight Question Thu, 03 September 2015 14:34
The answers in the FAQ come straight from the man who created the game.
      
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