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Forum: Small World - Digital
 Topic: V2.5 unable to play with friends
Ryan3740
Junior Member
Cadet

Posts: 5
Registered:
March 2006
V2.5 unable to play with friends Mon, 28 July 2014 01:41
My friends have sent me invites to games, but I csnnot see them in the game or through game center. I have sent invites to friends and they cannot see them either. We started experiencing this with v 2.5. Please help, I want to play my friend half way across the world again.
      
Forum: Memoir '44 Online - English
 Topic: Memoir 44 Ladders and Tournaments
boostybleep
Junior Member
Captain

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April 2014
Re:Memoir 44 Ladders and Tournaments Mon, 28 July 2014 00:01
For all those who have joined and for those thinking of joining. I have put up a guide to accepting a challenge in the forums. A match cant be reported until a challenge has been made and accepted.

You will find the guide here..

[url=http://www.thetournamentgamer.com/forum/viewtopic.php?f=18&a mp;t=29&p=33#p33[/url]

Thanks
Boostybleep

[Updated on: Mon, 28 July 2014 01:59]

      
 Topic: Western Front Tournament Logistics
LooneyLlama
Senior Member
Lucky Bastard

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March 2008
Re:Western Front Tournament Logistics Mon, 28 July 2014 03:56
ATTENTION ALL COMMANDERS:

Well, the units have been placed and the round may begin. Of course, as I said before, I wrote this one before we decided on reserve units. Both Jeroen's and John's placement were masterful for this scenario. John, no complaints as I gave Jeroen his sandbag. It should be a lot of fun.

Good luck to all.

Eric
      
Forum: Memoir '44 Online - Français
 Topic: Campagne DDAY en online
Yves Le Burgond
Senior Member
Armor Driving License

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May 2012
Re:Campagne DDAY en online Mon, 28 July 2014 09:46
Bonjour
Je pense qu'une campagne trouvera toujours du monde, et j'en serais Razz
      
sacas
Junior Member
Major

Posts: 7
Registered:
April 2006
Re:Campagne DDAY en online Mon, 28 July 2014 11:11
Bonjour,
C'est une proposition très intéressante, je me demande quel format sera utilisé, standart, breakthrough(BT) ou les nouvelles cartes DDAY ? Very Happy

Partant avec une préférence BT. Laughing
      
Zivago
Senior Member
Colonel

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April 2011
Re:Campagne DDAY en online Mon, 28 July 2014 11:33
Désolé de casser l'ambiance mais seul le format classique est disponible online.
Sauf à jouer sur Vassal mais ceci est une autre histoire ...
      
Forum: T2R Competitive Play - English
 Topic: NC : List of players top 600
Mr Bean
Senior Member

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May 2006
Re:NC : List of players top 600 Mon, 28 July 2014 00:15
Zeno wrote on Sun, 27 July 2014 03:53

Nicely done Beka. That looks like it was a lot of work.


Hey, there's a ghost from the past Cool
Are you back to play?!
      
 Topic: MEMC - GROUP E
SuperPello
Senior Member

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January 2011
Re:MEMC - GROUP E Mon, 28 July 2014 12:08
Available all the working days (for weekend I should check day by day) , my usual time of playing is 21:00 01:00 cet .

18:30 cet is early but not impossible. We'll see.


Marco
      
 Topic: NEW Euroleague Season 1 Division B
SuperPello
Senior Member

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January 2011
Re:NEW Euroleague Season 1 Division B Mon, 28 July 2014 12:10
SuperPello wrote on Wed, 23 July 2014 11:32

Round 6 (to be played before second deadline, 1st September 14.00 CEST)
SuperPello - Alautre

Round 7 (to be played before second deadline, 1st September 14.00 CEST)
THEBEEF - SuperPello

Round 8 (to be played before second deadline, 1st September 14.00 CEST)
vigulisam - SuperPello

-----------------------------

Available this night from 22 cet if someone want to play.

cu

Marco






Not lucky the week before, I hope will be better this week.

I'm here Smile

Marco
      
Forum: Discussie - Nederlands
 Topic: Operatie Neptune in Oost-Vlaanderen
Vercingetorix1302
Senior Member
Brigadier

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June 2006
Re:Operatie Neptune in Oost-Vlaanderen Mon, 28 July 2014 02:53
Antoi wrote on Sun, 27 July 2014 22:20

Oei oei, dat zijn geen kleine fouten,

betekent dit nu dat de overwinning van Frederik niet geldig is? Rolling Eyes Very Happy Laughing


Pas maar op! Breng Jeroen niet op ideeën
Misschien moeten we voor alle veiligheid nog een rematch spelen? Very Happy Very Happy Very Happy

Wanneer moet ik de zaal vastleggen Very Happy Very Happy Very Happy
      
Burdie Smith
Senior Member
Major

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July 2004
Re:Operatie Neptune in Oost-Vlaanderen Mon, 28 July 2014 11:05
Ook van mijn kant uit hartelijk dank voor de organisatie, het was supergezelschap en de organisatie was op z'n Frederiks' wat altijd garant staat voor succes.
Alweer veel leuke strategische tips geleerd en spannende momenten beleefd. Kortom plezier gegarandeerd. Ik kijk uit naar een volgende bijeenkomst.

Groetjes,

Bert
      
Dietrich von Kleist
Senior Member
Total Victory

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June 2005
Re:Operatie Neptune in Oost-Vlaanderen Mon, 28 July 2014 12:59
Quit2 wrote on Sun, 27 July 2014 18:06

Ik vond het ook leuk!

Wat ik ook opmerkte was hoe de Belgen steeds meer over "poppetjes" spraken en de Nederlanders van "Mannekes" spraken.


http://i1083.photobucket.com/albums/j383/DiederC/poppetje2_zps0db1bbae.jpg
      
Forum: Mémoire 44 - Français
 Topic: Vidéo intéressante
Sgt Welsh
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Star Wars

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May 2004
Vidéo intéressante Mon, 28 July 2014 00:33
Bonjour,

Une vidéo sur tric trac avec Jean Lopez sur des Wargames mais il y a surtout des réflexions historiques et une explication très intéressante, historiquement parlant sur l'opération "Bagration" 1944 ou le pendant à l'Est d'Overlord.

Chercher la vidéo sur Tric Trac : "Alinéa, de le Front de l'Est"! Avec Mr Phalz, Jean Lopez et Mr Guillaume. Vidéo du 25 juin 2014 (classement chronologique des vidéos).

Tric, Trac ---) vidéos----) celle du 25/06/2014!

http://www.trictrac.net/



Cordialement.

[Updated on: Mon, 28 July 2014 14:32]

      
 Topic: Comment ranger ses maps pré-imprimées
M44 en 3D
Senior Member
Second Lieutenant

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Posts: 160
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January 2013
Re:Comment ranger ses maps pré-imprimées Mon, 28 July 2014 13:06
bonjour,
J'ai acheté de grands cartons de déménagement auprès de Cast......Ensuite, vous faites quelques découpes et voici le résultat :

Avant
https://lh5.googleusercontent.com/dQeiTajp0ItnewzicQdgpBd4Af-z_x6_l2S9Uaa6sT8=w418-h743-no

Après
https://lh6.googleusercontent.com/-upiH0o8Traw/U9YtUKOhivI/AAAAAAAABYI/EBcTrfXrUQA/w418-h743-no/dday.jpg

[Updated on: Mon, 28 July 2014 14:22]

      
Forum: Ticket to Ride - the Board Game - English
 Topic: TtR 10th Anniv - Missing Rules
Lowry Family
Junior Member

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July 2014
Re:TtR 10th Anniv - Missing Rules Mon, 28 July 2014 02:08
Thanks for your reply!

Just counted the cards in my 10th Anniversary set, comparing them to the description of the cards in the instructions you linked to for the USA 1910 Expansion Set. I found that my collection includes the 30 "standard" destination cards, 35 "1910" destination cards, and 4 "Mystery Train" destination cards.

Do I have all of the "Mystery Train" cards, or only half of them as the original poster suggested? Your reply that "[only] the destination cards for Mystery Train were included" made me think that my 10th Anniversary Set might be missing some of the cards that it should have...

Where might the official instructions for "Mystery Train" be found?

Will you please reply to this thread when the revised "separate printed piece" you described is available to owners of the first print run of the 10th Anniversary set is available?

We are a family that had never played the game before, so dove in to the 10th Anniversary Set to get the all-inclusive best version of the game. We are loving it, and would like to try the variants as well!

Thank you!
      
dcorban
Junior Member

Posts: 8
Registered:
December 2007
Re:TtR 10th Anniv - Missing Rules Mon, 28 July 2014 05:06
There is no need for Mystery Train rules. The Anniversary Edition does not use them in any fashion. It simply includes the destination cards from Mystery Train as a bonus.

You have all the proper cards. Any comments of missing Mystery Train cards is in regard to the non-destination cards originally included with Mystery Train. If I recall correctly, there were nine cards total in Mystery Train. We only get four of them.
      
 Topic: Can destination cards be returned?
dcorban
Junior Member

Posts: 8
Registered:
December 2007
Re:Can destination cards be returned? Mon, 28 July 2014 05:13
mommers711 wrote on Thu, 19 June 2014 19:49

You can never return 3 cards as you said in your example - only 2.
It does not say in the US version of the game that you can't return destination cards that you previously picked (it does say that in other versions) so we play you can as long as you are only returning 2.
There might be a time when someone is going out soon & you need to dump a long destination, we will redraw to get a smaller destination for lesser points that you have to eat.

The rulebook also doesn't say that you can't reach over and take your opponent's cards, move their trains around, or poke yourself in the eye.

Board game rulebooks are inclusive, not exclusive. It is impossible for a rulebook to state everything that is not permitted. Hence, rulebooks only say what is permitted (sometimes with clarifications as you point out).
      
DAC cazaron
Senior Member
Aspirante

Posts: 217
Registered:
May 2012
Re:Can destination cards be returned? Mon, 28 July 2014 05:34
dcorban wrote on Mon, 28 July 2014 13:13


The rulebook also doesn't say that you can't reach over and take your opponent's cards, move their trains around, or poke yourself in the eye.


You're amazing.
      
 Topic: TTR: Europe 10th Anniversary Edition
dcorban
Junior Member

Posts: 8
Registered:
December 2007
TTR: Europe 10th Anniversary Edition Mon, 28 July 2014 05:38
You are planning one for next year, aren't you?

Make it so!

[Updated on: Mon, 28 July 2014 05:39]

      
 Topic: Will there be a Ticket to Ride Vol. 5?
kymayer
Junior Member

Posts: 8
Registered:
June 2014
Re:Will there be a Ticket to Ride Vol. 5? Mon, 28 July 2014 13:23
Short of South America, what else could be done?
      
Forum: Memoir '44 - English
 Topic: D-day landings halftrack and supply trucks question
Antoi
Senior Member
Bring Boys Back Home

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March 2005
Re:D-day landings halftrack and supply trucks question Mon, 28 July 2014 07:34
Ok Cool
      
 Topic: Official FAQ Thread
rasmussen81
DoW Content Provider
Designer's Oath

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July 2007
Re:Official FAQ Thread Mon, 28 July 2014 01:08
Quit2 wrote on Sun, 27 July 2014 14:33

Supply trucks/Long range Patrol cars cannot move onto hedgehogs or up cliffs and bluffs.

This is not clear by reading just the summary cards, or in the FAQ, but it is in the EP rule book.
Most players use the summary cards and Faq to play, and don't go trough all the rule books to look up a rule, so an addition in the faq would be nice.


Thanks for the idea, but the FAQ is already so big that I won't be adding anything that's clearly outlined in the rules.
      
Quit2
Senior Member
Advanced Historian

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July 2007
Re:Official FAQ Thread Mon, 28 July 2014 10:57
https://www.youtube.com/watch?v=6K6vHgM9ypg
      
 Topic: D-Day landings - Landing craft with armour question
bdgza
Senior Member
Captain

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February 2010
Re:D-Day landings - Landing craft with armour question Mon, 28 July 2014 09:18
Antoi wrote on Sun, 27 July 2014 22:49

Back to on topic, according to the FAQ, removing wire is part of the battle phase
Quote:

Q. May an Armor unit that retreats onto a hex with Wire remove the Wire?
A. No. Look at the act of removing Wire by an Infantry or Armor unit as an offensive action. Therefore an Armor unit retreating onto or through a hex with Wire will not remove the Wire. Note: If an Armor unit attacks out of Wire it had to retreat into, the Wire is removed after the attack. If an Armor unit simply moves out of Wire it had to retreat into, the Wire is not removed.



This only deals with the very specific case of retreats. If an armor retreated into a wire hex it's neither movement nor battling. If an amor then moves out it did not move into the wire hex, so it would not remove the wire. If an armor unit started it's turn in a wire hex but did not move it basically moved 0 into that hex. The wire should then be removed after not moving, before battling. In the end it doesn't matter if it is removed before you roll or after. I can't recall other rules for actions on terrain where a unit does not move into it or out of it. This is definitely a very specific exception for a unique case, and I don't think we can infer other rulings from it.
      
Antoi
Senior Member
Bring Boys Back Home

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March 2005
Re:D-Day landings - Landing craft with armour question Mon, 28 July 2014 09:35
Correct, but in this answer you see that removing wire is part of the battle phase. And that's the thing I wanted to explain Smile
      
bdgza
Senior Member
Captain

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February 2010
Re:D-Day landings - Landing craft with armour question Mon, 28 July 2014 09:46
Antoi wrote on Mon, 28 July 2014 09:35

Correct, but in this answer you see that removing wire is part of the battle phase. And that's the thing I wanted to explain Smile


It doesn't actually say it's part of the battle phase, it says to remove the wire after battling, which means it's not part of any regular phase. Because this is a weird and unique exception. I think it would be less confusing to explain this as the armor unit moving 0 (movement phase) to bring it in line with regular armor wire removal. The net result is the same as far as I can see.
      
Quit2
Senior Member
Advanced Historian

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July 2007
Re:D-Day landings - Landing craft with armour question Mon, 28 July 2014 10:08
Well, the difference would be that the wire is still there during the battle.

- Would the armour get -1 because of the wire? I know the wire card says "infantry battles at -1 die", but we've already got confirmation that artillery also battles out at -1. --Edit: or didn't we?--

- If the armour does a take ground in the battle, it will no longer be in the wire to remove it.

- if the armour were to be performing a move of 0 into wire to remove it, it wouldn't be allowed to take ground. If that armour doesn't move, and just fights from the wire, it's allowed to take ground.

So the net result is not the same.

[Updated on: Mon, 28 July 2014 10:10]

      
bdgza
Senior Member
Captain

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Re:D-Day landings - Landing craft with armour question Mon, 28 July 2014 11:10
Quit2 wrote on Mon, 28 July 2014 10:08

Well, the difference would be that the wire is still there during the battle.

- Would the armour get -1 because of the wire? I know the wire card says "infantry battles at -1 die", but we've already got confirmation that artillery also battles out at -1. --Edit: or didn't we?--

- If the armour does a take ground in the battle, it will no longer be in the wire to remove it.

- if the armour were to be performing a move of 0 into wire to remove it, it wouldn't be allowed to take ground. If that armour doesn't move, and just fights from the wire, it's allowed to take ground.

So the net result is not the same.


Yes, alright, that is not the same.

But:
Quote:

Note: If an Armor unit attacks out of Wire it had to retreat into, the Wire is removed after the attack.

Makes no mention of take ground or not. And it says after the attack to remove it anyway.
      
 Topic: master historian
tank commander
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I Love Pineapples

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October 2004
Re:master historian Mon, 28 July 2014 02:19
Jeronimon wrote on Fri, 25 July 2014 13:31

If you mean Advanced Historian than the answer is win 15 of the 16 original scenarios on the correct date.

The original 16 are (with start and end date ):
Pegasus Bridge 6 jun. 1944 6 jun. 1944
Sainte MèreÉglise 6 jun. 1944 6 jun. 1944
Sword Beach 6 jun. 1944 6 jun. 1944
PointeduHoc 6 jun. 1944 6 jun. 1944
(Omaha Beach:) First Assault Wave 6 jun. 1944 6 jun. 1944
Mont Mouchet 10 jun. 1944 10 jun. 1944
Vassieux (Vercors) 21 jul. 1944 21 jul. 1944
Operation Cobra 25 jul. 1944 26 jul. 1944
Oprtn Lüttich Counterattack on Mortain 7 aug. 1944 11 aug. 1944
Toulon 20 aug. 1944 26 aug. 1944
Liberation of Paris 24 aug. 1944 24 aug. 1944
Montélimar 25 aug. 1944 25 aug. 1944
Arnhem Bridge 17 sep. 1944 19 sep. 1944
Arracourt 19 sep. 1944 19 sep. 1944
Saverne Gap, Vosges 19 nov. 1944 23 nov. 1944
StVith (Ardennes) 20 dec. 1944 22 dec. 1944

Tha fact that you qualify on 15 instead of 16 is a bug we believe. Smile



Is it required you win all? From both sides? Or do you just need to play 15 of the 16 on the historical dates?
      
rasmussen81
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Re:master historian Mon, 28 July 2014 02:47
tank commander wrote on Sun, 27 July 2014 17:19

Is it required you win all? From both sides? Or do you just need to play 15 of the 16 on the historical dates?


I believe you just have to play them on the right date, but someone who has earned the award might be able to speak more about it.

Having said that, I wouldn't be surprised if most people have made sure to win the scenarios from both sides, just to be sure!! Very Happy
      
stevens
Senior Member
Advanced Historian

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February 2007
Re:master historian Mon, 28 July 2014 13:30
rasmussen81 wrote on Sun, 27 July 2014 20:47

tank commander wrote on Sun, 27 July 2014 17:19

Is it required you win all? From both sides? Or do you just need to play 15 of the 16 on the historical dates?


I believe you just have to play them on the right date, but someone who has earned the award might be able to speak more about it.

Having said that, I wouldn't be surprised if most people have made sure to win the scenarios from both sides, just to be sure!! Very Happy


You can actually lose all the necessary scenarios. The point is that you played them on their HISTORICAL DATE.
Quote:

HISTORIAN

PLAYED A SCENARIO ON ITS HISTORICAL DATE

And the Award is called "Advanced Historian" and it has a small number of achievers so far. There are ONLY thirty recipients of this award to date and I was the 20th. It took me three years to get, primarily because every year I work all day on June 6 (D-Day) and was unable to play much. I had to take my time accumulating the games for that particular date. Five of the sixteen scenarios occur on June 6. So if you achieve it, you will be in elite company... at least for now.

I think the AXIS ACES HIGH award is the most difficult to achieve and takes either absolute pure luck OR the playing of naive (or complicit) opponents who would casually line up 4 (1-figure) units for you to fire at with 100% accuracy. Don't think I will ever see that one.

[Updated on: Mon, 28 July 2014 13:58]

      
tank commander
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I Love Pineapples

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Re:master historian Mon, 28 July 2014 15:06
stevens wrote on Mon, 28 July 2014 07:30

rasmussen81 wrote on Sun, 27 July 2014 20:47

tank commander wrote on Sun, 27 July 2014 17:19

Is it required you win all? From both sides? Or do you just need to play 15 of the 16 on the historical dates?


I believe you just have to play them on the right date, but someone who has earned the award might be able to speak more about it.

Having said that, I wouldn't be surprised if most people have made sure to win the scenarios from both sides, just to be sure!! Very Happy


You can actually lose all the necessary scenarios. The point is that you played them on their HISTORICAL DATE.
Quote:

HISTORIAN

PLAYED A SCENARIO ON ITS HISTORICAL DATE

And the Award is called "Advanced Historian" and it has a small number of achievers so far. There are ONLY thirty recipients of this award to date and I was the 20th. It took me three years to get, primarily because every year I work all day on June 6 (D-Day) and was unable to play much. I had to take my time accumulating the games for that particular date. Five of the sixteen scenarios occur on June 6. So if you achieve it, you will be in elite company... at least for now.

I think the AXIS ACES HIGH award is the most difficult to achieve and takes either absolute pure luck OR the playing of naive (or complicit) opponents who would casually line up 4 (1-figure) units for you to fire at with 100% accuracy. Don't think I will ever see that one.


I saw one game log that was 96 turns because two players worked it so one would get that axis aces "award"