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Forum: Memoir '44 Online - English
 Topic: my online scenarios
LooneyLlama
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Lucky Bastard

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March 2008
Re:my online scenarios Fri, 22 May 2015 03:02
Thanks for the kind words ArchNME.

By the way, Viipuri will be up through the weekend. I plan on changing to another scenario Sunday night. Any suggestions anyone?
      
Forum: Mémoire 44 - Français
 Topic: LE CAPITOL
Duncan Team du Sud
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Letters From Iwo Jima

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Re:LE CAPITOL Fri, 22 May 2015 07:28
http://i19.servimg.com/u/f19/17/84/82/31/1-affi22.jpg
      
 Topic: Hatten & Rittershofen
général Georges
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Re:Hatten & Rittershofen Fri, 22 May 2015 13:35
tinsoldier écrit le Thu, 21 May 2015 10:42

Merci Antoine, c'est plus clair.
Oui. Comme les unités de garnison conservent toujours leur Battle Star d'origine (et spécifique à chaque village), elles peuvent quitter leur village d'origine (par exemple, du fait d'une retraite) puis y revenir pour y être relevée et permettre ainsi au joueur Allié de gagner la médaille correspondant à cet objectif.
      
Forum: Small World - English
 Topic: Mini-expansion: Arctic Invasion
DragonsDream
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June 2014
Re:Mini-expansion: Arctic Invasion Fri, 22 May 2015 15:42
The effort here is fantastic but I think many of these are horribly underpowered, to the point I would almost never select them if they came up.
Angakkuqs seem ok although I'm unclear on what happens if/when you use the Whale to conquer another sea/lake region. Can you only hold one at a time?
Aqajarorsiorpuas have a skill that has been proposed repeatedly and has been shown to be weak if not entirely useless. It doesn't help you conquer, it doesn't give you extra coin, it doesn't increase your defense. It simply targets one other player for extra loss. Not fun to play.
Qivitoqs makes no sense to me. I think there's a typo and while as a proofreader, my fluency in Typo is quite high, I'm just not following what these guys do.
Thule People are terribly weak. Ogres get -1 all the time and are a 5. Thule only get that -1 occasionally and only get 1 token more. My personal rewrite would be something like "for each active token lost to the tray to conquest, take one Vengeful Spirit token. On your turn they can be used as race tokens during conquest and redeployed for defense. At the beginning of your next turn, remove all Spirit tokens currently on the board and place them back in the tray."
This gives the same effect as -1 per lost token while adding a little defense as well each turn. Using tokens reduces the bookkeeping required.
Tornarssuks are fine. I have been using a different custom called Chimeras with the same power and it plays in game just fine and can be a fun variation to usual power/race combos

Block Granted
is an interesting idea but almost totally useless. At best it gives you 5 coins (well, saves you 5 coins) and that's only if it's at the bottom. It becomes weaker as it moves up the queue (to the point of giving you absolutely nothing if it's first). Wealthy (a 4 power) gives you 7 guaranteed.
If I'm understanding Surviving correctly, when you select this combo, all active tokens on the board that are alone (i.e. would be susceptible to a Sorcerer take over) are removed. Are they sent to the tray? if so, that is potentially an extremely powerful attack. Since it offers no other benefit after, I'd need to see it in action but my gut says it's "off" as well as not being a huge benefit to you directly (it gives you empty spaces to conquer so it's sort of a -1 but doesn't give any coin, defense or direct attack benefit - much like the "kill 2 tokens" doesn't help you, just hurts others and isn't fun to play with)
Traditional seems ok, perhaps a little weak but overall can give you the same as Alchemist in 3 turns and more thereafter while also providing an extra token.
Tupilaq is very overpowered. Effectively, this grants all but one of your regions immunity each turn. Sure the opponent(s) get to pick which region is left un-immune but it still offers more defense than any other power in the game. This is similar to Diplomatic but without the "no attacking" condition and in a 2 player game would almost be an "I win" power (There is a reason Diplomatic is often removed from 2 player games)
      
Forum: Discussion - English
 Topic: Chrome disables Java plugins
BTB Sysyphus
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Chrome disables Java plugins Fri, 22 May 2015 06:35
Chrome will not support Java plugins anymore in September 2015.
What's gonna happen to the web versions of the different online games ?
      
 Topic: No response from customer service!
BTB Sysyphus
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Re:No response from customer service! Fri, 22 May 2015 06:37
Hi there,

I had no answer for my last tickets.

[Ticket#: 2015042310000135]
[Ticket#: 2015013110000027]

Any answer would be appreciated.

Thanks
      
BTB Sysyphus
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Re:No response from customer service! Fri, 22 May 2015 19:07
Ok thanks for the answer!
      
Forum: Memoir '44 - English
 Topic: Summary Cards
kymayer
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Total Victory

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June 2014
Summary Cards Fri, 22 May 2015 16:45
Hey All,

So the Summary Cards that came in the physical Air Pack, are they available to download anywhere or is the best bet the website with the full list?
      
vonMaxin
Junior Member

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November 2014
Re:Summary Cards Fri, 22 May 2015 20:34
To my knowledge, the PDF does not have the cards, but like you said, you can grab them from the website:

http://www.daysofwonder.com/memoir44/en/content/cards_compen dium/

I copied them all to a word file and printed them out on some card stock. Not a bad option. Funny thing is, when we're playing and need to reference something, we typically bust out our phones and refer to the database before we look at the physical copies!

Also, the FAQ has pictures of the cards. That's the best place to be referencing if there's a question (and a habit I've been trying to get into). We printed that out and bound it using some of our employers finest supplies!

http://www.daysofwonder.com/memoir44/en/advanced-play/faq/
      
Forum: Memoir '44 Online - Français
 Topic: LE CAPITOL
Duncan Team du Sud
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Re:LE CAPITOL Fri, 22 May 2015 07:26
http://i19.servimg.com/u/f19/17/84/82/31/1-affi22.jpg
      
 Topic: retour des grands courageux
hilarion lefuneste
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Re:retour des grands courageux Fri, 22 May 2015 10:13
Bah, de toute façon, l'essentiel c'est de jouer des parties et que les deux aient l'occasion d'y trouver leur compte.

Même si un joueur ne veut jouer que contre des cadets en se disant qu'il fera plus de points, quel problème cela pose-t-il du moment qu'il joue ses parties de façon sympa (même sans faire de grands discours dans la boîte de chat, à minima bonjour / bonne partie, choix 1 ou 2 parties discuté avec l'adversaire, fair-play en cours de route si la bonne fortune n'est pas là ou qu'elle est trop présente, et au revoir à la fin)?

Ca donne l'occasion à des joueurs qui entrent dans le jeu de s'aguerrir (et il y a certains cadets très chevronnés suite à leur expérience IRL).

Moi ça fait bien longtemps que je regarde plus mon Elo sachant que si on joue contre toutes sortes d'adversaires, il fait souvent le yoyo,y compris pour les meilleurs joueurs: bien souvent, quand on croise des joueurs cités par Hurletout (et bien d'autres encore), ils n'ont pas nécessairement un Elo monstrueux... et ça ne les empêche pas d'être redoutables.
      
Aurelie in wonderland
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Commandant

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Re:retour des grands courageux Fri, 22 May 2015 10:52
Salut !

Ce Hurletout quel flatteur ... Rolling Eyes

En même temps le grade n'est pas forcément représentatif du niveau du joueur. J'en connais qui ont un "petit" grade et qui sont balèzes car ils jouent essentiellement sur plateau.

Barkhorn je t'invite à participer à certains tournois online où tu joueras avec des joueurs de tout niveau et surtout dans une ambiance très conviviale.

Hum... Disons par exemple ... Le COOL Cool qui reprend en janvier 2016, un tournoi sur 11 semaines à raison d'un match par semaine. Enfin... C'est juste un exemple Very Happy

Tu trouveras le détail de chaque tournois dans le blog du Capitol (lien sur le topic éponyme sur ce forum).

À bientôt, ici ou ailleurs et surtout GG & HF Wink
      
 Topic: COOL-CUP : Tour qualificatif - Qualifying round
Jaykay2010
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Michael Wittmann

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Re:COOL-CUP : Tour qualificatif - Qualifying round Fri, 22 May 2015 10:44
Result for Qualifying Round : Jaykay2010 Vs Ah-Soufi


Result : Jaykay2010 wins


Match 1 :

Ah-Soufi (Allies) Vs Jaykay2010 (Axis) = 5-7 / 24-29

Match 2 :

Ah-Soufi (Axis) Vs Jaykay2010 (Allies) = 2-7 / 12-33



Total :

Jaykay2010 Vs Ah-Soufi = 14-7 / 62-36

[Updated on: Fri, 22 May 2015 10:56]

      
Jaykay2010
Senior Member
Michael Wittmann

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November 2009
Re:COOL-CUP : Tour qualificatif - Qualifying round Fri, 22 May 2015 10:54
Christophe,

I cannot find a link/thread for the next round? Could you provide a link here so I can see who I have to play next?

Many thanks

Jim Smile
      
hilarion lefuneste
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Général de brigade

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Re:COOL-CUP : Tour qualificatif - Qualifying round Fri, 22 May 2015 11:17
Hello JayKay, he said (in French unfortunately Rolling Eyes ) that it should be unveiled this week-end. Longing already for another fight? Twisted Evil
      
 Topic: Etat-Major de la WOLF-44
Duncan Team du Sud
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Re:Etat-Major de la WOLF-44 Fri, 22 May 2015 21:13
http://i19.servimg.com/u/f19/17/84/82/31/1-wolf84.jpg
      
Forum: Memoir '44 - Nederlands
 Topic: Online spelen
Dree
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Oberleutnant

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February 2010
Re:Online spelen Fri, 22 May 2015 00:09
Is hier nog eenn vervolg aan gegeven?
      
Antoi
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Bring Boys Back Home

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Re:Online spelen Fri, 22 May 2015 21:27
Hoi Dree,

Ja ik ben er nog steeds mee bezig maar:

- de laatste week was het thuis even hectisch en kwam het er niet van
- Ik hoopte dat iemand zich zou aanmelden om dit mee te organiseren/opzetten. Met twee werkt nu eenmaal fijner.

Maar goed, ik zal alvast een eerste idee geven zoals het nu vormgegeven is:

doel van dit onlinespel/toernooi is om elkaar beter te leren kennen en gezamelijk beter memoir'44 gaan spelen.
Belangrijkste blijft natuurlijk het spelplezier Smile

Om dit te bereiken zou ik alle aangemelde deelnemers willekeurig aan elkaar willen koppelen om zo teams/duo's te vormen.
Als duo ga je dan het toernooi in en speel je een X aantal scenario's. 1 persoon speelt dan de axis, de andere de allies.
Van te voren kan je deze dan natuurlijk oefenen en doorspreken.

Over de puntentelling ben ik nog niet helemaal uit. Doordat we alleen officiele scenario's spelen leek het mij leuk om iets met het gemiddelde te doen. dit zie je natuurlijk terug bij elk scenario en misschien scoor je alleen de punten die boven het gemiddelde liggen. Maar misschien is dat niet werkbaar en doen we iets heel anders Laughing

Uit eindelijk krijg je zo verschillende eindscores
- Het beste team
- De beste Axis speler
- De beste Allied speler
- De beste speler met het hoogste aantal punten boven het gemiddelde.

nogmaals: alles is nog een idee en andere ideeën zijn meer dan welkom.

[Updated on: Fri, 22 May 2015 21:28]

      
Forum: Mémoire 44 - Fédération Française
 Topic: Fox ' Race 2015
lucky91
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Général de brigade

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Re:Fox ' Race 2015 Fri, 22 May 2015 22:07
lucky91 écrit le Thu, 21 May 2015 19:35



le tournoi de Saint-Arnoult a eu lieu samedi dernier et dans une ambiance très sympathique et sur 4 maps créées pour les Open de France 2009 et 2012 a conduit au classement suivant :

1 Sacas 25 pts
2 Kelian05 18 pts
3 Corsair91 15 pts
4 Doctorschizzo 12 pts
5 Rice dolar 10 pts
6 Crusader 8 pts
7 Chat noir 6 pts
8 Bodega28 4 pts
9 Franok 2 pts
10 Zodiac 1 pt

La mise à jour du classement général est ci dessous :

http://capitol.blog4ever.com/articles/classement-2013-2015

Les 6 premiers sont inchangés avec toujours Vercingétorix1302 en tête devant Kellogs et Sauron.

une entrée remarquée dans le Top 50 de Sacas ,brillant vainqueur du tournoi qui passe 43 eme au classement général .

Kelian05 , 2eme du tournoi en profite pour gagner 3 places au général et devenir 7eme.

Le podium était complété par Corsair91 qui progresse de ce fait de 16 places et devient 31 eme au général.

Viennent ensuite 2 joueurs du Top10 Doctorschizzo qui conforte sa 4eme place au général et rice Dolar qui passe 8 eme.

Franok gagne une place et se rapproche du Top 20.


Crusader, 6 eme du tournoi est aux portes du Top 50 .

Zodiac et Bodega28 marquent leurs premiers points et Chat noir engrange 6 points supplémentaires .

Prochaine mise à jour après le tournoi de Gardanne et la fin de la saison 15 de la League .

et un grand merci à Duncan pour sa superbe affiche !

      
Forum: T2R Competitive Play - English
 Topic: MEMC SEMIFINAL GROUP C
PPB dandee
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Re:MEMC SEMIFINAL GROUP C Fri, 22 May 2015 00:27
IL 2T 26
BALDUVIANHORDE 25
DANDEE 24
335D 16
THE BEEF 10

      
 Topic: FUSION Update of weekly scores
onyx puffin LOL
Senior Member

Posts: 1127
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January 2005
Re:FUSION Update of weekly scores Fri, 22 May 2015 04:03
May 13-24 Week 9

NG-LOL, 3-1 (15-9)

AWT-XO, 3.5-0.5 (16-8)

RUS- BTB1, 1 - 3 (8-16)

PPB-DrQ,

BTB2- FLOP, 1-3 (8-16)
      
 Topic: Potential FUSION Issue-1 day extension needed
onyx puffin LOL
Senior Member

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January 2005
Re:Potential FUSION Issue-1 day extension needed Fri, 22 May 2015 05:19
So as TD, I have the official request to allow the EU match of week 9 between Qorlas and 335d to be played on Monday, May 25.

I will reluctantly grant this request.

But if it not played that day, I will be ruling on the forfeit by one team. Monday is FINAL day of Round Robin.
      
 Topic: Google Chrome/Java plugins
BTB Sysyphus
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Google Chrome/Java plugins Fri, 22 May 2015 06:27
Chrome will stop supporting Java, Silverlight and other plugins in September 2015 with the release of Update 45.

The last update, Chrome 42, is already starting to disable those plugins.

Here's a temporary fix:

1)Open Chrome.
2)In the address bar at the top of the screen, type chrome://flags/#enable-npapi
3)In the window that opens, click the link that says Enable under the Enable NPAPI flag
https://lh3.googleusercontent.com/Z19NgVGnekvaEoP087Xjs7yiQg3ZqmAhjz-DzKAcvzvl-n76gxkdxYKRgqN7sw=w434-h126

4)In the bottom left corner of the page, click the Relaunch Now button.
After the release of Chrome version 45, you’ll need to use an alternate web browser to load content that requires a NPAPI plugin.

It means that the web version of TTR will probably disappear in the very near future. Any kind of communication on the topic from Days of Wonder would be appreciated...
It might be related to the update of the TTR achievements on Steam, with some India map stuff...

[Updated on: Fri, 22 May 2015 06:29]

      
 Topic: FUSION Cup evaluation
BTB Sysyphus
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Re:FUSION Cup evaluation Fri, 22 May 2015 01:01
Problem of swiss tournaments is that he eliminates flexibility in the scheduling.

I'd agree that AMC, SMC are best candidates for such a format. This would create a pre-seeding/elimination phase before a shorter KO Round.

I like the cut-throat part of SPWC, and which makes that tournament a bit special.

Regarding a hierarchy, that should be possible.
We remodeled most of tournaments this year, there should not much to discuss about over the next 2 years other than improve the calendar itself.

1) AMC, SMC found their formats. It can be adjusted in a swiss tournament, and cut a top 4 for KO. If a majority of players think it's a good idea, SMC/AMC could alternate odd year/even year.

2) League groups could/should be reduced to 12 players and be played between January and April. We could do it without modifying the outcome of the last season.

3) MPWC, should be played in November, December, and done before League starts.

4) Multi Euro/Asia may alternate and find a less busy spot in the the calendar. A tournament with 25 players should not last that long. This was supposed to be wrapped within 6 weeks.

[Updated on: Fri, 22 May 2015 01:16]

      
FLOP_dea1
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T2R Nation Cup 2007 Winner

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September 2005
Re:FUSION Cup evaluation Fri, 22 May 2015 11:29
Reducing League to 12 players directly would mean no TELO qualifiers spots at all next year (unless there are dropouts).

I think this cannot/shouldn't be the Intention, as we probably want to convince people like Angel, Schwen, Kasi ... to Register.

If we reduce I would do it in steps:
2016: 14 players/group = 2 TELO spots instead of 4.
Change to 7 players keep their spot for next year (instead of currently 9) and 2 Players move up 1 group (currently 3).
2017: 12 Players/Group = 3 TELO spots
6 Players Keep their spot, 2 move up
2018+: 12 Players/Group = 4 TELO spots

I think EU League can and should be reduced, US rather not (field of good players is much larger in us)
      
PPB dandee
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Re:FUSION Cup evaluation Fri, 22 May 2015 12:10
BTB Sysyphus wrote on Fri, 22 May 2015 01:01



4) Multi Euro/Asia may alternate and find a less busy spot in the the calendar. A tournament with 25 players should not last that long. This was supposed to be wrapped within 6 weeks.


The two tournaments, Asia e Memc, you can do.
The important thing is that they are not with other tournaments.
This year i had to constantly change the deadline because there were 5 tournaments simultaneously !!!!!.
Look at my calendar and there are prospects for making all tournaments without overlapping.
we can also make the big tournament, if we do the fun during the nation cup.

[Updated on: Fri, 22 May 2015 12:11]

      
NG SuperPello
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Re:FUSION Cup evaluation Fri, 22 May 2015 12:52
Qorlas wrote on Thu, 21 May 2015 22:46

This happened with NG.

Pello and Loca are good in Euro multi so we chose USA to avoid them on Euro map.... we never played Euro but would have liked to do that... just not happened


Of course.
But what I wanted to say is that i can accept if some teams cannot play Asia TAG because they have players that never bought the map, is quite new. On other way, is difficult to me to accept that people don't allow to play EU map because they are stronger and/or like US only. That's all. I hope for next edition to have US/EU choice and ASIA choice more only if allowed by 2 teams.
      
BTB ommie
Senior Member

Posts: 292
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January 2008
Re:FUSION Cup evaluation Fri, 22 May 2015 16:26
EU Tag: After watching the eu tags of both BTB 1 and 2, I have to say that eu tag is NOT interesting. By far my least favorite tag (and also least favorite map). Why? Due to the stations, biggest tickets win. It's not fun to see your team try to do everything they can and get destroyed because the other team has monster tix. Just not interesting. Blocking in US and Asia brings a much harder aspect to the game.


FUN Tourney: Definitely can be started earlier and as it's the most casual tourney, doesn't matter much what it runs with.


League: I'm ok with the current format, but with several people this year it seemed to be about 3 matches too long. We'll always lose people during the season due to personal situations. And, there will always be those that seriously procrastinate with their matches. Determining numbers depends on how many people sign up - and I agree with dea, if we cut it, it needs to be done in steps.


Quote:

as we probably want to convince people like Angel, Schwen, Kasi ... to Register.


= Not gonna happen with those guys. I tried. I begged. Kasi said he won't play league because of fusion and spwc...and now he's not even playing spwc. Razz



Overall, I think the current fusion format is great. Too many tourneys at the same time was definitely the problem.






      
 Topic: MEMC SEMIFINAL GROUP A
AWT Morientes ZL
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Re:MEMC SEMIFINAL GROUP A Fri, 22 May 2015 22:19
Thx all for games and easy scheduling

Points :

Morientes ZL - 37
CMEPTb - 24.5
Sivorro - 19
Hecki - 13.5
Alexkey - 7
      
 Topic: FUSION matches & results
BTB Sysyphus
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Re:FUSION matches & results Fri, 22 May 2015 00:39
FLOP_dea1 wrote on Thu, 21 May 2015 22:57

Qorlas wrote on Thu, 21 May 2015 22:11


Last place is between BTB and PPB

... you can place your offers for the result of our last match at dea@I_Think_The_Winner_Should_Choose_His_Opponent.at Wink


Is there really a feeling that someone is going to drop a match or a clash on purpose ?
      
FLOP_dea1
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T2R Nation Cup 2007 Winner

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Re:FUSION matches & results Fri, 22 May 2015 06:14
It might be the best tactical move for a team, and I think no captain/player should have to take such a decision.
And even if you don't plan to lose on purpose it may well be that the subconscious mind leads to mistakes that wouldn't happen when you are determined to win.

That's why Bridge does it that way and that's why we did it that way in NC.
I agree that the home team issue makes it a little awkward (it's already unpleasant to be picked by the winner when you are 2nd and not having home advantage at that makes it even worse).
What about: "If the winner picks the 2nd he loses home advantage" to address that?

The current situation is:
If DrQ or FLOP would want to avoid having to play the team they expect to come in 4th all they need to do is not win their last match.
This may make them lose home advantage against the other one for a possible final against that team, but is home advantage really that important?
If they did so, this would even influence who qualifies as 4th.

I'm not saying at all that one of us would do that (or would want to avoid this Team in the first place), but such situations have to be avoided in a good movement (Bridge TD speaking here, I was trained to think about such things).
      
RUS IL2T
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Re:FUSION matches & results Fri, 22 May 2015 22:52
US TAG

RUS - PPB

4-2
      
 Topic: FUSION Cup 2015 format & Rules
FLOP_dea1
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T2R Nation Cup 2007 Winner

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September 2005
Re:FUSION Cup 2015 format & Rules Fri, 22 May 2015 08:34
Can we please have the timeline for SF?

I think we need at least 3 days to produce the lineups after the pairings are known.


My Suggestion:
Pairings announced Mon evening (after the match 335-Q).

Tuesday evening:
Visiting teams give their TAG options + all their possible playing dates/times for the TAG (so we can check before giving lineups whether a date for TAG can be found, and if not change TAG players before the rest of the lineup is fixed - I would not want to change TAG players after giving the lineup because this may lead to a player not playing at all and/or a player having to play 2 matches who wanted to play only 1).

Wednesday evening:
Home Teams give their choice of maps

Thursday evening:
Lineup time

Playing time until Sunday, Jun 7
      
onyx puffin LOL
Senior Member

Posts: 1127
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January 2005
Re:FUSION Cup 2015 format & Rules Fri, 22 May 2015 22:55
This timeline works for me.
Of course, I am not sure why Home teams must wait until Wednesday to give their choice of maps. But I surely agree with
June 7 deadline for matches to be complete.

Then Final occurs as soon as results are known (probably before June7), and line-ups could easily be in before June 7, with the two weekends book-ending the final.


FLOP_dea1 wrote on Fri, 22 May 2015 02:34

Can we please have the timeline for SF?

I think we need at least 3 days to produce the lineups after the pairings are known.


My Suggestion:
Pairings announced Mon evening (after the match 335-Q).

Tuesday evening:
Visiting teams give their TAG options + all their possible playing dates/times for the TAG (so we can check before giving lineups whether a date for TAG can be found, and if not change TAG players before the rest of the lineup is fixed - I would not want to change TAG players after giving the lineup because this may lead to a player not playing at all and/or a player having to play 2 matches who wanted to play only 1).

Wednesday evening:
Home Teams give their choice of maps

Thursday evening:
Lineup time

Playing time until Sunday, Jun 7

[Updated on: Fri, 22 May 2015 22:56]

      
 Topic: SPWC: Matches scheduled and results
AGT-Schachus
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November 2005
Re:SPWC: Matches scheduled and results Fri, 22 May 2015 00:24
Heizer_65 vs Schachus

scheduled for sunday 24th 17:00 CEST
      
AWT_Lexx
Senior Member

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Re:SPWC: Matches scheduled and results Fri, 22 May 2015 22:20
Lexx:Lirex

4:3

thanks for the games
      
mad BTBlocker
Member

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January 2014
Re:SPWC: Matches scheduled and results Fri, 22 May 2015 22:26
allan-nicolas 0-4 grats nico Embarassed good luck in next
      
NG xbomanx
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T2R Single Player World Championship 2010 Winner

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Re:SPWC: Matches scheduled and results Fri, 22 May 2015 22:47
tempest0 schrieb am Mon, 18 May 2015 01:09


tempest0 - xbomanx 2-4

Friday 22/05 at 21:00 CET


Thanks for the very tight clash Andrea. See you soon in another tournement.

Greetings
Bülent
      
BTB Nicolas21
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Re:SPWC: Matches scheduled and results Fri, 22 May 2015 22:59
nicolas21 4-0 allanBTBlocker
All the luck was on my side.