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liquidindigo
Junior Member

Posts: 2
Registered:
May 2009
  Variation Ideas Sun, 17 May 2009 20:33
A few days after I bought Smallworld, I found out that another in my gaming group had also bought Smallworld. With two copies at our disposal, we were wondering about ways to combine the two games.

The first, very simple, idea was to use two maps instead of one and to combine the race tokens from each box (e.g. start with 20 Amazons instead of 10). This just takes the regular game and makes it twice as big. We haven't tried it, but I'm concerned about the game mechanics with double the map size and double the race tokens. More than that, it doesn't change the fundamental game. Why bother with a game that's twice as big if it doesn't do anything special? We tabled the "Bigworld" idea and moved on.

The rest of our ideas were based around a duel worlds theme: parallel universes, overworld and underworld, light world and dark world, etc. In an overworld/underworld scenario, we could play the regular game on the overworld, but when a race token would normally be sent to the tray, it instead becomes available on the underworld map. The underworld could have its own battles and only when killed from this map is the piece sent to the tray. We were also talking about having a Summoner race or power so that underworld tokens could be brought back to the overworld.

We haven't really thought at all about the mechanics or what would work well. Has anyone else thought along these lines? We think that there's the potential to have a lot of fun with two copies of the game, but we're not sure about how to make it work. Thoughts? Ideas?
      

SubjectPosterDate
  Variation Ideas  liquidindigoSun, 17 May 2009 20:33
  Re:Variation Ideas ZoliFri, 26 June 2009 17:40
  Re:Variation Ideas justasiamSun, 29 December 2013 07:12
  Re:Variation Ideas XandenSun, 19 January 2014 09:17
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