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Antoine
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Official Small World Underground FAQ Thu, 16 June 2011 17:19
Hi all,

As promised in the rules booklet, here is the official FAQ of Small World Underground.

This FAQ will be updated on a regular basis. If other questions come up, please ask them below so that I can update the FAQ accordingly.

Enjoy the game!

----
GENERAL QUESTIONS

Immune tokens
Q. Some tokens from earlier releases are immune to Special and Racial Powers. Are they also immune to Righteous Relics (RRs) and Popular Places (PPs)?
A. Yes. Everything in SWU that is immune to powers is immune to RRs and PPs too, so in that spirit it applies to the earlier immune tokens as well.

Monsters
Q. Are the Monsters considered as an In-Decline Race?
A. No.


---
RACE QUESTIONS

Cultists
Q. May Cultists conquer a River for their first region?
A. Yes. In this case the Great Ancient will be placed in the first "ground" region that they conquer.

Q. Does the Great Ancient allows to conquer a region with a single token, like the Dragon in Small World?
A. No. When Cultists enter the board, they must conquer the first region normally, then place the Great Ancient in it.

Q. What happens to my Great Ancient if I abandon all of my regions to restart elsewhere?
A. He is then discarded and can no longer be used (same rule used for the Halflings' Holes-in-the-Ground in SW).

Drow
Q. If my Drow occupy a region that is sharing a border with a region containing another Drow, are they still considered recluses and do they score +1 VC each?
A. Yes, provided that none of them is occupying a Region sharing a border with any Region containing a different Race or a Monster.

Q. Same question, with the Balrog occupying such a region?
A. As the Balrog is neither a Race token nor a Monster, it does not prevent Drow from scoring their special bonus.

Flames
Q. Do Flames start on a volcano?
A. They first place the volcano in one of the Abysmal Chasm regions with a volcano symbol. Then, they make their first conquest on any adjacent region.

Q. May Flames conquer a 1st region that is adjacent to the Volcano, then a second region adjacent to the Volcano but not adjacent to the first region they conquered?
A. No. The Volcano remain impassable.

Q. If Flames are wiped out of the board or decide to abandon all of their regions, may they restart from the Volcano?
A. Yes, as you have to follow the First Conquest rules: Flames' First Conquest must be adjacent to the Volcano.

Q. If Flames get disconnected from the Volcano but still have tokens on the board, may they restart from the Volcano?
A. No, except if they choose to abandon all of their regions. Otherwise their conquests are limited to the regions that are adjacent to those thet they occupy.

Q. May Flames cross water?
A. Yes.

Q. How many Race tokens must be spent to conquer a Black Mountain / empty Keep of the Motherland (assuming Flames are linked to a volcano)?
A. Three.

Q. Do Mushroom Armors (or Encampments, Trolls' Lairs or Fortresses) protect against the Flames' Power?
A. No.

Gnomes
Q. May Amazons conquer a region occupied by Gnomes?
A. Yes, even if they use their 4 extra tokens to do that.

Q. May a "Hordes of..." Race conquer a region occupied by Gnomes ?
A. Yes.

Q. May Iron Dwarves use their Silver Hammers to conquer a region occupied by Gnomes ?
A.No. However they could conquer such a region using their Race tokens.

Q. Do Mummies have to conquer a region occupied by Gnomes with one extra token, or is this rule cancelled by the Gnomes' Power?
A. They still have to spend an extra token; the Gnomes' Power never applies to the Gnomes' disadvantage, only in their favor.

Q. There are some Gnome tokens on a region bordering a chasm. Can Spiderines attack these Gnomes by DIRECTLY crawling upon them from the chasm?
A. No, they need to first conquer an adjacent non-Gnome region bordering the chasm, and only then attack those Gnomes.

Q. There are some Gnome tokens on a region bordering a volcano. Can Flames erupt from the Volcano and conquer the region as if it were empty?
A. No.

Q.Can Lizardmen run over the river to directly conquer a region that is occupied by Gnomes?
A. No, because it would mean that they use their Race Power to conquer a region.

Q. May a Marauding Race attack Gnomes in its second phase of attacks?
A. No.

Q. May In-Decline Ghouls attack Gnomes?
A. No.

Q. Are Gnomes immune to the Pillaging / Ransacking / Thieving Powers?
A. No, as these Powers do not help conquerring a region. Note : this is also true for Froggy's Ring.

Iron Dwarves
Q. Is it possible to conquer a region with nothing but Silver Hammers?
A. Yes, but as you will be forced to remove them at turn's end, the region will be lost (unless you redeploy an Iron Dwarf in that region).

Kraken
Q. How many Race tokens must be spent when conquering a River region occupied by 1 Kraken?
A. Two (1 for the river region + 1 for the kraken).

Q. Are the Kraken allowed to abandon a river region during Redeployment?
A. Yes.

Lizardmen
Q. Can the Lizardmen use the river to get from one side of the board to the other?
A. Yes.

Q. Since Lizardmen don't need to spend a token to cross the river, might we consider regions bordering on the other side as adjacent (and use the shiny orb there?)
A. No.

Q. When Lizardmen enter the map for the first time, must they conquer a border region first, or can they (in effect) start their conquests from any coastal region?
A. Since they may skip River regions, yes, they can start on a coastal region.

Shadow Mimes
Q. If Shadow Mimes start with Cursed as the Special Power associated to them, do they have to give up the VCs that may already have been dropped on that combo, if they swap Cursed for some other Special Power?
A. No, they may keep the coins that have been dropped on their tile even if they swap Cursed for some other Special Power.

Q. If the Mimes start with something else, can they swap for Cursed and pick up the extra VCs, if any?
A. They may swap and still keep the coins that have been dropped on their tile (but not the coins on the cursed combo).

Spiderines
Q. Is a chasm still a chasm once the volcano has been placed in it? In other words, can Spiderines use a volcano, too?
A. Yes.

Will o'Wisps
Q. Do Berserk Will o'Wisps get to roll the dice twice, once before choosing a region, and once after if it's the right kind?
A. Yes.

Q: If Will o'Wisps attack from a Crystal region they control into an adjacent Crystal region (assuming such exist), do they roll 1 or 2 dice?
A: One.


---
SPECIAL POWER QUESTIONS

Fisher
Q. If a Fisher Race occupies 4 regions in a row that borders the river, does that count as 3 pairs (AB, BC, CD) ?
A. No. That would count as 2 pairs, AB and CD. Note that these regions do not need to be adjacent to each other.

Magic
Q. May I use the Bag o'Many Things to duplicate the power of a Relic in a region where that Relic already is? For example, may I use the Bag on the Scepter of Avarice to quadruple my region's income?
A. No. The power of a Relic cannot be duplicated in a region where that power already applies.

Reborn
Q. After going into decline with my Reborn Race, I start my next turn without any active Race. May I choose my active Race, then use the Reborn power to replace tokens, even if it is technically no longer "the start of my turn"?
A. Yes, but you probably won't have many tokens available.

Vanishing
Q.When a Vanishing race vanishes, can your previous in-decline race stay?
A.No.

---
RELICS & PLACES QUESTIONS

General
Q. May I freely redeploy a Righteous Relic?
A. No. A Righteous Relic must be placed in the region where it is used. A Relic that is used for conquest purposes is placed in its target region if the conquest succeeds.

Q. What happens if the Krakens leave Froggy's Ring or the Scepter of Avarice in a river region, and another player conquers it? May he move it?
A. Yes. As soon as the region is conquered, the conquering player takes control of the Relic and thus may redeploy it at the end of his turn.

Q. If a player uses any other Relic to conquer a river region, is that Relic left there when he redeploys out of the region?
A. Yes.

Altar of Souls
Q. Does the controlling player have to discard the in-decline token and take 3 VCs before or after scoring?
A. After scoring, i.e. complete step 3. first (3. Scoring Victory Coins), then discard the in-decline token to take 3 extra VCs.

Great Brass Pipe
Q. A Quarreling race conquers the Brass Pipe and using the Brass Pipe expands to 3 new separate regions in different locations, which are all of the same territory type as that under the Brass Pipe. Does the race get the Quarreling bonus +4?
A. Yes.

Q. Flames conquer the Brass Pipe in a direct line starting from their Volcano. If they conquer a remote location using the Brass Pipe, does their racial bonus apply in that far away territory?
A. Yes.

Scepter of Avarice
Q. What if it is in a region next to a River, controlled by a Fisher power?
A. Nothing special. That region's income is doubled but that does not affect the Fisher power, as it is based on the number of sets of paired regions, not on the income of a region itself.

Q. Can the Scepter double the income for the Flocking or Quarreling powers?
A. No. Same explanation: those are based on the number of sets of regions, not on the income of a region itself.

Q. What happens if the Scepter is placed on the Diamond Fields?
A. It just doubles the region's income and not the entire Diamond Fields bonus. So a Race that occupies three identical regions, one of them containing the Diamonds and the Scepter, will score 8 VCs (2 per region thanks to the Dahlias, with the Scepter doubling one region's income).

Q. If the Scepter is placed on the Altar of Souls, do I get +6 VPs for the discarded token (instead of +3 VPs)?
A. Since the in-decline token is discarded AFTER scoring, no.

Stinky Troll's Socks
Q.What happens if I use the socks against an in-decline Race or a Monster?
A.Monsters and in-decline tokens would instantly be eliminated, except if they benefit from a game effect that allows them to play like an Active Race (like Ghouls for instance).

Stonehedge
Q. What happens with a Cursed Stonehedge?
A. In that case, redraw a Special Power to replace the Cursed one.

Q. What happens with a Spirit Stonehedge?
A. If the Stonehedge is Spirit, then the Race that occupies it becomes a Spirit Race. If that Race declines while still controlling the Stonehedge, then it is considered as Spirit until it loses control of the Stonehedge. If that happens while the player that lost the Stonehedge has two Races in decline at a time, then the tokens of these Races remain on the board anyway, but both Races will entirely disappear on his next decline.

Q. What happens with a Wealthy Stonehedge?
A. Any race that controls the Stonehedge gets 7 VCs - but only the first time they occupy it. If they lose control and get it back, there is no extra payout. Keep a coin on the race tile to keep track of it.

Q. Say that I occupy the Shield Stonehedge. I already have 4 Mushroom Armor tokens. What happens if my opponent takes control of the Stonehedge?
A. You do not lose your Armor tokens; however you cannot generate new ones, even if you occupy some Mushroom Forests. Your opponent can now generate new Armor tokens (if available) for each Mushroom Forest he occupies.

Q. Say that I control a Reborn Stonehedge with my in-decline Race. May I empty two regions (including the Stonehedge space) and replace the discarded tokens with my active tokens in order to keep control of the Stonehedge?
A. Yes.

Sword of the Killer Rabbit
Q. If Will o'Wisps attack a Crystal region, may they roll the die, THEN use the Sword if the result of the die is not enough to conquer the region? Same question for Berserk?
A: Yes to both.

Wickedest Pentacle
Q. May I move the Balrog at any point during my turn, or just at the beginning of my turn?
A. At any point during your turn.

Q. What happens if the Balorg attacks Monsters ?
A. Monsters are instantly eliminated and a token is drawn from the Relics/Places pile, however the players cannot use it as long as they do not capture the region.

Q.What happens if the Balrog attacks Immortal race (or Elves)?
A.In this case, the attacked Race suffers no losses and the tokens may be redeployed elsewhere.

Q.May the Balrog conquer the Wickedest Pentacle region?
A.Errr yes, though it does not make sense: it means that the player controlling the Balrog attacks himself and permanently locks the Wickedest Pentacle.

Q.If my active Race controls the Pentacle, may I move the Balrog, then enter in Decline?
A.Yes, since the Balrog may be moved "at any point during [your] turn".

---
COMPATIBILITY WITH SMALL WORLD & SMALL WORLD EXPANSIONS
(first, see p.10 of the SWU Rulebook)

Reminder:
Powers and effects that make no sense (because they were linked to a Terrain type that no longer exists, or because they are linked to Relics or Places when those are not in play) do not apply and should be taken out of the game before start (or when they come into play).

If you want to keep as many Races as possible in your game, read the amended rules below.

Redundant or contradictory combos
If useless combos appear, you may replace their Special Power with another one, drawn at random from the Special Powers stack.
Known useless combos: Frightened Pixies, Immortal Elves, Seafaring Krakens, Tomb Ghouls, Tomb White Ladies, Underworld Spiderines, Vampire Kobolds, Vanishing Ghouls, Vanishing Priestesses, Vanishing White Ladies.

Q. How to play Tomb Priestesses?
A. Tomb Priestesses regroup ALL of their tokens in one single Region when they go into decline, resulting in a very high Ivory Tower!

Q. How to play Vampire Sorcerers ?
A. It works twice per turn per opponent...

In Small World Underground
Q. How to play Humans in SWU?
A. The player who picks Humans as a race immediately receives 5 VCs in bonus (this handles the case where this occurs mid game).

In Small World
Q. How to play Flames in SW?
A. Flames must be used with a volcano. They may take ANY mountain region as their first conquest (spending the necessary number of tokens) then place the volcano on it and apply normal Flames rules. The volcano region is immune as long as the Flames are active.

Q. How to play Lizardmen in SW?
A. Lizardmen run over water, which means that they treat lake and sea like river regions, thus may freely cross them.

Q. How to play Spiderines in SW?
A. Play Spiderines as an "Underworld" Race: conquer any Cavern Region at 1 less token
than usual. All Regions with a Cavern are considered adjacent. "Underworld Spiderines" would be useless and their Special Power may be replaced with some other Power in this case.

Q. It says, "Where applicable, Powers and effects associated with the Seas and Lake region are transferred to the River Regions and vice versa." What is meant by "effects"? Does it mean that we use the River conquest rules in Sea and Lake regions?
A.No. It just means that any effect that would normally apply to the Lake or Seas in SW (for example, a Tales and Legends card) applies to the River if you play SWU. Other examples: a Seafaring Race could occupy the River in SWU, and Kraken could occupy the Seas and the Lake in SW.

Small World Expansions
Q. Is it possible to mix Small World Underground with Cursed!, Grand Dames or Be Not Afraid?
A. Yes.

Q. Is it possible to mix Small World Underground with Tales & Legends or Necromancer Island?
A. Yes, but know that this raise a number of compatibility issues. Nonetheless,
- If your players wish to play with T&L, we recommend you discard and draw another card each time you draw a card whose effects are subject to interpretations or inapplicable to SWU.
- If your players wish to play with the Necromancer Island, place the Island on the central river region.

A special thanks to Bryan "Barliman" Stout for his contribution.


[Updated on: Thu, 15 September 2011 20:35]

      

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  Re:Official Small World Underground FAQ player1118026Fri, 10 August 2012 12:37
  Re:Official Small World Underground FAQ JokkepotteMon, 17 September 2012 10:07
  Re:Official Small World Underground FAQ *player38092Mon, 17 September 2012 10:22
  Re:Official Small World Underground FAQ JokkepotteMon, 17 September 2012 10:33
  Re:Official Small World Underground FAQ player1140567Tue, 25 September 2012 19:50
  Re:Official Small World Underground FAQ *player38092Tue, 25 September 2012 19:54
  Re:Official Small World Underground FAQ DeioWed, 26 September 2012 09:26
  Re:Official Small World Underground FAQ rasmussen81Wed, 26 September 2012 12:53
  Re:Official Small World Underground FAQ DeioFri, 28 September 2012 09:07
  Re:Official Small World Underground FAQ Guybrush02Fri, 02 November 2012 16:27
  Re:Official Small World Underground FAQ DeioTue, 06 November 2012 20:01
  Re:Official Small World Underground FAQ *player1138704Mon, 10 December 2012 07:12
  Re:Official Small World Underground FAQ mattjp18Mon, 31 December 2012 22:17
  Re:Official Small World Underground FAQ *player1138704Fri, 04 January 2013 10:15
  Re:Official Small World Underground FAQ *player38092Fri, 04 January 2013 12:15
  Re:Official Small World Underground FAQ hungryhalfling33Sat, 11 May 2013 01:42
  Re:Official Small World Underground FAQ *player377725Sat, 11 May 2013 05:57
  Re:Official Small World Underground FAQ pinkllamajrSun, 12 May 2013 10:36
  Re:Official Small World Underground FAQ Dan42hitchikersSun, 12 May 2013 10:56
  Re:Official Small World Underground FAQ rasmussen81Sun, 12 May 2013 11:01
  Re:Official Small World Underground FAQ *player377725Sun, 12 May 2013 23:20
  Re:Official Small World Underground FAQ rasmussen81Mon, 13 May 2013 01:56
  Re:Official Small World Underground FAQ pinkllamajrSun, 12 May 2013 11:05
  Re:Official Small World Underground FAQ player1343447Fri, 14 June 2013 14:42
  Re:Official Small World Underground FAQ *player38092Fri, 14 June 2013 14:59
  Re:Official Small World Underground FAQ NinjaguidenTue, 02 July 2013 00:20
  Re:Official Small World Underground FAQ DeioTue, 02 July 2013 14:46
  Re:Official Small World Underground FAQ NinjaguidenTue, 02 July 2013 18:05
  Re:Official Small World Underground FAQ DeioWed, 03 July 2013 10:28
  Re:Official Small World Underground FAQ a1bertSun, 01 September 2013 11:50
  Re:Official Small World Underground FAQ DeioMon, 02 September 2013 09:12
  Re:Official Small World Underground FAQ RagdollHeroSun, 13 October 2013 20:58
  Re:Official Small World Underground FAQ SpaniolFri, 13 September 2013 15:33
  Re:Official Small World Underground FAQ DeioMon, 16 September 2013 10:35
  Re:Official Small World Underground FAQ SpaniolSun, 22 September 2013 22:30
  Re:Official Small World Underground FAQ Proto PersonaMon, 23 September 2013 00:04
  Re:Official Small World Underground FAQ SpaniolMon, 23 September 2013 03:09
  Re:Official Small World Underground FAQ Proto PersonaMon, 23 September 2013 08:03
  Re:Official Small World Underground FAQ SpaniolMon, 23 September 2013 20:29
  Re:Official Small World Underground FAQ SpaniolMon, 07 October 2013 22:23
  Re:Official Small World Underground FAQ DannyMackTue, 08 October 2013 09:20
  Re:Official Small World Underground FAQ SpaniolTue, 08 October 2013 15:15
  Re:Official Small World Underground FAQ Proto PersonaTue, 08 October 2013 20:01
  Re:Official Small World Underground FAQ DeioTue, 08 October 2013 09:07
  Re:Official Small World Underground FAQ DeioMon, 14 October 2013 09:20
  Re:Official Small World Underground FAQ RumpymasterFri, 29 August 2014 04:54
  Re:Official Small World Underground FAQ Sir_EndrewTue, 21 October 2014 14:30
  Re:Official Small World Underground FAQ masterdruid817Tue, 21 October 2014 19:21
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