Five Tribes Five Tribes

Forums

Search
Small World » Small World - English » Help me decide - special ability to include
Show: Today's Posts 
  
AuthorThread
player691683
Junior Member

Posts: 17
Registered:
January 2011
Help me decide - special ability to include Wed, 09 October 2013 19:23
Hi all

I've come up with my own abilities, but I can't decide which to use. I think bringing 2 to the game would be sufficient. What powers do YOU think are the coolest, and do you think they're balanced?



1) Scalp collecting (4)


Everytime you kill a new type of active enemy, collect their scalp (keep it in front of you). For every different kind of race (lost tribes, active and in decline), collect 2 VP when you go in decline/the game ends.

A power where you want to conquer regions from as MANY different opponents as possible. All in all, it should give you around 4-10 bonus VP after 2-4 turns, making it give 1-2,5 VP/turn, depending on opponents, map and your aggressivity.

2) Compulsive(4)


If you, at the end of you turn, only posses ONE kind of territory (forest, swamp etc.), those regions give an additional +2 VP.

This ability makes you want to try to conquer only ONE kind of territory. It will encourage you to abandon regions not alike the others to conquer more of the same kind. If you ONLY have 3 mountains, you collect 9 coins per turn. If you can get up to 4 alike territories, you get 12.


3)Trader (4)


For each active enemy race bordering your regions, collect 1 VP

You just wanna border as many as possible here. Potential is 4 VP/turn (that would be VERY hard in a 5 player game). Realisticly, it gives you 1-3 VP/turn


4) Isolationist (4)


Every region NOT bordering ANY enemy (including in decline and lost tribes) gives +1 VP.

This explains it self. You want as many regions as possible to NOT border anyone at any time. You can either try to spread out or try to have some "safe" isolist regions in the corners. Enemies can try to break your bonus by conquering regions close to you


5) Cultist (5)


Once per turn in you redeployment phase, you may sacrifice one token to gain 3 VP's immediately.

Well, what's to say? Keep that blood flowing!




So, what'cha thinking?

EDIT: made some balance changes

[Updated on: Thu, 10 October 2013 14:15]

      

SubjectPosterDate
  Help me decide - special ability to include  player691683Wed, 09 October 2013 19:23
  Re:Help me decide - special ability to include Proto PersonaWed, 09 October 2013 20:11
  Re:Help me decide - special ability to include player691683Wed, 09 October 2013 20:15
  Re:Help me decide - special ability to include nathaniel_zWed, 09 October 2013 20:20
  Re:Help me decide - special ability to include player691683Wed, 09 October 2013 20:43
  Re:Help me decide - special ability to include nathaniel_zWed, 09 October 2013 20:47
  Re:Help me decide - special ability to include player691683Wed, 09 October 2013 20:52
  Re:Help me decide - special ability to include nathaniel_zWed, 09 October 2013 21:24
  Re:Help me decide - special ability to include blaxnlionWed, 09 October 2013 23:18
  Re:Help me decide - special ability to include player691683Thu, 10 October 2013 09:33
  Re:Help me decide - special ability to include blaxnlionThu, 10 October 2013 13:34
  Re:Help me decide - special ability to include player691683Thu, 10 October 2013 14:14
  Re:Help me decide - special ability to include player691683Fri, 11 October 2013 11:20
  Re:Help me decide - special ability to include Proto PersonaFri, 11 October 2013 11:26
  Re:Help me decide - special ability to include blaxnlionFri, 11 October 2013 12:58
  Re:Help me decide - special ability to include player691683Fri, 11 October 2013 14:27
  Re:Help me decide - special ability to include blaxnlionFri, 11 October 2013 15:25
Previous Topic:A Peculiar Problem with the Portal Power
Next Topic:Small World characters are shaping up nicely...
Goto Forum: