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skiprydell
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June 2004
Modest M44 Modifications Fri, 13 August 2004 17:50
Since before M44 was released it seems that modifications to the basic rules have been proposed. This was especially true in the first few weeks of its release. I have noticed that the enthusiasm for these experiments has fallen off sharply as people have played the game several times. I've had the same experience: trying a number of changes that I thought were necessary, only to discover that Richard Borg's original design represented the best balance of the choices available. (Hat's off here again to Richard for something approaching brilliant!)

However, there are a couple minor variations that I have played with numerous times, and which I feel add a slightly greater touch of WW2 to the game. These changes do affect some scenarios more than others, but none are make or break in my experience.

1) Infantry firing at non-adjacent armored vehicles miss on a "grenade".

2) Artillery firing indirectly (ie, without a clear line of sight) at armored vehicles miss on a "grenade".

3) Armored vehicles which move more than one hex fire down one die.

As I said, none of these are "necessary" changes, but I have found that they do give a touch more 1944 feel to a great game (without turning it into ASL)

Tom
      
Chairman7w
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August 2004
Re:Modest M44 Modifications Tue, 17 August 2004 23:44
I like those - they certainly seem to make sense to me. I wonder if they would affect the balance at all, messing up any of the scenarios?

Hhhmmmm, I guess only one way to find out! Gonna have to try 'em!
      
Ubergeek
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April 2004
Re:Modest M44 Modifications Wed, 18 August 2004 06:59
I like the idea of having artillery hit units in certain terrain only on a specific die symbol such as only the unit or only stars. It could help in better defining firepower for certain units.

I've dealt with firing indirect artillery by adding drift and spotters to the mix. But as far as die reduction for armor, I use the same arguement I have for artillery. Even if the unit is moving, it shouldn't affect the range of the unit's firing ability. It should affect accuracy like you demonstrate. The situation arises with armor firing into buildings after moving. They are already down two dice. Reducing them by one more means they can't fire at all. They should still be able to fire, only the probability of an accurate hit is reduced. This is better reflected by allowing hits only on certain symbols.
      
skiprydell
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June 2004
Re:Modest M44 Modifications Wed, 18 August 2004 18:05
Ubergeek,

Thanks for the comment...after having written an extended defense of my die reduction for moving tanks I realized that you were right. So, while I haven't play tested it yet, perhaps the rule for armor should be changed to:

3) Armored vehicles which move more than one hex miss on the "grenade" symbol.

This also makes it more consistant with the other reductions. Thanks!

Tom

[Mis à jour le: Wed, 18 August 2004 18:18]

      
    
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