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psteinx
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The changes Wed, 08 April 2009 00:19
I'm surprised there's no thread yet. Did they just go up?

Anyways, congrats to Brice and DoW for a major set of changes that seem to be mostly improvements including many of the suggestions we users had over the years.

I've only played one game of TTR under the new system, but I like what I see so far.

Access to Switzerland, etc from web version - YEAH!
Bigger chat box in lobby - YEAH!
Exact count of your own color cards (is that the right name?) - YEAH!
Better control over users and guests and such joining/observing games you create - YEAH!
Ability to let others start (useful for tournaments) - YEAH!

Only glitch I've seen in my very limited play so far: When I start a game and others have joined, I can click on their name which appears to allow me to kick them from the game, make them my buddy or on my ignore list. Good. EXCEPT, it seems to default to kicking folks from the game, so I accidentally kicked my first opp from the game. I had to restart the game so she could join again (at least that appears to be the case from the messages that appeared), and I repeated my actions, but tried to be more careful to not have the 'kick' line selected when I released the button (I had no line selected). It still kicked my opp. If this is in fact how the system currently works, I would suggest adding another line - something like "No action" or "Cancel", and make that the default.

My other request is that at some point you release more maps/variants for TTR, and more of your games in online versions. Hopefully you are working on these Smile

Thanks again for the improvements!

[Mis à jour le: Wed, 08 April 2009 00:28]

      
psteinx
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Re:The changes Wed, 08 April 2009 00:31
The bot chat looks somewhat clever, too.

For those who haven't yet done so, start a game with bots and fire off some comments to them.

Precede your comments with a colon (the symbol that follows this).

:

(DoW - when having the bots respond, I would suggest that if there are multiple bots in the game, only one responds. With 3 bots responding, the chat window gets cluttered.)

[Mis à jour le: Wed, 08 April 2009 00:32]

      
Black Baron
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Re:The changes Wed, 08 April 2009 01:30
Changes look good. One glitch seems to be however...

I played some league games with Maia today. If we made the games private (so one of us could join with a password) then the game was not observable to others. Not only that but the game didn't even show up in the "games in progress" list. This was the case regardless of what filter other players tried to use and/or not use. I made sure to make sure the games could be observed by everyone.

Even if someone clicked on my name in their buddy list the option of "observe" was greyed out (or not lit up, however you want to think of it).

In the past of course "private" meant that a password was needed, the games could still be observed unless they were set as "closed"

For the last 4 of our games we have to make them non private then try to jump in as quickly as we could to the created game.

Thanks for the changes however. Wink

Baron
      
davidke
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Re:The changes Wed, 08 April 2009 05:48
Quick question:
In the main settings page of the new downloadable version there is a "Pro-mode (Faster)" check box. What does that do? I checked it off but nothing seems different.
      
CIA ommie
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Re:The changes Wed, 08 April 2009 07:19
Thanks to DoW for the changes!

In addition to the "observe" issues that Baron noted, I've noticed that some games never appear under the games in progress - even during slow times (i.e. <100 games in progress). I also had a lot of problems viewing multi games. I wasn't allowed to view a multi that had the observe set to "no guests" or one set to "my buddies". Sad

      
AK_Aramis
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Re:The changes Wed, 08 April 2009 07:26
Yes, Thanks...

I don't play often. But I like being able to start games.

I did notice my TTRE isn't showing. But it doesn't matter, since everything on the menu is hot anyway, and I lost 5 points to boot!
      
Brice
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Re:The changes Wed, 08 April 2009 09:37
psteinx wrote on Wed, 08 April 2009 00:31

The bot chat looks somewhat clever, too.

For those who haven't yet done so, start a game with bots and fire off some comments to them.

Precede your comments with a colon (the symbol that follows this).

:

(DoW - when having the bots respond, I would suggest that if there are multiple bots in the game, only one responds. With 3 bots responding, the chat window gets cluttered.)

In the first version the bots would talk to each other, and infinitely abusing the chat Smile
I wanted first to have a way to direct your chat to a specific bot, but I didn't find a good way to do that. I'm open to suggestion.
      
Brice
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Re:The changes Wed, 08 April 2009 09:39
Baron_ wrote on Wed, 08 April 2009 01:30

Changes look good. One glitch seems to be however...

I played some league games with Maia today. If we made the games private (so one of us could join with a password) then the game was not observable to others. Not only that but the game didn't even show up in the "games in progress" list. This was the case regardless of what filter other players tried to use and/or not use. I made sure to make sure the games could be observed by everyone.

Even if someone clicked on my name in their buddy list the option of "observe" was greyed out (or not lit up, however you want to think of it).

In the past of course "private" meant that a password was needed, the games could still be observed unless they were set as "closed"

For the last 4 of our games we have to make them non private then try to jump in as quickly as we could to the created game.

Thanks for the changes however. Wink

Baron

Yes, you are right this changed. I'll revert this to how it was before.
      
Brice
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Re:The changes Wed, 08 April 2009 09:43
davidke wrote on Wed, 08 April 2009 05:48

Quick question:
In the main settings page of the new downloadable version there is a "Pro-mode (Faster)" check box. What does that do? I checked it off but nothing seems different.

It unsync the sounds with the animations, so the game hasn't to wait for the sounds to finish playing to start doing the next event. For instance, if your opponents takes his second cards, we play a sound, then it is your turn to play, then before we had to wait for the card sound to finish to activate "it's your turn" event.
It's not a revolution, but it should smooth out the "slowness" feeling people had with the Downloadable version.
      
Brice
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Re:The changes Wed, 08 April 2009 09:44
ommie wrote on Wed, 08 April 2009 07:19

Thanks to DoW for the changes!

In addition to the "observe" issues that Baron noted, I've noticed that some games never appear under the games in progress - even during slow times (i.e. <100 games in progress). I also had a lot of problems viewing multi games. I wasn't allowed to view a multi that had the observe set to "no guests" or one set to "my buddies". Sad



Because you were a guest, and you weren't a buddy of the game creator?
      
Brice
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Re:The changes Wed, 08 April 2009 09:45
ommie wrote on Wed, 08 April 2009 07:19

Thanks to DoW for the changes!

In addition to the "observe" issues that Baron noted, I've noticed that some games never appear under the games in progress - even during slow times (i.e. <100 games in progress).


I think that non-observable game don't appear anymore. I'll have to check.
      
Silje N
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Re:The changes Wed, 08 April 2009 15:07
Thew new site is amazing, only im now stuck on playing the us map. I love the europe map and that is the game i have at home, i feel that it is unfair that we have to have the us map first and then spend more money to get unlimited play on the europe map. Especially for those of us that have bought the europe map (since the reason i chose europe for my board game is that i prefer that)

I miss my europe map
      
psteinx
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Re:The changes Wed, 08 April 2009 15:21
Brice - do you guys expect to roll out new online games (other than TTR/GoF/QN/FoD) in the coming months? How about adding maps for TTR?

      
Colo
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Re:The changes Wed, 08 April 2009 17:52
First of all: grats and thanks for the new version! Many features, important and strongly asked for ones (start, ignore and kick ..., sortalbe lists) and other nice ones that most of us did not expect (suisse for all etc), including small helping ones (just to name one easily overseen: scrolls in lists are no longer jumping like crazy).

Some bugs and wishes:

- buggy gui glitch: as also reported by many others, the open tables section frequently has a glitch, showing part of the games in progress for a moment, see image below.
http://img9.imageshack.us/img9/8493/ttrglitch.jpg

- buggy in game players stat: clicking a players name in a game informs of his rank and score, but for now everyone has rank 0 ? Also allows to put on/off the ignore/buddy list. That is buggy since putting on ignore list seems to be the default, means it is selected if apparantly no option is selected/highlighted.

- (just a wish) filters: the filters for games displayed allow for one choice and then the filter disappears. Setting it to allow for more choices and then close the filter would be helpful. Also an additional option to "reset" all filters would be helpful.

- (just a wish) green buddies: the green color or buddies in the lobby is hard to read. Consider changing that color.

- (just a wish) balloon: hovers that name card colors in a game (nice feature for some) can be disabled by using the new balloon icon (left of seattle). However disabling must be done every game anew. Maybe this could be changed to remember the last setting?

- (just a wish) ranked: Commonly those are called "rated/unrated" and not "ranked/unranked".

- (just a wish) gui padding: Adding some padding or margin to the fields in the lobby gui would result in my opinion in a much more readable and appealing look. Now first letters almost merge into border lines.

- Let me take the liberty to mention some (not all) the German translations that could be changed: "Filter" instead of "Filters", "Sprechende Bots" instead of "Bot", "Beobachtbar von ... Allen" since you correctly chose the dative for the other options too.

Thanks for now.

[Mis à jour le: Wed, 08 April 2009 18:32]

      
davidke
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Re:The changes Wed, 08 April 2009 19:29
Thank you and grats for the new version. I love all the changes. Much better for us hard core players!

Some bugs to fix though (all observed in the downloadable version on 32bit windows vista with Java 6 Update 13):
- I dont think the "Pro mode" works. It doesnt stay selected. Even though I selected it, every time I return to the settings page it's unchecked.

- In non-full-screen mode there are font sizing issues. It's as if the window is not exactly its intented size and the letters are stretched a bit without any font smoothing to compensate. Seems minor but I think it's a symptom of a larger issue.
Sample screenshot:
http://www.davidkennedy.com/Photos/TTRFontProblem.GIF

- During the actual game, the board seems a bit "fuzzy". Once again it's as if the window hadn't been sized exactly right and things were being stretched. The previous version was sharper. In full screen everything is fine (including the fonts).

- It's nice that you can make a game observable and just hide the tickets. But since you are still showing the red dots on the game map for destination cities, I wonder what's the point!

- The filters in the open games list are buggy. In addition to the issues mentioned by others, the filtering does not always work. I filtered out multiplayer but still see some (not all) 3 and 4 player games. Also part of the table header is cut off. The sample below shows both these issues (I have multiplayer unchecked):
http://www.davidkennedy.com/Photos/TTRFilterProblem.GIF

- Note also that the open game karma rating is chopped off

Not a bug but a question:
Along with the ability to speak, have the bots gained additional intelligence? I havent seen it myself but I've heard 2 or 3 players in the lobby gripe that they had lost to a bot.
      
Brice
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Re:The changes Wed, 08 April 2009 19:36
Colo wrote on Wed, 08 April 2009 17:52

First of all: grats and thanks for the new version! Many features, important and strongly asked for ones (start, ignore and kick ..., sortalbe lists) and other nice ones that most of us did not expect (suisse for all etc), including small helping ones (just to name one easily overseen: scrolls in lists are no longer jumping like crazy).


Some bugs and wishes:

- buggy gui glitch: as also reported by many others, the open tables section frequently has a glitch, showing part of the games in progress for a moment, see image below.
http://img9.imageshack.us/img9/8493/ttrglitch.jpg


I noticed it myself. I really don't have a clue what the issue is. I'll try to fix it, of course.

Colo wrote on Wed, 08 April 2009 17:52


- buggy in game players stat: clicking a players name in a game informs of his rank and score, but for now everyone has rank 0 ? Also allows to put on/off the ignore/buddy list. That is buggy since putting on ignore list seems to be the default, means it is selected if apparantly no option is selected/highlighted.


Since this afternoon version, there shouldn't be any "default".


Colo wrote on Wed, 08 April 2009 17:52


- (just a wish) filters: the filters for games displayed allow for one choice and then the filter disappears. Setting it to allow for more choices and then close the filter would be helpful. Also an additional option to "reset" all filters would be helpful.


Should be fixed by this afternoon version.

Colo wrote on Wed, 08 April 2009 17:52


- (just a wish) green buddies: the green color or buddies in the lobby is hard to read. Consider changing that color.


Planned to move them to blue or darker green.


Colo wrote on Wed, 08 April 2009 17:52


- (just a wish) balloon: hovers that name card colors in a game (nice feature for some) can be disabled by using the new balloon icon (left of seattle). However disabling must be done every game anew. Maybe this could be changed to remember the last setting?


Planned too.

Colo wrote on Wed, 08 April 2009 17:52


- (just a wish) ranked: Commonly those are called "rated/unrated" and not "ranked/unranked".


You'll have to see with the people who designed this Smile
I myself am not a native English speaker, so I can't judge.

Colo wrote on Wed, 08 April 2009 17:52


- (just a wish) gui padding: Adding some padding or margin to the fields in the lobby gui would result in my opinion in a much more readable and appealing look. Now first letters almost merge into border lines.


Yes of course, but we have the same layout for every language, so that's a difficult task (try the German version to have an idea of what I mean Smile).

Colo wrote on Wed, 08 April 2009 17:52


- Let me take the liberty to mention some (not all) the German translations that could be changed: "Filter" instead of "Filters", "Sprechende Bots" instead of "Bot", "Beobachtbar von ... Allen" since you correctly chose the dative for the other options too.


I'll check with our German people here to see what they think about your suggestions. I'm far too ignorant (albeit I took 2 years of German lessons at school...which I must confess I quickly forgot) to be able to judge the validity of your suggested changes Smile

Anyway, thanks for your report, I'll work on these tomorrow.
      
Brice
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Re:The changes Wed, 08 April 2009 19:45
davidke wrote on Wed, 08 April 2009 19:29

Thank you and grats for the new version. I love all the changes. Much better for us hard core players!

Some bugs to fix though (all observed in the downloadable version on 32bit windows vista with Java 6 Update 13):
- I dont think the "Pro mode" works. It doesnt stay selected. Even though I selected it, every time I return to the settings page it's unchecked.


Kown issue, fix in progress. I plan to release an 1.1.1 later next week.

davidke wrote on Wed, 08 April 2009 19:29

- In non-full-screen mode there are font sizing issues. It's as if the window is not exactly its intented size and the letters are stretched a bit without any font smoothing to compensate. Seems minor but I think it's a symptom of a larger issue.
Sample screenshot:
http://www.davidkennedy.com/Photos/TTRFontProblem.GIF


Arghh. This bug is killing me, this is a bug java 1.6 added. I tested about a dozen of systems and couldn't reproduce it, so I thought I correctly work-arounded it. It seems I was wrong.

davidke wrote on Wed, 08 April 2009 19:29


- During the actual game, the board seems a bit "fuzzy". Once again it's as if the window hadn't been sized exactly right and things were being stretched. The previous version was sharper. In full screen everything is fine (including the fonts).


certainly the same issue. The window is approximately 20pix larger than it should.

davidke wrote on Wed, 08 April 2009 19:29


- It's nice that you can make a game observable and just hide the tickets. But since you are still showing the red dots on the game map for destination cities, I wonder what's the point!


This is fixed in the web version, so it will be fixed in the next release.

davidke wrote on Wed, 08 April 2009 19:29


- The filters in the open games list are buggy. In addition to the issues mentioned by others, the filtering does not always work. I filtered out multiplayer but still see some (not all) 3 and 4 player games. Also part of the table header is cut off. The sample below shows both these issues (I have multiplayer unchecked):
http://www.davidkennedy.com/Photos/TTRFilterProblem.GIF


The header cut is the same issue as your general font issue.
About the filters, I'm sorry but can you elaborate?
I see the issue in your screenshot, but is there any other instances where it doesn't work?
The problem with the multiplayer filter is that if the user created a 2-4 player game, it is at the same time a multi player game, and at the same time a 2 player game. It just depends on the number of players at the moment the game is started. So I don't think it is broken, it just doesn't do what you want it to do, and for a reason. Maybe I should enhance the filter to take into account the number of people that already joined the game?

davidke wrote on Wed, 08 April 2009 19:29


- Note also that the open game karma rating is chopped off


Same font issue.

davidke wrote on Wed, 08 April 2009 19:29


Not a bug but a question:
Along with the ability to speak, have the bots gained additional intelligence? I havent seen it myself but I've heard 2 or 3 players in the lobby gripe that they had lost to a bot.

[/quote]
Apart from minor things there and there, I don't think so.
      
davidke
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Re:The changes Wed, 08 April 2009 20:00
Wow thanks for the quick reply.

- Multiplayer filter: I understand now. I think it should be kept as is. A 2 to 4 player game is potentially indeed a 2-player game. My bad. Of course to make it clearer you could simple print the min-max players in the game details. (i.e.: "Ranked, Players 2-4, .")

- Window size issue: I measured it: You have it at 1034x778 pixels instead of 1024x768. There's a +10 beging done somewhere. Hope this helps... Major irritant by the way! Please find it Smile)

FYI: java.runtime.version=1.6.0_11-b03

[Mis à jour le: Wed, 08 April 2009 20:05]

      
Brice
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Re:The changes Wed, 08 April 2009 21:04
davidke wrote on Wed, 08 April 2009 20:00

Wow thanks for the quick reply.

- Multiplayer filter: I understand now. I think it should be kept as is. A 2 to 4 player game is potentially indeed a 2-player game. My bad. Of course to make it clearer you could simple print the min-max players in the game details. (i.e.: "Ranked, Players 2-4, .")

- Window size issue: I measured it: You have it at 1034x778 pixels instead of 1024x768. There's a +10 beging done somewhere. Hope this helps... Major irritant by the way! Please find it Smile)

FYI: java.runtime.version=1.6.0_11-b03

For the players, I thought it was the case (it is in the web-based game). I'll check and fix, of course Smile

About the window, I hate this bug too. Note: it doesn't happen on my Vista workstations, nor my linux workstation, and nor my macbook. I'll try again on an XP to see if I can reproduce. I migth contact you privately for some testing material if you do agree.
      
davidke
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Re:The changes Wed, 08 April 2009 21:15
Brice wrote on Wed, 08 April 2009 15:04


About the window, I hate this bug too. Note: it doesn't happen on my Vista workstations, nor my linux workstation, and nor my macbook. I'll try again on an XP to see if I can reproduce. I migth contact you privately for some testing material if you do agree.


It would be my pleasure. I'm a software developper myself so I know how difficult it can be to find these things sometimes.
      
MarkoPolo
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Re:The changes Wed, 08 April 2009 22:40
Silje N wrote on Wed, 08 April 2009 06:07

The new site is amazing, only im now stuck on playing the us map. I love the europe map and that is the game i have at home, i feel that it is unfair that we have to have the us map first and then spend more money to get unlimited play on the europe map. Especially for those of us that have bought the europe map (since the reason i chose europe for my board game is that i prefer that)

I miss my europe map


Silje,

We understand that for some users who only bought the T2R Europe board game, they are "missing" the Ticket to Ride Online Europe map. However the way Ticket to Ride Online is structured, all users must have the base game first.

However, the new system, by getting rid of the time credit requirement, also ends up being much less expensive to you than our previous system. Now you just need to pay 4.99 to add the Europe map on a permanent basis, whereas previously after your 6 month time credit for having Ticket to Ride Europe runs out, you would have to pay an additional 18 for extending it another 12 months. In addition this new system gives you access to both the online game and the downloadable version - all in all, a much better deal for you.


      
Colo
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Re:The changes Wed, 08 April 2009 23:01
Brice schrieb am Wed, 08 April 2009 19:36



Colo wrote on Wed, 08 April 2009 17:52


- (just a wish) gui padding: Adding some padding or margin to the fields in the lobby gui would result in my opinion in a much more readable and appealing look. Now first letters almost merge into border lines.


Yes of course, but we have the same layout for every language, so that's a difficult task (try the German version to have an idea of what I mean Smile).


Ok, guess I was cryptical. I refer to the fields in the lists (open games, games in progress, buddies ...). Language does not matter there. It was better in the older version. Some margin/padding, just a tiny one, would help.

Brice schrieb am Wed, 08 April 2009 19:36


Colo wrote on Wed, 08 April 2009 17:52


- Let me take the liberty to mention some (not all) the German translations that could be changed: "Filter" instead of "Filters", "Sprechende Bots" instead of "Bot", "Beobachtbar von ... Allen" since you correctly chose the dative for the other options too.


I'll check with our German people here to see what they think about your suggestions. I'm far too ignorant (albeit I took 2 years of German lessons at school...which I must confess I quickly forgot) to be able to judge the validity of your suggested changes Smile
Anyway, thanks for your report, I'll work on these tomorrow.

Well I am German, just to mention that.

Thanks for the reply and for adressing the issues.
Colo
      
goldeneye
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Re:The changes Thu, 09 April 2009 07:05
I am not sure if I missed it, but from time to time, the downloadable game freezes up, more often than not at the most inopportune times.

I heard others have had this happen too, but I got frozen out three times last night and once tonight.

Has freezing been an issue with the downloadable game?
      
Snowstar
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Re:The changes Thu, 09 April 2009 09:09
I had a similar problem with the downloadable game, too. It froze a few times when I used it on the first day.

I had another problem as well: I got disconnected every time when the game where I was playing in ended. I could see who had won and then I was kicked out and had to start the downloadable game again.

However, this second problem seems to be solved now. I played one test game with Yann and since then I've stayed connected after the games.

Thanks Yann, I'm impressed and grateful (even though you won). Now the downloadable game seems to work all right for me. No more freezings either.

[Mis à jour le: Thu, 09 April 2009 11:17]

      
Brice
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Re:The changes Thu, 09 April 2009 10:19
goldeneye wrote on Thu, 09 April 2009 07:05

I am not sure if I missed it, but from time to time, the downloadable game freezes up, more often than not at the most inopportune times.

I heard others have had this happen too, but I got frozen out three times last night and once tonight.

Has freezing been an issue with the downloadable game?


I don't think so Smile
At least it wasn't designed to behave like this, so I think this is a bug.
Please when it freezes, press Ctrl-T (or Cmd-T on Mac) and quite the game, then send your output.log/error.log files to our support team.
http://www.daysofwonder.com/en/contact/sublevel/?entry_id=70
      
Brice
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Re:The changes Thu, 09 April 2009 16:47
davidke wrote on Wed, 08 April 2009 20:00

Wow thanks for the quick reply.

- Multiplayer filter: I understand now. I think it should be kept as is. A 2 to 4 player game is potentially indeed a 2-player game. My bad. Of course to make it clearer you could simple print the min-max players in the game details. (i.e.: "Ranked, Players 2-4, .")

- Window size issue: I measured it: You have it at 1034x778 pixels instead of 1024x768. There's a +10 beging done somewhere. Hope this helps... Major irritant by the way! Please find it Smile)

FYI: java.runtime.version=1.6.0_11-b03


I have reproduced it now, and I have a fix, so definitely the very next version will behave correctly.
Can you contact me privately on
support@daysofwonder.com
I'll send you a test version and we'll see if that fixes the issue for you.
Thanks,
      
Brice
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Re:The changes Thu, 09 April 2009 16:48
Colo wrote on Wed, 08 April 2009 17:52

First of all: grats and thanks for the new version! Many features, important and strongly asked for ones (start, ignore and kick ..., sortalbe lists) and other nice ones that most of us did not expect (suisse for all etc), including small helping ones (just to name one easily overseen: scrolls in lists are no longer jumping like crazy).

Some bugs and wishes:

- buggy gui glitch: as also reported by many others, the open tables section frequently has a glitch, showing part of the games in progress for a moment, see image below.
http://img9.imageshack.us/img9/8493/ttrglitch.jpg

- buggy in game players stat: clicking a players name in a game informs of his rank and score, but for now everyone has rank 0 ? Also allows to put on/off the ignore/buddy list. That is buggy since putting on ignore list seems to be the default, means it is selected if apparantly no option is selected/highlighted.

- (just a wish) filters: the filters for games displayed allow for one choice and then the filter disappears. Setting it to allow for more choices and then close the filter would be helpful. Also an additional option to "reset" all filters would be helpful.

- (just a wish) green buddies: the green color or buddies in the lobby is hard to read. Consider changing that color.

- (just a wish) balloon: hovers that name card colors in a game (nice feature for some) can be disabled by using the new balloon icon (left of seattle). However disabling must be done every game anew. Maybe this could be changed to remember the last setting?

- (just a wish) ranked: Commonly those are called "rated/unrated" and not "ranked/unranked".

- (just a wish) gui padding: Adding some padding or margin to the fields in the lobby gui would result in my opinion in a much more readable and appealing look. Now first letters almost merge into border lines.

- Let me take the liberty to mention some (not all) the German translations that could be changed: "Filter" instead of "Filters", "Sprechende Bots" instead of "Bot", "Beobachtbar von ... Allen" since you correctly chose the dative for the other options too.

Thanks for now.


I think I fixed most the issues that don't require a server restart (which won't happen until next week as I'm taking a few day off and I want to be on duty to monitor how things are going).
So, next time you'll connect (ie you have to close/restart your browser to get the new version), then you'll have a better working applet.
      
Brice
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Re:The changes Thu, 09 April 2009 18:10
Brice wrote on Thu, 09 April 2009 16:47

davidke wrote on Wed, 08 April 2009 20:00

Wow thanks for the quick reply.

- Multiplayer filter: I understand now. I think it should be kept as is. A 2 to 4 player game is potentially indeed a 2-player game. My bad. Of course to make it clearer you could simple print the min-max players in the game details. (i.e.: "Ranked, Players 2-4, .")

- Window size issue: I measured it: You have it at 1034x778 pixels instead of 1024x768. There's a +10 beging done somewhere. Hope this helps... Major irritant by the way! Please find it Smile)

FYI: java.runtime.version=1.6.0_11-b03


I have reproduced it now, and I have a fix, so definitely the very next version will behave correctly.
Can you contact me privately on
support@daysofwonder.com
I'll send you a test version and we'll see if that fixes the issue for you.
Thanks,


In fact, due to another major issue, I released 1.1.1 today instead of next week. I believe it fixes all the issues you reported so far.

Thanks,
      
CAT-pegaso
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Re:The changes Thu, 09 April 2009 19:00
First of all thx DOW for the new version, very nice!!

Just one wish: The 'hide cards' option, will be very useful to avoid any cheating/ cheating suspicious will letting people watch the game.
That's great, but... when one player tooks a card from the deck you can see the card colour when this card 'flys' from the deck. The same with the tix's you can see them for a second when the players choose his 2/3 tix.
This two things should be fixed in order to let the 'hide cards' option do his job. Now is harder to cheat but still possible.

      
davidke
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  Re:The changes Thu, 09 April 2009 22:19
Brice,
I tested your latest release. Here are the results:

davidke wrote on Wed, 08 April 2009 13:29


- I dont think the "Pro mode" works. It doesnt stay selected. Even though I selected it, every time I return to the settings page it's unchecked.


Fixed.

davidke wrote on Wed, 08 April 2009 13:29


- In non-full-screen mode there are font sizing issues. It's as if the window is not exactly its intented size and the letters are stretched a bit without any font smoothing to compensate.


Fixed.

davidke wrote on Wed, 08 April 2009 13:29


- During the actual game, the board seems a bit "fuzzy". Once again it's as if the window hadn't been sized exactly right and things were being stretched. The previous version was sharper.


Fixed.

davidke wrote on Wed, 08 April 2009 13:29


- It's nice that you can make a game observable and just hide the tickets. But since you are still showing the red dots on the game map for destination cities, I wonder what's the point!


Fixed, but as mentioned by pegaso, "flying" cards are observable.

davidke wrote on Wed, 08 April 2009 13:29


- The filters in the open games list are buggy. In addition to the issues mentioned by others, the filtering does not always work. I filtered out multiplayer but still see some (not all) 3 and 4 player games.


Understood, and thanks for the players range now displayed.

davidke wrote on Wed, 08 April 2009 13:29


Also part of the table header is cut off.


Fixed.

davidke wrote on Wed, 08 April 2009 13:29


Note also that the open game karma rating is chopped off.


Fixed.

One new minor issue:
When looking at the closed games list with no filters, the game freezes during each re-download of the list.
      
erps
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Re:The changes Thu, 09 April 2009 23:22
Hi

Minor thing, but maybe easy:

Every time you come back from a game (watching or playing) there is no text in the lobby. So you may miss the gratulations or some other important after-game-chat. Is it possible to show at least the last 5 or 6 lines before the rejoin?

Bugs:
Filter still not working all the time. Had US and 2 player filtered, still one eu game shown (Game was created after setting the filters, maybe this is the issue)

Minor Bug:
The gap between the "Bots" drop down and the "player" text is too small. At least you corrected the german version with "Bots" = "Lade" Smile

More to come (i am sure)

erps
      
Brice
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Re:The changes Thu, 09 April 2009 23:39
erps wrote on Thu, 09 April 2009 23:22

Hi

Minor thing, but maybe easy:

Every time you come back from a game (watching or playing) there is no text in the lobby. So you may miss the gratulations or some other important after-game-chat. Is it possible to show at least the last 5 or 6 lines before the rejoin?


Not sure it's easy to fix, I'll have a look next week.

erps wrote on Thu, 09 April 2009 23:22


Bugs:
Filter still not working all the time. Had US and 2 player filtered, still one eu game shown (Game was created after setting the filters, maybe this is the issue)


You mean you were allowing only US and 2 players, right?

erps wrote on Thu, 09 April 2009 23:22


Minor Bug:
The gap between the "Bots" drop down and the "player" text is too small. At least you corrected the german version with "Bots" = "Lade" Smile


I'll fix this too in the next version.
      
Brice
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Re:The changes Thu, 09 April 2009 23:44
davidke wrote on Thu, 09 April 2009 22:19


One new minor issue:
When looking at the closed games list with no filters, the game freezes during each re-download of the list.


Yes, I know, it takes a long time to format the list for display when there are more than 50 lines. I'll have to profile this part of the code. I'm wondering if that's the sort that doesn't work well or the filtering (or the list itself).
      
psteinx
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Re:The changes Fri, 10 April 2009 00:15
erps wrote on Thu, 09 April 2009 16:22

Hi
Every time you come back from a game (watching or playing) there is no text in the lobby. So you may miss the gratulations or some other important after-game-chat. Is it possible to show at least the last 5 or 6 lines before the rejoin?



This would be very nice - I believe that old chat is lost when you go into a game and also when you emerge. Sometimes you are chatting with someone and miss their last comment(s). As erps suggests, if you could carry over the last 5-6 lines of chat, that would be nice. Not a huge thing, but nice if easy for you to do/support.
      
Nemo_
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Re:The changes Fri, 10 April 2009 19:05
When I use filters, and I want to click all others off, except USA and Multi, I have to open the window for each filter change, I cannot change all off them in one time. Can this be fixed?
      
Brice
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Re:The changes Fri, 10 April 2009 19:18
Zimo wrote on Fri, 10 April 2009 19:05

When I use filters, and I want to click all others off, except USA and Multi, I have to open the window for each filter change, I cannot change all off them in one time. Can this be fixed?

I don't think it is possible (but will check), because on Windows, a pop-up menu is dismissed after a click. Play under linux and you'll get the behavior you want Smile
      
erps
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Re:The changes Sun, 12 April 2009 10:28
Hi

It seems to me, that still the highest ranked player is observable. Is this right? At least i was marked red in a game i entered. The problem is now, the new feature "Hide Cards" is useless as long the highest ranked player does not know about it. And i never saw a game marked with "cards hidden" or so, only "closed" as usual.

As i stated a long time before, make the CREATOR of a game observable and all the new options make sense because there is a 100% control over the observe status.

erps


      
Goscha
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Re:The changes Sun, 12 April 2009 10:39
Brice schrieb am Fri, 10 April 2009 19:18

Zimo wrote on Fri, 10 April 2009 19:05

When I use filters, and I want to click all others off, except USA and Multi, I have to open the window for each filter change, I cannot change all off them in one time. Can this be fixed?

I don't think it is possible (but will check), because on Windows, a pop-up menu is dismissed after a click. Play under linux and you'll get the behavior you want Smile


BTW

saving the filter settings would be helpful for me.
After joining or observing a game, all filters are on again.


      
Brice
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Re:The changes Sun, 12 April 2009 13:18
Goscha wrote on Sun, 12 April 2009 10:39

Brice schrieb am Fri, 10 April 2009 19:18

Zimo wrote on Fri, 10 April 2009 19:05

When I use filters, and I want to click all others off, except USA and Multi, I have to open the window for each filter change, I cannot change all off them in one time. Can this be fixed?

I don't think it is possible (but will check), because on Windows, a pop-up menu is dismissed after a click. Play under linux and you'll get the behavior you want Smile


BTW

saving the filter settings would be helpful for me.
After joining or observing a game, all filters are on again.




It should have been fixed. Did you restart your browser since last thursday?
      
Goscha
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Re:The changes Sun, 12 April 2009 18:52
Yes i did, because i had to go to church on friday Very Happy .

OK, IE 6, filters settings were saved but didn't work.

After observing a game and leaving, the system shows all games ignoring the filter settings. It works correctly after a new filter setting.

Greetings Goscha



      
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