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van Voort
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van Voort's expert thread Sun, 12 February 2012 23:20
Crimea - Break In at Perekop

It's my first, be gentle


[Mis à jour le: Fri, 17 February 2012 23:47]

      
Helcat
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Re:EXPERT: Crimea - Break In at Perekop Mon, 13 February 2012 00:10
Very nice concept.

I am currently trying it. I think a challenge for both sides.

Ok I played both sides against Jhonny.

The lack of attacking opportunities at the flanks is a challenge for both players. If that is what you want to accomplish then you have succeeded.

The challenge for the German player, in my opinion, is to bring his artillery a bit more to the front. This can takes several cards on his right flank, and might leave him without cards to fire it. A strategical decision is to be made here.

A challenge for the Soviet player is to keep his centre running as a carroussel bringing pieces forward, finding space for retreat and trying to retreat them just in time. The centre is in my opinion the only place to attack for the Soviets.

The German player has another tactical decision to make, especially early in the game and in midgame, and that is whether to use centre artillery only to attack centre troops (to prevent attacks against his own), or to use it as a 'slicer' for left flank russian defenders, to diminish them to a level at which he can use his troops on that flank. The way I played it, the German player got stuck with a lot of left flank cards which could not be used because defence was too strong to attack.

I did not use the sniper, which I usually like to use against artillery, because there was hardly a way to try to hit it.

As the Germans are trying to find a route through the Krim the concept of a centre corridor is good. However, I would try to make positions on both flanks from which this centre corridor can be attacked. That would make flank cards a bit more usefull.

A challenge,

Thanks for creating.


[Mis à jour le: Mon, 13 February 2012 01:23]

      
sdnative
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Re:EXPERT: Crimea - Break In at Perekop Mon, 13 February 2012 05:02
Played it today as Soviet and all I had to do was wait for the German to funnel into the center and just rotate my troops as they took damage..I started pulling my troops from the right flank as it was almost impossible for the German to engage me there.
Was fun but like Helcat mentioned some more flanking opportunities might be better.
Thanks
      
Nygaard
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Re:EXPERT: Crimea - Break In at Perekop Mon, 13 February 2012 16:28
I played it earlier today.

IMO, the trench in the center shouldn't give the Russians victory points - it's already a TACTICAL advantage to posses them - so giving a strategic bonus as well is a little much for the defending side.

I'd reduce the number of units on the Russian side by 1-2 and on the German side by 1 (possibly 1 artillery).

Other than that - I really like it. And while it's concentrated on the center - ignoring the flanks can cost you. I almost won on the German left flank without playing anything in the center (I got exactly 1 center card the whole game).
      
van Voort
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Re:EXPERT: Crimea - Break In at Perekop Mon, 13 February 2012 20:29
Thanks for the feedback.

I tried to set it up to give a restricted field of play, witout maing any cards useless (Chronic Med Syndrome), that is why I put the ATK and the Gun on the border hexes so Soviets can use left cards for them (and thus usually have something useful to do)


I wanted to make the right possible, but more difficult than the centre.

As for medals in the trench, this might be a question of design and play philosophy. For me, battles are fought for objectives, and those objectives are rarely "KIll X number of the enemy". The trench is an objective because that is what the struggle ouught to be about.


Earlier versions I tried had:
Another Soviet sniper in the border hex on the Chongar; I discarded this because two snipers meant the Germans got whittled down before launching an attack.

No bunkers in the wall, just trenches - this seemed to make the Sovs too weak.

Land hex in front of the German guns on their right (this made them too easy to advance)


Based on the comments, if I was going to re-design (which I will not be for a while) I would:

Extend the ditch another hex to the left, so that there are some opportunities to do a pure left attack

Put 1 joint medal in the trench
Put 1 Axis medal a little further back
Move the sniper to the right
      
Nygaard
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Re:EXPERT: Crimea - Break In at Perekop Mon, 13 February 2012 21:17
I think it sounds like you thought it through and tested it, so that's perfect.

My criticisms are always suggestions, so you should do what you feel is best for your scenario. Smile

Keep 'em coming,
Magnus
      
van Voort
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Re:van Voort's expert thread Fri, 17 February 2012 23:47
How long generally should one leave an expert scenario up before you replace it with the next?


List of ones I want to do:

Dvrar
Goose Green
Spion Kop
Diego Suarez

[Mis à jour le: Sat, 18 February 2012 00:56]

      
stevie02
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Re:van Voort's expert thread Sat, 18 February 2012 01:12
Good Question. I would say a week minimum. Ive just put my 3rd Omaha beach map up, with a week to ten days between each.

Making maps can be quite addictive. Personally I could make one a day!! So you gotta resist the temptation to change them too quickly.

Its important to playtest often... as i found out Embarassed and not just against Johnny who has a nasty habit of charging out of excellent cover, which 9 times out of 10 is not the thing to do.

Some maps have been up for many months but I think their authors have left and we are stuck with them.

If you design one which proves to be popular you can always return it, as has been done with a few of the better ones.

Hurry up with Goose Green. Would love to see that.

Stevie

      
Helcat
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Re:van Voort's expert thread Sat, 18 February 2012 01:25
If it is a good map, you can always ask sombody else to put it up.
      
van Voort
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Re:van Voort's expert thread Sat, 18 February 2012 01:51
Well, I was going to do Goose Green on the anniversary but that is not until May unfortunatly.

Dvrar is the one I am working on now, because I don't think there are any Yugoslav scenarios up there
      
Quit2
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Re:van Voort's expert thread Sat, 18 February 2012 09:42
van Voort wrote on Fri, 17 February 2012 23:47

How long generally should one leave an expert scenario up before you replace it with the next?



I generally keep it up at least a week. Only when it gets bad ratings/comments on the forum will I replace it quicker ... either by a new one or by putting a good old one back.
      
van Voort
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Re:van Voort's expert thread Mon, 20 February 2012 02:35
Raid on Drvar

May 1944


500th SS Paratroop Battalion v Yugoslav Partisans (and some British, Americans and Soviets)



      
van Voort
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Re:van Voort's expert thread Thu, 01 March 2012 03:08
Operation Ironclad - Attack at Antsiranana

British versus Vichy French

Lemurs for everybody


Where else are you going to see Bulgarians standing in for Malagsy and Senegalese?
      
van Voort
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Re:van Voort's expert thread Wed, 23 May 2012 20:14
Now showing:

Ultimate Showdown


Italians + Germans + Japanese (led by a Bulgarian General)
v
Soviets + Amercans + British (led by a Brazilian)


At night

Gung Ho and Commissar in effect



      
Flemish_Havy
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Re:van Voort's expert thread Wed, 23 May 2012 20:32
van Voort wrote on Wed, 23 May 2012 20:14

Now showing:

Ultimate Showdown


Italians + Germans + Japanese (led by a Bulgarian General)
v
Soviets + Amercans + British (led by a Brazilian)


At night

Gung Ho and Commissar in effect






Aint that a bit to hmmmm ... starwars Shocked
      
van Voort
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Re:van Voort's expert thread Thu, 24 May 2012 10:32
I'm going through an abstract phase.

And I have been advised that people love tanks, possibly one reason why my previous efforts to build historically accurate scenarios without them have not been well recieved
      
van Voort
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Re:van Voort's expert thread Mon, 27 August 2012 23:15
Long time since I updated one

However, Raseiniai is now up

Soviet counterattack in the early days of Barbarossa

Wikipedia says it better

http://en.wikipedia.org/wiki/German_encounter_of_Soviet_T-34 _and_KV_tanks
      
van Voort
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Re:van Voort's expert thread Thu, 11 October 2012 23:57
Battle for Berlin is now up

      
SgtBob49
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Re:van Voort's expert thread Sat, 13 October 2012 20:24
Hi Van Voort:

Belin is a great Expert Scenario!! Very Happy I have played it solo as the Russians so far. A very good simulation of the Battle for Berlin. Lots of obstructions make it more interesting and challenging. Well thought out. Will look forward to playing it with you sometime! Cool Very Happy

Bob
      
LooneyLlama
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Re:van Voort's expert thread Sat, 13 October 2012 23:08
I also like Battle for Berlin. The 3 cards for the Germans is very inovative. Honestly, it's not as bad as you would think. Hopefully, we can use it in an Eastern Front tournament after our Med. Front one is completed.
      
van Voort
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Re:van Voort's expert thread Sun, 14 October 2012 01:52
Thank you very much gents.

I try to do things that have not yet been tried yet with the editor and I was also suprised that this battle had not been done yet.


The medal count might otherwise be a bit too high, but I like the "fight to the bitter end" mentality that that results.
      
Artimon
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Re:van Voort's expert thread Sun, 14 October 2012 16:49
Thanks Van Voort for this great scenario, very funny and 3 cards stays playable for German side.

This is a nice battle - the last one of WW44 cannot be a poor map - than you offer us !
      
Nygaard
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Re:van Voort's expert thread Sun, 14 October 2012 17:07
van Voort wrote on Sun, 14 October 2012 01:52

Thank you very much gents.

I try to do things that have not yet been tried yet with the editor and I was also suprised that this battle had not been done yet.


The medal count might otherwise be a bit too high, but I like the "fight to the bitter end" mentality that that results.


I really liked it too, 3 stars for sure - but I must say it's a daunting thing to look at 12 medals... Maybe you could reduce the number of units and medals required, otherwise you risk people not playing it simply because they don't have time! (I always make that consideration before engaging in Barricades for instance)

Very good work.

[Mis à jour le: Sun, 14 October 2012 17:09]

      
van Voort
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Re:van Voort's expert thread Mon, 31 December 2012 19:34
Goose Green is up

Probably I think the most recent battle anyone has done

Elite Paras against Argentinians in a fixed position with superior fire support


Briefing:

All British infantry are elite and have Gung Ho (limited version that does not activate an extra unit on recons)

Night Attack rules are in effect - this battle started at 0230 in the Southern Hemisphere winter

The Argentinians have the benefit of Blitz (Pucarás from Port Stanley)

The Anti-Tank guns in Goose Green and the adjacent artillery are designed to represent the 35 and 20mm anti-aircraft guns that were used as close support in the later stages of the battle, if Machine Guns were implemented I would use those.

The British sniper on their extreme left is an SAS observation post, this unit cannot advance across the water but can provide supporting fire

Mines are unfriendly to both sides.


For some reason DOW has not seen fit to add Argentina to the list of supported nations, so for the purpose of this scenario they are implemented as Italians in honor of the many Argentinians of Italian extraction. This has no game effect.

The one unit with an Italian flag is from 25th "Special" Infantry Regiment, this unit is elite

[Mis à jour le: Mon, 31 December 2012 19:35]

      
    
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