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Yann
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  SW 2.5 (the software) - Design Notes #6: Game Stats Thu, 13 March 2014 14:35
Dear Small World 2 players,

Today we'll cover a significant addition we plan to make to the end-of-game screen: statistics.

Very often players wonder what panned out and what didn't in their game, which combo was the most effective, home many turns it lasted vs how many points it earned, etc. To answer these questions, we are planning to add a Stats button in the end-of-game screen; it will open a new panel displaying such details about the game.

The challenge is to strike the right balance between it being too complex or not offering enough information. Put too much and it will go unread. Put too little, and it will leave players frustrated. We compiled comments posted on our forums during the past months and extracted those we think are the most informative and interesting.

General View

Here is a prototype of the busiest possible case: a 5 players game on a 4/3 screen ratio device:

http://s3-assets.daysofwonder.com/www/sw25_6-general.jpg


Under each player is the list of the combos that player used during the game. At the bottom of each column, the player's "preferred victim" is also displayed: this is the opponent that player attacked the most frequently.

On 16/9 screen, there will also be enough space to display the chat history on the side. On 4/3 screen, you will have to bring it up manually via the chat drop-down banner located in the upper left corner.

We feel it is important for the players to be able to chat in this screen, to comment and discuss each other's performance and brag about their own.

Let's take a look at the details for each combo displayed:

http://s3-assets.daysofwonder.com/www/sw25_6-details.png


The top two items tell you how long this combo was used while active, in both number of turns and Game Clock time lapsed during that play.
Below the combo are the highest and lowest scores won with that combo during a single turn.
The final number, on the gold coin, is the total amount of points earned by this combo through the entire course of the game, including while it was put into decline. This total also includes coins that were spent to buy the combo and coins that were collected when picking it - if any.
This will allow you to gauge whether this combo turned out to be a good investment in time and money.

We look forward to your comments!

The Days of Wonder dev team
      
AngryMarine
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Re:SW 2.5 (the software) - Design Notes #6: Game Stats Thu, 13 March 2014 16:12
That is fantastic! Beyond all my expectations! I just can't wait to play the new version of Small World!
      
Jeronimon
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Re:SW 2.5 (the software) - Design Notes #6: Game Stats Thu, 13 March 2014 19:19
AngryMarine wrote on Thu, 13 March 2014 16:12

That is fantastic! Beyond all my expectations! I just can't wait to play the new version of Small World!

I can only echo the words of Angrymarine and add: wow! Very Happy
      
Siltaria
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Re:SW 2.5 (the software) - Design Notes #6: Game Stats Thu, 13 March 2014 19:30
This looks really great!!

Are there any plans for a statistic page for the players? With information like best score, how many wins, ranking among friends, or in your country or in the world, etc.
      
rasmussen81
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Re:SW 2.5 (the software) - Design Notes #6: Game Stats Thu, 13 March 2014 21:16
Siltaria wrote on Thu, 13 March 2014 11:30

This looks really great!!

Are there any plans for a statistic page for the players? With information like best score, how many wins, ranking among friends, or in your country or in the world, etc.


The ranking system is already in place for how you stack up in the world...you can find it from the home screen!
      
DAC cazaron
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Re:SW 2.5 (the software) - Design Notes #6: Game Stats Thu, 13 March 2014 21:53
From both Leeroy and myself, thank you for this feature. This will be a huge help in analysing race combos, especially for the purposes of updating the Steam Guide.
This update is looking like being the greatest possible thing for Small World 2.

I love the layout. I didn't even have to look at the labels to understand what each part was, it was just so straightforward. Wonderful!
      
Siltaria
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Re:SW 2.5 (the software) - Design Notes #6: Game Stats Fri, 14 March 2014 00:49
rasmussen81 wrote on Thu, 13 March 2014 21:16

The ranking system is already in place for how you stack up in the world...you can find it from the home screen!


Oh, I'm aware of that. I was thinking more of a page that collected a lot of statistic about your playing, like position among your friends, position in your country, ranking of the race/power combos you have scored most point with, your Nemesis (the player who has beaten you most times), total games played, won and lost, individual ranking for 2, 3, 4 and 5-player games, etc.
      
Jabooty_3
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Re:SW 2.5 (the software) - Design Notes #6: Game Stats Sat, 15 March 2014 18:18
Looks awesome!
      
tpierce66
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Re:SW 2.5 (the software) - Design Notes #6: Game Stats Sun, 16 March 2014 16:39
Very cool end game wrap-up! This will add to the more memorable games my friends and I have.
      
jepmn
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Re:SW 2.5 (the software) - Design Notes #6: Game Stats Mon, 17 March 2014 23:23
Me likey. ESPECIALLY the inclusion of chat on it. That's really thinking with your brain, there. I've dreamed about having stats like these, but never suggested them because most companies wouldn't take the time for such an "unnecessary" feature. It may not be required for the game to function mechanically, but I think it's a key part of turning what can be a "cold" experience of playing via an app into a more social experience.
      
cihant
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Re:SW 2.5 (the software) - Design Notes #6: Game Stats Tue, 18 March 2014 02:13
jepmn wrote on Tue, 18 March 2014 00:23

I've dreamed about having stats like these, but never suggested them because most companies wouldn't take the time for such an "unnecessary" feature.


If they will have added all the more "necessary" things people requested until the next update then yeah, this will be a great addition to the game. Otherwise, not so much.

The inclusion of chat is a proof that this screen is very well thought out.

This screen will be displayed after offline games as well right? (Without the chat option of course)
      
AngryMarine
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Re:SW 2.5 (the software) - Design Notes #6: Game Stats Sun, 13 April 2014 14:33
Yann,
after we have had a series of Design Notes, which many of us enjoyed greatly, I think it would be a good idea to let us know what bugs are going to be fixed in the next version of the game. Especially those bugs that affect the rules, because they affect a player's motivation to play as well.

Posting such list of bugs will serve several aims.

1) It will show the community that job is being done, that all the cases of bugs reporting were not in vain, which can be very inspiring.

2) Everyone will be able to compare his own list of bugs with the list of bugs recognized by developers to make sure that no case of rules misconception is missing.

3) This list will help new players who visit this forum to know the rules of the game better.

So what do you think about it?

[Mis à jour le: Sun, 13 April 2014 18:09]

      
Yann
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  Re:SW 2.5 (the software) - Design Notes #6: Game Stats Mon, 14 April 2014 10:50
You're right. Sorry if we have not been very vocal lately, but we are a small team and everyone is busy fixing bugs and developing the new features. As you know, version 2.5 is quite ambitious.

A detailed list of fixes will be posted when we move to Beta, but here is what I can already tell you.

- Game Engine: we fixed all the game rules bugs that we knew of (from our own findings and from all the players' reports). So for example, Priestesses now deploy properly on Mountains. Since there is a "Combinatorial explosion" of the number of cases when you combine a Race and a Power, there were some weird ones, like Hordes Of Amazons, or some Powers that would survive decline when combined with Ghouls, or Spirit Priestesses who would not decline properly if previous Race was Ghouls Shocked, etc. All these were fixes. There were also some corner cases that were fixed, like you should be able to use the Sorcerers' magic wand IF you finished your turn WITHOUT rolling a die.

- Crashes: we fixed all known crashes. Fortunately there were not a lot of them, but some people stumbled on them, like when you try to use the Mercenary power after a failed die roll at the end of your turn.

- AI: we improved the AI, mostly in the area of declining. The AI is now smarter about deciding when to decline, and you won't end up in situations where the AI would not go into decline at all. We also improved the behavior of the AI with some specific Races or Powers, so that it takes more benefits from them or don't do silly things.


Of course the new features in the coming 2.5 version are going to bring their own bugs with them, so it will be important that everyone reports issues promptly during the course of Beta - especially because the Beta period should be short (like a couple of weeks). We count on your help to succeed. We will give more details about the Beta stage when we are ready, stay tuned on the forum.

Until then, be assured that we are working hard. We believe that you should be happy with the results. Very Happy

Yann
      
DAC cazaron
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Re:SW 2.5 (the software) - Design Notes #6: Game Stats Mon, 14 April 2014 10:53
Thanks Yann, We truly believe you guys are working hard and we're all going to love the results!

Everything you've described sounds great to me, and I'm looking forward to the update. Any note on potential release timing?
      
AngryMarine
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Re:SW 2.5 (the software) - Design Notes #6: Game Stats Mon, 14 April 2014 12:02
Thank you for your reply, Yann. No need to be sorry, I am sure that everyone understands that you are busy. On my side I am very sorry, however, for keeping you away from your work with my posts. But still I am very concerned about the cases of wrong programming like Barbarians and Mercenary. Are you sure that you are not missing something on your list of bugs?
      
rasmussen81
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Re:SW 2.5 (the software) - Design Notes #6: Game Stats Mon, 14 April 2014 15:31
I think they have those rule errors on their list, AngryMarine, because as we worked on the Encyclopedia Eric from DoW was extremely involved and was checking the rules with others to make sure we were correct.

Of course it's worth checking, but DoW has very good internal communication and something like that will not usually fall through the cracks. Cool
      
AngryMarine
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Re:SW 2.5 (the software) - Design Notes #6: Game Stats Mon, 14 April 2014 16:41
Holding my fingers crossed, hope everything is as you say, rasmussen81:)
      
    
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