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andrewgr
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September 2006
Point system? Wed, 20 September 2006 20:59
Like many others, I am planning on playing Battlelore with my large collection of painted miniatures.

To that end, it sure would be nice if there was a workable point system for creating your own scenarios. (e.g., each player has a certain number of points to spend constructing an army as they see fit, each type of unit costs a certain number of points).

Any chance that this will be included in the rules, or will we need to cobble something together ourselves?
      
eric
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Re:Point system? Wed, 20 September 2006 21:20
It won't be in the rules. Which doesn't mean you will have to cobble one yourself either. It is something that will happen (though not necessarily along the lines people usually think off when they say "point system"), but it's a next year kind of thing.
eric
      
céro
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Re:Point system? Wed, 20 September 2006 22:18
Ok, it does not have to be 'usual point-system' but it would really be nice, if there was a system (ok, next year Sad ), with which one could create armies of at about the same strength. Seems obvious to me, that a attacking army needs more 'points-or-what-ever' than the defending - but that's another story Very Happy

      
Kenntak
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May 2006
Re:Point system? Thu, 21 September 2006 00:29
That's nice to see that this is contemplated and will appear next year.
      
yangtze
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Re:Point system? Thu, 21 September 2006 14:45
I'm sure someone will cobble something together in the meantime... Rolling Eyes
      
Bilben04
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Re:Point system? Thu, 21 September 2006 16:22
I'm glad to hear that it won't be a straight point system. These are usually quite flawed. Most point value systems that use static values for units break down under rather common circumstances. The strength of a given unit is often situational. For example, a unit of longbowmen are much stronger in an open field with a long approach than in a heavily wooded area. That sounds obvious, but you'd be surprised how many wargaming rules that use point value systems don't take these sorts of things into account.

Also, having played the C&C system for many years now, one observation that is often made is that having numerical superiority of units means somewhat less in this system than many others. Mostly this is due to command card activation, which prevents the side with more units from using the full weight of their superior numbers every turn. By the way, this isn't a criticism from my point of view. History shows that it was often difficult for a numerically superior army to use its full force, particularly in ancient and medieval warfare. In any case, this facet of the game also complicates the function of a standard point value system.
      
eric
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Re:Point system? Thu, 21 September 2006 21:03
Very true.
eric
      
céro
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Re:Point system? Thu, 21 September 2006 22:18
This becomes more and more interesting Smile
      
Yves Van Herp
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  Re:Point system? Fri, 22 September 2006 17:00
All "Borg" games are interesting!
      
Grendal
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March 2006
Re:Point system? Mon, 02 October 2006 13:57
eric wrote on Thu, 21 September 2006 05:20

It won't be in the rules. Which doesn't mean you will have to cobble one yourself either. It is something that will happen (though not necessarily along the lines people usually think off when they say "point system"), but it's a next year kind of thing.
eric


Eric,

Will this points system be linked to the scenario editor you mentioned on "Garrets Games & Geekiness"? That sounds very interesting and shows the depths your team has gone to in planning what looks to be an epic game system.

      
Bigblue
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January 2007
Re:Point system? Mon, 22 January 2007 22:25
This was an interesting thread. An upcoming point system due out this year. Can't wait. Very Happy
      
foolinjected
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December 2006
Re:Point system? Tue, 23 January 2007 15:39
I don't want to see a point system. They are flawed. There is always a unit or two that is under pointed. People will take advantage of these holes or loops. They will maximize there armies in an unrealistic or fun way.

I play Warhammer fantasy, 40K, Warmachine and Flames of War. All of these games have some issues with point systems.
      
izernechel1
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April 2005
Re:Point system? Tue, 23 January 2007 15:46
foolinjected wrote on Tue, 23 January 2007 07:39

I don't want to see a point system. They are flawed. There is always a unit or two that is under pointed. People will take advantage of these holes or loops. They will maximize there armies in an unrealistic or fun way.

I play Warhammer fantasy, 40K, Warmachine and Flames of War. All of these games have some issues with point systems.


I agree 100%. I have no doubt that a system will be coming, officially or not, but for now I really enjoy the idea of each game being based around a scenario that predetermines unit count and terrain setup. Once a universally accepted point system arrives, each game will be more and more the same and the arms race begins. Been there, done that! Give me scenarios anyday! Very Happy
      
cebalrai
Senior Member

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August 2005
Re:Point system? Tue, 23 January 2007 16:01
Meepo hit the nail on the head. Once you start with a point-buy system, every game becomes more or less the same. Replay value plummets, and the game becomes rather forgettable.

That's the main reason not to have a point-buy system IMO. The balance reasons mentioned earlier (while very true) are really secondary.
      
emmersonpoole
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December 2006
Re:Point system? Tue, 23 January 2007 23:10
Please no points system, seen too many games that become focussed on points grabbing rather than having fun. Beside not seen a pts system that doesnt break down at the extremes.

My own ad hoc system as yet untried would be to have players choose units 1 at a time on an alternate basis until a pre determined number of units have been selected. For scenario style games the number of units could be different for each side and maybe one side could not have a choice of a certain unit type to fit the story being told.

      
céro
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Re:Point system? Wed, 24 January 2007 15:41
I think the system Eric mentioned will actually be one of this kind (he said 'no points'!!) - remember the philosophy of DoW: simple, fast & fun, this means, a complicated point system will not fit - there's no sense in a system that takles 2 hours to add all the points, when afterwards you play only an hour.
Chosing units from a limited choice makes sense to me, is fast, simple and I'd say fair - you take responsability for the troups you raise.
      
David707
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October 2005
  Re:Point system? Wed, 07 February 2007 18:32
eric wrote on Wed, 20 September 2006 20:20

It won't be in the rules. Which doesn't mean you will have to cobble one yourself either. It is something that will happen (though not necessarily along the lines people usually think off when they say "point system"), but it's a next year kind of thing.
eric


That was said on Wednesday 20th September 2006 at 20:20 and I've been anticipating the army building system for about 4 and a half months now, it's now Wednesday 7th Of February about half past 7 GMT. So I want to know if this system is finished yet and if not how much longer i'll have to wait...
I love the game, it's an amazing game and it's set up in the living room now in fact.
So when Eric said 'a next year kind of thing' does that mean it's out or will i have to wait to september eh?
Don't get me wrong here it's a very good game, but i've been waiting this for quite a while...
      
*player24511
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July 2004
Re:Point system? Wed, 07 February 2007 21:01
Don Clarke and a few friends over at The WarGamer have come up with a very interesting non points based scenario generator for C&C: Ancients. They used DBA's system as its base. The same type of system could very easily be adapted for BattleLore. The Link is:

http://www.thewargamer.com/ccancients/modules.html

Do a page search for "Scenario X" and follow the links.

Peace
      
eric
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Re:Point system? Wed, 07 February 2007 23:44
No worry, it won't be a "till September" kind of thing.
More info soon. Very Happy
eric
      
Bigblue
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January 2007
Re:Point system? Thu, 08 February 2007 23:19
Yeah, August is much better than September. Rolling Eyes
      
David707
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October 2005
Re:Point system? Fri, 09 February 2007 17:16
eric wrote on Wed, 07 February 2007 22:44

No worry, it won't be a "till September" kind of thing.
More info soon. Very Happy
eric


How soon?
1 month?
2 Months?
More?
I'm on the edge of my seat. Literally.
WAAAAAHHHH!!!
lol
      
Silverwings
Senior Member

Messages: 161
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August 2007
Re:Point system? Fri, 31 August 2007 16:54
Hi all,

We've put an army building system up on our website, along with a story driven campaign.

Check it out: www.battlelorecamp.page.tl

It's not an official site, but 100% free and made by gaming enthousiasts.

Cheers
      
Silverwings
Senior Member

Messages: 161
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August 2007
Re:Point system? Mon, 03 September 2007 11:20
CHAPTER II: the Abbot's Rescue is now online.

Check it out on out website: www.battlelorecamp.page.tl

It features the continuing story of the Wizard Wizban and his lieutenant Thristan who set up a rescue action to save the Abbot of St. Justin from the goblin Villain Gnofbult.

Also check out the Army building system that is on our site.
      
Roobarb
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Re:Point system? Tue, 04 September 2007 15:53
hay player 373319 i think youer web site is very good however the way you have gone about spreading the word has upset a lot of pepole http://www.daysofwonder.com/en/msg/?th=12500&goto=end i think you read this thread and if you feel like it say sorry 80% of the pepole okay 10% are very nice and 10% are idiots so i guess what im saying is be a 90%er pepole have the opption to ignore youer posts and you dont whant that do you?
      
    
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