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flemmo
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January 2006
  What are the best tactics for M44 then....... Thu, 09 November 2006 20:49
So guys come on gimme a hand hear what are the best tactics for M44 in a normal game...the classic move attack on the flanks but leave the centre open for counter attack.... Confused
      
ColtsFan76
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Re:What are the best tactics for M44 then....... Fri, 10 November 2006 01:56
it really depends on the scenario and the cards drawn. If I only have one card for a particular section, I usually don't go stirring trouble in that section. I'd rather play another section until I draw some cards that can back it up.

This game doesn't depend on the flanks and center as much as Ancients. Units are usually more spread out and don't maintain any type of battle line. It is usually best to attack where you can follow through. there is nothing worse than having a battle field full of damaged enemy units and very little victory medals to reflect the effort.
      
AK_Aramis
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Re:What are the best tactics for M44 then....... Fri, 10 November 2006 10:23
1) go where your depth of cards is, not where "best position" looks to be

2) go for finishing off units rather than damaging fresh ones, unless you are facing the Japanese. In the latter case, it's worth it to snipe them down, especially with artillery.

3) realize and embrace an ebb and flow will occur and that this means you need at least two or three active "decision tree branches" in planning.

4) Remember that an opponent not making the "Obvious" move might be a bluff, or it may mean he's not able to now. It doesn't mean he can't next turn, but it does mean it is less likely.
      
flemmo
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January 2006
Re:What are the best tactics for M44 then....... Fri, 10 November 2006 18:27
What do you mean by "decision tree branches"?
Also i was thinking of buying the Pacific Theatre expansion pack but wan't sure if it was any good or if you needed the terrain pack for it so I thought i would ask you guys...at the moment i have the main game and the Eastern Front pack so which one should I get next? Confused

[Mis à jour le: Fri, 10 November 2006 20:28]

      
warwell
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Second Lieutenant

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June 2004
Re:What are the best tactics for M44 then....... Fri, 10 November 2006 18:43
1. Try to store up a series of cards that will work together. Sucks when you are pushing forward and run out of cards for that sector, leaving your troops hanging out in the open!

2. Don't get your armor too far ahead of your infantry support, esp. if the enemy is in a good defensive position. I have violated this too many times and have regretted it.
      
ISOisNo1
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Re:What are the best tactics for M44 then....... Fri, 10 November 2006 22:40
Timing is important.
If you get dealt a powerful starting hand (good tactics cards or large movement cards) I think you should consider attacking right off the bat. If you keep waiting to improve your hand chances are your opponent is also improving his hand and is meanwhile moving vulnerable units back if his current hand is not good.

If I have somehow put together a hand of non-sector specific cards I tend to wait for the opponent to make a move. Memoir rewards defensive positions heavily so it's often beneficial to have the opponent come to you if you have cards to hit back with that apply to all 3 sectors.
      
AK_Aramis
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Re:What are the best tactics for M44 then....... Sat, 11 November 2006 02:59
I don't have TP, but I do have both Eastern Front and Pacific Front expansions. I can't see a "Need" to have TP, but I do want it.

Decision tree branches: You need to think of two to three different strategies, not just one. If you have a single-strategy approach, you will simply be frustrated by not getting the right cards.

If, however, you can think several strategies out, effectively separate decision trees for each section, whatever cards come up will tell you which one to pursue... that turn.

Decision trees is a term often used in AI programming, both for the lexical process of developing options, and for the code to select from the options available.

It's also used in games theory to refer to the range of options.

For example, if playing with open faced hands (an interesting variant, BTW... I've done so with students), you have as many branches as your cards, with as many outcomes as your cards times their cards. So if both have 4 cards, you have 4 branches, with 16 outcomes, and your next turn opens up to 64 branches... But you can elimminate some as not worth consideration....
      
Caboose
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First Lieutenant

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Re:What are the best tactics for M44 then....... Sat, 11 November 2006 05:07
AK_Aramis wrote on Fri, 10 November 2006 18:59


For example, if playing with open faced hands (an interesting variant, BTW... I've done so with students), you have as many branches as your cards, with as many outcomes as your cards times their cards. So if both have 4 cards, you have 4 branches, with 16 outcomes, and your next turn opens up to 64 branches... But you can elimminate some as not worth consideration....


Assuming the 4 cards are different, etc. Otherwise the branches are less, if some of the cards are the same.

Cab
      
Mad-Halfling
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Re:What are the best tactics for M44 then....... Sat, 11 November 2006 11:28
I know it may seem slighty obvious, but I've seen people fall foul of this - understand the strengths and weaknesses of the different units and the terrain. Armour are _great_ at devastating infantry in the field, but put them into a town or woods and they can get into _real_ trouble. The French resistance troops are good at attacking through woods, but don't let them get caught out in the open. I'll let you figure out the rest...... =8)
      
tank commander
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J'adore les ananas

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Re:What are the best tactics for M44 then....... Sat, 11 November 2006 11:47
Mad-Halfling wrote on Sat, 11 November 2006 05:28

Armour are _great_ at devastating infantry in the field


Less so against Japanese Inf as they ignore the 1st flag against them.
      
AK_Aramis
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Re:What are the best tactics for M44 then....... Sun, 12 November 2006 07:42
Speaking of flags... GET YOUR UNITS OFF THE BACK EDGE! Otherwise you've nowhere to retreat to, and they turn into casualties!
      
Jayne Starlancer
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Second Lieutenant

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Re:What are the best tactics for M44 then....... Tue, 14 November 2006 06:39
I second everything said here. I don't have as much play experience as some people, but I feel that one important thing to understand is how to use Armor effectively. Open terrain they are king, but they need to avoid Infantry hiding in Forests or Towns. Armor Overrun can be very powerful (assuming it doesn't put your Armor in a vunerable position), be looking for the opportunity to push forward with a few Armor units and break up any type of defensive postition that your oppenent may have. Also, it can be useful to exploit Armor's high movement (3 hexes) to "surround" an enemy (occupy 2 hexes behind it), so that it cannot retreat and suffers losses from flags.
      
AK_Aramis
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Re:What are the best tactics for M44 then....... Tue, 14 November 2006 09:47
One other thought: armor fighting in woods are just about worthless. Armor fighting from town to town ARE worthless. (3D, -2d for fighting into town, -2d for fighting out from town, = -1d... = 0d)

      
tank commander
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Re:What are the best tactics for M44 then....... Tue, 14 November 2006 16:21
Mad-Halfling wrote on Sat, 11 November 2006 05:28

I know it may seem slighty obvious, but I've seen people fall foul of this - understand the strengths and weaknesses of the different units and the terrain.


Another tip:

I think another important aspect is the composition of the playing deck. It would probably be a good idea to sort out the cards and see what the breakdown is. Know how many Special Cards are one of a kind and study the text all the Special Cards.

Then, when it comes to playing, you have a better idea of what your opponent's hand may or may not be.

For example, if you hold the "Ambush" card, you can close assault w/o having to worry about your opponent dropping this on you (as you have the only one).
      
Chairman7w
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Re:What are the best tactics for M44 then....... Sun, 26 November 2006 00:53
Excellent advice all the way around - thanks guys!
      
raistlin_majere
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Re:What are the best tactics for M44 then....... Wed, 29 November 2006 16:34
AK_Aramis wrote on Fri, 10 November 2006 11:23



2) go for finishing off units rather than damaging fresh ones, unless you are facing the Japanese. In the latter case, it's worth it to snipe them down, especially with artillery.




Agreed. This means also that you should centralise your fire into few enemy units at time. Very important aspect is to figure out the best order of fire so that you can maximise your dice against that particular unit even if it receives flags and is able to retreat. Usually it is wise to leave the artillery to the last since it does not require LOS. But not always... Rolling Eyes

Good thing about finishing off units is also that your opponent can't use them any longer and thus they don't pose you threat. Remember that your enemy might have M&M, which can easily repair your hard work of mayhem... Twisted Evil

And then at least imo don't concentrate too heavily on enemy artillery if they do not pose a serious threat to your plans. You may even lose the war when trying to destroy it and the reward is still only one medal.
      
Cantata
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Victoire à Arnhem

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Re:What are the best tactics for M44 then....... Wed, 29 November 2006 23:26
Armor should almost always be used at range, ie. it can attack with the same number of dice regardless of it's distance of 1-3 hexes from the target. To keep the tank safer and make it harder to destroy, use it at maximum range until there is a reason to close with the enemy and risk heavy counter-attacks.

Taking Ground is a powerful move... in the right circumstances, and an Armor Overrun can be that much more powerful, but it can also leave your tank unit without support, a vulnerable unit that is easy pickings. This same applies for Infantry, as well. While they do roll more dice in Close Assaults, they're more vunerable to your opponents attacks, as well. Wait for a good time to charge them in close, when the reward is worth the risk. A headlong charge into the enemy lines often leads to disaster without some preperation.
      
    
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