| Auteur | Sujet |
gr33noni
Messages: 1
Enregistré(e) en : December 2006
|
|
points based battle variation?
|
Mon, 11 December 2006 07:33
|
 |
|
are there any variants of battlelore out there where the units have different points values, allowing an equal deathmatch?
|
|
|
andrewgr
Messages: 28
Enregistré(e) en : September 2006
|
|
Re:points based battle variation?
|
Mon, 11 December 2006 07:39

|
 |
No, and as far as I understand, there are no plans for them to add a points system.
However, they are going to make available an online scenario creation tool, which apparently has some sort of balancing feature.
In the meantime, you might want to do what the other games in the Command & Colors system recommend: play the same scenario twice, once as each side, and compare total accumulated flags over the course of the two battles. That way, a scenario that you create yourself doesn't even need to be balanced.
This doesn't give you the "army creation as part of the game" that you get in games like Warhammer, but frankly, there's so much rock/paper/scissors in every miniatures game that points aren't really very useful in any of them-- it's pretty common for a battle to be over before the first die is rolled, and where's the fun in that?
|
|
|
blkdymnd
Messages: 48
Enregistré(e) en : December 2006
|
|
Re:points based battle variation?
|
Mon, 11 December 2006 07:48

|
 |
yeah, i'm an avid mini gamer and for once it's nice to just sit down and have everything ready for you to go and play instead of figuring out lists. If they decide never to do a points based system, i'll probably still be happy.
|
|
|
SHwoKing
Messages: 402
Enregistré(e) en : August 2006
|
|
Re:points based battle variation?
|
Mon, 11 December 2006 10:45

|
 |
Dow's staff already said that they developped or finished a way to do custom army. But the way to do it is different from drafting units with army points. They even said that it is simple and fun, i really look forward to see that
|
|
|
yangtze

Messages: 1837
Enregistré(e) en : July 2005
|
|
Re:points based battle variation?
|
Mon, 11 December 2006 11:07

|
 |
Yes I'm looking forward to this too - some kind of 'army list' system for meeting engagement type battles? Hope we get some more info on this soon
|
|
|
Talespinner

Messages: 119
Enregistré(e) en : March 2006
|
|
Re:points based battle variation?
|
Mon, 11 December 2006 15:27

|
 |
|
Drafting units with army points sounds much better than working out Army Lists. I shudder at the thought of how many hours I have spent working out pre-battle army lists, sometimes the list has taken longer than the battle has. I would rather sit down with my opponent and draft out an army and build a war council on the spot. I do not see it taking long. Short quick games are one of the strongpoints of this game system.
|
|
|
Eric the Red
Messages: 28
Enregistré(e) en : December 2006
|
|
|
Eric the Red
Messages: 28
Enregistré(e) en : December 2006
|
|
Re:points based battle variation?
|
Mon, 11 December 2006 17:39

|
 |
| andrewgr wrote on Mon, 11 December 2006 01:39 | This doesn't give you the "army creation as part of the game" that you get in games like Warhammer, but frankly, there's so much rock/paper/scissors in every miniatures game that points aren't really very useful in any of them-- it's pretty common for a battle to be over before the first die is rolled, and where's the fun in that?
|
Nowhere.
Such systems also wreck, or at least inhibit, a scenario creation culture from forming. Don't know about other DoW games, but it's my hope that they go with scenarios... er, adventures, sorry... rather than army-building as the core of new ways to play Battlelore.
Scenarios are easy to do, hard to do well. It takes time for a base of fan designers to get into their groove. Once it does, though, it is unequaled in generating good play quality. Much better, many times better, than army building and constant infusion of new products. And it (scenario culture) can literally keep a game alive well past any commercial interest companies have.
Anyway, adventures - Yes, point based army building - No.
|
|
|
yangtze

Messages: 1837
Enregistré(e) en : July 2005
|
|
|
Silverwings
Messages: 161
Enregistré(e) en : August 2007
|
|
Re:points based battle variation?
|
Fri, 31 August 2007 16:48
|
 |
Hi all,
Check out www.battlelorecmap.page.tlfor an army building system based on points values and a story driven campaign.
Cheers
|
|
|