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gr33noni
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December 2006
points based battle variation? Mon, 11 December 2006 07:33
are there any variants of battlelore out there where the units have different points values, allowing an equal deathmatch?
      
andrewgr
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September 2006
Re:points based battle variation? Mon, 11 December 2006 07:39
No, and as far as I understand, there are no plans for them to add a points system.

However, they are going to make available an online scenario creation tool, which apparently has some sort of balancing feature.

In the meantime, you might want to do what the other games in the Command & Colors system recommend: play the same scenario twice, once as each side, and compare total accumulated flags over the course of the two battles. That way, a scenario that you create yourself doesn't even need to be balanced.

This doesn't give you the "army creation as part of the game" that you get in games like Warhammer, but frankly, there's so much rock/paper/scissors in every miniatures game that points aren't really very useful in any of them-- it's pretty common for a battle to be over before the first die is rolled, and where's the fun in that?
      
blkdymnd
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December 2006
Re:points based battle variation? Mon, 11 December 2006 07:48
yeah, i'm an avid mini gamer and for once it's nice to just sit down and have everything ready for you to go and play instead of figuring out lists. If they decide never to do a points based system, i'll probably still be happy.

      
SHwoKing
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August 2006
Re:points based battle variation? Mon, 11 December 2006 10:45
Dow's staff already said that they developped or finished a way to do custom army. But the way to do it is different from drafting units with army points. They even said that it is simple and fun, i really look forward to see that Cool
      
yangtze
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July 2005
Re:points based battle variation? Mon, 11 December 2006 11:07
Yes I'm looking forward to this too - some kind of 'army list' system for meeting engagement type battles? Hope we get some more info on this soon Smile
      
Talespinner
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Rikugun Taii

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March 2006
Re:points based battle variation? Mon, 11 December 2006 15:27
Drafting units with army points sounds much better than working out Army Lists. I shudder at the thought of how many hours I have spent working out pre-battle army lists, sometimes the list has taken longer than the battle has. I would rather sit down with my opponent and draft out an army and build a war council on the spot. I do not see it taking long. Short quick games are one of the strongpoints of this game system.
      
Eric the Red
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December 2006
Re:points based battle variation? Mon, 11 December 2006 16:57
An "equal deathmatch" is easy to set up now.

1) Choose the number of each type of unit each side will get. The forces will be exactly the same for each player (just like Adventure #2 in the adventure book). Also choose the level of the war council. Choose the victory level (number of banners); the same level applies to both players.

2) Choose terrain; each player gets an equal number of each terrain. For example, 3xHill and 3xForest. If rivers are going to be used determine fordability.

3) Each player secretly creates his/her war council. Keep it secret until step 8.

4) Roll a d6, high roll places first in steps 5 and 6.

5) Set up terrain. Players alternate placing one terrain each anywhere on the board until all are placed. Rivers must be placed contiguously after the first.

6) Set up on board forces. Players alternate placing one unit in Row #1, 2 or 3 on their side of the board, until all units are set up.

7) Reveal War Councils. Build the Lore Deck per the rules.

8] Place any Lore Master's Landmarks per the rules.

9) Deal the appropriate number of Command Cards per the Commanders' levels.

10) Roll a d6 - high roll moves first.

Kill away!

[Mis à jour le: Mon, 11 December 2006 16:59]

      
Eric the Red
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December 2006
Re:points based battle variation? Mon, 11 December 2006 17:39
andrewgr wrote on Mon, 11 December 2006 01:39

This doesn't give you the "army creation as part of the game" that you get in games like Warhammer, but frankly, there's so much rock/paper/scissors in every miniatures game that points aren't really very useful in any of them-- it's pretty common for a battle to be over before the first die is rolled, and where's the fun in that?


Nowhere. Mad

Such systems also wreck, or at least inhibit, a scenario creation culture from forming. Don't know about other DoW games, but it's my hope that they go with scenarios... er, adventures, sorry... rather than army-building as the core of new ways to play Battlelore.

Scenarios are easy to do, hard to do well. It takes time for a base of fan designers to get into their groove. Once it does, though, it is unequaled in generating good play quality. Much better, many times better, than army building and constant infusion of new products. And it (scenario culture) can literally keep a game alive well past any commercial interest companies have.

Anyway, adventures - Yes, point based army building - No. Smile
      
yangtze
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July 2005
Re:points based battle variation? Mon, 11 December 2006 18:09
I think a mixture of the two is best. I recently played New Kingdom Egyptians versus Hittites using DBA style army lists in C&C Ancients with Bilben and it was a great game - as good as some scenarios. The advantage over scenarios is you get to build your own army and deploy it the way you want to.

Having said that, scenarios are wonderful ways to learn about real battles.

[Mis à jour le: Mon, 11 December 2006 18:09]

      
Silverwings
Senior Member

Messages: 161
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August 2007
Re:points based battle variation? Fri, 31 August 2007 16:48
Hi all,

Check out www.battlelorecmap.page.tlfor an army building system based on points values and a story driven campaign.

Cheers
      
    
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