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ol_Roger
Junior Member

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Enregistré(e) en :
January 2007
The why of the dice Wed, 03 January 2007 23:48
One green banner (helm)
One blue banner (helm)
One red banner (helm)

For troops, one of these hit and two miss. Why have
three different? OK, different ones work for different
troops, but (unless the die is loaded) they are equivalent.
Why not have only one a hit for any troop type and reserve
two other faces for use in some future expansion? (a skull
and a spiral). Lore is an example of that. In basic game
lore is a miss. In advanced game it has uses.


Others have talked about having different hit probabilities
by armor type. That could have been managed with different
numbers of banner on dice, e.g. a d10 with 3 green, 2 blue,
1 red, 2 flags, one lore, and one shield; Or a D12 with ....

SPECULATING:
Diferent armor treament would undoubtably lead to more
complications. As it is now, speed trades with attack
strength. If speed, attack and defense were treated
separately there would need to be other markers, such
as is done now for weapon type and hit probablity. I
guess that if one wants to model enough effects then
it is time to go to 'DBA' or 'Horde'.

R
      
ColtsFan76
Senior Member

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February 2006
Re:The why of the dice Thu, 04 January 2007 00:06
This has been discussed quite a bit. The reason for it is two fold as I see it. One, the original C&C games had unit symbols so no one really paid attention and the tradition stayed. INF (in both Battle Cry and Memoir) had two symbols on the die so techinically they were hit twice as much as a pure cavalry (or armor in M44). There was also a generic free hit (sabers and grenade, respectively).

When Ancients came out, the concept of color instead of unit types was introduced. But Ancients also used shapes to help distinguish the colors. So while some people noticed, most didn't care.

Bt with BL having the exact same shape, it became obvious that a hit was a hit and we had been fooled all along.

But this brings us to our 2nd reason to keep it the way it is. Some cards activate only certain units. For example, the BattleLore card allows you to roll dice equal to command and for each banner color rolled, you may move one unit of that type. So it is important to distinguish between the colors even though they have the same basic hit function *in battle*.

Given all the other games, I think this is the correct way to handle the dice. it offers the most flexibility in ordering specific units while still leaving room for other uses. The Lore symbol and sword on shield can be used for a mutltitude of things just like the star and grenade were used in M44.
      
andrewgr
Junior Member

Messages: 28
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September 2006
Re:The why of the dice Thu, 04 January 2007 04:51
Not that it matters that much, but I don't think it's fair to say that no one noticed this before Battlelore. Everyone I have ever see play C&C:Ancients at conventions has used a standard d6, along with a chart that tells you that a 6 is always a hit (etc.). So this has definitely been noticed before.
      
yangtze
DoW Content Provider
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July 2005
Re:The why of the dice Thu, 04 January 2007 12:50
I suspect they were using D6 to play Ancients because the original dice were not very good (I've heard them called other things...).
      
Yves Van Herp
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November 2003
Re:The why of the dice Thu, 04 January 2007 15:12
Hello Yangtze,

I sent you a PM through the Yahoo group. Please try to read it if you've got the time for it!

Thanks,

Yves
      
ColtsFan76
Senior Member

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February 2006
Re:The why of the dice Thu, 04 January 2007 15:14
andrewgr wrote on Wed, 03 January 2007 21:51

Not that it matters that much, but I don't think it's fair to say that no one noticed this before Battlelore. Everyone I have ever see play C&C:Ancients at conventions has used a standard d6, along with a chart that tells you that a 6 is always a hit (etc.). So this has definitely been noticed before.


yes, as i mentioned.....

ColtsFan76 wrote on Wed, 03 January 2007 17:06

When Ancients came out, the concept of color instead of unit types was introduced. But Ancients also used shapes to help distinguish the colors. So while some people noticed, most didn't care.

      
Quizoid
Junior Member

Messages: 18
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February 2006
Re:The why of the dice Fri, 05 January 2007 06:25
Personally, I think the best option would have been to make the die like this:

sword on red shield
blue shield
green shield
orange sword (for special hit)
lore (same)
retreat (same)

Then, you'd be looking for swords when attacking and shields when color matching.
      
aljovin
Member

Messages: 38
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March 2006
Re:The why of the dice Fri, 05 January 2007 08:42
There are some cards that allow you to activate the color of the units you've rolled, so if there was only a "hit"-"miss"x2, you wouldn't be able to use the dice for that card, wouldn't you?

However, I wished that they used a different picture for each color, or different helmets for each color, it would help identify in low light conditions.
      
Geudens
Member

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July 2004
Re:The why of the dice Fri, 05 January 2007 14:36
aljovin wrote on Fri, 05 January 2007 08:42

However, I wished that they used a different picture for each color, or different helmets for each color, it would help identify in low light conditions.


Be my guest: you can download replacement stickers solving this problem from my site:

http://www.rudi-geudens.be/

Rudi
      
tech7
Senior Member
Cadet

Messages: 147
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September 2006
Re:The why of the dice Fri, 05 January 2007 16:36
aljovin wrote on Fri, 05 January 2007 08:42

There are some cards that allow you to activate the color of the units you've rolled, so if there was only a "hit"-"miss"x2, you wouldn't be able to use the dice for that card, wouldn't you?

However, I wished that they used a different picture for each color, or different helmets for each color, it would help identify in low light conditions.


You would be able to do this,
the hit symbol and the two misses could still represent all 3 Colors.
      
Yves Van Herp
Senior Member

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November 2003
Re:The why of the dice Fri, 05 January 2007 16:45
Hello Rudi,

just sent you an email!

Regards,

Yves! Smile

BTW, your stickers are fantastic IMHO! I certainly will use them!

[Mis à jour le: Fri, 05 January 2007 16:46]

      
Geudens
Member

Messages: 74
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July 2004
Re:The why of the dice Fri, 05 January 2007 17:25
Yves Van Herp wrote on Fri, 05 January 2007 16:45

Hello Rudi,
just sent you an email!
Regards,
Yves! Smile
BTW, your stickers are fantastic IMHO! I certainly will use them!


Thx, email has been answered!

Rudi
      
    
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