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Dadof8

Messages: 16
Enregistré(e) en : January 2008
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Traitor effectiveness
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Sun, 04 January 2009 07:52
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As per my other post, we are pretty new at this game and really haven't explored the traitor much. But, I was reading some other posts discussing the "traitor being obvious" problem.
To me, it seems that if the traitor is obvious, then the other knights will accuse him, they get a white sword and the traitor is fairly useless. I mean, he can take one card and post a seige engine or card. Well, he could have pretty much done this every turn if he was sneaky anyhow. If you are hidden, and played correctly, you can cause all sorts of havoc, especially if you can get to lancelot's armor.
It's just that in my house so far, we pretty much get stomped so being the traitor is well, easy on us. Against skilled players, the traitor must be sneaky or he'd get beat easily.
Thoughts?
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Sgt Storm

Messages: 685
Enregistré(e) en : December 2006
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Hugin
Messages: 24
Enregistré(e) en : January 2009
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Re:Traitor effectiveness
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Sun, 18 January 2009 00:20

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I think the traitor's goal isn't to beat the loyal knights at everything, but rather, ensure they don't win enough to gain a victory. The traitor should play at helping out his fellow knight's (though not nearly as effectiently as he would be capable of) when playing in the open, and be counter-productive in the situations where his plays are hidden.
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boardgamejosh

Messages: 31
Enregistré(e) en : September 2009
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Re:Traitor effectiveness
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Thu, 11 November 2010 22:08

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Some strategies that I've seen that worked well included:
- Throw away good cards at Excalibur.
- Act dumb every time you play (then we're used to you being not helpful, even when you're not the traitor)
- Gain trust and convince them that someone else is the traitor - thus costing the team a sword during the accusation. This works best if you can convince someone else to use their Heroic Action on accusing the wrong person. If you do this well enough, you can accuse another one yourself to flip another sword before they catch on to you.
Hope that helps.
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simplisticton
Messages: 1
Enregistré(e) en : September 2010
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Re:Traitor effectiveness
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Sat, 20 November 2010 20:47

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It can be risky as the traitor to throw too many good cards out at Excalibur. If you're playing with 5-7 people, you go through the white deck pretty quickly and a shuffle or two during a game is inevitable. If cards like Heroism, Convocation and Clairvoyance don't come out before the deck is shuffled, that's a good indication you have a traitor in your midst (either he's holding onto the good cards or he disposed of them).
There are also a couple of good tactics to smoke out the traitor with special cards. If the king or the knight with Messenger suspects a particular knight, he can give him a good card (like Heroism) to see if he'll use it at the appropriate time.
Keep track of what special cards people pick up at the end of a successful quest. If they grab a good card and then don't play it appropriately, there's a good chance they're the traitor.
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boardgamejosh

Messages: 31
Enregistré(e) en : September 2009
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Re:Traitor effectiveness
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Mon, 22 November 2010 20:58

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That's a good point. If you play with very observant people, you do have to be much more careful with the special cards. However, if you make yourself look like the most loyal knight possible, it can still be quite effective to turn the other players against each other.
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rasmussen81

Messages: 6063
Enregistré(e) en : July 2007
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Re:Traitor effectiveness
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Tue, 23 November 2010 04:17

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| je14 wrote on Mon, 22 November 2010 23:58 | However, if you make yourself look like the most loyal knight possible, it can still be quite effective to turn the other players against each other.
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The danger you run (if you're the trator) when you act really loyal is that the game might go too well before anyone turns on anyone else...and by that point you might have waited too long.
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boardgamejosh

Messages: 31
Enregistré(e) en : September 2009
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Re:Traitor effectiveness
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Tue, 23 November 2010 17:57

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That's why you have to start planting seeds of discord early. And if all else fails, you can always use your heroic action to accuse someone else (thus flipping a sword to black), even though at that point you've basically given away that you are the traitor and they'll be able to accuse you and get a white sword.
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rasmussen81

Messages: 6063
Enregistré(e) en : July 2007
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Re:Traitor effectiveness
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Wed, 24 November 2010 08:53

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| je14 wrote on Tue, 23 November 2010 20:57 | That's why you have to start planting seeds of discord early. And if all else fails, you can always use your heroic action to accuse someone else (thus flipping a sword to black), even though at that point you've basically given away that you are the traitor and they'll be able to accuse you and get a white sword.
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It's true that once you accuse another player, you're most likely revealing that you're the trator...but if you can make a strong case against the person and then act genuinely surprised when they turn out not to be the trator, you might be able to delay the return accusation!
Such a fun game!
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redsavina
Messages: 1
Enregistré(e) en : November 2011
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