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majesticfeet
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December 2006
operation overlord out of print....news or adapting Mon, 05 November 2012 09:23
Is there any news about operation overlord being reprinted? Is there a way to play the large games (and overlord games) without the cards from the overlord expansion? Thanks John
      
rasmussen81
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July 2007
Re:operation overlord out of print....news or adapting Mon, 05 November 2012 11:53
majesticfeet wrote on Mon, 05 November 2012 12:23

Is there any news about operation overlord being reprinted? Is there a way to play the large games (and overlord games) without the cards from the overlord expansion? Thanks John


There's no word on if or when the Operation Overlord expansion will be reprinted, but you can always play Overlord battles with two sets of the base game.

Originally the whole Overlord system was meant to be played with a group of friends where at least two people owned the game. You combine the boards, terrain, troops, and cards to build the maps. Cool
      
Almilcar
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Lettres d'Iwo Jima

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November 2011
Re:operation overlord out of print....news or adapting Mon, 05 November 2012 13:21
majesticfeet wrote on Mon, 05 November 2012 09:23

Is there any news about operation overlord being reprinted? Is there a way to play the large games (and overlord games) without the cards from the overlord expansion? Thanks John


I found an online store in Spain yesterday stating they have 5 units in stock of the Operation Overlord.

I can ask if you want.

Regards
      
JFKoski
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October 2005
Re:operation overlord out of print....news or adapting Mon, 05 November 2012 17:30
The Overlord Pack was a disgrace from what I know of it.

1. It didn't come with any scenarios, so you had to buy the Battle Maps separately.

2. The rules state that Recon-in-Force, Pincer Move, and General Advance are played as Tactics cards (limit one card per field general) but nothing on the card shows that. So the Overlord deck isn't worth getting. (I take Pincers out of my double-deck.) If they'd replaced these with tactics cards that say 1&1 and 2&2 and Pincers with Probe L and Probe R cards or 2&2, that would be better.

3. When I got my 2 Battle Maps, one said beware that there aren't enough obstacles in one set plus the Overlord Pack to set up properly! So they didn't make cardboard markers for wire, etc. to play the scenario!

WISH LIST:
I've suggested they come out with a proper Overlord pack that has cards, scenarios, figures, maybe even a desert/winter board and the box is the size of the base game.

So if they let this go out of print, maybe in a year or so, they'll replace it with something better, with new scenarios. Some people are asking for BreakLord (two Breakthrough boards), so they could add scenarios like that, too.

One of the Battle Maps is 11 deep rather than 9. I think that's a good basis for another expansion. It would add something to your boards that give you another hex-row on each side, and make it so you had spots for more than 6 medals. Some scenarios could use another row or two, like desert and Eastern Front. Breakthrough is much, much deeper than 11. I'd also like some proper cliff tiles, which count as hills on one set of edges, but not the others.
      
majesticfeet
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December 2006
Re:operation overlord out of print....news or adapting Tue, 06 November 2012 02:06
I have two copies of the game so I can go the route of combining two decks. Any modifications I would have to make?

Thank you for the replys.
      
sam1812
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Brigadier General

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August 2006
Re:operation overlord out of print....news or adapting Tue, 06 November 2012 02:58
Go to the Rules & Goodies page of this website, and download the Original Overlord Rules. (I may have the name slightly wrong, but you get the gist.) That explains all the details about the cards.

Also, you can download the Overlord expansion's rules booklet. They made one or two minor changes in the rules, so this would override certain things in the original.
      
majesticfeet
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December 2006
Re:operation overlord out of print....news or adapting Tue, 06 November 2012 03:29
Cool, I down loaded the overlord expansion rules a while ago (just didn't know I could use the regular cards with them). Sounds like I am in business!
      
rasmussen81
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Re:operation overlord out of print....news or adapting Tue, 06 November 2012 03:40
majesticfeet wrote on Tue, 06 November 2012 06:29

Cool, I down loaded the overlord expansion rules a while ago (just didn't know I could use the regular cards with them). Sounds like I am in business!


Have fun!! It's not too hard to figure out how the cards work, even though the Overlord Deck does make it easier. Cool

For many years people played Overlord with the combined deck, so I'm sure you'll be just fine. Very Happy

[Mis à jour le: Tue, 06 November 2012 04:07]

      
50th
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Spécialiste des blindés

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October 2006
Re:operation overlord out of print....news or adapting Wed, 07 November 2012 23:06
You could download my overlord card help sheet from my user page (or http://cdn.daysofwonder.com/uploads/userpages/272628/_5568.p df)
I created it for use at conventions to avoid confusion such as this!
I still use it with the overlord cards, because sometimes people still have questions.

      
majesticfeet
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December 2006
Re:operation overlord out of print....news or adapting Thu, 08 November 2012 01:04
We were playing using someone else's sets (including overlord)and there times when players had nothing to do which made the game drag. For instance, in the scenario I played I was playing on the left flank and had the lion share of the Russian tanks. I transferred most of them to the guy in the middle to help break the German center. He then of course needed to use my card for the extra movement so I ended up rolling the one die and maybe moving one unit. Even when getting a card, it was only one card so it was pretty limiting. Has anyone modified it at all or have any comments to help (I realize it would go faster in future games....one of the issues were newer players and unfamiliarity with the overlord rules)?
      
majesticfeet
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December 2006
Re:operation overlord out of print....news or adapting Thu, 08 November 2012 01:06
Thank you 50th for the rules print out it's helpful!
      
Almilcar
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Lettres d'Iwo Jima

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November 2011
Re:operation overlord out of print....news or adapting Thu, 08 November 2012 13:07
majesticfeet wrote on Thu, 08 November 2012 01:04

We were playing using someone else's sets (including overlord)and there times when players had nothing to do which made the game drag. For instance, in the scenario I played I was playing on the left flank and had the lion share of the Russian tanks. I transferred most of them to the guy in the middle to help break the German center. He then of course needed to use my card for the extra movement so I ended up rolling the one die and maybe moving one unit. Even when getting a card, it was only one card so it was pretty limiting. Has anyone modified it at all or have any comments to help (I realize it would go faster in future games....one of the issues were newer players and unfamiliarity with the overlord rules)?


We've tested in some OL scenarios the following:

instead of using the Initiative Roll for a FG without a card, he is allowed either to ORDER 1 unit (move and/or combat) or 2 ON THE MOVE, similar to the BT rules.

This way, any FG is always allowed to "do" something in the turn, avoiding any penalization due to a bad roll. We also have noticed that this house-rule doesn't affect the gameplay too much. In addition, we are checking rates of victories to confirm whether it changes the outcome of the battles drastically.

Regards

[Mis à jour le: Thu, 08 November 2012 13:08]

      
Fred the Obscure
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Re:operation overlord out of print....news or adapting Fri, 09 November 2012 11:54
FG in Overlord with nothing to do.

Greetings Almilcar,

I like your house rule of Order 1 or Move 2, and no throwing the dice and getting negitive results.

I'll incorporate this into my standard set of house rules.
Ta,

Fred the Obscure,
Durban, South Africa.
      
Almilcar
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Lettres d'Iwo Jima

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Re:operation overlord out of print....news or adapting Fri, 09 November 2012 15:40
Fred the Obscure wrote on Fri, 09 November 2012 11:54

FG in Overlord with nothing to do.

Greetings Almilcar,

I like your house rule of Order 1 or Move 2, and no throwing the dice and getting negitive results.

I'll incorporate this into my standard set of house rules.
Ta,

Fred the Obscure,
Durban, South Africa.


That way a FG can execute an immediate action or the reposition of 2 units for the next turn.

We do think it makes sense and both, the gameplay and the outcome, don't change drastically.

Cheers
      
JFKoski
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Re:operation overlord out of print....news or adapting Sat, 10 November 2012 17:44
Almilcar wrote on Thu, 08 November 2012 07:07


We've tested in some OL scenarios the following:

instead of using the Initiative Roll for a FG without a card, he is allowed either to ORDER 1 unit (move and/or combat) or 2 ON THE MOVE, similar to the BT rules.

This way, any FG is always allowed to "do" something in the turn, avoiding any penalization due to a bad roll. We also have noticed that this house-rule doesn't affect the gameplay too much. In addition, we are checking rates of victories to confirm whether it changes the outcome of the battles drastically.

Regards


I don't like that. It should be like the regular game where bad cards can shut down a flank.

Also, suppose the CiC's down to 2 cards? Then you'd still be able to do stuff, when you should be restricted.

If it was up to me, I'd say rolling a grenade is like hitting a minefield. You take the hit, there's no further movement, but that unit can still battle.

Same with rolling a flag. You'd move the unit back, and if battle restrictions allow (i.e. not on forest or town) and it can move and battle (i.e. not artillery) then it gets to shoot.

[Mis à jour le: Sat, 10 November 2012 17:45]

      
Almilcar
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Re:operation overlord out of print....news or adapting Sat, 10 November 2012 20:34
JFKoski wrote on Sat, 10 November 2012 17:44

Almilcar wrote on Thu, 08 November 2012 07:07


We've tested in some OL scenarios the following:

instead of using the Initiative Roll for a FG without a card, he is allowed either to ORDER 1 unit (move and/or combat) or 2 ON THE MOVE, similar to the BT rules.

This way, any FG is always allowed to "do" something in the turn, avoiding any penalization due to a bad roll. We also have noticed that this house-rule doesn't affect the gameplay too much. In addition, we are checking rates of victories to confirm whether it changes the outcome of the battles drastically.

Regards


I don't like that. It should be like the regular game where bad cards can shut down a flank.

Also, suppose the CiC's down to 2 cards? Then you'd still be able to do stuff, when you should be restricted.

If it was up to me, I'd say rolling a grenade is like hitting a minefield. You take the hit, there's no further movement, but that unit can still battle.

Same with rolling a flag. You'd move the unit back, and if battle restrictions allow (i.e. not on forest or town) and it can move and battle (i.e. not artillery) then it gets to shoot.


We have never run into that situation, in where the CiC only had 2 cards left.

But I'm guessing that even with only those 2 cards left, a cardless FG can still do his Initiative Roll as well. I believe nothing prevents that in the rules, unless we have omitted something.

I like the idea of an Initiate Roll, but not how is implemented in game. In my opinion, it shouldn't exist any penalization in the roll. I mean, it's already a drawback not having a card to play. But is even worse if in the initiative roll you get penalized. Not only you have no units to order/move but also you have either to retreat a unit or remove a figure.

It's our opinion and we may be wrong, but we do believe that a double penalization is too much for a single turn.

Cheers

[Mis à jour le: Sat, 10 November 2012 20:45]

      
Sgt Storm
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Re:operation overlord out of print....news or adapting Mon, 12 November 2012 01:02
I have to agree with JFKoski. I have encountered quite a few situations where I was down to 2 cards as I tried to battle on all fronts to prevent a bad situation getting worse. Its right that I was penalized and the initiative roll had negative consequenes.

This house rule takes away a good part of the strategy in the game. With it, the CinC has almost no consequences of allocating resources to some flanks at the expense of another. It weakens the game and won't be used when I'm playing.

It reminds me a little of a friend who always played first-person action shooters (video games) with Invincibility (cheat) mode on. He didn't like getting killed but only liked dealing out destruction to helpless computer generated foes. There should always be consequences otherwise what's the point? (I know its not a fair analogy, but thought it was amusing.)

But, you are free to play with any rules you want if your opponents agree.
      
JFKoski
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Re:operation overlord out of print....news or adapting Mon, 12 November 2012 21:07
I played Moyland Wood Overlord this weekend. My Right FG rolled a grenade (groan) which took off a figure from a unit my opponent couldn't reach anyway. The opposing FG rolled a tank one turn, and an infantry another.

Meanwhile the decisive actions occurred with my Left/their Right FGs, where we played tactics cards like Armor Overrun and Counter-attack, or two section cards to the FG. Running out of Lefts hurt me, but I still was able to play a card each turn there. Last turn my choices included playing Artillery Bombard to activate one tank, risking an initiative roll, or playing BEL to shoot and put my wounded infantry in the forest. That worked (3 tank hits on 4 dice!) but I still lost the next turn.

majesticfeet wrote on Mon, 05 November 2012 20:06

I have two copies of the game so I can go the route of combining two decks. Any modifications I would have to make?



I now remove the Pincer Move cards from the deck. They're confusing, though one could have helped me in this situation. I'd rather remove a couple cards than create a house rule; it acts just like no one drew it. (Same holds true for the Winter and Urban decks.)

[Mis à jour le: Mon, 12 November 2012 21:10]

      
    
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